Chapel touchups and bugfixes (#22774)

As title. Fills in the recently remapped chapel with some extra
detailing and resolves a few bugs surrounding it. Gives the chaplain
back a few of the toys they already had, such as their crematorium, as
well as a few others.

Note the in-game screenshot is after some playtesting, so not everything
is where it should be.

<img width="1086" height="1080" alt="image"
src="https://github.com/user-attachments/assets/ac2ac477-e569-4c8c-a02d-1e91ab480609"
/>
<img width="512" height="544" alt="image"
src="https://github.com/user-attachments/assets/61cd9c42-83fd-485d-97b0-21a95bfde4fe"
/>
This commit is contained in:
hazelrat
2026-07-08 12:17:01 +00:00
committed by GitHub
parent c75a2c6ebd
commit 081dc8acf9
3 changed files with 3708 additions and 3223 deletions
+61
View File
@@ -0,0 +1,61 @@
################################
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#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
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#
# Valid Prefixes:
# bugfix
# - (fixes bugs)
# wip
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# - (removes a sound)
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# - (adds a feature)
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# - (removes a feature)
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# - (adds an image or sprite)
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# - (removes an image or sprite)
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#################################
# Your name.
author: hazelmouse
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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changes:
- rscadd: "Introduced a lot of detailing to the recently remapped chapel."
- rscadd: "Reintroduced a morgue and a crematorium to the chapel."
- bugfix: "Removed erroneous shield diffuser outside what is now the workshop, added one to the new corpse disposals location."
- bugfix: "Resolved erroneous maintenance airlock access near chapel."
@@ -110,16 +110,23 @@
sound_environment = SOUND_AREA_LARGE_ENCLOSED
ambience = AMBIENCE_CHAPEL
horizon_deck = 2
lightswitch = FALSE
lightswitch = TRUE
/area/horizon/service/chapel/main
name = "Chapel"
icon_state = "chapel"
area_blurb = "An impressive, spacious compartment nonetheless kept somewhat bland to accommodate the many disparate faiths whose practice may be attended here."
lightswitch = TRUE
/area/horizon/service/chapel/corpse_storage
name = "Chapel Storage"
icon_state = "chapel"
sound_environment = SOUND_AREA_SMALL_ENCLOSED
area_blurb = "The air is damp, and smells faintly of long-burned ash."
lightswitch = FALSE
/area/horizon/service/chapel/office
name = "Chapel Office"
icon_state = "chapeloffice"
sound_environment = SOUND_AREA_SMALL_ENCLOSED
area_blurb = "The atmosphere here is subdued and solemn."
lightswitch = FALSE
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