Compile errors round 2 by Alberyk (#3)

This commit is contained in:
Alberyk
2016-10-15 21:53:09 +03:00
committed by skull132
parent 0d180f78ae
commit 04fbeddf36
8 changed files with 11 additions and 26 deletions
@@ -43,7 +43,7 @@
/datum/uplink_item/item/visible_weapons/assaultrifle
name = "Assault Rifle"
item_cost = 14
path = /obj/item/weapon/gun/projectile/automatic/sts35
path = /obj/item/weapon/gun/projectile/automatic/rifle/sts35
/datum/uplink_item/item/visible_weapons/heavysniper
name = "Anti-materiel Rifle"
@@ -13,7 +13,7 @@
hitsound = 'sound/weapons/bladeslice.ogg'
/obj/item/weapon/material/sword/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
if(default_parry_check(user, attacker, damage_source) && prob(50))
user.visible_message("<span class='danger'>\The [user] parries [attack_text] with \the [src]!</span>")
playsound(user.loc, 'sound/weapons/punchmiss.ogg', 50, 1)
@@ -41,7 +41,7 @@
icon_state = "longsword"
item_state = "claymore"
slot_flags = SLOT_BELT | SLOT_BACK
/obj/item/weapon/material/sword/trench
name = "trench knife"
desc = "A military knife used to slash and stab enemies in close quarters."
@@ -49,9 +49,8 @@
icon_state = "trench"
item_state = "knife"
w_class = 3
flags = NOSHIELD
slot_flags = SLOT_BELT
/obj/item/weapon/material/sword/sabre
name = "sabre"
desc = "A sharp curved backsword."
@@ -62,7 +62,7 @@
throw_speed = 5
throw_range = 10
w_class = 5
flags = CONDUCT | NOSHIELD | NOBLOODY
flags = CONDUCT | NOBLOODY
origin_tech = "magnets=3;combat=4;syndicate=4"
attack_verb = list("stabbed", "chopped", "sliced", "cleaved", "slashed", "cut")
sharp = 1
+2 -2
View File
@@ -67,7 +67,7 @@
if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_tox(H), slot_back)
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
return 1
/datum/job/intern_eng
title = "Engineering Apprentice"
flag = INTERN_ENG
@@ -88,6 +88,6 @@
if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/engineer(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/head/beret/eng(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/clothing/head/beret/engineering(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_eng(H), slot_l_ear)
return 1
@@ -285,7 +285,6 @@
icon = 'icons/obj/tank.dmi'
icon_state = "jetpack-black"
icon_state_broken = "jetpack-black"
construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"phoron"=15000,"uranium" = 20000)
/obj/item/robot_parts/robot_component/radio
name = "radio"
@@ -205,19 +205,6 @@
max_ammo = 20
multiple_sprites = 1
/obj/item/ammo_magazine/chameleon
name = "magazine (.45)"
icon_state = "45"
mag_type = MAGAZINE
caliber = ".45"
ammo_type = /obj/item/ammo_casing/chameleon
max_ammo = 7
multiple_sprites = 1
matter = list()
/obj/item/ammo_magazine/chameleon/empty
initial_ammo = 0
/obj/item/ammo_magazine/boltaction
name = "ammo clip (7.62mm)"
icon_state = "762"
+2 -2
View File
@@ -49,7 +49,7 @@ var/global/list/datum/supply_drop_loot/supply_drop
/obj/item/weapon/gun/projectile/shotgun/doublebarrel,
/obj/item/weapon/gun/projectile/shotgun/pump/combat,
/obj/item/weapon/gun/projectile/automatic/wt550,
/obj/item/weapon/gun/projectile/automatic/z8)
/obj/item/weapon/gun/projectile/automatic/rifle/z8)
/datum/supply_drop_loot/ballistics
name = "Ballistics"
@@ -61,7 +61,7 @@ var/global/list/datum/supply_drop_loot/supply_drop
/obj/item/weapon/gun/projectile/shotgun/doublebarrel,
/obj/item/weapon/gun/projectile/shotgun/pump/combat,
/obj/item/weapon/gun/projectile/automatic/wt550,
/obj/item/weapon/gun/projectile/automatic/z8)
/obj/item/weapon/gun/projectile/automatic/rifle/z8)
/datum/supply_drop_loot/seeds
name = "Seeds"
+2 -2
View File
@@ -366,13 +366,13 @@
desc = "A carbon dioxide jetpack suitable for low-gravity mining operations."
id = "borg_jetpack_module"
materials = list(DEFAULT_WALL_MATERIAL = 10000, "phoron" = 15000, "uranium" = 20000)
build_path = /obj/item/borg/upgrade/jetpack
build_path = /obj/item/robot_parts/robot_component/jetpack
/datum/design/item/robot_upgrade/rcd
name = "RCD module"
desc = "A rapid construction device module for use during construction operations."
id = "borg_rcd_module"
materials = list(DEFAULT_WALL_MATERIAL = 25000, "phoron" = 10000, "gold" = 1000, "silver" = 1000)
materials = list(DEFAULT_WALL_MATERIAL = 25000, "phoron" = 15000, "uranium" = 20000)
build_path = /obj/item/borg/upgrade/rcd
/datum/design/item/robot_upgrade/syndicate