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Local militia third party ship. (#14385)
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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# balance
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# admin
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# backend
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# security
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# refactor
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#################################
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# Your name.
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author: TheDanseMacabre
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- rscadd: "Added a local militia third party ship. They're neutral towards Biesel and the SCC, and mostly focus on protecting their region of space from pirates. They can also double as mercenaries."
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File diff suppressed because it is too large
Load Diff
@@ -101,3 +101,109 @@
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name = "In transit"
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landmark_tag = "nav_transit_freighter_shuttle"
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base_turf = /turf/space/transit/south
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//militia
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/datum/map_template/ruin/away_site/militia_ship
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name = "Militia Ship"
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description = "An unarmed and extremely prolific design of large, self-sufficient shuttle, prized for its modularity. Found all throughout the spur, the Yak-class shuttle can be configured to conceivably serve in any role, though it is only rarely armed with ship-to-ship weapons. Manufactured by Hephaestus. This one’s transponder identifies it as a local militia vessel."
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suffix = "ships/militia_ship.dmm"
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sectors = list(SECTOR_TAU_CETI, SECTOR_ROMANOVICH, SECTOR_CORP_ZONE)
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spawn_weight = 1
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spawn_cost = 1
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id = "militia_ship"
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shuttles_to_initialise = list(/datum/shuttle/autodock/overmap/militia_shuttle)
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/decl/submap_archetype/militia_ship
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map = "Militia Ship"
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descriptor = "An unarmed and extremely prolific design of large, self-sufficient shuttle, prized for its modularity. Found all throughout the spur, the Yak-class shuttle can be configured to conceivably serve in any role, though it is only rarely armed with ship-to-ship weapons. Manufactured by Hephaestus. This one’s transponder identifies it as a local militia vessel."
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//areas
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/area/ship/militia_ship
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name = "Militia Ship"
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/area/shuttle/militia_shuttle
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name = "Militia Ship"
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icon_state = "shuttle2"
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//ship stuff
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/obj/effect/overmap/visitable/ship/militia_ship
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name = "Militia Ship"
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desc = "An unarmed and extremely prolific design of large, self-sufficient shuttle, prized for its modularity. Found all throughout the spur, the Yak-class shuttle can be configured to conceivably serve in any role, though it is only rarely armed with ship-to-ship weapons. Manufactured by Hephaestus. This one’s transponder identifies it as a local militia vessel."
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icon_state = "shuttle"
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moving_state = "shuttle_moving"
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max_speed = 1/(2 SECONDS)
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burn_delay = 1 SECONDS
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vessel_mass = 5000
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fore_dir = SOUTH
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vessel_size = SHIP_SIZE_SMALL
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initial_restricted_waypoints = list(
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"Militia Ship" = list("nav_hangar_militia")
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)
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initial_generic_waypoints = list(
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"nav_militia_ship_1",
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"nav_militia_ship_2"
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)
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/obj/effect/overmap/visitable/ship/militia_ship/New()
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name = "IPV [pick("Volunteer", "Part-Timer", "Last Line", "Fearless", "Protector", "Minuteman", "Watchdog", "Family Man", "Guardian", "Hoplite", "Home Guard", "Defender")]"
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..()
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/obj/effect/shuttle_landmark/militia_ship/nav1
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name = "Militia Ship - Port Side"
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landmark_tag = "nav_militia_ship_1"
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base_turf = /turf/space/dynamic
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base_area = /area/space
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/obj/effect/shuttle_landmark/militia_ship/nav2
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name = "Militia Ship - Port Airlock"
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landmark_tag = "nav_militia_ship_2"
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base_turf = /turf/space/dynamic
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base_area = /area/space
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/obj/effect/shuttle_landmark/militia_ship/transit
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name = "In transit"
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landmark_tag = "nav_transit_militia_ship"
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base_turf = /turf/space/transit/south
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//shuttle stuff
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/obj/effect/overmap/visitable/ship/landable/militia_shuttle
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name = "Militia Ship"
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desc = "An inefficient design of ultra-light shuttle known as the Wisp-class. Its only redeeming features are the extreme cheapness of the design and the ease of finding replacement parts. Manufactured by Hephaestus. This one’s transponder identifies it as belonging to an independent militia."
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shuttle = "Militia Ship"
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max_speed = 1/(3 SECONDS)
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burn_delay = 2 SECONDS
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vessel_mass = 3000 //very inefficient pod
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fore_dir = NORTH
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vessel_size = SHIP_SIZE_TINY
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/obj/machinery/computer/shuttle_control/explore/militia_shuttle
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name = "shuttle control console"
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shuttle_tag = "Militia Ship"
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/datum/shuttle/autodock/overmap/militia_shuttle
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name = "Militia Ship"
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move_time = 20
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shuttle_area = list(/area/shuttle/militia_shuttle)
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current_location = "nav_hangar_militia"
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landmark_transition = "nav_transit_militia_shuttle"
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range = 1
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fuel_consumption = 2
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logging_home_tag = "nav_hangar_militia"
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defer_initialisation = TRUE
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/obj/effect/shuttle_landmark/militia_shuttle/hangar
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name = "Militia Ship Hangar"
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landmark_tag = "nav_hangar_militia"
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docking_controller = "militia_shuttle_dock"
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base_area = /area/ship/militia_ship
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base_turf = /turf/simulated/floor/plating
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movable_flags = MOVABLE_FLAG_EFFECTMOVE
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/obj/effect/shuttle_landmark/militia_shuttle/transit
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name = "In transit"
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landmark_tag = "nav_transit_militia_shuttle"
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base_turf = /turf/space/transit/south
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@@ -77,3 +77,69 @@
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/obj/item/card/id/freighter_crew_ship
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name = "freight ship id"
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access = list(access_external_airlocks)
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//militia ship crew
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/datum/ghostspawner/human/militia_crew
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short_name = "militia_crew"
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name = "Militiaman"
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desc = "Crew the militia ship. Help those that need it, try to keep your slice of space clean and safe of anyone the TCFL and SCC miss - there are people counting on you. Double as a hired gun, to make a few bucks."
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tags = list("External")
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spawnpoints = list("militiaman")
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max_count = 3
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outfit = /datum/outfit/admin/militia_crew
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possible_species = list(SPECIES_HUMAN, SPECIES_HUMAN_OFFWORLD)
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allow_appearance_change = APPEARANCE_PLASTICSURGERY
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assigned_role = "Militiaman"
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special_role = "Militiaman"
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respawn_flag = null
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/datum/outfit/admin/militia_crew
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name = "Militiaman"
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uniform = /obj/item/clothing/under/tactical
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shoes = /obj/item/clothing/shoes/workboots/dark
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back = /obj/item/storage/backpack/satchel_norm
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id = /obj/item/card/id/militia_ship
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l_ear = /obj/item/device/radio/headset/ship
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backpack_contents = list(/obj/item/storage/box/survival = 1)
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/datum/outfit/admin/militia_crew/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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. = ..()
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if(isoffworlder(H))
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H.equip_or_collect(new /obj/item/storage/pill_bottle/rmt, slot_in_backpack)
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/datum/outfit/admin/militia_crew/get_id_access()
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return list(access_external_airlocks)
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/datum/ghostspawner/human/militia_crew/captain
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short_name = "militia_crew_captain"
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name = "Militia Captain"
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desc = "Captain the militia ship. Help those that need it, try to keep your slice of space clean and safe of anyone the TCFL and SCC miss - there are people counting on you. Double as a hired gun, to make a few bucks."
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spawnpoints = list("militia_crew_captain")
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max_count = 1
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outfit = /datum/outfit/admin/militia_crew/captain
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possible_species = list(SPECIES_HUMAN, SPECIES_HUMAN_OFFWORLD)
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allow_appearance_change = APPEARANCE_PLASTICSURGERY
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assigned_role = "Militia Captain"
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special_role = "Militia Captain"
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/datum/outfit/admin/militia_crew/captain
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name = "Militia Captain"
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accessory = /obj/item/clothing/accessory/sash/red
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/obj/item/card/id/militia_ship
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name = "militia ship id"
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access = list(access_external_airlocks)
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