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https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-27 23:14:18 +01:00
@@ -144,9 +144,10 @@ var/const/enterloopsanity = 100
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if(objects > enterloopsanity) break
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objects++
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spawn(0)
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A.HasProximity(thing, 1)
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if ((thing && A) && (thing.flags & PROXMOVE))
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thing.HasProximity(A, 1)
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if(A)
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A.HasProximity(thing, 1)
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if ((thing && A) && (thing.flags & PROXMOVE))
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thing.HasProximity(A, 1)
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return
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/turf/proc/adjacent_fire_act(turf/simulated/floor/source, temperature, volume)
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@@ -1,6 +1,8 @@
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var/global/list/empty_playable_ai_cores = list()
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/hook/roundstart/proc/spawn_empty_ai()
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if("AI" in ticker.mode.disabled_jobs)
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return 1 // Don't make empty AI's if you can't have them (also applies to Malf)
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for(var/obj/effect/landmark/start/S in landmarks_list)
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if(S.name != "AI")
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continue
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