RnD consoles now properly disconnect (#7132)

This commit is contained in:
aleksix
2019-10-09 12:57:09 +02:00
committed by Werner
parent 5b9f3a786e
commit 058bff8d40
2 changed files with 50 additions and 0 deletions
+9
View File
@@ -105,6 +105,15 @@ won't update every console in existence) but it's more of a hassle to do. Also,
break
SyncRDevices()
/obj/machinery/computer/rdconsole/Destroy()
if(linked_destroy != null)
linked_destroy.linked_console = null
if(linked_lathe != null)
linked_lathe.linked_console = null
if(linked_imprinter != null)
linked_imprinter.linked_console = null
return ..()
/obj/machinery/computer/rdconsole/attackby(var/obj/item/weapon/D as obj, var/mob/user as mob)
//Loading a disk into it.
if(istype(D, /obj/item/weapon/disk))
@@ -0,0 +1,41 @@
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changes:
- bugfix: "RnD console now properly disconnects from machines when it's destroyed/dismantled"