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Skrell Blood Uses Copper, Not Iron (#5739)
Adds copper-based blood to Skrell. They will no longer restore blood from iron, but from copper. Hemocyanin != Hemoglobin. Prepare your copper supplements come Vampire rounds!
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@@ -93,6 +93,10 @@
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taste_description = "copper"
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specific_heat = 1.148
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/datum/reagent/copper/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed)
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if (alien & IS_SKRELL)
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M.add_chemical_effect(CE_BLOODRESTORE, 8 * removed)
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/datum/reagent/alcohol //Parent class for all alcoholic reagents, though this one shouldn't be used anywhere.
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name = null // This null name should prevent alcohol from being added to global lists.
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id = "alcohol"
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@@ -275,7 +279,8 @@
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specific_heat = 1.181
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/datum/reagent/iron/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed)
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M.add_chemical_effect(CE_BLOODRESTORE, 8 * removed)
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if (!(alien & IS_SKRELL))
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M.add_chemical_effect(CE_BLOODRESTORE, 8 * removed)
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/datum/reagent/lithium
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name = "Lithium"
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