More MedSci Sprites (#7154)

Adds more of the Medical and Science uniform sprites. Still have stuff to do. My understanding of code is pretty limited so if anyone knows how to do any of the things I'm trying to do, please comment and tell me how. Otherwise, I'll keep trying to get them working. Also please if any merciful coder feels like looking over any changes out of the kindness of their heart while I'm working on this, please point out anything that might be broken or wrong.
This commit is contained in:
Joshie
2019-10-19 10:24:40 +03:00
committed by Erki
parent 3cbec040d8
commit 039ca8e0de
34 changed files with 8945 additions and 8794 deletions
+1 -1
View File
@@ -102,7 +102,7 @@ var/datum/controller/subsystem/traumas/SStraumas
/obj/item/toy/figure/md, /obj/item/weapon/bedsheet/medical, /obj/item/weapon/rig/medical, /obj/item/weapon/storage/backpack/duffel/med,
/obj/item/weapon/storage/backpack/medic, /obj/item/weapon/storage/backpack/messenger/med, /obj/item/weapon/storage/belt/medical,
/obj/machinery/vending/medical, /obj/mecha/medical/odysseus, /obj/structure/closet/crate/medical, /obj/structure/closet/medical_wall,
/obj/structure/sign/bluecross, /obj/item/clothing/accessory/armband/med, /obj/item/clothing/head/helmet/space/void/medical, /obj/item/clothing/mask/breath/medical,
/obj/structure/sign/greencross, /obj/item/clothing/accessory/armband/med, /obj/item/clothing/head/helmet/space/void/medical, /obj/item/clothing/mask/breath/medical,
/obj/item/clothing/under/rank/medical, /obj/item/weapon/scalpel, /obj/machinery/clonepod, /obj/item/weapon/storage/firstaid, /obj/machinery/optable,
/obj/item/clothing/accessory/armband/science, /obj/item/clothing/under/rank/scientist, /obj/machinery/door/airlock/science, /obj/machinery/door/airlock/medical))
+7 -5
View File
@@ -75,7 +75,7 @@
jobtype = /datum/job/doctor
uniform = /obj/item/clothing/under/rank/medical
suit = /obj/item/clothing/suit/storage/toggle/labcoat
suit = /obj/item/clothing/suit/storage/toggle/labcoat/medical
shoes = /obj/item/clothing/shoes/medical
l_ear = /obj/item/device/radio/headset/headset_med
pda = /obj/item/device/pda/medical
@@ -99,7 +99,8 @@
jobtype = /datum/job/doctor
uniform = /obj/item/clothing/under/rank/medical/blue
suit = /obj/item/clothing/suit/storage/toggle/labcoat
suit = /obj/item/clothing/suit/storage/toggle/labcoat/surgeon
shoes = /obj/item/clothing/shoes/surgeon
head = /obj/item/clothing/head/surgery/blue
/datum/outfit/job/doctor/nurse
@@ -154,6 +155,7 @@
uniform = /obj/item/clothing/under/rank/biochemist
suit = /obj/item/clothing/suit/storage/toggle/labcoat/biochemist
shoes = /obj/item/clothing/shoes/biochem
backpack = /obj/item/weapon/storage/backpack/virology
satchel = /obj/item/weapon/storage/backpack/satchel_vir
@@ -186,8 +188,8 @@
jobtype = /datum/job/psychiatrist
uniform = /obj/item/clothing/under/rank/psych
suit = /obj/item/clothing/suit/storage/toggle/labcoat
shoes = /obj/item/clothing/shoes/laceup
suit = /obj/item/clothing/suit/storage/toggle/labcoat/psych
shoes = /obj/item/clothing/shoes/psych
l_ear = /obj/item/device/radio/headset/headset_med
pda = /obj/item/device/pda/chemist
@@ -212,7 +214,7 @@
minimum_character_age = 24
alt_ages = list("Emergency Medical Technician" = 20)
access = list(access_medical, access_medical_equip, access_morgue, access_surgery, access_pharmacy, access_virology, access_eva, access_maint_tunnels, access_external_airlocks, access_psychiatrist, access_paramedic)
minimal_access = list(access_medical, access_medical_equip, access_morgue, access_eva, access_maint_tunnels, access_external_airlocks, access_paramedic)
alt_titles = list("Emergency Medical Technician")
+6
View File
@@ -63,6 +63,7 @@
minimal_player_age = 14
outfit = /datum/outfit/job/scientist
alt_outfits = list("Xenoarcheologist"=/datum/outfit/job/scientist/xenoarcheologist)
/datum/outfit/job/scientist
name = "Scientist"
@@ -79,6 +80,11 @@
dufflebag = /obj/item/weapon/storage/backpack/duffel/tox
messengerbag = /obj/item/weapon/storage/backpack/messenger/tox
/datum/outfit/job/scientist/xenoarcheologist
name = "Xenoarcheologist"
uniform = /obj/item/clothing/under/rank/xenoarcheologist
/datum/job/xenobiologist
title = "Xenobiologist"
flag = XENOBIOLOGIST
@@ -324,8 +324,8 @@
..()
new /obj/item/clothing/under/rank/virologist(src)
new /obj/item/clothing/under/rank/virologist(src)
new /obj/item/clothing/shoes/chemist(src)
new /obj/item/clothing/shoes/chemist(src)
new /obj/item/clothing/shoes/biochem(src)
new /obj/item/clothing/shoes/biochem(src)
new /obj/item/clothing/suit/storage/toggle/labcoat/biochemist(src)
new /obj/item/clothing/suit/storage/toggle/labcoat/biochemist(src)
new /obj/item/clothing/mask/surgical(src)
+2 -2
View File
@@ -130,10 +130,10 @@
desc = "A warning sign which reads 'NO SMOKING'."
icon_state = "nosmoking2"
/obj/structure/sign/bluecross
/obj/structure/sign/greencross
name = "medbay"
desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here."
icon_state = "bluecross"
icon_state = "greencross"
/obj/structure/sign/goldenplaque
name = "The Most Robust Men Award for Robustness"
@@ -264,4 +264,9 @@
/datum/gear/uniform/circuitry
display_name = "jumpsuit, circuitry (empty)"
path = /obj/item/clothing/under/circuitry
path = /obj/item/clothing/under/circuitry
/datum/gear/uniform/science_alt
display_name = "scientist, alt"
path = /obj/item/clothing/under/rank/scientist/science_alt
allowed_roles = list("Scientist", "Xenobiologist")
+24 -3
View File
@@ -48,7 +48,7 @@
/obj/item/clothing/shoes/medical
name = "doctor shoes"
desc = "A pair of blue and white shoes intended for safety around patients."
desc = "A pair of green and white shoes intended for safety around patients."
icon_state = "doctor"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 80, rad = 0)
@@ -60,12 +60,33 @@
permeability_coefficient = 0.01
/obj/item/clothing/shoes/chemist
name = "biochemist shoes"
desc = "A pair of green and white shoes resistant to biological and chemical hazards."
name = "pharmacist shoes"
desc = "A pair of orange and white shoes resistant to biological and chemical hazards."
icon_state = "chemist"
permeability_coefficient = 0.01
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 90, rad = 0)
/obj/item/clothing/shoes/biochem
name = "biochemist shoes"
desc = "A pair of red and white shoes resistant to biological and chemical hazards."
icon_state = "biochem"
permeability_coefficient = 0.01
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 90, rad = 0)
/obj/item/clothing/shoes/psych
name = "psychologist shoes"
desc = "A pair of teal and white shoes resistant to biological and chemical hazards."
icon_state = "psych"
permeability_coefficient = 0.01
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 90, rad = 0)
/obj/item/clothing/shoes/surgeon
name = "surgeon shoes"
desc = "A pair of light blue and white shoes resistant to biological and chemical hazards."
icon_state = "surgeon"
permeability_coefficient = 0.01
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 90, rad = 0)
/obj/item/clothing/shoes/leather
name = "leather shoes"
desc = "A sturdy pair of leather shoes."
+35 -1
View File
@@ -57,6 +57,7 @@
item_state = "labcoat_cmo"
icon_open = "labcoat_cmo_open"
icon_closed = "labcoat_cmo"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 0)
/obj/item/clothing/suit/storage/toggle/labcoat/cmoalt
name = "chief medical officer labcoat"
@@ -64,6 +65,15 @@
icon_state = "labcoat_cmoalt_open"
icon_open = "labcoat_cmoalt_open"
icon_closed = "labcoat_cmoalt"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 0)
/obj/item/clothing/suit/storage/toggle/labcoat/cmoalt2
name = "chief medical officer labcoat"
desc = "A labcoat with command gold highlights."
icon_state = "labcoat_cmoalt2_open"
icon_open = "labcoat_cmoalt2_open"
icon_closed = "labcoat_cmoalt2"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 0)
/obj/item/clothing/suit/storage/toggle/labcoat/mad
name = "the mad's labcoat"
@@ -80,6 +90,14 @@
icon_open = "labcoat_gen_open"
icon_closed = "labcoat_gen"
/obj/item/clothing/suit/storage/toggle/labcoat/medical
name = "medical labcoat"
desc = "A suit that protects against minor chemical spills. Offers slightly more protection against biohazards than the standard model. Has a green stripe on the shoulder."
icon_state = "labcoat_med_open"
icon_open = "labcoat_med_open"
icon_closed = "labcoat_med"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 0)
/obj/item/clothing/suit/storage/toggle/labcoat/pharmacist
name = "pharmacist labcoat"
desc = "A suit that protects against minor chemical spills. Offers slightly more protection against biohazards than the standard model. Has an orange stripe on the shoulder."
@@ -90,12 +108,28 @@
/obj/item/clothing/suit/storage/toggle/labcoat/biochemist
name = "biochemist labcoat"
desc = "A suit that protects against minor chemical spills. Offers slightly more protection against biohazards than the standard model. Has a green stripe on the shoulder."
desc = "A suit that protects against minor chemical spills. Offers slightly more protection against biohazards than the standard model. Has a red stripe on the shoulder."
icon_state = "labcoat_vir_open"
icon_open = "labcoat_vir_open"
icon_closed = "labcoat_vir"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 0)
/obj/item/clothing/suit/storage/toggle/labcoat/psych
name = "psychiatrist labcoat"
desc = "A suit that protects against minor chemical spills. Offers slightly more protection against biohazards than the standard model. Has a teal stripe on the shoulder."
icon_state = "labcoat_psych_open"
icon_open = "labcoat_psych_open"
icon_closed = "labcoat_psych"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 0)
/obj/item/clothing/suit/storage/toggle/labcoat/surgeon
name = "surgeon labcoat"
desc = "A suit that protects against minor chemical spills. Offers slightly more protection against biohazards than the standard model. Has a light blue stripe on the shoulder."
icon_state = "labcoat_surgeon_open"
icon_open = "labcoat_surgeon_open"
icon_closed = "labcoat_surgeon"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 0)
/obj/item/clothing/suit/storage/toggle/labcoat/science
name = "scientist labcoat"
desc = "A suit that protects against minor chemical spills. Has a purple stripe on the shoulder."
@@ -26,9 +26,18 @@
siemens_coefficient = 0.75
/obj/item/clothing/under/rank/roboticist
desc = "It's a slimming black jumpsuit with reinforced seams; great for industrial work."
desc = "It's a white and purple jumpsuit with reinforced seams; great for industrial work."
name = "roboticist's jumpsuit"
icon_state = "robotics"
item_state = "bl_suit"
worn_state = "robotics"
siemens_coefficient = 0.75
/obj/item/clothing/under/rank/roboticistalt
desc = "It's a slimming black jumpsuit with reinforced seams; great for industrial work."
name = "roboticist's jumpsuit"
icon_state = "robotics_alt"
item_state = "bl_suit"
worn_state = "robotics_alt"
siemens_coefficient = 0.75
+32 -5
View File
@@ -4,9 +4,9 @@
/obj/item/clothing/under/rank/research_director
desc = "It's a jumpsuit worn by those with the know-how to achieve the position of \"Research Director\". Its fabric provides minor protection from biological contaminants."
name = "research director's jumpsuit"
icon_state = "director"
icon_state = "rd"
item_state = "lb_suit"
worn_state = "director"
worn_state = "rd"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
/obj/item/clothing/under/rank/research_director/rdalt
@@ -35,6 +35,24 @@
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
/obj/item/clothing/under/rank/scientist/xenoarcheologist
desc = "It's made of a special fiber that provides minor protection against biohazards. It has markings that denote the wearer as a scientist."
name = "xenoarcheologist's jumpsuit"
icon_state = "xenoarcheology"
item_state = "w_suit"
worn_state = "xenoarcheology"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
/obj/item/clothing/under/rank/scientist/science_alt
desc = "It's made of a special fiber that provides minor protection against biohazards. It has markings that denote the wearer as a scientist."
name = "scientist's uniform"
icon_state = "science_alt"
item_state = "w_suit"
worn_state = "science_alt"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
/obj/item/clothing/under/rank/scientist/botany
desc = "It's made of a special fiber that provides minor protection against biohazards. Its colour denotes the wearer as a xenobotanist."
icon_state = "botany"
@@ -56,6 +74,15 @@
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
/obj/item/clothing/under/rank/xenoarcheologist
desc = "It's made of a special fiber that provides minor protection against biohazards. It has markings that denote the wearer as a xenoarcheologist."
name = "xenoarcheologist's jumpsuit"
icon_state = "xenoarcheology"
item_state = "w_suit"
worn_state = "xenoarcheology"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
/*
* Medical
*/
@@ -223,9 +250,9 @@
/obj/item/clothing/under/rank/biochemist
desc = "Made of a special fiber that gives increased protection against biohazards."
name = "virologist's jumpsuit"
icon_state = "virologist_new"
name = "biochemist's jumpsuit"
icon_state = "virology"
item_state = "w_suit"
worn_state = "virologist_new"
worn_state = "virology"
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
@@ -0,0 +1,44 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
# balance
# admin
# backend
# security
# refactor
#################################
# Your name.
author: Furrycactus, AmoryBlaine
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- rscadd: "Added the rest of the new MedSci uniform sprites by AmoryBlaine."
- rscadd: "Scientists and Xenobiologists have access to an alternate outfit from the loadout."
- rscadd: "Added several new coloured labcoats for Medical staff to aid in distinction between roles."
- tweak: "Medical has been made green once more."
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+3 -3
View File
@@ -11400,7 +11400,7 @@
/turf/unsimulated/wall/riveted,
/area/centcom/control)
"aAg" = (
/obj/structure/sign/bluecross{
/obj/structure/sign/greencross{
pixel_y = -32
},
/turf/unsimulated/floor{
@@ -14267,7 +14267,7 @@
},
/area/centcom/holding)
"aGr" = (
/obj/structure/sign/bluecross,
/obj/structure/sign/greencross,
/turf/unsimulated/wall/riveted,
/area/centcom/holding)
"aGs" = (
@@ -17298,7 +17298,7 @@
},
/area/centcom/holding)
"aMS" = (
/obj/structure/sign/bluecross,
/obj/structure/sign/greencross,
/turf/unsimulated/wall/riveted,
/area/centcom/spawning)
"aMT" = (
+1 -1
View File
@@ -23618,7 +23618,7 @@
/turf/simulated/floor/tiled/white,
/area/medical/medbay4)
"aWG" = (
/obj/structure/sign/bluecross{
/obj/structure/sign/greencross{
pixel_y = 32
},
/obj/effect/floor_decal/corner/lime/full{
+6 -3
View File
@@ -30222,7 +30222,7 @@
/obj/structure/window/reinforced{
dir = 1
},
/obj/structure/sign/bluecross,
/obj/structure/sign/greencross,
/turf/simulated/floor/plating,
/area/hallway/primary/starboard)
"baT" = (
@@ -35190,6 +35190,7 @@
/obj/machinery/camera/network/medbay{
c_tag = "Medical - CMO's Office"
},
/obj/item/clothing/suit/storage/toggle/labcoat/cmoalt2,
/turf/simulated/floor/tiled/white,
/area/crew_quarters/heads/cmo)
"bjq" = (
@@ -39748,6 +39749,8 @@
},
/obj/structure/closet/wardrobe/robotics_black,
/obj/effect/floor_decal/industrial/outline/yellow,
/obj/item/clothing/under/rank/roboticistalt,
/obj/item/clothing/under/rank/roboticistalt,
/turf/simulated/floor/tiled,
/area/assembly/robotics)
"bqx" = (
@@ -40451,7 +40454,7 @@
dir = 4
},
/obj/structure/window/reinforced,
/obj/structure/sign/bluecross,
/obj/structure/sign/greencross,
/turf/simulated/floor/plating,
/area/medical/reception)
"brG" = (
@@ -42834,7 +42837,7 @@
dir = 1
},
/obj/structure/window/reinforced,
/obj/structure/sign/bluecross,
/obj/structure/sign/greencross,
/turf/simulated/floor/plating,
/area/medical/reception)
"bvh" = (
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+1 -1
View File
@@ -3809,7 +3809,7 @@
dir = 5;
health = 1e+007
},
/obj/structure/sign/bluecross,
/obj/structure/sign/greencross,
/obj/machinery/door/firedoor{
dir = 4;
name = "Firelock"
+2 -2
View File
@@ -2823,7 +2823,7 @@
/turf/simulated/floor/airless,
/area/derelict/hallway/southwest)
"iZ" = (
/obj/structure/sign/bluecross,
/obj/structure/sign/greencross,
/turf/simulated/wall,
/area/derelict/hallway/southeast)
"ja" = (
@@ -3518,7 +3518,7 @@
/turf/simulated/floor/tiled/white,
/area/derelict/hallway/southeast)
"li" = (
/obj/structure/sign/bluecross{
/obj/structure/sign/greencross{
pixel_x = 32
},
/obj/effect/decal/cleanable/dirt,
+16 -16
View File
@@ -743,7 +743,7 @@
/turf/simulated/floor/wood,
/area/derelict/ship)
"cm" = (
/obj/structure/sign/bluecross,
/obj/structure/sign/greencross,
/turf/simulated/wall/r_wall,
/area/derelict/ship)
"cn" = (
@@ -886,6 +886,17 @@
/obj/effect/decal/cleanable/vomit,
/turf/simulated/floor/tiled/white,
/area/derelict/ship)
"cF" = (
/turf/simulated/floor,
/obj/structure/shuttle/engine/propulsion{
icon_state = "propulsion";
dir = 8
},
/turf/simulated/shuttle/wall/dark{
dir = 8;
icon_state = "diagonalWall3"
},
/area/derelict/ship)
"cG" = (
/obj/effect/floor_decal/corner/green{
icon_state = "corner_white";
@@ -3301,7 +3312,6 @@
dir = 8
},
/turf/simulated/shuttle/wall/dark{
dir = 8;
icon_state = "diagonalWall3"
},
/area/derelict/ship)
@@ -13400,16 +13410,6 @@
/obj/effect/floor_decal/corner/black/diagonal,
/turf/simulated/floor/tiled/dark,
/area/derelict/storage/engine_storage)
"MD" = (
/turf/simulated/floor,
/obj/structure/shuttle/engine/propulsion{
icon_state = "propulsion";
dir = 8
},
/turf/simulated/shuttle/wall/dark{
icon_state = "diagonalWall3"
},
/area/derelict/ship)
"ME" = (
/turf/simulated/shuttle/wall/dark,
/area/mine/unexplored)
@@ -72710,13 +72710,13 @@ gh
gh
gh
gh
jN
cF
pN
pJ
pJ
pJ
pJ
MD
jN
gh
gh
gh
@@ -73479,7 +73479,7 @@ ad
fN
gh
pG
jN
cF
pJ
pK
kx
@@ -73489,7 +73489,7 @@ kx
kx
pU
pJ
MD
jN
pG
fN
ad