mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-07-20 12:29:23 +01:00
Ports baystation character preview system (#2630)
Ports the bay's character preview system, which is far better to observe aesthetic changes in the character creation, also solves the issues such as markings don't showing up at the character selection menu.
This commit is contained in:
@@ -9,6 +9,7 @@
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var/list/currentrun = list()
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var/list/all_mice = list() // Contains all *living* mice.
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var/list/mannequins = list() //Contains all mannequins used by character preview
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/datum/controller/subsystem/mobs/New()
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NEW_SS_GLOBAL(SSmob)
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@@ -48,3 +49,9 @@
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if (MC_TICK_CHECK)
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return
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/datum/controller/subsystem/mobs/proc/get_mannequin(ckey)
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. = mannequins[ckey]
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if (!.)
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. = new /mob/living/carbon/human/dummy/mannequin
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mannequins[ckey] = .
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@@ -14,7 +14,7 @@
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alt_titles = list("Presbyter","Rabbi","Imam","Priest","Shaman","Counselor")
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equip(var/mob/living/carbon/human/H)
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equip(var/mob/living/carbon/human/H, var/alt_title, var/ask_questions = TRUE)
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if(!H)
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return FALSE
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@@ -23,6 +23,9 @@
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chaplain(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/device/pda/chaplain(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes)
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if(!ask_questions)
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return 1
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spawn(0)
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var/religion_name = "Christianity"
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var/new_religion = sanitize(input(H, "You are the crew services officer. Would you like to change your religion? Default is Christianity, in SPACE.", "Name change", religion_name), MAX_NAME_LEN)
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@@ -150,3 +153,7 @@
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feedback_set_details("religion_deity","[new_deity]")
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feedback_set_details("religion_book","[new_book_style]")
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return TRUE
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/datum/job/chaplain/equip_preview(var/mob/living/carbon/human/H, var/alt_title)
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return equip(H, alt_title, FALSE)
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@@ -92,8 +92,8 @@
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H << "<span class='notice'><b>Your account number is: [M.account_number], your account pin is: [M.remote_access_pin]</b></span>"
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// overrideable separately so AIs/borgs can have cardborg hats without unneccessary new()/del()
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/datum/job/proc/equip_preview(mob/living/carbon/human/H)
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return equip(H)
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/datum/job/proc/equip_preview(mob/living/carbon/human/H, var/alt_title)
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. = equip(H, alt_title)
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/datum/job/proc/get_access()
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if(!config || config.jobs_have_minimal_access)
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@@ -182,3 +182,5 @@
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/lawyer/bluejacket(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/accessory/locket(H), slot_tie)
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/datum/job/proc/has_alt_title(var/mob/H, var/supplied_title, var/desired_title)
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return (supplied_title == desired_title) || (H.mind && H.mind.role_alt_title == desired_title)
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@@ -59,45 +59,43 @@
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satchel_type = /obj/item/weapon/storage/backpack/satchel_med
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duffel_type = /obj/item/weapon/storage/backpack/duffel/med
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equip(var/mob/living/carbon/human/H)
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equip(var/mob/living/carbon/human/H, var/alt_title)
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if(!H)
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return FALSE
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H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_l_ear)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/adv(H), slot_l_hand)
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if (H.mind.role_alt_title)
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switch(H.mind.role_alt_title)
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if("Emergency Physician")
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/fr_jacket(H), slot_wear_suit)
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if("Surgeon")
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/blue(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/head/surgery/blue(H), slot_head)
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if("Virologist")
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/virologist(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/virologist(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(H), slot_wear_mask)
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switch(H.backbag)
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if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/virology(H), slot_back)
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if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_vir(H), slot_back)
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if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
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if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/duffel/vir(H), slot_back)
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if("Medical Doctor")
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit)
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if("Nurse")
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if(H.gender == FEMALE)
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if(prob(50))
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/nursesuit(H), slot_w_uniform)
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else
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/nurse(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/head/nursehat(H), slot_head)
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else
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/purple(H), slot_w_uniform)
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if(has_alt_title(H, alt_title,"Emergency Physician"))
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/fr_jacket(H), slot_wear_suit)
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else if(has_alt_title(H, alt_title,"Surgeon"))
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/blue(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/head/surgery/blue(H), slot_head)
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else if(has_alt_title(H, alt_title,"Virologist"))
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/virologist(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/virologist(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(H), slot_wear_mask)
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switch(H.backbag)
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if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/virology(H), slot_back)
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if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_vir(H), slot_back)
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if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
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else if(has_alt_title(H, alt_title,"Nurse"))
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if(H.gender == FEMALE)
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if(prob(50))
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/nursesuit(H), slot_w_uniform)
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else
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/nurse(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/head/nursehat(H), slot_head)
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else
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/purple(H), slot_w_uniform)
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else if(has_alt_title(H, alt_title,"Medical Doctor"))
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit)
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else
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/device/flashlight/pen(H), slot_s_store)
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return TRUE
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@@ -149,18 +147,14 @@
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minimal_access = list(access_medical, access_medical_equip, access_psychiatrist)
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alt_titles = list("Psychologist")
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equip(var/mob/living/carbon/human/H)
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equip(var/mob/living/carbon/human/H, var/alt_title)
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if(!H)
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return FALSE
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H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_l_ear)
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if (H.mind.role_alt_title)
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switch(H.mind.role_alt_title)
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if("Psychiatrist")
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/psych(H), slot_w_uniform)
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if("Psychologist")
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/psych/turtleneck(H), slot_w_uniform)
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else
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
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if(has_alt_title(H, alt_title,"Psychiatrist"))
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/psych(H), slot_w_uniform)
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else if(has_alt_title(H, alt_title,"Psychologist"))
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/psych/turtleneck(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit)
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@@ -187,22 +181,21 @@
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satchel_type = /obj/item/weapon/storage/backpack/satchel_med
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duffel_type = /obj/item/weapon/storage/backpack/duffel/med
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equip(var/mob/living/carbon/human/H)
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equip(var/mob/living/carbon/human/H, var/alt_title)
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if(!H)
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return FALSE
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H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_l_ear)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/adv(H), slot_l_hand)
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if (H.mind.role_alt_title)
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switch(H.mind.role_alt_title)
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if("Emergency Medical Technician")
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/paramedic(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/fr_jacket(H), slot_wear_suit)
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if("Paramedic")
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/black(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/fr_jacket(H), slot_wear_suit)
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if(has_alt_title(H, alt_title,"Emergency Medical Technician"))
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/paramedic(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/fr_jacket(H), slot_wear_suit)
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else if(has_alt_title(H, alt_title,"Paramedic"))
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/black(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/fr_jacket(H), slot_wear_suit)
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else
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/adv(H), slot_l_hand)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/medical/emt(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_l_store)
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return TRUE
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@@ -111,7 +111,7 @@
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equip(var/mob/living/carbon/human/H)
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if(!H)
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if(!H)
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return FALSE
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H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_l_ear)
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H.equip_to_slot_or_del(new /obj/item/clothing/under/det(H), slot_w_uniform)
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@@ -146,8 +146,8 @@
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alt_titles = list("Crime Scene Investigator")
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minimal_player_age = 3
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equip(var/mob/living/carbon/human/H)
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if(!H)
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equip(var/mob/living/carbon/human/H, var/alt_title)
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if(!H)
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return FALSE
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H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_l_ear)
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H.equip_to_slot_or_del(new /obj/item/clothing/under/det/slob(H), slot_w_uniform)
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@@ -159,7 +159,7 @@
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H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black/unathi(H), slot_gloves)
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else
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H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
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if(H.mind.role_alt_title && H.mind.role_alt_title == "Crime Scene Investigator")
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if(has_alt_title(H, alt_title,"Crime Scene Investigator"))
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/vest/csi(H), slot_wear_suit)
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else
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat(H), slot_wear_suit)
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@@ -194,7 +194,7 @@
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duffel_type = /obj/item/weapon/storage/backpack/duffel/sec
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equip(var/mob/living/carbon/human/H)
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if(!H)
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if(!H)
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return FALSE
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H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_l_ear)
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/security(H), slot_w_uniform)
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@@ -29,6 +29,7 @@
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/datum/job/ai/equip_preview(mob/living/carbon/human/H)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/straight_jacket(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/head/cardborg(H), slot_head)
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return 1
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/datum/job/cyborg
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title = "Cyborg"
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@@ -60,3 +61,4 @@
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/datum/job/cyborg/equip_preview(mob/living/carbon/human/H)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/cardborg(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/head/cardborg(H), slot_head)
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return 1
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@@ -26,6 +26,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
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S["organ_data"] >> pref.organ_data
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S["rlimb_data"] >> pref.rlimb_data
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S["body_markings"] >> pref.body_markings
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pref.preview_icon = null
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/datum/category_item/player_setup_item/general/body/save_character(var/savefile/S)
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S["species"] << pref.species
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@@ -166,9 +167,9 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
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/datum/category_item/player_setup_item/general/body/content(var/mob/user)
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pref.update_preview_icon()
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if(pref.preview_icon_front && pref.preview_icon_side)
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user << browse_rsc(pref.preview_icon_front, "previewicon.png")
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user << browse_rsc(pref.preview_icon_side, "previewicon2.png")
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if(!pref.preview_icon)
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pref.update_preview_icon()
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user << browse_rsc(pref.preview_icon, "previewicon.png")
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var/datum/species/mob_species = all_species[pref.species]
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. += "<table><tr style='vertical-align:top'><td><b>Body</b> "
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@@ -257,7 +258,9 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
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else
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. += "<br><br>"
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. += "</td><td><b>Preview</b><br><img src=previewicon.png height=64 width=64><img src=previewicon2.png height=64 width=64>"
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. += "</td><td><b>Preview</b><br>"
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. += "<div class='statusDisplay'><center><img src=previewicon.png width=[pref.preview_icon.Width()] height=[pref.preview_icon.Height()]></center></div>"
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. += "<br><a href='?src=\ref[src];toggle_clothing=1'>[pref.dress_mob ? "Hide equipment" : "Show equipment"]</a>"
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. += "</td></tr></table>"
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. += "<b>Hair</b><br>"
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@@ -598,6 +601,10 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
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var/disability_flag = text2num(href_list["disabilities"])
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pref.disabilities ^= disability_flag
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return TOPIC_REFRESH
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else if(href_list["toggle_clothing"])
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pref.dress_mob = !pref.dress_mob
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return TOPIC_REFRESH
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return ..()
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||||
|
||||
@@ -73,8 +73,6 @@ datum/preferences
|
||||
|
||||
//Mob preview
|
||||
var/icon/preview_icon = null
|
||||
var/icon/preview_icon_front = null
|
||||
var/icon/preview_icon_side = null
|
||||
var/is_updating_icon = 0
|
||||
|
||||
//Jobs, uses bitflags
|
||||
@@ -141,6 +139,8 @@ datum/preferences
|
||||
var/savefile/loaded_preferences
|
||||
var/savefile/loaded_character
|
||||
var/datum/category_collection/player_setup_collection/player_setup
|
||||
|
||||
var/dress_mob = TRUE
|
||||
|
||||
/datum/preferences/New(client/C)
|
||||
new_setup()
|
||||
@@ -238,7 +238,7 @@ datum/preferences
|
||||
dat += player_setup.content(user)
|
||||
|
||||
dat += "</html></body>"
|
||||
user << browse(dat, "window=preferences;size=625x736")
|
||||
user << browse(dat, "window=preferences;size=800x800")
|
||||
|
||||
/datum/preferences/proc/process_link(mob/user, list/href_list)
|
||||
if(!user) return
|
||||
@@ -291,7 +291,7 @@ datum/preferences
|
||||
ShowChoices(usr)
|
||||
return 1
|
||||
|
||||
/datum/preferences/proc/copy_to(mob/living/carbon/human/character, safety = 0)
|
||||
/datum/preferences/proc/copy_to(mob/living/carbon/human/character, icon_updates = 1)
|
||||
// Sanitizing rather than saving as someone might still be editing when copy_to occurs.
|
||||
player_setup.sanitize_setup()
|
||||
|
||||
@@ -305,6 +305,7 @@ datum/preferences
|
||||
|
||||
character.real_name = real_name
|
||||
character.name = character.real_name
|
||||
character.set_species(species)
|
||||
if(character.dna)
|
||||
character.dna.real_name = character.real_name
|
||||
|
||||
@@ -335,10 +336,12 @@ datum/preferences
|
||||
character.g_eyes = g_eyes
|
||||
character.b_eyes = b_eyes
|
||||
|
||||
character.h_style = h_style
|
||||
character.r_hair = r_hair
|
||||
character.g_hair = g_hair
|
||||
character.b_hair = b_hair
|
||||
|
||||
character.f_style = f_style
|
||||
character.r_facial = r_facial
|
||||
character.g_facial = g_facial
|
||||
character.b_facial = b_facial
|
||||
@@ -412,11 +415,12 @@ datum/preferences
|
||||
backbag = 1 //Same as above
|
||||
character.backbag = backbag
|
||||
|
||||
//Debugging report to track down a bug, which randomly assigned the plural gender to people.
|
||||
if(character.gender in list(PLURAL, NEUTER))
|
||||
if(isliving(src)) //Ghosts get neuter by default
|
||||
message_admins("[character] ([character.ckey]) has spawned with their gender as plural or neuter. Please notify coders.")
|
||||
character.gender = MALE
|
||||
if(icon_updates)
|
||||
character.force_update_limbs()
|
||||
character.update_mutations(0)
|
||||
character.update_body(0)
|
||||
character.update_hair(0)
|
||||
character.update_icons()
|
||||
|
||||
/datum/preferences/proc/open_load_dialog_sql(mob/user)
|
||||
var/dat = "<body>"
|
||||
|
||||
@@ -262,8 +262,14 @@ var/list/slot_equipment_priority = list( \
|
||||
return null
|
||||
|
||||
//Outdated but still in use apparently. This should at least be a human proc.
|
||||
/mob/proc/get_equipped_items()
|
||||
return list()
|
||||
/mob/proc/get_equipped_items(var/include_carried = 0)
|
||||
. = list()
|
||||
if(slot_back) . += back
|
||||
if(slot_wear_mask) . += wear_mask
|
||||
|
||||
if(include_carried)
|
||||
if(slot_l_hand) . += l_hand
|
||||
if(slot_r_hand) . += r_hand
|
||||
|
||||
|
||||
|
||||
@@ -321,3 +327,8 @@ var/list/slot_equipment_priority = list( \
|
||||
|
||||
|
||||
item.throw_at(target, item.throw_range, item.throw_speed, src)
|
||||
|
||||
/mob/proc/delete_inventory(var/include_carried = FALSE)
|
||||
for(var/entry in get_equipped_items(include_carried))
|
||||
drop_from_inventory(entry)
|
||||
qdel(entry)
|
||||
|
||||
@@ -2,6 +2,19 @@
|
||||
real_name = "Test Dummy"
|
||||
status_flags = GODMODE|CANPUSH
|
||||
|
||||
/mob/living/carbon/human/dummy/mannequin/New(location, ...)
|
||||
..()
|
||||
if (!initialized)
|
||||
args[1] = TRUE
|
||||
SSatoms.InitAtom(src, args)
|
||||
|
||||
/mob/living/carbon/human/dummy/mannequin/Initialize()
|
||||
. = ..()
|
||||
mob_list -= src
|
||||
living_mob_list -= src
|
||||
dead_mob_list -= src
|
||||
delete_inventory()
|
||||
|
||||
/mob/living/carbon/human/resomi/Initialize(mapload)
|
||||
h_style = "Resomi Plumage"
|
||||
. = ..(mapload, "Resomi")
|
||||
|
||||
@@ -141,9 +141,13 @@
|
||||
observer.timeofdeath = world.time // Set the time of death so that the respawn timer works correctly.
|
||||
|
||||
announce_ghost_joinleave(src)
|
||||
client.prefs.update_preview_icon()
|
||||
observer.icon = client.prefs.preview_icon
|
||||
var/mob/living/carbon/human/dummy/mannequin = new()
|
||||
client.prefs.dress_preview_mob(mannequin)
|
||||
observer.appearance = mannequin
|
||||
observer.alpha = 127
|
||||
observer.layer = initial(observer.layer)
|
||||
observer.invisibility = initial(observer.invisibility)
|
||||
qdel(mannequin)
|
||||
|
||||
observer.real_name = client.prefs.real_name
|
||||
observer.name = observer.real_name
|
||||
|
||||
@@ -191,560 +191,74 @@ datum/preferences
|
||||
b_skin = blue
|
||||
|
||||
|
||||
proc/update_preview_icon() //seriously. This is horrendous.
|
||||
if (is_updating_icon)
|
||||
return
|
||||
is_updating_icon = 1
|
||||
/datum/preferences/proc/dress_preview_mob(var/mob/living/carbon/human/mannequin)
|
||||
copy_to(mannequin)
|
||||
if(!dress_mob)
|
||||
return
|
||||
|
||||
qdel(preview_icon_front)
|
||||
qdel(preview_icon_side)
|
||||
qdel(preview_icon)
|
||||
// Determine what job is marked as 'High' priority, and dress them up as such.
|
||||
var/datum/job/previewJob
|
||||
if(job_civilian_low & ASSISTANT)
|
||||
previewJob = SSjobs.GetJob("Assistant")
|
||||
else
|
||||
for(var/datum/job/job in SSjobs.occupations)
|
||||
var/job_flag
|
||||
switch(job.department_flag)
|
||||
if(CIVILIAN)
|
||||
job_flag = job_civilian_high
|
||||
if(MEDSCI)
|
||||
job_flag = job_medsci_high
|
||||
if(ENGSEC)
|
||||
job_flag = job_engsec_high
|
||||
if(job.flag == job_flag)
|
||||
previewJob = job
|
||||
break
|
||||
|
||||
var/genderhead = "head"
|
||||
var/gendergroin = "groin"
|
||||
var/genderbust = "torso"
|
||||
if(gender == FEMALE)
|
||||
genderhead = "head_f"
|
||||
gendergroin = "groin_f"
|
||||
genderbust = "torso_f"
|
||||
else if(gender == MALE)
|
||||
genderhead = "head_m"
|
||||
gendergroin = "groin_m"
|
||||
genderbust = "torso_m"
|
||||
|
||||
var/icon/icobase
|
||||
var/datum/species/current_species = all_species[species]
|
||||
|
||||
if(current_species)
|
||||
icobase = current_species.icobase
|
||||
else
|
||||
icobase = 'icons/mob/human_races/r_human.dmi'
|
||||
|
||||
preview_icon = new /icon('icons/effects/effects.dmi', "nothing")
|
||||
|
||||
//Non-robotic limbs
|
||||
for(var/organname in list("r_arm","r_hand","r_leg","r_foot","l_leg","l_foot","l_arm","l_hand","groin","chest","head"))
|
||||
if(organ_data[organname] == "amputated") continue
|
||||
if(organ_data[organname] == "cyborg")
|
||||
continue//We will add the icons for robolimbs after the skin color is applied
|
||||
if(organname == "head")
|
||||
preview_icon.Blend(new /icon(icobase, "[genderhead]"), ICON_OVERLAY)
|
||||
else if(organname == "groin")
|
||||
preview_icon.Blend(new /icon(icobase, "[gendergroin]"), ICON_OVERLAY)
|
||||
else if(organname == "chest")
|
||||
preview_icon.Blend(new /icon(icobase, "[genderbust]"), ICON_OVERLAY)
|
||||
else
|
||||
preview_icon.Blend(new /icon(icobase, "[organname]"), ICON_OVERLAY)
|
||||
|
||||
//Tail
|
||||
if(current_species && (current_species.tail))
|
||||
var/icon/temp = new/icon("icon" = 'icons/effects/species.dmi', "icon_state" = "[current_species.tail]_s")
|
||||
preview_icon.Blend(temp, ICON_OVERLAY)
|
||||
|
||||
// Skin color
|
||||
if(current_species && (current_species.appearance_flags & HAS_SKIN_COLOR))
|
||||
preview_icon.Blend(rgb(r_skin, g_skin, b_skin), ICON_ADD)
|
||||
|
||||
// Skin tone
|
||||
if(current_species && (current_species.appearance_flags & HAS_SKIN_TONE))
|
||||
if (s_tone >= 0)
|
||||
preview_icon.Blend(rgb(s_tone, s_tone, s_tone), ICON_ADD)
|
||||
else
|
||||
preview_icon.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT)
|
||||
|
||||
|
||||
//Robotic limbs, done AFTER skin color/tone blending
|
||||
for(var/roboname in list("r_arm","r_hand","r_leg","r_foot","l_leg","l_foot","l_arm","l_hand","groin","chest","head"))
|
||||
if(organ_data[roboname] == "cyborg")
|
||||
var/datum/robolimb/R
|
||||
if(rlimb_data[roboname]) R = all_robolimbs[rlimb_data[roboname]]
|
||||
if(!R) R = basic_robolimb
|
||||
if(roboname == "head")
|
||||
preview_icon.Blend(icon(R.icon, "[genderhead]"), ICON_OVERLAY)
|
||||
else if(roboname == "groin")
|
||||
preview_icon.Blend(icon(R.icon, "[gendergroin]"), ICON_OVERLAY)
|
||||
else if(roboname == "chest")
|
||||
preview_icon.Blend(icon(R.icon, "[genderbust]"), ICON_OVERLAY)
|
||||
if(previewJob)
|
||||
mannequin.job = previewJob.title
|
||||
previewJob.equip_preview(mannequin, player_alt_titles[previewJob.title])
|
||||
var/list/equipped_slots = list() //If more than one item takes the same slot only spawn the first
|
||||
for(var/thing in gear)
|
||||
var/datum/gear/G = gear_datums[thing]
|
||||
if(G)
|
||||
var/permitted = 0
|
||||
if(G.allowed_roles)
|
||||
for(var/job_name in G.allowed_roles)
|
||||
if(previewJob.title == job_name)
|
||||
permitted = 1
|
||||
else
|
||||
preview_icon.Blend(icon(R.icon, "[roboname]"), ICON_OVERLAY)
|
||||
permitted = 1
|
||||
|
||||
if(G.whitelisted && (G.whitelisted != mannequin.species.name))
|
||||
permitted = 0
|
||||
|
||||
var/icon/eyes_s = new/icon("icon" = 'icons/mob/human_face.dmi', "icon_state" = current_species ? current_species.eyes : "eyes_s")
|
||||
if ((current_species && (current_species.appearance_flags & HAS_EYE_COLOR)))
|
||||
eyes_s.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
|
||||
if(!permitted)
|
||||
continue
|
||||
|
||||
var/datum/sprite_accessory/hair_style = hair_styles_list[h_style]
|
||||
if(hair_style)
|
||||
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
|
||||
hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
|
||||
eyes_s.Blend(hair_s, ICON_OVERLAY)
|
||||
if(G.slot && !(G.slot in equipped_slots))
|
||||
equipped_slots += G.slot
|
||||
var/metadata = gear[G.display_name]
|
||||
mannequin.equip_to_slot_or_del(G.spawn_item(mannequin, metadata), G.slot)
|
||||
mannequin.update_icons()
|
||||
|
||||
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[f_style]
|
||||
if(facial_hair_style)
|
||||
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
|
||||
facial_s.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
|
||||
eyes_s.Blend(facial_s, ICON_OVERLAY)
|
||||
/datum/preferences/proc/update_preview_icon()
|
||||
var/mob/living/carbon/human/dummy/mannequin/mannequin = SSmob.get_mannequin(client)
|
||||
mannequin.delete_inventory(TRUE)
|
||||
dress_preview_mob(mannequin)
|
||||
|
||||
var/icon/underwear_s = null
|
||||
if(underwear && current_species.appearance_flags & HAS_UNDERWEAR)
|
||||
underwear_s = new/icon("icon" = 'icons/mob/human.dmi', "icon_state" = underwear)
|
||||
preview_icon = icon('icons/effects/effects.dmi', "nothing")
|
||||
preview_icon.Scale(48+32, 16+32)
|
||||
|
||||
var/icon/undershirt_s = null
|
||||
if(undershirt && current_species.appearance_flags & HAS_UNDERWEAR)
|
||||
undershirt_s = new/icon("icon" = 'icons/mob/human.dmi', "icon_state" = undershirt)
|
||||
mannequin.dir = NORTH
|
||||
var/icon/stamp = getFlatIcon(mannequin)
|
||||
preview_icon.Blend(stamp, ICON_OVERLAY, 25, 17)
|
||||
|
||||
var/icon/socks_s = null
|
||||
if(socks && current_species.appearance_flags & HAS_SOCKS)
|
||||
socks_s = new/icon("icon" = 'icons/mob/human.dmi', "icon_state" = socks)
|
||||
mannequin.dir = WEST
|
||||
stamp = getFlatIcon(mannequin)
|
||||
preview_icon.Blend(stamp, ICON_OVERLAY, 1, 9)
|
||||
|
||||
var/icon/clothes_s = null
|
||||
if(job_civilian_low & ASSISTANT)//This gives the preview icon clothes depending on which job(if any) is set to 'high'
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "grey_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
if(backbag == 2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
else if(backbag == 3 || backbag == 4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
mannequin.dir = SOUTH
|
||||
stamp = getFlatIcon(mannequin)
|
||||
preview_icon.Blend(stamp, ICON_OVERLAY, 49, 1)
|
||||
|
||||
else if(job_civilian_high)//I hate how this looks, but there's no reason to go through this switch if it's empty
|
||||
switch(job_civilian_high)
|
||||
if(HOP)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "hop_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "ianshirt"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(BARTENDER)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "ba_suit_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "tophat"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(BOTANIST)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "hydroponics_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "ggloves"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "apron"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "nymph"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-hyd"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(CHEF)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "chef_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "chefhat"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "apronchef"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(JANITOR)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "janitor_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "bio_janitor"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(LIBRARIAN)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "red_suit_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "hairflower"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(QUARTERMASTER)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "qm_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "poncho"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(CARGOTECH)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "cargotech_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "flat_cap"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(MINER)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "miner_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "bearpelt"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-eng"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(LAWYER)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "internalaffairs_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon(INV_R_HAND_DEF_ICON, "briefcase"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "suitjacket_blue"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(CHAPLAIN)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "chapblack_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "imperium_monk"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(CLOWN)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "clown_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "clown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "clown"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "clownpack"), ICON_OVERLAY)
|
||||
if(MIME)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "mime_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "lgloves"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "mime"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "beret"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "suspenders"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
|
||||
else if(job_medsci_high)
|
||||
switch(job_medsci_high)
|
||||
if(RD)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "director_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "petehat"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-tox"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(SCIENTIST)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "sciencewhite_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_tox_open"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "metroid"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-tox"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(XENOBIOLOGIST)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "sciencewhite_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_tox_open"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "metroid"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-tox"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(CHEMIST)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "chemistrywhite_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labgreen"), ICON_OVERLAY)
|
||||
else
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_chem_open"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-chem"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(CMO)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "cmo_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "bio_cmo"), ICON_OVERLAY)
|
||||
else
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_cmo_open"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "medicalpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-med"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(DOCTOR)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "medical_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "surgeon"), ICON_OVERLAY)
|
||||
else
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "medicalpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-med"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(GENETICIST)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "geneticswhite_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "monkeysuit"), ICON_OVERLAY)
|
||||
else
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_gen_open"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-gen"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(VIROLOGIST)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "virologywhite_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "sterile"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_vir_open"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "plaguedoctor"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "medicalpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-vir"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(ROBOTICIST)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "robotics_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon(INV_R_HAND_DEF_ICON, "toolbox_blue"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
|
||||
else if(job_engsec_high)
|
||||
switch(job_engsec_high)
|
||||
if(CAPTAIN)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "captain_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "centcomcaptain"), ICON_OVERLAY)
|
||||
else
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "captain"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-cap"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(HOS)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "hosred_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "hosberet"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-sec"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(WARDEN)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "warden_s")
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "slippers_worn"), ICON_OVERLAY)
|
||||
else
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-sec"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(DETECTIVE)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "detective_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/mask.dmi', "cigaron"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "detective"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "detective"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(OFFICER)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "secred_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "officerberet"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-sec"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(CHIEF)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "chief_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "hardhat0_white"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon(INV_R_HAND_DEF_ICON, "blueprints"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "engiepack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-eng"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(ENGINEER)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "engine_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "orange"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "hardhat0_yellow"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "hazard"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "engiepack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-eng"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(ATMOSTECH)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "atmos_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
|
||||
if(prob(1))
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "firesuit"), ICON_OVERLAY)
|
||||
switch(backbag)
|
||||
if(2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
if(3)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY)
|
||||
if(4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
|
||||
if(AI)//Gives AI and borgs assistant-wear, so they can still customize their character
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "grey_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "straight_jacket"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "cardborg_h"), ICON_OVERLAY)
|
||||
if(backbag == 2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
else if(backbag == 3 || backbag == 4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
if(CYBORG)
|
||||
clothes_s = new /icon('icons/mob/uniform.dmi', "grey_s")
|
||||
clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/suit.dmi', "cardborg"), ICON_OVERLAY)
|
||||
clothes_s.Blend(new /icon('icons/mob/head.dmi', "cardborg_h"), ICON_OVERLAY)
|
||||
if(backbag == 2)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
|
||||
else if(backbag == 3 || backbag == 4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
|
||||
if(disabilities & NEARSIGHTED)
|
||||
preview_icon.Blend(new /icon('icons/mob/eyes.dmi', "glasses"), ICON_OVERLAY)
|
||||
|
||||
preview_icon.Blend(eyes_s, ICON_OVERLAY)
|
||||
if(underwear_s)
|
||||
preview_icon.Blend(underwear_s, ICON_OVERLAY)
|
||||
if(undershirt_s)
|
||||
preview_icon.Blend(undershirt_s, ICON_OVERLAY)
|
||||
if(socks_s)
|
||||
preview_icon.Blend(socks_s, ICON_OVERLAY)
|
||||
if(clothes_s)
|
||||
preview_icon.Blend(clothes_s, ICON_OVERLAY)
|
||||
preview_icon_front = new(preview_icon, dir = SOUTH)
|
||||
preview_icon_side = new(preview_icon, dir = WEST)
|
||||
|
||||
qdel(eyes_s)
|
||||
qdel(underwear_s)
|
||||
qdel(undershirt_s)
|
||||
qdel(socks_s)
|
||||
qdel(clothes_s)
|
||||
|
||||
is_updating_icon = 0
|
||||
preview_icon.Scale(preview_icon.Width() * 2, preview_icon.Height() * 2) // Scaling here to prevent blurring in the browser.
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
author: Alberyk
|
||||
|
||||
delete-after: True
|
||||
|
||||
changes:
|
||||
- rscadd: "Ported baystation 12 preview character system."
|
||||
Reference in New Issue
Block a user