"[ci skip] Automatic Build - 2021.02.20.13.15.02"

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AuroraBuildBot
2021-02-20 13:15:02 +00:00
parent c38f4bddf1
commit 04a96be56e
3 changed files with 13 additions and 44 deletions
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@@ -43,6 +43,10 @@
<h3 class="author">MattAtlas updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Floor tile throwing damage and throw range have been halved.</li>
<li class="tweak">Wielding firearms is now done via the activate-held-object verb, aka the Z key in hotkey mode or clicking on the item with itself.</li>
<li class="tweak">Firemode switching has been offloaded to a new verb, toggle-burst-fire, which is invisible but macro-able. It has a new HUD icon to the right of the pockets.</li>
<li class="tweak">Other kinds of behaviour that aren&#x27;t firemode switching have been offloaded to another invisible verb, unique-action, which also has a new HUD icon to the right of the pockets.</li>
<li class="tweak">Switching firemode now plays a small sound.</li>
</ul>
<h3 class="author">Sparky_hotdog updated:</h3>
<ul class="changes bgimages16">
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@@ -18384,5 +18384,14 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- tweak: Changed telescience portals to not fail like hand tele portals.
MattAtlas:
- balance: Floor tile throwing damage and throw range have been halved.
- tweak: Wielding firearms is now done via the activate-held-object verb, aka the
Z key in hotkey mode or clicking on the item with itself.
- tweak: Firemode switching has been offloaded to a new verb, toggle-burst-fire,
which is invisible but macro-able. It has a new HUD icon to the right of the
pockets.
- tweak: Other kinds of behaviour that aren&#x27;t firemode switching have been
offloaded to another invisible verb, unique-action, which also has a new HUD
icon to the right of the pockets.
- tweak: Switching firemode now plays a small sound.
Sparky_hotdog:
- bugfix: Fixed bodybags losing their labels after being unbuckled to roller beds.
@@ -1,44 +0,0 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
# balance
# admin
# backend
# security
# refactor
#################################
# Your name.
author: MattAtlas
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- tweak: "Wielding firearms is now done via the activate-held-object verb, aka the Z key in hotkey mode or clicking on the item with itself."
- tweak: "Firemode switching has been offloaded to a new verb, toggle-burst-fire, which is invisible but macro-able. It has a new HUD icon to the right of the pockets."
- tweak: "Other kinds of behaviour that aren't firemode switching have been offloaded to another invisible verb, unique-action, which also has a new HUD icon to the right of the pockets."
- tweak: "Switching firemode now plays a small sound."