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Compile errors round 2 by Alberyk (#3)
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@@ -13,7 +13,7 @@
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hitsound = 'sound/weapons/bladeslice.ogg'
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/obj/item/weapon/material/sword/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
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if(default_parry_check(user, attacker, damage_source) && prob(50))
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user.visible_message("<span class='danger'>\The [user] parries [attack_text] with \the [src]!</span>")
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playsound(user.loc, 'sound/weapons/punchmiss.ogg', 50, 1)
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@@ -41,7 +41,7 @@
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icon_state = "longsword"
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item_state = "claymore"
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slot_flags = SLOT_BELT | SLOT_BACK
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/obj/item/weapon/material/sword/trench
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name = "trench knife"
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desc = "A military knife used to slash and stab enemies in close quarters."
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@@ -49,9 +49,8 @@
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icon_state = "trench"
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item_state = "knife"
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w_class = 3
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flags = NOSHIELD
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slot_flags = SLOT_BELT
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/obj/item/weapon/material/sword/sabre
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name = "sabre"
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desc = "A sharp curved backsword."
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