"[ci skip] Automatic Build - 2021.05.05.16.58.57"

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AuroraBuildBot
2021-05-05 16:58:57 +00:00
parent db0ba3beed
commit 039da80a9d
5 changed files with 15 additions and 53 deletions
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<li class="tweak">Wounds are less likely to infect limbs if small or properly treated. Infections should also progress a little less quickly.</li>
<li class="rscadd">Added a new medication, Steramycin. If administered before a limb reaches the first infection level, it has a great chance to prevent infection. It has no effect on infections that have progressed to or past level one; it&#x27;s meant to be used as insurance against infections after being wounded. It does not sterilize wounds, so make sure those are treated (Or the limb may re-infect)! Created with a ratio of 2 Thetamycin to 1 Sterilizine to 1 Radium, and produces 2 units.</li>
</ul>
<h3 class="author">MattAtlas updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Melee weapons now properly apply armor penetration.</li>
</ul>
<h3 class="author">TheGreyWolf updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed the taj mechanic &amp; NT overall uniforms. They can now be rolled down.</li>
</ul>
<h3 class="author">WickedCybs updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a chance for the rescue pod survivor offstation role to be a member of the TCFL.</li>
<li class="rscadd">Added alt versions for the Taj sideponytail and shoulderlength hairstyles.</li>
</ul>
<h2 class="date">04 May 2021</h2>
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not sterilize wounds, so make sure those are treated (Or the limb may re-infect)!
Created with a ratio of 2 Thetamycin to 1 Sterilizine to 1 Radium, and produces
2 units.
MattAtlas:
- bugfix: Melee weapons now properly apply armor penetration.
TheGreyWolf:
- bugfix: Fixed the taj mechanic &amp; NT overall uniforms. They can now be rolled
down.
WickedCybs:
- rscadd: Added a chance for the rescue pod survivor offstation role to be a member
of the TCFL.
- rscadd: Added alt versions for the Taj sideponytail and shoulderlength hairstyles.
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author: TheGreyWolf
delete-after: True
changes:
- bugfix: "Fixed the taj mechanic & NT overall uniforms. They can now be rolled down."
@@ -1,41 +0,0 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
# balance
# admin
# backend
# security
# refactor
#################################
# Your name.
author: MattAtlas
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- bugfix: "Melee weapons now properly apply armor penetration."
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@@ -1,6 +0,0 @@
author: WickedCybs
delete-after: True
changes:
- rscadd: "Added alt versions for the Taj sideponytail and shoulderlength hairstyles."