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Fixes Hand Overlays (#9513)
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@@ -464,7 +464,7 @@
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if(!removed_hand_overlay)
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var/state = (hud.l_hand_hud_object == src) ? "l_hand_removed" : "r_hand_removed"
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removed_hand_overlay = image("icon" = 'icons/mob/screen_gen.dmi', "icon_state" = state)
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overlays.Cut()
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cut_overlays()
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if(hud.mymob && ishuman(hud.mymob))
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var/mob/living/carbon/human/H = hud.mymob
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var/obj/item/organ/external/O
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@@ -0,0 +1,6 @@
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author: Geeves
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delete-after: True
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changes:
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- bugfix: "Hand overlays, such as handcuffs and damaged or destroyed hands, should now update correctly."
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