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Fixes all hostile simple mobs that don't override /fire shooting the wrong projectile (#22484)
Hivebots, & rogue drones tested, they now shoot their lasers and needles correctly again. The hivebot beacon is particularly mean.
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@@ -429,7 +429,7 @@ ABSTRACT_TYPE(/mob/living/simple_animal/hostile)
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// var/def_zone = get_exposed_defense_zone(target)
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fire_projectile(/obj/projectile, target, projectilesound, firer = user)
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fire_projectile(projectiletype, target, projectilesound, firer = user)
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/mob/living/simple_animal/hostile/proc/DestroySurroundings(var/bypass_prob = FALSE)
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if(ON_ATTACK_COOLDOWN(src))
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