mirror of
https://github.com/Aurorastation/Aurora-Old.git
synced 2026-08-27 22:56:17 +01:00
330 lines
11 KiB
Plaintext
330 lines
11 KiB
Plaintext
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/*
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* Backpack
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*/
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/obj/item/weapon/storage/backpack
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name = "backpack"
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desc = "You wear this on your back and put items into it."
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icon_state = "backpack"
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item_state = "backpack"
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w_class = 4.0
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flags = FPRINT|TABLEPASS
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slot_flags = SLOT_BACK //ERROOOOO
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max_w_class = 3
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max_combined_w_class = 21
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/obj/item/weapon/storage/backpack/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (src.use_sound)
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playsound(src.loc, src.use_sound, 50, 1, -5)
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..()
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/obj/item/weapon/storage/backpack/equipped(var/mob/user, var/slot)
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if (slot == slot_back && src.use_sound)
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playsound(src.loc, src.use_sound, 50, 1, -5)
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..(user, slot)
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/*
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/obj/item/weapon/storage/backpack/dropped(mob/user as mob)
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if (loc == user && src.use_sound)
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playsound(src.loc, src.use_sound, 50, 1, -5)
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..(user)
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*/
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/*
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* Backpack Types
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*/
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/obj/item/weapon/storage/backpack/holding
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name = "bag of holding"
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desc = "A backpack that opens into a localized pocket of Blue Space."
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origin_tech = "bluespace=4"
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icon_state = "holdingpack"
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max_w_class = 4
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max_combined_w_class = 28
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New()
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..()
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return
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(crit_fail)
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user << "\red The Bluespace generator isn't working."
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return
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if(istype(W, /obj/item/weapon/storage/backpack/holding) && !W.crit_fail)
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user << "\red The Bluespace interfaces of the two devices conflict and malfunction."
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del(W)
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return
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/* //BoH+BoH=Singularity, commented out.
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if(istype(W, /obj/item/weapon/storage/backpack/holding) && !W.crit_fail)
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investigate_log("has become a singularity. Caused by [user.key]","singulo")
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user << "\red The Bluespace interfaces of the two devices catastrophically malfunction!"
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del(W)
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var/obj/machinery/singularity/singulo = new /obj/machinery/singularity (get_turf(src))
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singulo.energy = 300 //should make it a bit bigger~
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message_admins("[key_name_admin(user)] detonated a bag of holding")
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log_game("[key_name(user)] detonated a bag of holding")
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del(src)
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return
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*/
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..()
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proc/failcheck(mob/user as mob)
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if (prob(src.reliability)) return 1 //No failure
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if (prob(src.reliability))
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user << "\red The Bluespace portal resists your attempt to add another item." //light failure
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else
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user << "\red The Bluespace generator malfunctions!"
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for (var/obj/O in src.contents) //it broke, delete what was in it
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del(O)
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crit_fail = 1
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icon_state = "brokenpack"
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/obj/item/weapon/storage/backpack/santabag
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name = "Santa's Gift Bag"
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desc = "Space Santa uses this to deliver toys to all the nice children in space in Christmas! Wow, it's pretty big!"
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icon_state = "giftbag0"
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item_state = "giftbag"
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w_class = 4.0
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storage_slots = 20
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max_w_class = 3
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max_combined_w_class = 400 // can store a ton of shit!
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/obj/item/weapon/storage/backpack/cultpack
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name = "trophy rack"
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desc = "It's useful for both carrying extra gear and proudly declaring your insanity."
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icon_state = "cultpack"
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/obj/item/weapon/storage/backpack/clown
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name = "Giggles von Honkerton"
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desc = "It's a backpack made by Honk! Co."
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icon_state = "clownpack"
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item_state = "clownpack"
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/obj/item/weapon/storage/backpack/emt
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name = "emergency medical backpack"
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desc = "It's a tough backpack used by first responders."
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icon_state = "emtpack"
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item_state = "emtpack"
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/obj/item/weapon/storage/backpack/medic
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name = "medical backpack"
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desc = "It's a backpack especially designed for use in a sterile environment."
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icon_state = "medicalpack"
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item_state = "medicalpack"
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/obj/item/weapon/storage/backpack/security
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name = "security backpack"
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desc = "It's a very robust backpack."
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icon_state = "securitypack"
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item_state = "securitypack"
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/obj/item/weapon/storage/backpack/captain
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name = "captain's backpack"
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desc = "It's a special backpack made exclusively for Nanotrasen officers."
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icon_state = "captainpack"
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item_state = "captainpack"
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/obj/item/weapon/storage/backpack/industrial
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name = "industrial backpack"
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desc = "It's a tough backpack for the daily grind of station life."
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icon_state = "engiepack"
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item_state = "engiepack"
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/obj/item/weapon/storage/backpack/syndie
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name = "syndicate rucksack"
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desc = "The latest in carbon fiber and red satin combat rucksack technology. Comfortable and tough!"
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icon_state = "syndiepack"
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/obj/item/weapon/storage/backpack/wizard
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name = "wizard federation sack"
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desc = "Perfect for keeping your shining crystal balls inside of."
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icon_state = "wizardpack"
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/*
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* Satchel Types
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*/
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/obj/item/weapon/storage/backpack/satchel
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name = "leather satchel"
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desc = "It's a very fancy satchel made with fine leather."
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icon_state = "satchel"
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/obj/item/weapon/storage/backpack/satchel/emt
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name = "emergency medical satchel"
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desc = "It's a tough satchel used by first responders."
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icon_state = "satchel-emt"
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item_state = "satchel-emt"
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/obj/item/weapon/storage/backpack/satchel/withwallet
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New()
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..()
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new /obj/item/weapon/storage/wallet/random( src )
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/obj/item/weapon/storage/backpack/satchel_norm
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name = "satchel"
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desc = "A trendy looking satchel."
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icon_state = "satchel-norm"
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/obj/item/weapon/storage/backpack/satchel_eng
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name = "industrial satchel"
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desc = "A tough satchel with extra pockets."
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icon_state = "satchel-eng"
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item_state = "engiepack"
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/obj/item/weapon/storage/backpack/satchel_med
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name = "medical satchel"
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desc = "A sterile satchel used in medical departments."
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icon_state = "satchel-med"
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item_state = "medicalpack"
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/obj/item/weapon/storage/backpack/satchel_vir
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name = "virologist satchel"
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desc = "A sterile satchel with virologist colours."
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icon_state = "satchel-vir"
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/obj/item/weapon/storage/backpack/satchel_chem
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name = "chemist satchel"
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desc = "A sterile satchel with chemist colours."
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icon_state = "satchel-chem"
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/obj/item/weapon/storage/backpack/satchel_gen
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name = "geneticist satchel"
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desc = "A sterile satchel with geneticist colours."
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icon_state = "satchel-gen"
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/obj/item/weapon/storage/backpack/satchel_tox
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name = "scientist satchel"
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desc = "Useful for holding research materials."
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icon_state = "satchel-tox"
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/obj/item/weapon/storage/backpack/satchel_sec
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name = "security satchel"
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desc = "A robust satchel for security related needs."
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icon_state = "satchel-sec"
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item_state = "securitypack"
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/obj/item/weapon/storage/backpack/satchel_hyd
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name = "hydroponics satchel"
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desc = "A green satchel for plant related work."
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icon_state = "satchel_hyd"
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/obj/item/weapon/storage/backpack/satchel_cap
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name = "captain's satchel"
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desc = "An exclusive satchel for Nanotrasen officers."
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icon_state = "satchel-cap"
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item_state = "captainpack"
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/obj/item/weapon/storage/backpack/satchel/syndie
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name = "syndicate satchel"
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desc = "A satchel in the new age style of a multi-corperate terrorist organisation."
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icon_state = "satchel-syndie"
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/obj/item/weapon/storage/backpack/satchel/wizard
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name = "wizard federation satchel"
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desc = "This stylish satchel will put a spell on anyone with some fashion sense to spare."
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icon_state = "satchel-wizard"
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// Duffel Bags
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/obj/item/weapon/storage/backpack/duffel
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name = "duffel bag"
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desc = "A spacious duffel bag."
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icon_state = "duffel-norm"
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// item_state = "duffelbag" // Maybe include a single one size fits all duffel bag icon if we can't sort
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// out the 512 icon limit thing? They're all children, so they'd use it.
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/obj/item/weapon/storage/backpack/duffel/cap
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name = "captain's duffel bag"
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desc = "A rare and special duffel bag for only the most air-headed of Nanotrasen personnel."
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icon_state = "duffel-captain"
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item_state = "captainpack"
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/obj/item/weapon/storage/backpack/duffel/hyd
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name = "botanist's duffel bag"
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desc = "A specially designed duffel bag for containing plant matter, regardless of how questionable it may be."
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icon_state = "duffel-hydroponics"
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/obj/item/weapon/storage/backpack/duffel/vir
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name = "virology duffel bag"
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desc = "A sterilized duffel bag suited to those about to unleash pathogenic havoc upon the world."
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icon_state = "duffel-virology"
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/obj/item/weapon/storage/backpack/duffel/med
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name = "medical duffel bag"
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desc = "A sterilized duffel bag for the young, upcoming lesbayan."
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icon_state = "duffel-medical"
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item_state = "medicalpack"
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/obj/item/weapon/storage/backpack/duffel/eng
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name = "industrial duffel bag"
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desc = "A rough and tumble duffel bag for the hard working wrench-monkey of tomorrow."
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icon_state = "duffel-engineering"
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item_state = "engiepack"
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/obj/item/weapon/storage/backpack/duffel/tox
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name = "scientist's duffel bag"
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desc = "Handy when it comes to storing volatile materials of the anomalous persuasion."
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icon_state = "duffel-toxins"
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/obj/item/weapon/storage/backpack/duffel/sec
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name = "security duffel bag"
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desc = "A grey and blue duffel bag for the boys in colour, with room for all the batons and flashbangs you could ever need."
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icon_state = "duffel-security"
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item_state = "securitypack"
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/obj/item/weapon/storage/backpack/duffel/gen
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name = "genetics duffel bag"
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desc = "It sure won't hold your genes together, but it'll keep the denim ones safe."
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icon_state = "duffel-genetics"
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/obj/item/weapon/storage/backpack/duffel/chem
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name = "chemistry duffel bag"
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desc = "Spice up the love life a little."
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icon_state = "duffel-chemistry"
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/obj/item/weapon/storage/backpack/duffel/syndie
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name = "syndicate duffel bag"
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desc = "A snazzy black and red duffel bag, perfect for smuggling C4 and Parapens."
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icon_state = "duffel-syndie"
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/obj/item/weapon/storage/backpack/duffel/wizard
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name = "wizardly duffel bag"
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desc = "A fancy blue wizard bag, duffel edition."
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icon_state = "duffel-wizard"
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// ERT GEAR BOIZ
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/obj/item/weapon/storage/backpack/ert //General use ruck
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name = "combat ruck"
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desc = "A large rucksack with supports and webbing, specifically designed for combat operations and equipment carrying."
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icon_state = "ert_ruck"
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item_state = "ert_ruck"
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/obj/item/weapon/storage/backpack/ert/leader
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name = "commander's combat ruck"
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desc = "A large rucksack with supports and webbing, specifically designed for combat operations and equipment carrying. This one has blue highlights, denoting a squad leader."
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icon_state = "ert_commander"
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item_state = "ert_commander"
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/obj/item/weapon/storage/backpack/ert/sapper
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name = "engineer's combat ruck"
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desc = "A large rucksack with supports and webbing, specifically designed for combat operations and equipment carrying. This one has bright yellow highlights, denoting a sapper."
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icon_state = "ert_engineering"
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item_state = "ert_engineering"
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/obj/item/weapon/storage/backpack/ert/medic
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name = "medic's combat ruck"
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desc = "A large rucksack with supports and webbing, specifically designed for combat operations and equipment carrying. This one has white highlights, denoting a squad medic."
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icon_state = "ert_medical"
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item_state = "ert_medical"
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/obj/item/weapon/storage/backpack/ert/security
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name = "combat ruck"
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desc = "A large rucksack with supports and webbing, specifically designed for combat operations and equipment carrying. This one has bright red highlights, denoting a squad combat trooper."
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icon_state = "ert_security"
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item_state = "ert_security"
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