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https://github.com/Aurorastation/Aurora.3.git
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@@ -340,7 +340,6 @@ var/global/datum/controller/occupations/job_master
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H << "<b>As the [rank] you answer directly to [job.supervisors]. Special circumstances may change this.</b>"
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if(job.req_admin_notify)
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H << "<b>You are playing a job that is important for Game Progression. If you have to disconnect, please notify the admins via adminhelp.</b>"
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spawnId(H,rank)
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if(H.mind.assigned_role == rank && H.mind.role_alt_title)
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spawnId(H, rank, H.mind.role_alt_title)
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@@ -375,12 +374,8 @@ var/global/datum/controller/occupations/job_master
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C.assignment = title
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C.name = "[C.registered_name]'s ID Card ([C.assignment])"
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H.equip_to_slot_or_del(C, slot_wear_id)
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/* if(prob(50))
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H.equip_to_slot_or_del(new /obj/item/weapon/pen(H), slot_r_store)
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else
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H.equip_to_slot_or_del(new /obj/item/weapon/pen/blue(H), slot_r_store)*/
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H.equip_to_slot_or_del(new /obj/item/device/pda(H), slot_belt)
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if(locate(/obj/item/device/pda,H))//I bet this could just use locate. It can --SkyMarshal
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if(locate(/obj/item/device/pda,H))
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var/obj/item/device/pda/pda = locate(/obj/item/device/pda,H)
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pda.owner = H.real_name
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pda.ownjob = C.assignment
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@@ -2810,6 +2810,28 @@ datum
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..()
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return
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absinthe
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name = "Absinthe"
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id = "absinthe"
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description = "An anise flavoured spirit famed for it's hallucinogenic properties."
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reagent_state = LIQUID
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color = "#7E4043" // rgb: 126, 64, 67
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on_mob_life(var/mob/living/M as mob)
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if(!data) data = 1
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data++
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if(data >= 65 && data <125)
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if (!M.stuttering) M.stuttering = 1
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M.stuttering += 3
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else if(data >= 145 && prob(33))
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M.confused = max(M.confused+2,0)
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if(data >= 65)
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if (!M.hallucination) M.hallucination = 1
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M.hallucination += 3
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..()
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return
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tonic
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name = "Tonic Water"
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id = "tonic"
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@@ -238,7 +238,7 @@
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/obj/item/weapon/reagent_containers/food/drinks/bottle/absinthe
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name = "Jailbreaker Verte"
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desc = "Twenty-fourth century Green Fairy, one sip of this and you just know you're gonna have a good time."
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desc = "One sip of this and you just know you're gonna have a good time."
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icon_state = "absinthebottle"
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New()
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..()
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