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Chapel touchups and bugfixes (#22774)
As title. Fills in the recently remapped chapel with some extra detailing and resolves a few bugs surrounding it. Gives the chaplain back a few of the toys they already had, such as their crematorium, as well as a few others. Note the in-game screenshot is after some playtesting, so not everything is where it should be. <img width="1086" height="1080" alt="image" src="https://github.com/user-attachments/assets/ac2ac477-e569-4c8c-a02d-1e91ab480609" /> <img width="512" height="544" alt="image" src="https://github.com/user-attachments/assets/61cd9c42-83fd-485d-97b0-21a95bfde4fe" />
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# Valid Prefixes:
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# bugfix
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# - (fixes bugs)
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# wip
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# - (work in progress)
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# qol
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# - (quality of life)
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# soundadd
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# - (adds a sound)
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# sounddel
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# - (removes a sound)
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# rscadd
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# - (adds a feature)
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# rscdel
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# - (removes a feature)
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# imageadd
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# - (adds an image or sprite)
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# imagedel
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# spellcheck
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# - (fixes spelling or grammar)
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# experiment
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# - (experimental change)
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# balance
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# - (balance changes)
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# code_imp
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# - (misc internal code change)
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# refactor
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# - (refactors code)
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# config
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# - (makes a change to the config files)
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# admin
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# - (makes changes to administrator tools)
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# - (miscellaneous changes to server)
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#################################
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# Your name.
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author: hazelmouse
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changes:
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- rscadd: "Introduced a lot of detailing to the recently remapped chapel."
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- rscadd: "Reintroduced a morgue and a crematorium to the chapel."
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- bugfix: "Removed erroneous shield diffuser outside what is now the workshop, added one to the new corpse disposals location."
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- bugfix: "Resolved erroneous maintenance airlock access near chapel."
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@@ -110,16 +110,23 @@
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sound_environment = SOUND_AREA_LARGE_ENCLOSED
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ambience = AMBIENCE_CHAPEL
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horizon_deck = 2
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lightswitch = FALSE
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lightswitch = TRUE
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/area/horizon/service/chapel/main
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name = "Chapel"
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icon_state = "chapel"
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area_blurb = "An impressive, spacious compartment nonetheless kept somewhat bland to accommodate the many disparate faiths whose practice may be attended here."
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lightswitch = TRUE
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/area/horizon/service/chapel/corpse_storage
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name = "Chapel Storage"
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icon_state = "chapel"
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sound_environment = SOUND_AREA_SMALL_ENCLOSED
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area_blurb = "The air is damp, and smells faintly of long-burned ash."
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lightswitch = FALSE
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/area/horizon/service/chapel/office
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name = "Chapel Office"
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icon_state = "chapeloffice"
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sound_environment = SOUND_AREA_SMALL_ENCLOSED
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area_blurb = "The atmosphere here is subdued and solemn."
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lightswitch = FALSE
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+3638
-3221
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