Crucial Stationbound information added to show laws. (#8989)

This commit is contained in:
Chada-1
2020-06-02 17:06:17 -05:00
committed by GitHub
parent ca3db8a670
commit 03f058a279
2 changed files with 43 additions and 1 deletions

View File

@@ -28,6 +28,7 @@
to_chat(who, SPAN_WARNING("<b>Obey these laws:</b>"))
laws.show_laws(who)
to_chat(who, SPAN_WARNING("<b>(No law overrides any other law unless explicitly stated; laws refer to the stationbound unit and not the player)</b>"))
// TODO: Update to new antagonist system.
if(mind && (mind.special_role == "traitor" && mind.original == src) && connected_ai)
to_chat(who, SPAN_NOTICE("<b>Remember, [connected_ai.name] is technically your master, but your objective comes first.</b>"))
@@ -50,4 +51,4 @@
/mob/living/silicon/robot/proc/robot_checklaws()
set category = "Robot Commands"
set name = "State Laws"
subsystem_law_manager()
subsystem_law_manager()

View File

@@ -0,0 +1,41 @@
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changes:
- tweak: "Added a separation between player and character to the show laws info for 'borgs and AI."