Buildaturrets made more accessible. They aren't that great anyway.
Table laserblocking chance increased significantly. Because if you
bother to get cover, you deserve cover that works. Tables soak
projectiles a little better, too.
Removes hulks always all-capsing. Puts pulse rifle unwielded firedelay
in line with other fire delays.
Just like the make sound option on objects, except this one if for area.
Just right click on a turf, select it to make a sound or narrate to that
room/area.
Vamps: Hypnotize now a free power, cooldown increased. Space bats
nerfed, but ability now summons two as before since they don't kill each
other anymore. Vampjaunt brought back down to thirty. Holy water
ignites and burns vamps.
Laserpointer permablinding severely nerfed. Bad idea in retrospect.
Added things to custom gear prefs.
All energy weapons made more accurate, to compare with bulletweapons
being generally way more deadly. Snipers/modulasers accuracy buffed, to
account for aiming at a distance being broken.
Isocubes. They're done but need a sprite. Pocket dimension that you
suck highly dangerous criminals into. Spell edits were mostly to
contain wizards and vamps from poofing out, which would cause them to be
permastunned since only getting ejected removes the permastun.
- Admin Access
- Attack Log - Prays - Centcomm
- Singluo tells Mods/Admins when stage 4
- PA tells Mods/Admins when it is altered at all
- All stagg get a notification if any of the chat channels are muted at
login
Poisonous plants you'll now eat in a single bite. Because poisoning.
Poisoned cyanide death apples enabled in mutations. They look just like
normal apples! Be careful. Death nettles buffed significantly,
considering it's a tri-department effort to even get them, and that's
excluding potency growth.
Protopistol temporary nerf--
They're meant to be small enough to be concealable, but protorifles
aren't implemented for lack of sprites. So they're going to be normal
sized and only backpackable.
for some reason, 12mm doesn't have a sprite. which doesn't matter since
i have no idea what gun shoots 12mm, but it isn't any anyone can get on
a nonadmin basis probably. so. okay. removed.
fixes protopistol sprites breaking. this didn't break when i tested it
before so i don't know but. okay.
took out faulty debug message that shows whenever someone aiming at you
fires. woops.
shotguns accurate up close. rapid accuracy drops after five tiles.
sniper rifles accuracybuffed. Added accuracy to modularguns, which are
now finished except for sprites. Energy weapons made slightly more
accurate than bulletweapons.
Autolathe
-New items(sunglasses, lantern, bone setter, pill bottle, new empty
oxygen tank)
Communications
-Head access only. Captain access req. removed. Redundant if Heads have
access.
Edits to Items
-All items added to the autolathe now have matter amounts.
New Oxygen Tank
-Special to the autolathe. Spawns without air.
Adds energy shields under illegal research. Because why not. Fixes
those shotgun boxes I tried to steal earlier. Latheable for your
convenience.
Pressure nerfs in previous commit, forgot to mention.
Alcohol and thermite now flammable. Laser pointers added! Flash now
comes in delicious incendiary flavor. Robot fire overlay bug fixed-ish.
Being lit on fire turns off a borg's lights but the fire still shows.
I'll take it. Shield gens actually useable by the people they were
meant for.