Skrell Blood Uses Copper, Not Iron (#5739)

Adds copper-based blood to Skrell. They will no longer restore blood from iron, but from copper. Hemocyanin != Hemoglobin. Prepare your copper supplements come Vampire rounds!
This commit is contained in:
Conspiir
2018-12-17 12:52:41 +01:00
committed by Werner
parent f58f91f224
commit 086aa9abc9
2 changed files with 43 additions and 1 deletions
@@ -93,6 +93,10 @@
taste_description = "copper"
specific_heat = 1.148
/datum/reagent/copper/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed)
if (alien & IS_SKRELL)
M.add_chemical_effect(CE_BLOODRESTORE, 8 * removed)
/datum/reagent/alcohol //Parent class for all alcoholic reagents, though this one shouldn't be used anywhere.
name = null // This null name should prevent alcohol from being added to global lists.
id = "alcohol"
@@ -275,7 +279,8 @@
specific_heat = 1.181
/datum/reagent/iron/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed)
M.add_chemical_effect(CE_BLOODRESTORE, 8 * removed)
if (!(alien & IS_SKRELL))
M.add_chemical_effect(CE_BLOODRESTORE, 8 * removed)
/datum/reagent/lithium
name = "Lithium"
+37
View File
@@ -0,0 +1,37 @@
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- tweak: "The blue-blooded Skrell now recover from bloodloss using copper, not iron."