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Fixes napalm grenades failing to detonate if still held after their timer expires, fixes description of Napalm in uplink, and reduces cost by three (#18201)
* Fixes napalm grenades failing to detonate if still held after their timer. Puts five grenades in the box, to match the uplink description * changelog * changelog author * Three napalm grenades, five credits
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@@ -8,5 +8,7 @@
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/obj/item/grenade/napalm/prime()
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. = ..()
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for(var/turf/turf in view(5, src))
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for(var/turf/turf in view(5, get_turf(src)))
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new /obj/effect/decal/cleanable/liquid_fuel/napalm(turf, 100, TRUE)
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qdel(src)
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