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/obj/item/ammo_casing/a357
desc = "A .357 bullet casing."
caliber = "357"
projectile_type = "/obj/item/projectile/bullet"
/obj/item/ammo_casing/a50
desc = "A .50AE bullet casing."
caliber = ".50"
projectile_type = "/obj/item/projectile/bullet"
/obj/item/ammo_casing/a418
desc = "A .418 bullet casing."
caliber = "357"
projectile_type = "/obj/item/projectile/bullet/suffocationbullet"
/obj/item/ammo_casing/a75
desc = "A .75 bullet casing."
caliber = "75"
projectile_type = "/obj/item/projectile/bullet/gyro"
/obj/item/ammo_casing/a666
desc = "A .666 bullet casing."
caliber = "357"
projectile_type = "/obj/item/projectile/bullet/cyanideround"
/obj/item/ammo_casing/c38
desc = "A .38 bullet casing."
caliber = "38"
projectile_type = "/obj/item/projectile/bullet/midbullet2"
/obj/item/ammo_casing/c38r
desc = "A .38 rubber bullet casing."
caliber = "38"
projectile_type = "/obj/item/projectile/bullet/weakbullet/rubber"
/obj/item/ammo_casing/c9mm
desc = "A 9mm bullet casing."
caliber = "9mm"
projectile_type = "/obj/item/projectile/bullet/midbullet2"
/* do this later
/obj/item/ammo_casing/c9mmsilver
desc = "A silver 9mm bullet casing."
caliber = "9mm"
projectile_type = "/obj/item/projectile/bullet/midbullet2"
*/
/obj/item/ammo_casing/c45
desc = "A .45 bullet casing."
caliber = ".45"
projectile_type = "/obj/item/projectile/bullet/midbullet"
/obj/item/ammo_casing/c45r
desc = "A .45 rubber bullet casing."
caliber = ".45"
projectile_type = "/obj/item/projectile/bullet/weakbullet/rubber"
/obj/item/ammo_casing/c45s
desc = "A .45 LTL round casing."
caliber = ".45"
projectile_type = "/obj/item/projectile/bullet/weakbullet/rubber"
/obj/item/ammo_casing/c45s/flash
desc = "A .45 FLSH round casing."
caliber = ".45"
projectile_type = "/obj/item/projectile/bullet/weakbullet/flash"
/obj/item/ammo_casing/c45s/lethal
desc = "A .45 LTHL round casing."
caliber = ".45"
projectile_type = "/obj/item/projectile/bullet/midbullet2"
/obj/item/ammo_casing/a12mm
desc = "A 12mm bullet casing."
caliber = "12mm"
projectile_type = "/obj/item/projectile/bullet/midbullet2"
/obj/item/ammo_casing/shotgun
name = "shotgun shell"
desc = "A 12 gauge shell."
icon_state = "gshell-live"
var/spent_state = "gshell"
caliber = "shotgun"
projectile_type = "/obj/item/projectile/bullet"
matter = list("metal" = 12500)
/obj/item/ammo_casing/shotgun/incendiary
name = "shotgun shell"
desc = "A 12 gauge shell."
icon_state = "ishell-live"
spent_state = "ishell"
projectile_type = "/obj/item/projectile/bullet/incendiary/shell"
/obj/item/ammo_casing/shotgun/blank
name = "shotgun shell"
desc = "A blank shell."
icon_state = "blshell-live"
spent_state = "blshell"
projectile_type = ""
matter = list("metal" = 250)
/obj/item/ammo_casing/shotgun/beanbag
name = "beanbag shell"
desc = "A weak beanbag shell."
icon_state = "bshell-live"
spent_state = "bshell"
projectile_type = "/obj/item/projectile/bullet/weakbullet/beanbag"
matter = list("metal" = 500)
/obj/item/ammo_casing/shotgun/stunshell
name = "stun shell"
desc = "A stunning shell."
icon_state = "stunshell-live"
spent_state = "stunshell"
projectile_type = "/obj/item/projectile/bullet/stunshot"
matter = list("metal" = 2500)
/obj/item/ammo_casing/shotgun/dart
name = "shotgun darts"
desc = "A dart for use in shotguns."
icon_state = "dart"
spent_state = "dart" //I'm not sure if this has a sprite (can't find one in ammo.dmi) but this will stop it from turning into a red shell magically.
projectile_type = "/obj/item/projectile/energy/dart"
matter = list("metal" = 12500)
/obj/item/ammo_casing/a762
desc = "A 7.62 bullet casing."
caliber = "a762"
projectile_type = "/obj/item/projectile/bullet/a762"
/obj/item/ammo_casing/rocket
name = "rocket shell"
desc = "A high explosive designed to be fired from a launcher."
icon_state = "rocketshell"
projectile_type = "/obj/item/missile"
caliber = "rocket"
/obj/item/ammo_casing/chameleon
name = "chameleon bullets"
desc = "A set of bullets for the Chameleon Gun."
projectile_type = "/obj/item/projectile/bullet/chameleon"
caliber = ".45"