Ports new supermatter sprite (#12148)

This commit is contained in:
Casper3667
2021-07-16 17:51:59 -03:00
committed by GitHub
parent b018536268
commit 01b75231aa
5 changed files with 12 additions and 5 deletions
+2 -2
View File
@@ -295,8 +295,8 @@
/obj/effect/meteor/supermatter
name = "supermatter shard"
icon = 'icons/obj/engine.dmi'
icon_state = "darkmatter"
icon = 'icons/obj/supermatter.dmi'
icon_state = "darkmatter_meteor"
/obj/effect/meteor/supermatter/New()
..()
+4 -3
View File
@@ -47,16 +47,17 @@
desc_antag = "Always ahelp before sabotaging the supermatter, as it can potentially ruin the round. Exposing the supermatter to oxygen or vaccuum will cause it to start rapidly heating up. \
Sabotaging the supermatter and making it explode will cause a period of lag as the explosion is processed by the server, as well as irradiating the entire station and causing hallucinations to happen. \
Wearing radiation equipment will protect you from most of the delamination effects sans explosion."
icon = 'icons/obj/engine.dmi'
icon_state = "darkmatter"
icon = 'icons/obj/supermatter.dmi'
icon_state = "supermatter"
density = TRUE
anchored = FALSE
light_range = 4
light_power = 1
layer = ABOVE_ALL_MOB_LAYER
var/gasefficency = 0.25
var/base_icon_state = "darkmatter"
var/base_icon_state = "supermatter"
var/last_power
var/damage = 0
+6
View File
@@ -0,0 +1,6 @@
author: TheGreyWolf & Azlan
delete-after: True
changes:
- rscadd: "The supermatter engine has a new sprite. Shiny..."
Binary file not shown.

Before

Width:  |  Height:  |  Size: 62 KiB

After

Width:  |  Height:  |  Size: 46 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 28 KiB