Lowpop Antag: Burglar (#9193)

Added a lowpop gamemode called 'Burglars', featuring a new type of antagonist, a mix between a heister and a traitor. Neutered for lowpop fun.
    Added a mixed gamemode, 'Conflict', which is heisters and burglars.
This commit is contained in:
Geeves
2020-06-29 09:35:18 +03:00
committed by GitHub
parent ad4f9b130f
commit 05f6e81c60
30 changed files with 1711 additions and 836 deletions
+3
View File
@@ -405,6 +405,7 @@
#include "code\game\antagonist\antagonist_print.dm"
#include "code\game\antagonist\antagonist_update.dm"
#include "code\game\antagonist\alien\borer.dm"
#include "code\game\antagonist\outsider\burglar.dm"
#include "code\game\antagonist\outsider\commando.dm"
#include "code\game\antagonist\outsider\deathsquad.dm"
#include "code\game\antagonist\outsider\ert.dm"
@@ -439,6 +440,7 @@
#include "code\game\gamemodes\objective.dm"
#include "code\game\gamemodes\setupgame.dm"
#include "code\game\gamemodes\borer\borer.dm"
#include "code\game\gamemodes\burglars\burglars.dm"
#include "code\game\gamemodes\calamity\calamity.dm"
#include "code\game\gamemodes\changeling\helpers\_framework.dm"
#include "code\game\gamemodes\changeling\helpers\_store.dm"
@@ -521,6 +523,7 @@
#include "code\game\gamemodes\meteor\meteors.dm"
#include "code\game\gamemodes\mixed\acolytes.dm"
#include "code\game\gamemodes\mixed\bughunt.dm"
#include "code\game\gamemodes\mixed\conflict.dm"
#include "code\game\gamemodes\mixed\conflux.dm"
#include "code\game\gamemodes\mixed\crossfire.dm"
#include "code\game\gamemodes\mixed\feeding.dm"
+1
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@@ -43,6 +43,7 @@
#define MODE_MERCENARY "mercenary"
#define MODE_NINJA "ninja"
#define MODE_RAIDER "raider"
#define MODE_BURGLAR "burglar"
#define MODE_WIZARD "wizard"
#define MODE_CHANGELING "changeling"
#define MODE_CULTIST "cultist"
+6 -2
View File
@@ -10,6 +10,7 @@
#define DTH_FREQ 1341
#define SYND_FREQ 1213
#define NINJ_FREQ 1255
#define BURG_FREQ 1257
#define RAID_FREQ 1277
#define ENT_FREQ 1461 //entertainment frequency. This is not a diona exclusive frequency.
@@ -37,6 +38,7 @@ var/list/radiochannels = list(
"Special Ops" = DTH_FREQ,
"Mercenary" = SYND_FREQ,
"Ninja" = NINJ_FREQ,
"Burglar" = BURG_FREQ,
"Raider" = RAID_FREQ,
"Supply" = SUP_FREQ,
"Service" = SRV_FREQ,
@@ -63,13 +65,15 @@ var/list/CENT_FREQS_ASSOC = list(
var/list/ANTAG_FREQS = list(
SYND_FREQ,
RAID_FREQ,
NINJ_FREQ
NINJ_FREQ,
BURG_FREQ
)
var/list/ANTAG_FREQS_ASSOC = list(
"[SYND_FREQ]" = TRUE,
"[RAID_FREQ]" = TRUE,
"[NINJ_FREQ]" = TRUE
"[NINJ_FREQ]" = TRUE,
"[BURG_FREQ]" = TRUE
)
//Department channels, arranged lexically
@@ -18,6 +18,7 @@
var/list/msg_deathsquad = list()
var/list/msg_syndicate = list()
var/list/msg_raider = list()
var/list/msg_burglar = list()
var/list/msg_ninja = list()
var/list/msg_cargo = list()
var/list/msg_service = list()
+90
View File
@@ -232,6 +232,96 @@
W.handle_item_insertion(id)
spawn_money(rand(50,150)*10,W)
/datum/outfit/admin/syndicate/raider/burglar
name = "Burglar"
uniform = list(
/obj/item/clothing/under/suit_jacket/really_black,
/obj/item/clothing/under/suit_jacket/charcoal,
/obj/item/clothing/under/suit_jacket/navy,
/obj/item/clothing/under/suit_jacket/burgundy
)
suit = /obj/item/clothing/suit/armor/bulletproof
shoes = list(
/obj/item/clothing/shoes/laceup/all_species,
/obj/item/clothing/shoes/laceup/brown/all_species
)
glasses = list(
/obj/item/clothing/glasses/sunglasses,
/obj/item/clothing/glasses/sunglasses/aviator
)
head = null
gloves = list(
/obj/item/clothing/gloves/watch,
/obj/item/clothing/gloves/watch/silver,
/obj/item/clothing/gloves/watch/gold,
/obj/item/clothing/gloves/watch/spy
)
l_ear = /obj/item/device/radio/headset/burglar
l_pocket = /obj/item/syndie/teleporter
r_pocket = /obj/item/device/special_uplink/burglar
id = /obj/item/storage/wallet
r_hand = /obj/item/storage/briefcase/black
backpack_contents = list()
/datum/outfit/admin/syndicate/raider/burglar/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
. = ..()
if(visualsOnly)
return
var/static/list/burglar_guns = list(
/obj/item/gun/energy/rifle/icelance,
/obj/item/gun/energy/retro,
/obj/item/gun/projectile/silenced,
/obj/item/gun/projectile/colt,
/obj/item/gun/projectile/revolver/deckard,
/obj/item/gun/projectile/revolver/lemat
)
var/new_gun = pick(burglar_guns)
var/turf/T = get_turf(H)
var/obj/item/primary = new new_gun(T)
var/obj/item/clothing/accessory/holster/armpit/holster
if(primary.slot_flags & SLOT_HOLSTER)
holster = new /obj/item/clothing/accessory/holster/armpit(T)
holster.holstered = primary
primary.forceMove(holster)
else if(!H.belt && (primary.slot_flags & SLOT_BELT))
H.equip_to_slot_or_del(primary, slot_belt)
else if(!H.back && (primary.slot_flags & SLOT_BACK))
H.equip_to_slot_or_del(primary, slot_back)
else
H.put_in_any_hand_if_possible(primary)
if(istype(primary, /obj/item/gun/projectile))
var/obj/item/gun/projectile/bullet_thrower = primary
var/obj/item/storage/briefcase/B = locate() in H
if(bullet_thrower.magazine_type)
new bullet_thrower.magazine_type(B)
if(prob(20)) //don't want to give them too much
new bullet_thrower.magazine_type(B)
else if(bullet_thrower.ammo_type)
for(var/i in 1 to rand(3, 5) + rand(0, 2))
new bullet_thrower.ammo_type(B)
H.put_in_hands(B)
if(holster)
var/obj/item/clothing/under/uniform = H.w_uniform
if(istype(uniform) && uniform.can_attach_accessory(holster))
uniform.attackby(holster, H)
else
H.put_in_any_hand_if_possible(holster)
// Non-syndicate antag outfits
/datum/outfit/admin/highlander
+15 -4
View File
@@ -2,6 +2,7 @@
var/name = ""
var/list/datum/uplink_item/items
var/list/datum/antagonist/antag_roles
var/list/restricted_antags
/datum/uplink_category/New()
..()
@@ -11,23 +12,30 @@
if(!LAZYLEN(antag_roles))
for(var/datum/uplink_item/item in items)
if(item.can_view(U))
return 1
return 0
return TRUE
return FALSE
for(var/antag_role in restricted_antags)
var/datum/antagonist/antag = all_antag_types[antag_role]
if(antag.is_antagonist(U.uplink_owner))
return FALSE
for(var/antag_role in antag_roles)
var/datum/antagonist/antag = all_antag_types[antag_role]
if(antag.is_antagonist(U.uplink_owner))
return 1
return 0
return TRUE
return FALSE
/datum/uplink_category/ammunition
name = "Ammunition"
/datum/uplink_category/grenades
name = "Grenades and Thrown Objects"
restricted_antags = list(MODE_BURGLAR)
/datum/uplink_category/visible_weapons
name = "Highly Visible and Dangerous Weapons"
restricted_antags = list(MODE_BURGLAR)
/datum/uplink_category/stealthy_weapons
name = "Stealthy and Inconspicuous Weapons"
@@ -55,12 +63,15 @@
/datum/uplink_category/exosuit
name = "Exosuit"
restricted_antags = list(MODE_BURGLAR)
/datum/uplink_category/exosuit_equipment
name = "Exosuit Equipment"
restricted_antags = list(MODE_BURGLAR)
/datum/uplink_category/corporate_equipment
name = "Corporate Equipment"
restricted_antags = list(MODE_BURGLAR)
/datum/uplink_category/telecrystals
name = "Telecrystals"
@@ -48,6 +48,8 @@
switch(freq)
if(NINJ_FREQ)
R = new/obj/item/device/radio/headset/ninja(player)
if(BURG_FREQ)
R = new /obj/item/device/radio/headset/burglar(player)
if(SYND_FREQ)
R = new/obj/item/device/radio/headset/syndicate(player)
if(RAID_FREQ)
+58
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@@ -0,0 +1,58 @@
var/datum/antagonist/burglar/burglars
/datum/antagonist/burglar
id = MODE_BURGLAR
role_text = "Burglar"
role_text_plural = "Burglars"
bantype = "burglar"
antag_indicator = "burglar"
landmark_id = "burglarspawn"
welcome_text = "You are a Burglar, someone underequipped to deal with the station. You will probably not survive for the whole round, so don't sweat it if you die!<br>\
Your (syndicate) sponsored uplink will grant you access to various tools you may need to attempt to accomplish your goal.<br>\
You can use :H or :B to talk on your encrypted channel, which only you and your partner can read.<br>\
<b>You have been outfitted with a special teleportation device, make sure to use it!</b>"
flags = ANTAG_OVERRIDE_JOB | ANTAG_CLEAR_EQUIPMENT | ANTAG_CHOOSE_NAME | ANTAG_VOTABLE | ANTAG_SET_APPEARANCE | ANTAG_HAS_LEADER
antaghud_indicator = "hudburglar"
required_age = 7
hard_cap = 2
hard_cap_round = 3
initial_spawn_req = 1
initial_spawn_target = 2
faction = "syndicate"
id_type = /obj/item/card/id/syndicate
/datum/antagonist/burglar/New()
..()
burglars = src
/datum/antagonist/burglar/update_access(var/mob/living/player)
for(var/obj/item/storage/wallet/W in player.contents)
for(var/obj/item/card/id/id in W.contents)
id.name = "[player.real_name]'s Passport"
id.registered_name = player.real_name
W.name = "[initial(W.name)] ([id.name])"
/datum/antagonist/burglar/equip(var/mob/living/carbon/human/player)
if(!..())
return FALSE
for(var/obj/item/I in player)
if(istype(I, /obj/item/implant))
continue
player.drop_from_inventory(I)
if(I.loc != player)
qdel(I)
player.preEquipOutfit(/datum/outfit/admin/syndicate/raider/burglar, FALSE)
player.equipOutfit(/datum/outfit/admin/syndicate/raider/burglar, FALSE)
player.force_update_limbs()
player.update_eyes()
player.regenerate_icons()
return TRUE
/datum/antagonist/burglar/get_antag_radio()
return "Burglar"
+12
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@@ -0,0 +1,12 @@
// lowpop heist
/datum/game_mode/burglars
name = "burglars"
config_tag = "burglars"
required_players = 5
max_players = 15
required_enemies = 2
round_description = "Something tiny is on the horizon! Is it the distance, or...?"
extended_round_description = "Two of the Orion Spur's best and brightest (or so they were told) have been tasked with burglarizing a station that will change the way capitalism grips this galaxy forever (or so they were told). It is up to the crew to repel them, and up to them to survive and possibly thrive."
end_on_antag_death = FALSE
antag_tags = list(MODE_BURGLAR)
+9
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@@ -0,0 +1,9 @@
/datum/game_mode/conflict
name = "Conflict (Burglar+Heist)"
round_description = "Two underprepared teams of fools pick the same day to rob a highly valuable space station."
extended_round_description = "Burglars and heisters spawn during this round."
config_tag = "conflict"
required_players = 15
required_enemies = 6
antag_tags = list(MODE_RAIDER, MODE_BURGLAR)
require_all_templates = TRUE
@@ -390,6 +390,8 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
SSfeedback.msg_raider += blackbox_msg
if(NINJ_FREQ)
SSfeedback.msg_ninja += blackbox_msg
if(BURG_FREQ)
SSfeedback.msg_burglar += blackbox_msg
if(SUP_FREQ)
SSfeedback.msg_cargo += blackbox_msg
if(SRV_FREQ)
@@ -578,6 +580,8 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
SSfeedback.msg_raider += blackbox_msg
if(NINJ_FREQ)
SSfeedback.msg_ninja += blackbox_msg
if(BURG_FREQ)
SSfeedback.msg_burglar += blackbox_msg
if(SUP_FREQ)
SSfeedback.msg_cargo += blackbox_msg
if(SRV_FREQ)
@@ -13,4 +13,5 @@
#define CHANNEL_RAIDER "Raider"
#define CHANNEL_MERCENARY "Mercenary"
#define CHANNEL_NINJA "Ninja"
#define CHANNEL_NINJA "Ninja"
#define CHANNEL_BURGLAR "Burglar"
@@ -28,6 +28,12 @@
origin_tech = list(TECH_ILLEGAL = 2)
syndie = TRUE
/obj/item/device/encryptionkey/burglar
icon_state = "cypherkey"
channels = list(CHANNEL_COMMON = TRUE, CHANNEL_ENTERTAINMENT = TRUE, CHANNEL_BURGLAR = TRUE)
origin_tech = list(TECH_ILLEGAL = 2)
syndie = TRUE
/obj/item/device/encryptionkey/ninja
icon_state = "cypherkey"
channels = list(CHANNEL_COMMON = TRUE, CHANNEL_ENTERTAINMENT = TRUE, CHANNEL_NINJA = TRUE)
@@ -413,6 +413,12 @@
syndie = 1
ks1type = /obj/item/device/encryptionkey/raider
/obj/item/device/radio/headset/burglar
icon_state = "syn_headset"
origin_tech = list(TECH_ILLEGAL = 2)
syndie = TRUE
ks1type = /obj/item/device/encryptionkey/burglar
/obj/item/device/radio/headset/ninja
icon_state = "syn_headset"
origin_tech = list(TECH_ILLEGAL = 3)
+5 -1
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@@ -413,8 +413,12 @@ A list of items and costs is stored under the datum of every game mode, alongsid
/obj/item/device/special_uplink/ninja
name = "infiltrator uplink"
/obj/item/device/special_uplink/burglar
name = "sponsored uplink"
starting_telecrystals = 15
/obj/item/device/special_uplink/rev
name = "station bounced radio"
desc = null // SBRs have no desc
icon_state = "walkietalkie" // more incognito
starting_telecrystals = DEFAULT_TELECRYSTAL_AMOUNT * 2
starting_telecrystals = DEFAULT_TELECRYSTAL_AMOUNT * 2
+80
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@@ -82,3 +82,83 @@
src.icon_state = "c-4detonator_0"
to_chat(user, "You close the lighter.")
pr_open = 0
/obj/item/syndie/teleporter
name = "pen"
desc = "An instrument for writing or drawing with ink. This one is in black, in a classic, grey casing. Stylish, classic and professional."
desc_antag = "While this may look like a bog-standard pen, in reality, this is a handheld teleportation device. Simply click on any turf within view to attempt to teleport there! The teleporter will recharge after a minute."
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "pen"
item_state = "pen"
slot_flags = SLOT_BELT | SLOT_EARS
throwforce = 0
w_class = ITEMSIZE_TINY
throw_speed = 7
throw_range = 15
drop_sound = 'sound/items/drop/accessory.ogg'
pickup_sound = 'sound/items/pickup/accessory.ogg'
maptext_x = 3
maptext_y = 2
var/ready_to_use = TRUE
var/recharge_time = 1 MINUTE
var/held_maptext = "<span style=\"font-family: 'Small Fonts'; -dm-text-outline: 1 black; font-size: 7px;\">Ready</span>"
/obj/item/syndie/teleporter/Initialize()
. = ..()
if(ismob(loc) || ismob(loc.loc))
maptext = held_maptext
/obj/item/syndie/teleporter/attack()
return
/obj/item/syndie/teleporter/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
if(!ready_to_use)
to_chat(user, SPAN_WARNING("\The [src] isn't ready to use yet!"))
return
var/turf/T = target
if(!istype(T))
T = get_turf(target)
if(!T)
to_chat(user, SPAN_WARNING("Something has gone terribly wrong while choosing a target, please try again somewhere else!"))
return
if(T.density || T.contains_dense_objects())
to_chat(user, SPAN_WARNING("You cannot teleport to a location with solid objects!"))
return
user.visible_message("<b>[user]</b> blinks into nothingness!", SPAN_NOTICE("You jump into the nothing."))
user.forceMove(T)
spark(user, 3, alldirs)
user.visible_message("<b>[user]</b> appears out of thin air!", SPAN_NOTICE("You successfully step into your destination."))
use()
/obj/item/syndie/teleporter/proc/check_maptext(var/new_maptext)
if(new_maptext)
held_maptext = new_maptext
if(ismob(loc) || ismob(loc.loc))
maptext = held_maptext
else
maptext = ""
/obj/item/syndie/teleporter/proc/use()
addtimer(CALLBACK(src, .proc/recharge), recharge_time)
ready_to_use = FALSE
check_maptext("<span style=\"font-family: 'Small Fonts'; -dm-text-outline: 1 black; font-size: 6px;\">Charge</span>")
/obj/item/syndie/teleporter/proc/recharge()
ready_to_use = TRUE
check_maptext("<span style=\"font-family: 'Small Fonts'; -dm-text-outline: 1 black; font-size: 7px;\">Ready</span>")
/obj/item/syndie/teleporter/throw_at()
..()
check_maptext()
/obj/item/syndie/teleporter/dropped()
..()
check_maptext()
/obj/item/syndie/teleporter/on_give()
check_maptext()
/obj/item/syndie/teleporter/pickup()
..()
addtimer(CALLBACK(src, .proc/check_maptext), 1)
@@ -144,6 +144,9 @@ obj/item/clothing/shoes/sandal/clogs
icon_state = "oxford_black"
item_state = "oxford_black"
/obj/item/clothing/shoes/laceup/all_species
species_restricted = null
/obj/item/clothing/shoes/laceup/grey
name = "grey oxford shoes"
icon_state = "oxford_grey"
@@ -154,6 +157,9 @@ obj/item/clothing/shoes/sandal/clogs
icon_state = "oxford_brown"
item_state = "oxford_brown"
/obj/item/clothing/shoes/laceup/brown/all_species
species_restricted = null
/obj/item/clothing/shoes/swimmingfins
desc = "Help you swim good."
name = "swimming fins"
+1 -1
View File
@@ -58,7 +58,7 @@
..()
/obj/item/clothing/suit/armor/vest
name = "armor"
name = "armored vest"
desc = "An armored vest that protects against some damage."
icon_state = "armor"
item_state = "armor"
+2
View File
@@ -13,6 +13,7 @@ var/list/department_radio_keys = list(
":w" = "whisper", ".w" = "whisper",
":t" = "Mercenary", ".t" = "Mercenary",
":x" = "Raider", ".x" = "Raider",
":b" = "Burglar", ".b" = "Burglar",
":q" = "Ninja", ".q" = "Ninja",
":u" = "Supply", ".u" = "Supply",
":v" = "Service", ".v" = "Service",
@@ -32,6 +33,7 @@ var/list/department_radio_keys = list(
":W" = "whisper", ".W" = "whisper",
":T" = "Mercenary", ".T" = "Mercenary",
":X" = "Raider", ".X" = "Raider",
":B" = "Burglar", ".B" = "Burglar",
":Q" = "Ninja", ".Q" = "Ninja",
":U" = "Supply", ".U" = "Supply",
":V" = "Service", ".V" = "Service",
+6
View File
@@ -4,6 +4,12 @@
shuttle_tag = "Skipjack"
light_color = LIGHT_COLOR_RED
/obj/machinery/computer/shuttle_control/multi/burglar
name = "pod control console"
req_access = list(access_syndicate)
shuttle_tag = "Burglar Pod"
light_color = LIGHT_COLOR_RED
/obj/machinery/computer/shuttle_control/multi/antag/syndicate
name = "mercenary shuttle control console"
req_access = list(access_syndicate)
+7
View File
@@ -0,0 +1,7 @@
author: Geeves
delete-after: True
changes:
- rscadd: "Added a lowpop gamemode called 'Burglars', featuring a new type of antagonist, a mix between a heister and a traitor. Neutered for lowpop fun."
- rscadd: "Added a mixed gamemode, 'Conflict', which is heisters and burglars."
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+11
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@@ -254,6 +254,17 @@
name = "Kataphract Chapter - Hull"
icon_state = "blue"
/area/burglar_base
name = "Burglar Base"
icon_state = "yellow"
requires_power = FALSE
no_light_control = TRUE
/area/burglar_base/pod
name = "Burglar Pod"
base_turf = /turf/space
flags = SPAWN_ROOF
/area/skipjack_station
name = "Skipjack"
icon_state = "yellow"
File diff suppressed because it is too large Load Diff
+5 -1
View File
@@ -316,6 +316,10 @@
/obj/structure/lattice/catwalk,
/turf/template_noop,
/area/engineering/cooling)
"Q" = (
/obj/effect/shuttle_landmark/burglar/under,
/turf/template_noop,
/area/template_noop)
(1,1,1) = {"
a
@@ -9173,7 +9177,7 @@ a
a
a
a
a
Q
a
a
a
+51 -47
View File
@@ -3225,8 +3225,8 @@
},
/obj/effect/floor_decal/industrial/outline/grey,
/obj/machinery/light{
dir = 1;
icon_state = "tube1"
icon_state = "tube1";
dir = 1
},
/turf/simulated/floor/tiled{
name = "cooled floor";
@@ -4345,8 +4345,8 @@
/area/maintenance/atmos_control)
"aij" = (
/obj/machinery/light{
dir = 1;
icon_state = "tube1"
icon_state = "tube1";
dir = 1
},
/obj/structure/closet/crate,
/obj/random/loot,
@@ -5702,8 +5702,8 @@
/area/engineering/atmos/storage)
"akJ" = (
/obj/machinery/light{
dir = 1;
icon_state = "tube1"
icon_state = "tube1";
dir = 1
},
/obj/machinery/requests_console{
department = "Atmospherics";
@@ -6959,8 +6959,8 @@
dir = 5
},
/obj/machinery/light{
dir = 1;
icon_state = "tube1"
icon_state = "tube1";
dir = 1
},
/turf/simulated/floor/tiled,
/area/security/brig)
@@ -22360,8 +22360,8 @@
/area/crew_quarters/heads/chief)
"aMM" = (
/obj/machinery/light{
dir = 1;
icon_state = "tube1"
icon_state = "tube1";
dir = 1
},
/obj/machinery/firealarm/north,
/obj/structure/filingcabinet/chestdrawer,
@@ -24774,8 +24774,8 @@
/area/journalistoffice)
"aRe" = (
/obj/machinery/light{
dir = 1;
icon_state = "tube1"
icon_state = "tube1";
dir = 1
},
/turf/simulated/floor/wood,
/area/journalistoffice)
@@ -24956,8 +24956,8 @@
dir = 6
},
/obj/machinery/light{
dir = 1;
icon_state = "tube1"
icon_state = "tube1";
dir = 1
},
/turf/simulated/floor/tiled/dark,
/area/bridge/meeting_room)
@@ -27748,8 +27748,8 @@
icon_state = "0-2"
},
/obj/machinery/light{
dir = 1;
icon_state = "tube1"
icon_state = "tube1";
dir = 1
},
/turf/simulated/floor/tiled,
/area/janitor)
@@ -30763,8 +30763,8 @@
/obj/item/reagent_containers/spray/cleaner,
/obj/effect/floor_decal/corner/paleblue/diagonal,
/obj/machinery/light{
dir = 1;
icon_state = "tube1"
icon_state = "tube1";
dir = 1
},
/turf/simulated/floor/tiled/white,
/area/assembly/robotics_cyborgification)
@@ -34798,8 +34798,8 @@
/obj/item/stack/cable_coil,
/obj/item/stack/cable_coil,
/obj/machinery/light{
dir = 1;
icon_state = "tube1"
icon_state = "tube1";
dir = 1
},
/obj/effect/floor_decal/industrial/outline/yellow,
/obj/machinery/alarm{
@@ -35288,8 +35288,8 @@
department = "Chief Medical Officer's Office"
},
/obj/machinery/light{
dir = 1;
icon_state = "tube1"
icon_state = "tube1";
dir = 1
},
/obj/machinery/newscaster{
pixel_y = 32
@@ -36250,8 +36250,8 @@
/obj/machinery/disposal,
/obj/structure/disposalpipe/trunk,
/obj/machinery/light{
dir = 1;
icon_state = "tube1"
icon_state = "tube1";
dir = 1
},
/obj/effect/floor_decal/corner/grey/diagonal,
/turf/simulated/floor/tiled/white,
@@ -36439,8 +36439,8 @@
/area/medical/medbay2)
"blv" = (
/obj/machinery/light{
dir = 1;
icon_state = "tube1"
icon_state = "tube1";
dir = 1
},
/obj/structure/flora/pottedplant/random,
/obj/effect/floor_decal/corner_wide/green{
@@ -36507,8 +36507,8 @@
dir = 8
},
/obj/machinery/light{
dir = 1;
icon_state = "tube1"
icon_state = "tube1";
dir = 1
},
/obj/machinery/power/apc{
dir = 1;
@@ -38228,8 +38228,8 @@
"boJ" = (
/obj/structure/table/standard,
/obj/machinery/light{
dir = 1;
icon_state = "tube1"
icon_state = "tube1";
dir = 1
},
/obj/structure/sign/nosmoking_1{
pixel_y = 32
@@ -39927,8 +39927,8 @@
req_access = list(5)
},
/obj/machinery/light{
dir = 1;
icon_state = "tube1"
icon_state = "tube1";
dir = 1
},
/obj/structure/disposalpipe/segment{
dir = 4
@@ -46491,8 +46491,8 @@
/area/medical/surgeryobs)
"bFL" = (
/obj/machinery/light{
dir = 1;
icon_state = "tube1"
icon_state = "tube1";
dir = 1
},
/obj/structure/bed/chair/plastic{
dir = 4
@@ -50267,8 +50267,8 @@
/obj/effect/floor_decal/corner/red/diagonal,
/obj/item/stool/padded,
/obj/machinery/light{
dir = 1;
icon_state = "tube1"
icon_state = "tube1";
dir = 1
},
/turf/simulated/floor/tiled/white,
/area/hallway/primary/aft)
@@ -50333,8 +50333,8 @@
/obj/structure/table/stone/marble,
/obj/item/reagent_containers/glass/beaker/large,
/obj/machinery/light{
dir = 1;
icon_state = "tube1"
icon_state = "tube1";
dir = 1
},
/turf/simulated/floor/tiled/white,
/area/crew_quarters/kitchen)
@@ -51608,8 +51608,8 @@
/area/chapel/main)
"bSG" = (
/obj/machinery/light{
dir = 1;
icon_state = "tube1"
icon_state = "tube1";
dir = 1
},
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
dir = 4
@@ -53354,8 +53354,8 @@
icon_state = "pipe-c"
},
/obj/machinery/light{
dir = 1;
icon_state = "tube1"
icon_state = "tube1";
dir = 1
},
/obj/machinery/papershredder,
/turf/simulated/floor/tiled,
@@ -57412,8 +57412,8 @@
pixel_y = 32
},
/obj/machinery/light{
dir = 1;
icon_state = "tube1"
icon_state = "tube1";
dir = 1
},
/obj/effect/floor_decal/industrial/outline/yellow,
/obj/structure/closet/crate,
@@ -64113,6 +64113,10 @@
},
/turf/simulated/floor/tiled,
/area/engineering/foyer)
"oGq" = (
/obj/effect/shuttle_landmark/burglar/caverns,
/turf/unsimulated/floor/asteroid/ash/rocky,
/area/mine/unexplored)
"oGG" = (
/obj/structure/disposalpipe/segment,
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
@@ -66493,8 +66497,8 @@
/area/assembly/robotics_cyborgification)
"tQm" = (
/obj/machinery/light{
dir = 1;
icon_state = "tube1"
icon_state = "tube1";
dir = 1
},
/turf/simulated/floor/tiled,
/area/hallway/primary/port)
@@ -96228,7 +96232,7 @@ aaa
aab
aab
aab
aab
oGq
aab
aab
aab
+1
View File
@@ -25293,6 +25293,7 @@
/obj/effect/landmark{
name = "carpspawn"
},
/obj/effect/shuttle_landmark/burglar/surface,
/turf/unsimulated/floor/asteroid/ash,
/area/mine/explored)
"Xi" = (
+1
View File
@@ -79,6 +79,7 @@
/datum/shuttle/autodock/ferry/autoreturn/ccia,
/datum/shuttle/autodock/ferry/specops/ert_aurora,
/datum/shuttle/autodock/multi/antag/skipjack_aurora,
/datum/shuttle/autodock/multi/antag/burglar_aurora,
/datum/shuttle/autodock/multi/antag/merc_aurora,
/datum/shuttle/autodock/ferry/legion,
/datum/shuttle/autodock/ferry/research_aurora,
+46
View File
@@ -226,6 +226,52 @@ AURORA_ESCAPE_POD(3)
special_dock_targets = list("Phoenix Shuttle" = "specops_shuttle_fore")
landmark_flags = SLANDMARK_FLAG_AUTOSET
//Burglar Pod
/datum/shuttle/autodock/multi/antag/burglar_aurora
name = "Burglar Pod"
current_location = "nav_burglar_start"
landmark_transition = "nav_burglar_interim"
warmup_time = 10
move_time = 75
ceiling_type = /turf/simulated/shuttle_roof/dark
shuttle_area = /area/burglar_base/pod
destination_tags = list(
"nav_burglar_start",
"nav_burglar_surface",
"nav_burglar_under",
"nav_burglar_caverns"
)
announcer = "NDV Icarus"
arrival_message = "Attention, we just tracked a small target bypassing our defensive perimeter. Can't fire on it without hitting the station - you've got incoming visitors, like it or not."
departure_message = "Attention, your guests are pulling away - moving too fast for us to draw a bead on them. Looks like they're heading out of the system at a rapid clip."
/obj/effect/shuttle_landmark/burglar/start
name = "Homebase"
landmark_tag = "nav_burglar_start"
base_turf = /turf/space
/obj/effect/shuttle_landmark/burglar/interim
name = "In Transit"
landmark_tag = "nav_burglar_interim"
base_turf = /turf/space/transit
/obj/effect/shuttle_landmark/burglar/surface
name = "Surface Aft of Cargo"
landmark_tag = "nav_burglar_surface"
landmark_flags = SLANDMARK_FLAG_AUTOSET
/obj/effect/shuttle_landmark/burglar/under
name = "Under the Station"
landmark_tag = "nav_burglar_under"
landmark_flags = SLANDMARK_FLAG_AUTOSET
base_turf = /turf/space
/obj/effect/shuttle_landmark/burglar/caverns
name = "Caverns by Mining"
landmark_tag = "nav_burglar_caverns"
landmark_flags = SLANDMARK_FLAG_AUTOSET
//Skipjack.
/datum/shuttle/autodock/multi/antag/skipjack_aurora
name = "Skipjack"