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Ports new supermatter sprite (#12148)
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@@ -295,8 +295,8 @@
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/obj/effect/meteor/supermatter
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name = "supermatter shard"
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icon = 'icons/obj/engine.dmi'
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icon_state = "darkmatter"
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icon = 'icons/obj/supermatter.dmi'
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icon_state = "darkmatter_meteor"
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/obj/effect/meteor/supermatter/New()
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..()
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@@ -47,16 +47,17 @@
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desc_antag = "Always ahelp before sabotaging the supermatter, as it can potentially ruin the round. Exposing the supermatter to oxygen or vaccuum will cause it to start rapidly heating up. \
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Sabotaging the supermatter and making it explode will cause a period of lag as the explosion is processed by the server, as well as irradiating the entire station and causing hallucinations to happen. \
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Wearing radiation equipment will protect you from most of the delamination effects sans explosion."
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icon = 'icons/obj/engine.dmi'
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icon_state = "darkmatter"
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icon = 'icons/obj/supermatter.dmi'
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icon_state = "supermatter"
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density = TRUE
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anchored = FALSE
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light_range = 4
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light_power = 1
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layer = ABOVE_ALL_MOB_LAYER
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var/gasefficency = 0.25
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var/base_icon_state = "darkmatter"
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var/base_icon_state = "supermatter"
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var/last_power
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var/damage = 0
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@@ -0,0 +1,6 @@
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author: TheGreyWolf & Azlan
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delete-after: True
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changes:
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- rscadd: "The supermatter engine has a new sprite. Shiny..."
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Before Width: | Height: | Size: 62 KiB After Width: | Height: | Size: 46 KiB |
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After Width: | Height: | Size: 28 KiB |
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