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"[ci skip] Automatic Build - 2021.02.20.13.15.02"
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@@ -43,6 +43,10 @@
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<h3 class="author">MattAtlas updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">Floor tile throwing damage and throw range have been halved.</li>
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<li class="tweak">Wielding firearms is now done via the activate-held-object verb, aka the Z key in hotkey mode or clicking on the item with itself.</li>
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<li class="tweak">Firemode switching has been offloaded to a new verb, toggle-burst-fire, which is invisible but macro-able. It has a new HUD icon to the right of the pockets.</li>
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<li class="tweak">Other kinds of behaviour that aren't firemode switching have been offloaded to another invisible verb, unique-action, which also has a new HUD icon to the right of the pockets.</li>
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<li class="tweak">Switching firemode now plays a small sound.</li>
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</ul>
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<h3 class="author">Sparky_hotdog updated:</h3>
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<ul class="changes bgimages16">
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@@ -18384,5 +18384,14 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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- tweak: Changed telescience portals to not fail like hand tele portals.
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MattAtlas:
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- balance: Floor tile throwing damage and throw range have been halved.
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- tweak: Wielding firearms is now done via the activate-held-object verb, aka the
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Z key in hotkey mode or clicking on the item with itself.
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- tweak: Firemode switching has been offloaded to a new verb, toggle-burst-fire,
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which is invisible but macro-able. It has a new HUD icon to the right of the
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pockets.
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- tweak: Other kinds of behaviour that aren't firemode switching have been
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offloaded to another invisible verb, unique-action, which also has a new HUD
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icon to the right of the pockets.
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- tweak: Switching firemode now plays a small sound.
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Sparky_hotdog:
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- bugfix: Fixed bodybags losing their labels after being unbuckled to roller beds.
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@@ -1,44 +0,0 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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# balance
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# admin
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# backend
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# security
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# refactor
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#################################
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# Your name.
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author: MattAtlas
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- tweak: "Wielding firearms is now done via the activate-held-object verb, aka the Z key in hotkey mode or clicking on the item with itself."
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- tweak: "Firemode switching has been offloaded to a new verb, toggle-burst-fire, which is invisible but macro-able. It has a new HUD icon to the right of the pockets."
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- tweak: "Other kinds of behaviour that aren't firemode switching have been offloaded to another invisible verb, unique-action, which also has a new HUD icon to the right of the pockets."
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- tweak: "Switching firemode now plays a small sound."
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