mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-28 07:20:09 +01:00
Engineering spriting (detailing & port), portable shield balance, bugfixes (#21862)
EXTREMELY MINOR MISCELLANEOUS CHANGES TEEHEE changes: - imageadd: "Adds +bolted, +welded, +lights overlays to several large machines for easier visual identification of whether or not clicking on that emitter will kill you or not, etc." - imageadd: "Modifies the base of the Shield Wall Generator sprite to better match that of the Emergency Shield Projector (and so they can use the same overlays mentioned above)." - imageadd: "Tweaks the Emitter's directional sprites slightly so that the base doesn't seem to change shape quite so drastically when rotated." - imageadd: "Ports very pretty space heater sprites made by Wallemations and vinylspiders from /tg/." - imageadd: "Adds unique sprites for Old and Heavy-Duty power cells." - balance: "Increases power draw and range of Emergency Shield Projectors." - balance: "Increases power draw of Shield Wall Generators." - balance: "Greatly reduces time for debugger to fix APCs corrupted by electrical storms." - balance: "Increases multi-z shield capacitor reserve charge and maximum throughput, so that high-strength shields can actually be run (at high power draw)." - balance: "Tweaks the INDRA power output formula to scale better with increasing temperature." - balance: "Slight adjustments to space heater efficiency formula with a friendly handwave to entropy." - balance: "Old power cells have a 5% chance to be defective and have slightly lower maxcharge than standard cells." - qol: "Adds extended examine hints to engineering objects." - qol: "Extends list of object types which INDRA core field will interact peacefully with." - qol: "Improved space heater UX (chat msgs changed to balloon alerts, audible feedback, etc.)" - code_imp: "Updates many code comments to use DMdocs." - code_imp: "Consolidates various shield generation machine sprites in scattered across multiple files into a single shield generator machines sprite file." - bugfix: "Fixes Emergency Shield Projector hard del issue." - bugfix: "Emergency Shield Projector now shuts down as intended if the area's APC gets completely drained." - bugfix: "Firing the gyrotron into the INDRA while no reactants are present will no longer generate heat." - bugfix: "Fixes INDRA runtime." - bugfix: "Fixes Power Monitoring app not displaying grid sensors when run from a modular computer held in-hand." Bolted/welded down Emitter: <img width="130" height="101" alt="Screenshot 2026-02-13 123842" src="https://github.com/user-attachments/assets/8357b5ea-77e6-46f7-b4a0-724aaa141cef" /> Modified shieldwall sprites (with old ones for comparison) <img width="667" height="103" alt="Screenshot 2026-02-13 111422" src="https://github.com/user-attachments/assets/2b1e849e-f955-49cb-b094-0bef098a754f" /> Shields actually useful for damage control now (though they'll blow through APC charge if you go as crazy as this): <img width="804" height="891" alt="Screenshot 2026-02-13 124245" src="https://github.com/user-attachments/assets/39268b42-5abe-4a3b-ba8a-a18bdc63873e" /> ### Asset Licenses The following assets that **have not** been created by myself are included in this PR: | Path | Original Author | License | | --- | --- | --- | | icons/obj/atmos.dmi (all "sheater*") | [Wallemations, VinylSpiders (/tg/station #93800)](https://github.com/tgstation/tgstation/pull/93800) | CC-BY-SA | --------- Signed-off-by: Batrachophreno <Batrochophreno@gmail.com> Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
This commit is contained in:
co-authored by
SleepyGemmy
parent
adeaaaee4a
commit
0c342878e5
@@ -98,12 +98,12 @@ GLOBAL_LIST_INIT(tape_roll_applications, list())
|
||||
|
||||
/obj/item/tape/engineering/mechanics_hints(mob/user, distance, is_adjacent)
|
||||
. += ..()
|
||||
. += "You can use a multitool on this tape to allow emergency shield generators to deploy shields on this tile."
|
||||
. += "You can use a multitool on this tape to allow emergency shield projectors to deploy shields on this tile."
|
||||
|
||||
/obj/item/tape/engineering/feedback_hints(mob/user, distance, is_adjacent)
|
||||
. += ..()
|
||||
if(shield_marker)
|
||||
. += "This strip of tape has been modified to serve as a marker for emergency shield generators to lock onto."
|
||||
. += "This strip of tape has been modified to serve as a marker for emergency shield projectors to lock onto."
|
||||
|
||||
/obj/item/tape/engineering/attackby(obj/item/attacking_item, mob/user)
|
||||
if(attacking_item.tool_behaviour == TOOL_MULTITOOL)
|
||||
|
||||
@@ -52,10 +52,17 @@
|
||||
/obj/item/cell/crap
|
||||
name = "old power cell"
|
||||
desc = "A cheap, old power cell. It's probably been in use for quite some time now."
|
||||
icon_state = "ocell"
|
||||
origin_tech = list(TECH_POWER = 0)
|
||||
maxcharge = 1500
|
||||
maxcharge = 900
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 700, MATERIAL_GLASS = 40)
|
||||
|
||||
/obj/item/cell/crap/Initialize()
|
||||
. = ..()
|
||||
// 5% chance to make the cell rigged.
|
||||
if(prob(5))
|
||||
rigged = TRUE
|
||||
|
||||
/obj/item/cell/crap/empty/Initialize()
|
||||
. = ..()
|
||||
charge = 0
|
||||
@@ -79,14 +86,16 @@
|
||||
|
||||
/obj/item/cell/apc
|
||||
name = "heavy-duty power cell"
|
||||
desc = "A rechargeable electrochemical power cell. This variant is rated for use in APCs and other high-draw electronics in industrial environments. Environments like, say, a space ship."
|
||||
origin_tech = list(TECH_POWER = 1)
|
||||
icon_state = "hcell"
|
||||
maxcharge = 15000
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 700, MATERIAL_GLASS = 50)
|
||||
|
||||
/obj/item/cell/high
|
||||
name = "high-capacity power cell"
|
||||
origin_tech = list(TECH_POWER = 2)
|
||||
icon_state = "hcell"
|
||||
icon_state = "h+cell"
|
||||
maxcharge = 30000
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 700, MATERIAL_GLASS = 60)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user