Fixes napalm grenades failing to detonate if still held after their timer expires, fixes description of Napalm in uplink, and reduces cost by three (#18201)

* Fixes napalm grenades failing to detonate if still held after their timer. Puts five grenades in the box, to match the uplink description

* changelog

* changelog author

* Three napalm grenades, five credits
This commit is contained in:
AlaunusLux
2024-01-15 14:05:15 +00:00
committed by GitHub
parent b0fef5c15b
commit 0c8bdbdd68
3 changed files with 48 additions and 4 deletions
+3 -3
View File
@@ -41,7 +41,7 @@
desc = "A box of five grenades that deploy cardox smoke in the thrown area. This smoke is incredibly toxic, especially to vaurca. It can also clear K'ois outbreaks with ease."
/datum/uplink_item/item/grenades/napalm
name = "5x Napalm Grenades"
telecrystal_cost = 8
name = "3x Napalm Grenades"
telecrystal_cost = 5
path = /obj/item/storage/box/grenades/napalm
desc = "A box of five grenades that deploy napalm in the thrown area, and ignite it."
desc = "A box of three grenades that deploy napalm in the thrown area, and ignite it."
@@ -8,5 +8,7 @@
/obj/item/grenade/napalm/prime()
. = ..()
for(var/turf/turf in view(5, src))
for(var/turf/turf in view(5, get_turf(src)))
new /obj/effect/decal/cleanable/liquid_fuel/napalm(turf, 100, TRUE)
qdel(src)
@@ -0,0 +1,42 @@
################################
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changes:
- bugfix: "Held napalm grenades will now properly detonate."
- tweak: "Box of Napalm Grenades description now says three grenades, now costs five credits."