Organize adminbus loadouts a bit better and a bit more (#10259)

This commit is contained in:
Alberyk
2020-10-20 22:43:46 -03:00
committed by GitHub
parent 56ff2248ca
commit 0df4536d3c
7 changed files with 67 additions and 8 deletions
+1 -1
View File
@@ -318,8 +318,8 @@
#include "code\datums\outfits\ert\nt_ert.dm"
#include "code\datums\outfits\ert\syndicate.dm"
#include "code\datums\outfits\ert\tcfl.dm"
#include "code\datums\outfits\event\outfit_events.dm"
#include "code\datums\outfits\event\outfit_killers.dm"
#include "code\datums\outfits\event\outfit_lance.dm"
#include "code\datums\outfits\event\outfit_megacorps.dm"
#include "code\datums\outfits\event\outfit_nanotrasen.dm"
#include "code\datums\outfits\event\outfit_tfcl.dm"
@@ -1,4 +1,4 @@
/datum/outfit/admin/lance
/datum/outfit/admin/event/lance
name = "Lancer"
uniform = /obj/item/clothing/under/lance
@@ -23,10 +23,10 @@
)
var/id_access = "Lancer"
/datum/outfit/admin/lance/get_id_access()
/datum/outfit/admin/event/lance/get_id_access()
return get_syndicate_access(id_access)
/datum/outfit/admin/lance/engineer
/datum/outfit/admin/event/lance/engineer
name = "Lance Engineer"
uniform = /obj/item/clothing/under/lance
@@ -50,7 +50,7 @@
)
id_access = "Lance Engineer"
/datum/outfit/admin/lance/medic
/datum/outfit/admin/event/lance/medic
name = "Lance Medic"
uniform = /obj/item/clothing/under/lance
@@ -77,7 +77,7 @@
accessory_contents = list(/obj/item/gun/energy/pulse/pistol = 1)
id_access = "Lance Medic"
/datum/outfit/admin/lance/operative
/datum/outfit/admin/event/lance/operative
name = "Lance Operative"
uniform = /obj/item/clothing/under/dress/lance_dress/male
@@ -100,4 +100,57 @@
belt_contents = list(
/obj/item/device/multitool = 1
)
id_access = "Lance Operative"
id_access = "Lance Operative"
/datum/outfit/admin/event/sol_marine
name = "Solarian Marine"
uniform = /obj/item/clothing/under/rank/fatigues
shoes = /obj/item/clothing/shoes/magboots
gloves = /obj/item/clothing/gloves/combat
l_ear = /obj/item/device/radio/headset/syndicate
glasses = /obj/item/clothing/glasses/thermal
l_pocket = /obj/item/tank/emergency_oxygen/double
r_pocket = /obj/item/crowbar/red
id = /obj/item/card/id/syndicate
head = /obj/item/clothing/head/helmet/space/void/sol
suit = /obj/item/clothing/suit/space/void/sol
mask = /obj/item/clothing/mask/gas/tactical
back = /obj/item/tank/jetpack/carbondioxide
suit_store = /obj/item/gun/projectile/automatic/rifle/sol
belt = /obj/item/storage/belt/military
belt_contents = list(
/obj/item/ammo_magazine/c762/sol = 3,
/obj/item/ammo_magazine/mc9mm = 2,
/obj/item/shield/energy = 1,
/obj/item/melee/energy/sword = 1,
/obj/item/grenade/frag = 1,
/obj/item/grenade/flashbang = 1
)
accessory = /obj/item/clothing/accessory/holster/hip/brown
accessory_contents = list(/obj/item/gun/projectile/pistol/sol = 1)
/datum/outfit/admin/event/sol_marine/heavy
name = "Heavy Solarian Marine"
head = null
suit = null
mask = /obj/item/clothing/mask/gas/tactical
back = /obj/item/rig/military/equipped
belt_contents = list(
/obj/item/gun/projectile/pistol/sol = 1,
/obj/item/ammo_magazine/mc9mm = 2,
/obj/item/shield/energy = 1,
/obj/item/melee/energy/sword = 1,
/obj/item/grenade/frag = 2,
/obj/item/grenade/flashbang = 2
)
l_hand = /obj/item/gun/projectile/shotgun/pump/combat/sol
accessory = /obj/item/clothing/accessory/storage/bandolier
accessory_contents = list(/obj/item/ammo_casing/shotgun = 8,
/obj/item/ammo_casing/shotgun/pellet = 8)
+1 -1
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@@ -321,7 +321,7 @@
if("Admin")
outfit_catagories["NanoTrasen"] = typesof(/datum/outfit/admin/nt)
outfit_catagories["Antagonist"] = typesof(/datum/outfit/admin/syndicate)
outfit_catagories["Ceres Lance"] = typesof(/datum/outfit/admin/lance)
outfit_catagories["Event"] = typesof(/datum/outfit/admin/event)
outfit_catagories["TCFL"] = typesof(/datum/outfit/admin/tcfl)
outfit_catagories["Killers"] = typesof(/datum/outfit/admin/killer)
outfit_catagories["Job"] = subtypesof(/datum/outfit/job)
+6
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@@ -0,0 +1,6 @@
author: Alberyk, Kyres1
delete-after: True
changes:
- imageadd: "Added new sprites for the battle rifle and the naval shotgun."
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