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Air alarm icon improvements, 3/4ths edition (#17219)
* Air alarm screens now glow in the dark, an the fan animation is linked to it heating or cooling a room * Make the fan animation faster * Give the level 2 built air alarm a fan back, but with no rotation * Fix exposed wire state not showing up when an air alarm is broken
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@@ -101,6 +101,8 @@ pixel_x = 10;
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var/report_danger_level = 1
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var/global/image/alarm_overlay
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/obj/machinery/alarm/north
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PRESET_NORTH
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@@ -350,6 +352,7 @@ pixel_x = 10;
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regulating_temperature = 1
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visible_message("\The [src] clicks as it starts [environment.temperature > target_temperature ? "cooling" : "heating"] the room.",\
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"You hear a click and a faint electronic hum.")
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update_icon()
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else
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//check for when we should stop adjusting temperature
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if (get_danger_level(target_temperature, TLV["temperature"]) || abs(environment.temperature - target_temperature) <= 0.5)
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@@ -357,6 +360,7 @@ pixel_x = 10;
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regulating_temperature = 0
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visible_message("\The [src] clicks quietly as it stops [environment.temperature > target_temperature ? "cooling" : "heating"] the room.",\
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"You hear a click as a faint electronic humming stops.")
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update_icon()
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if (regulating_temperature)
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//Unnecessary checks removed, duplication of effort
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@@ -441,12 +445,13 @@ pixel_x = 10;
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/obj/machinery/alarm/update_icon()
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cut_overlays()
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icon_state = "alarmp"
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if(wiresexposed)
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icon_state = "alarmx"
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set_light(0)
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return
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if((stat & (NOPOWER|BROKEN)) || shorted)
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icon_state = "alarmp"
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add_overlay("alarm_fan_off")
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set_light(0)
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return
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@@ -454,20 +459,25 @@ pixel_x = 10;
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if (alarm_area.atmosalm)
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icon_level = max(icon_level, 1) //if there's an atmos alarm but everything is okay locally, no need to go past yellow
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alarm_overlay = make_screen_overlay(icon, "alarm[icon_level]")
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add_overlay(alarm_overlay)
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var/new_color = null
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switch(icon_level)
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if (0)
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add_overlay("alarm0")
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new_color = "#03A728"
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new_color = COLOR_LIME
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if (1)
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add_overlay("alarm2") //yes, alarm2 is yellow alarm
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new_color = COLOR_SUN
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if (2)
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add_overlay("alarm1")
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new_color = "#DA0205"
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new_color = COLOR_RED_LIGHT
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set_light(l_range = L_WALLMOUNT_RANGE, l_power = L_WALLMOUNT_POWER, l_color = new_color)
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if(regulating_temperature)
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add_overlay("alarm_fan_on")
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else
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add_overlay("alarm_fan_off")
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/obj/machinery/alarm/proc/refresh_all()
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for(var/id_tag in alarm_area.air_vent_names)
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var/list/I = alarm_area.air_vent_info[id_tag]
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@@ -0,0 +1,43 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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# balance
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# admin
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# backend
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# security
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# refactor
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#################################
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# Your name.
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author: GeneralCamo
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- tweak: "The air alarm fan animation now only plays when it is actively heating or cooling a room."
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- tweak: "The air alarm screen now glows."
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- bugfix: "Fixed the air alarm red and yellow icon states being swapped."
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