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https://github.com/Aurorastation/Aurora-Old.git
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c2e9b8a168
* Adds .38 speedloaders into the autholathes * Adds a variant of the .38 that uses rubber bullets, those are in as well
221 lines
4.9 KiB
Plaintext
221 lines
4.9 KiB
Plaintext
/obj/item/ammo_magazine/a357
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name = "ammo box (.357)"
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desc = "A box of .357 ammo"
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icon_state = "357"
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ammo_type = "/obj/item/ammo_casing/a357"
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max_ammo = 7
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multiple_sprites = 1
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/obj/item/ammo_magazine/c38
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name = "speed loader (.38)"
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icon_state = "38"
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ammo_type = "/obj/item/ammo_casing/c38"
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max_ammo = 6
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multiple_sprites = 1
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/obj/item/ammo_magazine/c38r
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name = "speed loader (.38, rubber)"
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icon_state = "38"
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ammo_type = "/obj/item/ammo_casing/c38"
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max_ammo = 6
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multiple_sprites = 1
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/obj/item/ammo_magazine/c45m
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name = "magazine (.45)"
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icon_state = "45"
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ammo_type = "/obj/item/ammo_casing/c45"
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max_ammo = 7
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multiple_sprites = 1
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/obj/item/ammo_magazine/c45/empty
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max_ammo = 0
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/obj/item/ammo_magazine/c45r
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name = "magazine (.45 rubber)"
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icon_state = "45"
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ammo_type = "/obj/item/ammo_casing/c45r"
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max_ammo = 7
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multiple_sprites = 1
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/obj/item/ammo_magazine/c45r/empty
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max_ammo = 0
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/obj/item/ammo_magazine/c45s
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name = "magazine (.45)"
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icon_state = "45"
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ammo_type = "/obj/item/ammo_casing/c45s"
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max_ammo = 7
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multiple_sprites = 1
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/obj/item/ammo_magazine/c45s/nonlethal
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name = "magazine (.45)"
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icon_state = "45"
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ammo_type = "/obj/item/ammo_casing/c45s/nonlethal"
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max_ammo = 7
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multiple_sprites = 1
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/obj/item/ammo_magazine/c45s/flash
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name = "magazine (.45) FLSH"
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icon_state = "45"
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ammo_type = "/obj/item/ammo_casing/c45s/flash"
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max_ammo = 7
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multiple_sprites = 1
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/obj/item/ammo_magazine/a418
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name = "ammo box (.418)"
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icon_state = "418"
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ammo_type = "/obj/item/ammo_casing/a418"
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max_ammo = 7
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multiple_sprites = 1
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/obj/item/ammo_magazine/a666
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name = "ammo box (.666)"
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icon_state = "666"
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ammo_type = "/obj/item/ammo_casing/a666"
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max_ammo = 4
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multiple_sprites = 1
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/obj/item/ammo_magazine/mc9mm
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name = "magazine (9mm)"
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icon_state = "9x19p"
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origin_tech = "combat=2"
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ammo_type = "/obj/item/ammo_casing/c9mm"
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max_ammo = 8
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multiple_sprites = 1
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/obj/item/ammo_magazine/mc9mm/empty
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max_ammo = 0
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/obj/item/ammo_magazine/c9mm
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name = "Ammunition Box (9mm)"
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icon_state = "9mm"
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origin_tech = "combat=2"
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ammo_type = "/obj/item/ammo_casing/c9mm"
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max_ammo = 36
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/obj/item/ammo_magazine/c45
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name = "Ammunition Box (.45)"
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icon_state = "9mm"
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origin_tech = "combat=2"
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ammo_type = "/obj/item/ammo_casing/c45"
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max_ammo = 32
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/obj/item/ammo_magazine/a12mm
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name = "magazine (12mm)"
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icon_state = "12mm"
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origin_tech = "combat=2"
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ammo_type = "/obj/item/ammo_casing/a12mm"
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max_ammo = 20
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multiple_sprites = 1
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/obj/item/ammo_magazine/a12mm/empty
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name = "magazine (12mm)"
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icon_state = "12mm"
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ammo_type = "/obj/item/ammo_casing/12mm"
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max_ammo = 0
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/obj/item/ammo_magazine/a50
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name = "magazine (.50)"
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icon_state = "50ae"
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origin_tech = "combat=2"
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ammo_type = "/obj/item/ammo_casing/a50"
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max_ammo = 7
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multiple_sprites = 1
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/obj/item/ammo_magazine/a50/empty
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name = "magazine (.50)"
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icon_state = "50ae"
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ammo_type = "/obj/item/ammo_casing/a50"
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max_ammo = 0
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/obj/item/ammo_magazine/a75
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name = "ammo magazine (.75)"
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icon_state = "75"
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ammo_type = "/obj/item/ammo_casing/a75"
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multiple_sprites = 1
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max_ammo = 8
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/obj/item/ammo_magazine/a75/empty
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name = "ammo magazine (.75)"
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icon_state = "75"
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ammo_type = "/obj/item/ammo_casing/a75"
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max_ammo = 0
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/obj/item/ammo_magazine/a762
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name = "magazine (a762)"
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icon_state = "a762"
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origin_tech = "combat=2"
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ammo_type = "/obj/item/ammo_casing/a762"
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max_ammo = 50
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multiple_sprites = 1
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/obj/item/ammo_magazine/a762/empty
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name = "magazine (a762)"
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icon_state = "a762"
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ammo_type = "/obj/item/ammo_casing/a762"
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max_ammo = 0
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multiple_sprites = 1
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/obj/item/ammo_magazine/chameleon
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name = "magazine (.45)"
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icon_state = "45"
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ammo_type = "/obj/item/ammo_casing/chameleon"
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max_ammo = 7
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multiple_sprites = 1
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/obj/item/ammo_magazine/chameleon/empty
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name = "magazine (.45)"
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icon_state = "45"
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ammo_type = "/obj/item/ammo_casing/chameleon"
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max_ammo = 0
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multiple_sprites = 1
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// Tried to steal these from Para. They're kind of funky.
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/*
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/obj/item/ammo_magazine/a12mm
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name = "Ammunition Box (12mm)"
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icon_state = "9mm"
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origin_tech = "combat=2"
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ammo_type = "/obj/item/ammo_casing/a12mm"
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max_ammo = 40
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*/
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/obj/item/ammo_magazine/shotgun
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name = "Ammunition Box (slug)"
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icon_state = "9mm"
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origin_tech = "combat=2"
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ammo_type = "/obj/item/ammo_casing/shotgun"
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max_ammo = 8
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matter = list("metal" = 100000)
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/* no buckshots. never again. too hard to steal forever.
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/obj/item/ammo_magazine/shotgun/buck
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name = "Ammunition Box (buckshot)"
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ammo_type = "/obj/item/ammo_casing/buck"
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*/
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/obj/item/ammo_magazine/shotgun/stun
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name = "Ammunition Box (stun shells)"
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ammo_type = "/obj/item/ammo_casing/shotgun/stunshell"
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max_ammo = 8
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matter = list("metal" = 20000)
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/obj/item/ammo_magazine/shotgun/beanbag
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name = "Ammunition Box (beanbag shells)"
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ammo_type = "/obj/item/ammo_casing/shotgun/beanbag"
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max_ammo = 8
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matter = list("metal" = 4000)
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/obj/item/ammo_magazine/shotgun/incendiary
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name = "Ammunition Box (incendiary shells)"
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ammo_type = "/obj/item/ammo_casing/shotgun/incendiary"
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max_ammo = 8
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matter = list("metal" = 100000)
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