Compile errors round 2 by Alberyk (#3)

This commit is contained in:
Alberyk
2016-10-15 21:53:09 +03:00
committed by skull132
parent 0d180f78ae
commit 04fbeddf36
8 changed files with 11 additions and 26 deletions
@@ -13,7 +13,7 @@
hitsound = 'sound/weapons/bladeslice.ogg'
/obj/item/weapon/material/sword/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack")
if(default_parry_check(user, attacker, damage_source) && prob(50))
user.visible_message("<span class='danger'>\The [user] parries [attack_text] with \the [src]!</span>")
playsound(user.loc, 'sound/weapons/punchmiss.ogg', 50, 1)
@@ -41,7 +41,7 @@
icon_state = "longsword"
item_state = "claymore"
slot_flags = SLOT_BELT | SLOT_BACK
/obj/item/weapon/material/sword/trench
name = "trench knife"
desc = "A military knife used to slash and stab enemies in close quarters."
@@ -49,9 +49,8 @@
icon_state = "trench"
item_state = "knife"
w_class = 3
flags = NOSHIELD
slot_flags = SLOT_BELT
/obj/item/weapon/material/sword/sabre
name = "sabre"
desc = "A sharp curved backsword."