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Update config (#2551)
changes: Added some entries to the example config that were implemented but not listed. Updated level defaults to actually correct values. Added blurb about changing MC_TICKLIMIT_INIT on testing servers. Removed broken config option ALLOW_AI. Removed unused statclick var from configuration datum. Added config support for setting sealed levels.
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@@ -192,10 +192,10 @@ var/list/gamemode_cache = list()
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var/use_lib_nudge = 0 //Use the C library nudge instead of the python nudge.
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var/use_overmap = 0
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var/list/station_levels = list(1) // Defines which Z-levels the station exists on.
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var/list/admin_levels= list(2) // Defines which Z-levels which are for admin functionality, for example including such areas as Central Command and the Syndicate Shuttle
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var/list/contact_levels = list(1, 5) // Defines which Z-levels which, for example, a Code Red announcement may affect
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var/list/player_levels = list(1, 3, 4, 5, 6) // Defines all Z-levels a character can typically reach
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var/list/station_levels = list(3, 4, 5, 6, 7) // Defines which Z-levels the station exists on.
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var/list/admin_levels= list(1) // Defines which Z-levels which are for admin functionality, for example including such areas as Central Command and the Syndicate Shuttle
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var/list/contact_levels = list(3, 4, 5, 6) // Defines which Z-levels which, for example, a Code Red announcement may affect
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var/list/player_levels = list(2, 3, 4, 5, 6, 7, 8) // Defines all Z-levels a character can typically reach
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var/list/sealed_levels = list() // Defines levels that do not allow random transit at the edges.
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// Event settings
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@@ -254,9 +254,6 @@ var/list/gamemode_cache = list()
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var/api_rate_limit = 50
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var/list/api_rate_limit_whitelist = list()
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// Subsystems.
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var/obj/effect/statclick/statclick
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// Master Controller settings.
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var/mc_init_tick_limit = TICK_LIMIT_MC_INIT_DEFAULT
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@@ -721,6 +718,9 @@ var/list/gamemode_cache = list()
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if("player_levels")
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config.player_levels = text2numlist(value, ";")
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if("sealed_levels")
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config.sealed_levels = text2numlist(value, ";")
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if("expected_round_length")
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config.expected_round_length = MinutesToTicks(text2num(value))
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+23
-10
@@ -175,9 +175,17 @@ ALLOW_ANTAG_HUD
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## If ghosts use antagHUD they are no longer allowed to join the round.
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ANTAG_HUD_RESTRICTED
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## allow AI job
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ALLOW_AI
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## Prevents observers from joining as mice.
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#DISABLE_PLAYER_MICE
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## If enabled, observer-mice will only be able to understand other mice.
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#UNEDUCATED_MICE
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## How much time a drone fabricator will take to produce a single drone. In deciseconds.
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#DRONE_BUILD_TIME 1200
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## If set to 0, observers will be unable to spawn as drones. Default 1.
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#ALLOW_DRONE_SPAWN 1
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## disable abandon mob
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# NORESPAWN
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@@ -304,17 +312,20 @@ CHARACTER_SLOTS 10
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## Uncomment to use overmap system for zlevel travel
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#USE_OVERMAP
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## Defines which Z-levels the station exists on.
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STATION_LEVELS 1
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## Defines which Z-levels the station exists on. Only set if you need to change the defaults.
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#STATION_LEVELS 3;4;5;6;7
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## Defines which Z-levels are used for admin functionality, such as Central Command and the Syndicate Shuttle
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ADMIN_LEVELS 2
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## Defines which Z-levels are used for admin functionality, such as Central Command and the Syndicate Shuttle. Only set if you need to change the defaults.
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#ADMIN_LEVELS 1
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## Defines which Z-levels which, for example, a Code Red announcement may affect
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CONTACT_LEVELS 1;5
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## Defines which Z-levels which, for example, a Code Red announcement may affect. Only set if you need to change the defaults.
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#CONTACT_LEVELS 3;4;5;6
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## Defines all Z-levels a character can typically reach
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PLAYER_LEVELS 1;3;4;5;6
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## Defines all Z-levels a character can typically reach. Only set if you need to change the defaults.
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#PLAYER_LEVELS 2;3;4;5;6;7;8
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## Defines which levels cannot be left via touching map borders. Only set if you need to change the defaults.
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#SEALED_LEVELS
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## Expected round length in minutes
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EXPECTED_ROUND_LENGTH 180
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@@ -441,6 +452,8 @@ API_RATE_LIMIT_WHITELIST 127.0.0.1
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# The maximum amount of a tick that the MC is permitted to use during server startup.
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# If not set will default to 98%.
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# You can set this high (~5000) for local testing to *maybe* speed up startup a bit at the cost of lagging the lobby.
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# Should be below 99 on a server actually used for play.
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#MC_TICKLIMIT_INIT 98
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