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Golden Deep ghostrole remap (#20031)
**This is up for review.** - Remaps the Golden Deep ghostrole to be better. - Includes new uniforms for menial Golden Deep synthetics, and new Golden Deep voidsuits. - Includes the clothes dyer, a new item that changes the colour of recolourable clothing to whatever the user wishes. Adds it exclusively to the Golden Deep ship, so the merchant can customise their drip as much as if they were in the loadout, since pretty much all of the newer GD clothing is recolourable. Works for both the regular colour and the accent colour. - Uses submaps for the warehouse. - A few semi-empty spaces exist right now which will be filled once the sprites for what's going to go there are complete, particularly in the great hall. - The armoury is intended to be pretty strong - it's a cargo freighter with very valuable cargo, so you have an unusually hard fight to get said cargo if you board. It contains a laser rifle, a combat shotgun (with a box of EMP shells, notably, with the idea that the Hoplan should be particularly good at restraining other synthetics), two energy glaives, and two pistols intended for the Hoplan. There are also two machine pistols and two energy carbines, intended for if the Hoplan wish to arm the rest of the crew. - Adds the ship to Valley Hale - has the OK from lore, as far as I know.
This commit is contained in:
@@ -1137,6 +1137,7 @@
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#include "code\game\objects\items\devices\auto_cpr.dm"
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#include "code\game\objects\items\devices\binoculars.dm"
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#include "code\game\objects\items\devices\chameleonproj.dm"
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#include "code\game\objects\items\devices\clothes_dyer.dm"
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#include "code\game\objects\items\devices\cosmetic_surgery_kit.dm"
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#include "code\game\objects\items\devices\debugger.dm"
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#include "code\game\objects\items\devices\dociler.dm"
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@@ -3934,6 +3935,7 @@
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#include "maps\away\ships\golden_deep\golden_deep.dm"
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#include "maps\away\ships\golden_deep\golden_deep_areas.dm"
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#include "maps\away\ships\golden_deep\golden_deep_ghostroles.dm"
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#include "maps\away\ships\golden_deep\golden_deep_landmarks.dm"
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#include "maps\away\ships\hegemony\fishing_trawler\fishing_league_trawler.dm"
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#include "maps\away\ships\hegemony\fishing_trawler\fishing_league_trawler_areas.dm"
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#include "maps\away\ships\hegemony\fishing_trawler\fishing_league_trawler_ghostroles.dm"
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@@ -670,10 +670,12 @@
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id = ACCESS_HEPHAESTUS
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access_type = ACCESS_TYPE_CENTCOM
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// For the Golden Deep ghostrole. This is the access for the merchant and guards, but not for the owned synthetics.
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#define ACCESS_GOLDEN_DEEP 217
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/datum/access/golden_deep
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id = ACCESS_GOLDEN_DEEP
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access_type = ACCESS_TYPE_CENTCOM
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desc = "Golden Deep"
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#define ACCESS_KONYANG_POLICE 218
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/datum/access/konyang_police
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@@ -733,6 +735,13 @@
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id = ACCESS_AUTAKH
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access_type = ACCESS_TYPE_CENTCOM
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// For the Golden Deep ghostrole. This is for the owned synthetics, so they lack some of the access their superiors enjoy.
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#define ACCESS_GOLDEN_DEEP_OWNED 229
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/datum/access/golden_deep_owned
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id = ACCESS_GOLDEN_DEEP_OWNED
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access_type = ACCESS_TYPE_CENTCOM
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desc = "Golden Deep, Limited Access"
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//guest rooms - for any ship/event that requires hotel-esque rooms
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#define ACCESS_GUEST_ROOMS 230 //use with req_one_access
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@@ -337,3 +337,26 @@
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/obj/machinery/suit_cycler/offship/tarwa/captain
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suit = /obj/item/clothing/suit/space/void/unathi_pirate/tarwa/captain
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helmet = /obj/item/clothing/head/helmet/space/void/unathi_pirate/tarwa/captain
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// For owned Golden Deep synthetics, Thesians, and other non-combatants.
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/obj/machinery/suit_cycler/offship/golden_deep
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model_text = "Golden Deep"
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req_one_access = list(ACCESS_GOLDEN_DEEP_OWNED, ACCESS_GOLDEN_DEEP)
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departments = list("Golden Deep")
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species = list(BODYTYPE_IPC)
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suit = /obj/item/clothing/suit/space/void/golden_deep/menial
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helmet = /obj/item/clothing/head/helmet/space/void/golden_deep/menial
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// For the Hoplan, armed guards of the ships of the Golden Deep.
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/obj/machinery/suit_cycler/offship/golden_deep/hoplan
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model_text = "Golden Deep Hoplan"
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req_access = list(ACCESS_GOLDEN_DEEP)
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suit = /obj/item/clothing/suit/space/void/golden_deep/hoplan
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helmet = /obj/item/clothing/head/helmet/space/void/golden_deep/hoplan
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// For merchants of the Golden Deep. Only they're rich enough, duh.
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/obj/machinery/suit_cycler/offship/golden_deep/merchant
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model_text = "Golden Deep Merchant"
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req_access = list(ACCESS_GOLDEN_DEEP)
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suit = /obj/item/clothing/suit/space/void/golden_deep
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helmet = /obj/item/clothing/head/helmet/space/void/golden_deep
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@@ -0,0 +1,60 @@
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#define BASE_COLOR "Base Color"
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#define ACCENT_COLOR "Accent Color"
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// Only works for clothes that are already recolorable.
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/obj/item/device/clothes_dyer
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name = "clothes dyer"
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desc = "This is a device designed to rapidly dye clothes to new colors. Naysayers say it isn't great for the fabric, but what do they know?"
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desc_info = "Select the desired color by using the item on yourself, and alternate between the primary and secondary colour of the item by alt-clicking the item. This only works on clothing items that are recolorable."
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icon = 'icons/obj/item/tools/paint_sprayer.dmi'
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icon_state = "floor_painter"
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item_state = "floor_painter"
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contained_sprite = TRUE
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/// Controls whether the dyer changes the primary or accent color of the clothes item.
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var/selected_mode = BASE_COLOR
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/// Contains the colors the dyer is set to for each possible mode.
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var/list/colors_by_mode = list(BASE_COLOR = "#FFFFFF", ACCENT_COLOR = "#FFFFFF")
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// Changes the color of the selected mode.
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/obj/item/device/clothes_dyer/attack_self(mob/user)
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var/selected_color = input(user, "Please select dye color.", "Dye Color", colors_by_mode[selected_mode]) as color|null
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if (!selected_color)
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return
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colors_by_mode[selected_mode] = selected_color
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to_chat(user, SPAN_NOTICE("You adjust the color of <span style='color:[selected_color]'>[selected_mode]</span>."))
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// Switches the mode.
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/obj/item/device/clothes_dyer/AltClick(mob/user)
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if (!Adjacent(user))
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return
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var/new_selected_mode = tgui_input_list(user, "Please select which clothing aspect you would like to dye.", "Dyeing Mode", colors_by_mode, selected_mode)
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if (!new_selected_mode)
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return
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selected_mode = new_selected_mode
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to_chat(user, SPAN_NOTICE("You adjust the mode of the clothes dyer to <span style='color:[colors_by_mode[new_selected_mode]]'>[new_selected_mode]</span>."))
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// Changes the color on clothing.
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/obj/item/device/clothes_dyer/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
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if (!proximity_flag)
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return
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if (!isclothing(target))
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return
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var/obj/item/clothing/target_clothing = target
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playsound(get_turf(target), 'sound/effects/spray3.ogg', 30, TRUE, -6)
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switch(selected_mode)
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if (BASE_COLOR)
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target_clothing.color = colors_by_mode[selected_mode]
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if (ACCENT_COLOR)
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target_clothing.accent_color = colors_by_mode[selected_mode]
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target_clothing.update_icon()
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target_clothing.update_clothing_icon()
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to_chat(user, SPAN_NOTICE("You dye the clothing."))
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#undef BASE_COLOR
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#undef ACCENT_COLOR
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@@ -60,6 +60,9 @@
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/turf/simulated/wall/shuttle/dark/cardinal/gold
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color = COLOR_GOLD
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/turf/simulated/wall/shuttle/dark/cardinal/closet_gold
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color = COLOR_CLOSET_GOLD
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/turf/simulated/wall/shuttle/dark/long_diagonal_2
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name = "test diagonal"
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icon_state = "d2-we-1"
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@@ -85,6 +85,10 @@
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contained_sprite = TRUE
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has_accents = TRUE
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// Unique variation for use with the Golden Deep ghostrole.
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/obj/item/clothing/accessory/goldendeep/black
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color = "#333333"
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/obj/item/clothing/accessory/goldendeep/pompous
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name = "pompous shirt"
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desc = "Poofy and ostentatious, this shirt of fine fabric screams wealth."
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@@ -244,3 +248,21 @@
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/obj/item/storage/backpack/goldendeep/baseline
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icon_state = "sacred_icon_baseline"
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item_state = "sacred_icon_baseline"
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// Porter uniforms, notably used for the Golden Deep owned synthetic ghostrole.
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/obj/item/clothing/under/goldendeep/porter
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name = "porter uniform"
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desc = "Fashioned by the Golden Deep and still regularly used within its menial workforce, this weather resistant uniform decorates independent delivery workers spur-wide. With padded segments along its arms, legs, and back, the suit is perfect for package carrying rigs."
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desc_extended = "Originally the invention of an unknown synthetic, the design of plain utilitarian jumpsuits known as 'Porter Uniforms' has skyrocketed in popularity, with many different firms and organizations within the Golden Deep inventing their own variety. Known not to be particularly comfortable for organic use."
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icon_state = "porter_uniform"
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item_state = "porter_uniform"
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icon = 'icons/clothing/under/uniforms/goldendeep_porter_uniform.dmi'
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contained_sprite = TRUE
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/obj/item/clothing/head/goldendeep/porter
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name = "porter hood"
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desc = "This is a simple and nondescript hood designed to fit over many shapes of head, intended to provide protection from the elements. While originally fashioned by the Golden Deep and remaining particularly popular in it, its use has also branched out widely throughout the spur among independent delivery workers."
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icon_state = "porter_hood"
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item_state = "porter_hood"
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icon = 'icons/clothing/under/uniforms/goldendeep_porter_uniform.dmi'
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contained_sprite = TRUE
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@@ -628,6 +628,7 @@
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icon_supported_species_tags = null
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refittable_species = list(BODYTYPE_HUMAN)
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// For use by merchants of the Golden Deep.
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/obj/item/clothing/head/helmet/space/void/golden_deep
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name = "golden helmet"
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desc = "A glamorous, decorated helmet plated with gold. Very hefty."
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@@ -646,7 +647,7 @@
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rad = ARMOR_RAD_SMALL
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)
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siemens_coefficient = 0.35
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species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC_INDUSTRIAL, BODYTYPE_IPC_ZENGHU, BODYTYPE_IPC_BISHOP)
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species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC, BODYTYPE_IPC_INDUSTRIAL, BODYTYPE_IPC_ZENGHU, BODYTYPE_IPC_BISHOP)
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brightness_on = 6
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/obj/item/clothing/suit/space/void/golden_deep
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@@ -658,7 +659,6 @@
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contained_sprite = 1
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slowdown = 1
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w_class = WEIGHT_CLASS_NORMAL
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armor = list(
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melee = ARMOR_MELEE_RESISTANT,
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bullet = ARMOR_BALLISTIC_MEDIUM,
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@@ -670,7 +670,67 @@
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)
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allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
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siemens_coefficient = 0.35
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species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC_INDUSTRIAL, BODYTYPE_IPC_ZENGHU, BODYTYPE_IPC_BISHOP)
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species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC, BODYTYPE_IPC_INDUSTRIAL, BODYTYPE_IPC_ZENGHU, BODYTYPE_IPC_BISHOP)
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// For use by non-combatant and non-merchant members of the Golden Deep.
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/obj/item/clothing/suit/space/void/golden_deep/menial
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name = "golden deep voidsuit"
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desc = "This is a deep red voidsuit typical of the Golden Deep, often used by its less ostentatious - and, less wealthy - members to go about the work necessary to uphold the interests of their merchant and Collective."
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icon_state = "golden_deep"
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item_state = "golden_deep"
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armor = list(
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melee = ARMOR_MELEE_RESISTANT,
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bullet = ARMOR_BALLISTIC_MINOR,
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laser = ARMOR_LASER_MINOR,
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bomb = ARMOR_BOMB_PADDED,
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bio = ARMOR_BIO_SHIELDED,
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rad = ARMOR_RAD_RESISTANT
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)
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/obj/item/clothing/head/helmet/space/void/golden_deep/menial
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name = "golden deep voidsuit helmet"
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desc = "This is a deep red voidsuit helmet typical of the Golden Deep, often used by its less ostentatious - and, less wealthy - members to go about the work necessary to uphold the interests of their merchant and Collective. Clever ergonomics appear to allow the helmet to fit a very diverse range of head shapes, including those of a standard baseline."
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icon_state = "golden_deep_helm"
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item_state = "golden_deep_helm"
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armor = list(
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melee = ARMOR_MELEE_RESISTANT,
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bullet = ARMOR_BALLISTIC_MINOR,
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laser = ARMOR_LASER_MINOR,
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bomb = ARMOR_BOMB_PADDED,
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bio = ARMOR_BIO_SHIELDED,
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rad = ARMOR_RAD_RESISTANT
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)
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// For use by the Hoplan, the Golden Deep's military.
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/obj/item/clothing/suit/space/void/golden_deep/hoplan
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name = "hoplan voidsuit"
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desc = "This is an extremely bulky and heavily made voidsuit used by the Hoplan, the military of the Golden Deep. Designed to provide extreme protection in all conditions, but not particularly comfortable for human use."
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icon_state = "hoplan"
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item_state = "hoplan"
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armor = list(
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melee = ARMOR_MELEE_RESISTANT,
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bullet = ARMOR_BALLISTIC_MEDIUM,
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laser = ARMOR_LASER_MEDIUM,
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energy = ARMOR_ENERGY_SMALL,
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bomb = ARMOR_BOMB_PADDED,
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bio = ARMOR_BIO_SHIELDED,
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rad = ARMOR_RAD_SMALL
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)
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/obj/item/clothing/head/helmet/space/void/golden_deep/hoplan
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name = "hoplan voidsuit helmet"
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desc = "This is an extremely bulky and heavily made voidsuit helmet used by the Hoplan, the military of the Golden Deep. Designed to provide extreme protection in all conditions, but not particularly comfortable for human use."
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icon_state = "hoplan_helm"
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item_state = "hoplan_helm"
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armor = list(
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melee = ARMOR_MELEE_RESISTANT,
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bullet = ARMOR_BALLISTIC_MEDIUM,
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laser = ARMOR_LASER_MEDIUM,
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energy = ARMOR_ENERGY_SMALL,
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bomb = ARMOR_BOMB_PADDED,
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bio = ARMOR_BIO_SHIELDED,
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rad = ARMOR_RAD_SMALL
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)
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/obj/item/clothing/head/helmet/space/void/mining/himeo
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name = "himeo mining voidsuit helmet"
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@@ -156,6 +156,11 @@
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/obj/item/clothing/accessory/proc/flip_message(mob/user)
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to_chat(user, "You change \the [src] to be on your [src.flipped ? "right" : "left"] side.")
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/obj/item/clothing/accessory/update_clothing_icon()
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if (ismob(loc))
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var/mob/mob = src.loc
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mob.update_inv_wear_suit()
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/obj/item/clothing/accessory/red
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name = "red tie"
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icon_state = "redtie"
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@@ -260,5 +260,5 @@
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required_access_download = list(ACCESS_MERCHANTS_GUILD)
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/datum/computer_file/program/merchant/golden_deep
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required_access_run = list(ACCESS_GOLDEN_DEEP)
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required_access_download = list(ACCESS_GOLDEN_DEEP)
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required_access_run = list(ACCESS_GOLDEN_DEEP, ACCESS_GOLDEN_DEEP_OWNED)
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required_access_download = list(ACCESS_GOLDEN_DEEP, ACCESS_GOLDEN_DEEP_OWNED)
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@@ -0,0 +1,60 @@
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################################
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# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# - (fixes bugs)
|
||||
# wip
|
||||
# - (work in progress)
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||||
# qol
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||||
# - (quality of life)
|
||||
# soundadd
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||||
# - (adds a sound)
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||||
# sounddel
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||||
# - (removes a sound)
|
||||
# rscadd
|
||||
# - (adds a feature)
|
||||
# rscdel
|
||||
# - (removes a feature)
|
||||
# imageadd
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||||
# - (adds an image or sprite)
|
||||
# imagedel
|
||||
# - (removes an image or sprite)
|
||||
# spellcheck
|
||||
# - (fixes spelling or grammar)
|
||||
# experiment
|
||||
# - (experimental change)
|
||||
# balance
|
||||
# - (balance changes)
|
||||
# code_imp
|
||||
# - (misc internal code change)
|
||||
# refactor
|
||||
# - (refactors code)
|
||||
# config
|
||||
# - (makes a change to the config files)
|
||||
# admin
|
||||
# - (makes changes to administrator tools)
|
||||
# server
|
||||
# - (miscellaneous changes to server)
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: hazelmouse
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, this gets changed to [] after reading. Just remove the brackets when you add new shit.
|
||||
# Please surround your changes in double quotes ("). It works without them, but if you use certain characters it screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
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- rscadd: "Remaps the Golden Deep ghostrole to fit newer standards."
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||||
- rscadd: "Adds a number of new assets to the game for the Golden Deep, including new voidsuits and menial uniforms."
|
||||
- rscadd: "Adds the clothes dyer item to the game, used to recolor recolorable clothing. Adds it to the Golden Deep ghostrole."
|
||||
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@@ -1,25 +1,30 @@
|
||||
/datum/map_template/ruin/away_site/golden_deep
|
||||
name = "Golden Deep Merchant Vessel"
|
||||
name = "Golden Deep Merchantile Vessel"
|
||||
id = "golden_deep"
|
||||
description = "A mercantile transport vessel, registered to the Golden Deep."
|
||||
|
||||
prefix = "ships/golden_deep/"
|
||||
suffix = "golden_deep_merchant.dmm"
|
||||
suffix = "golden_deep.dmm"
|
||||
|
||||
traits = list(
|
||||
list(ZTRAIT_AWAY = TRUE, ZTRAIT_UP = TRUE, ZTRAIT_DOWN = FALSE),
|
||||
list(ZTRAIT_AWAY = TRUE, ZTRAIT_UP = FALSE, ZTRAIT_DOWN = TRUE),
|
||||
)
|
||||
|
||||
ship_cost = 1
|
||||
spawn_weight = 1
|
||||
|
||||
shuttles_to_initialise = list(/datum/shuttle/autodock/overmap/golden_deep)
|
||||
sectors = list(ALL_TAU_CETI_SECTORS, ALL_COALITION_SECTORS)
|
||||
shuttles_to_initialise = list(/datum/shuttle/autodock/overmap/golden_deep, /datum/shuttle/autodock/multi/lift/gd)
|
||||
sectors = list(ALL_TAU_CETI_SECTORS, ALL_COALITION_SECTORS, SECTOR_VALLEY_HALE)
|
||||
|
||||
unit_test_groups = list(1)
|
||||
|
||||
/singleton/submap_archetype/golden_deep
|
||||
map = "Golden Deep Merchant Vessel"
|
||||
map = "Golden Deep Merchantile Vessel"
|
||||
descriptor = "A mercantile transport vessel, registered to the Golden Deep."
|
||||
|
||||
/obj/effect/overmap/visitable/ship/golden_deep
|
||||
name = "Golden Deep Merchant Ship"
|
||||
name = "Golden Deep Merchantile Vessel"
|
||||
desc = "The Anchurus-class mercantile vessel is a common sight in the possession of Golden Deep traders - a high-speed vessel, designed in the shipyards of Midaion by the brightest minds of the Grand Camarilla Estriconian. They are frequently plated in gold and other rare metals, in order to easily distinguish them as Golden Deep property."
|
||||
class = "GDMV" //Golden Deep Mercantile Vessel
|
||||
icon_state = "tramp"
|
||||
@@ -32,9 +37,9 @@
|
||||
vessel_size = SHIP_SIZE_SMALL
|
||||
invisible_until_ghostrole_spawn = TRUE
|
||||
designer = "Grand Camarilla Estriconian, Midaion Anchorage"
|
||||
volume = "65 meters length, 35 meters beam/width, 18 meters vertical height"
|
||||
volume = "55 meters length, 43 meters beam/width, 22 meters vertical height"
|
||||
drive = "Low-Speed Warp Acceleration FTL Drive"
|
||||
weapons = "Not apparent, aft obscured flight craft bay"
|
||||
weapons = "Small starboard ballistic mount, obscured flight craft hangar aft underside"
|
||||
sizeclass = "Anchurus-class mercantile freighter"
|
||||
shiptype = "Long-term shipping utilities"
|
||||
initial_restricted_waypoints = list(
|
||||
@@ -45,50 +50,17 @@
|
||||
"gd_nav2",
|
||||
"gd_nav3",
|
||||
"gd_nav4",
|
||||
"gd_dock",
|
||||
"gd_dock1",
|
||||
"gd_dock2",
|
||||
"gd_dock3",
|
||||
"gd_dock4",
|
||||
"gd_dock5"
|
||||
)
|
||||
|
||||
/obj/effect/overmap/visitable/ship/golden_deep/New()
|
||||
designation = "[pick("Pessinus", "Phyrgia", "Gordia", "Bermion", "Ancyra", "Silenus", "Alyattes", "Orpheus")]"
|
||||
..()
|
||||
|
||||
/obj/effect/shuttle_landmark/golden_deep
|
||||
base_turf = /turf/space/dynamic
|
||||
base_area = /area/space
|
||||
|
||||
/obj/effect/shuttle_landmark/golden_deep/nav1
|
||||
name = "Golden Deep Mercantile Vessel, Fore"
|
||||
landmark_tag = "gd_nav1"
|
||||
|
||||
/obj/effect/shuttle_landmark/golden_deep/nav2
|
||||
name = "Golden Deep Mercantile Vessel, Aft"
|
||||
landmark_tag = "gd_nav2"
|
||||
|
||||
/obj/effect/shuttle_landmark/golden_deep/nav3
|
||||
name = "Golden Deep Mercantile Vessel, Port"
|
||||
landmark_tag = "gd_nav3"
|
||||
|
||||
/obj/effect/shuttle_landmark/golden_deep/nav4
|
||||
name = "Golden Deep Mercantile Vessel, Starboard"
|
||||
landmark_tag = "gd_nav4"
|
||||
|
||||
/obj/effect/shuttle_landmark/golden_deep/dock
|
||||
name = "Golden Deep Mercantile Vessel, Main Docking Port"
|
||||
docking_controller = "airlock_gd_dock"
|
||||
landmark_tag = "gd_dock"
|
||||
|
||||
/obj/effect/shuttle_landmark/golden_deep/dock2
|
||||
name = "Golden Deep Mercantile Vessel, Auxiliary Docking Port"
|
||||
docking_controller = "airlock_gd_dock2"
|
||||
landmark_tag = "gd_dock2"
|
||||
|
||||
/obj/effect/shuttle_landmark/golden_deep/dock3
|
||||
name = "Golden Deep Mercantile Vessel, Docking Port"
|
||||
docking_controller = "airlock_gd_dock3"
|
||||
landmark_tag = "gd_dock3"
|
||||
|
||||
//Shuttle
|
||||
/obj/effect/overmap/visitable/ship/landable/golden_deep_shuttle
|
||||
name = "Golden Deep Shuttle"
|
||||
@@ -105,15 +77,15 @@
|
||||
fore_dir = EAST
|
||||
vessel_size = SHIP_SIZE_TINY
|
||||
|
||||
/obj/machinery/computer/shuttle_control/explore/golden_deep
|
||||
/obj/machinery/computer/shuttle_control/explore/terminal/golden_deep
|
||||
name = "shuttle control console"
|
||||
shuttle_tag = "Golden Deep Shuttle"
|
||||
req_access = list(ACCESS_GOLDEN_DEEP)
|
||||
req_access = list(ACCESS_GOLDEN_DEEP, ACCESS_GOLDEN_DEEP_OWNED)
|
||||
|
||||
/datum/shuttle/autodock/overmap/golden_deep
|
||||
name = "Golden Deep Shuttle"
|
||||
move_time = 20
|
||||
shuttle_area = list(/area/shuttle/golden_deep)
|
||||
shuttle_area = list(/area/shuttle/golden_deep/cargo, /area/shuttle/golden_deep/cockpit, /area/shuttle/golden_deep/passenger)
|
||||
current_location = "gd_nav_hangar"
|
||||
landmark_transition = "gd_nav_transit"
|
||||
dock_target = "airlock_golden_shuttle"
|
||||
@@ -122,12 +94,23 @@
|
||||
logging_home_tag = "gd_nav_hangar"
|
||||
defer_initialisation = TRUE
|
||||
|
||||
/obj/effect/map_effect/marker/airlock/shuttle/golden_deep
|
||||
name = "Golden Deep Shuttle"
|
||||
shuttle_tag = "Golden Deep Shuttle"
|
||||
master_tag = "airlock_golden_shuttle"
|
||||
cycle_to_external_air = TRUE
|
||||
|
||||
/obj/effect/map_effect/marker/airlock/docking/golden_deep/shuttle_hangar
|
||||
name = "Shuttle Dock"
|
||||
landmark_tag = "gd_nav_hangar"
|
||||
master_tag = "golden_deep_hangar"
|
||||
|
||||
/obj/effect/shuttle_landmark/golden_deep_shuttle/hangar
|
||||
name = "Golden Deep Mercantile Vessel - Hangar"
|
||||
landmark_tag = "gd_nav_hangar"
|
||||
docking_controller = "golden_deep_hangar"
|
||||
base_turf = /turf/simulated/floor/plating
|
||||
base_area = /area/golden_deep/hangar
|
||||
base_turf = /turf/space
|
||||
base_area = /area/space
|
||||
movable_flags = MOVABLE_FLAG_EFFECTMOVE
|
||||
|
||||
/obj/effect/shuttle_landmark/golden_deep_shuttle/transit
|
||||
@@ -136,12 +119,11 @@
|
||||
base_turf = /turf/space/transit/east
|
||||
|
||||
//Fluff items
|
||||
/obj/item/storage/secure/safe/golden_deep
|
||||
/obj/item/storage/secure/safe/golden_deep // Placed in merchant's quarters.
|
||||
starts_with = list(
|
||||
/obj/item/clothing/accessory/badge/passport = 1,
|
||||
/obj/item/clothing/accessory/badge/passport/coc = 1,
|
||||
/obj/item/spacecash/c1000 = 2,
|
||||
/obj/item/spacecash/c200 = 1,
|
||||
/obj/item/spacecash/c20 = 1,
|
||||
/obj/item/stack/nanopaste = 3
|
||||
/obj/item/spacecash/c20 = 1
|
||||
)
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,12 @@
|
||||
[
|
||||
{
|
||||
"type": "SubmapExtractInsert",
|
||||
"submap_size_x": 4,
|
||||
"submap_size_y": 4,
|
||||
"submap_size_z": 1,
|
||||
"submaps_dmm": "golden_deep_submaps.dmm",
|
||||
"marker_extract": "/obj/effect/map_effect/marker/mapmanip/submap/extract/golden_deep",
|
||||
"marker_insert": "/obj/effect/map_effect/marker/mapmanip/submap/insert/golden_deep",
|
||||
"submaps_can_repeat": false
|
||||
}
|
||||
]
|
||||
@@ -1,5 +1,4 @@
|
||||
/area/golden_deep
|
||||
name = "Golden Deep Merchant Ship - Main Hallway"
|
||||
icon_state = "yellow"
|
||||
requires_power = 1
|
||||
dynamic_lighting = 1
|
||||
@@ -7,69 +6,129 @@
|
||||
base_turf = /turf/space
|
||||
area_flags = AREA_FLAG_RAD_SHIELDED
|
||||
|
||||
/area/golden_deep/hangar
|
||||
name = "Golden Deep Merchant Ship - Hangar"
|
||||
icon_state = "quartloading"
|
||||
|
||||
/area/golden_deep/portprop
|
||||
name = "Golden Deep Merchant Ship - Port Propulsion"
|
||||
name = "Collective Mercantile Vessel - Port Propulsion"
|
||||
icon_state = "engine"
|
||||
|
||||
/area/golden_deep/portmaints
|
||||
name = "Collective Mercantile Vessel - Port Maintenance"
|
||||
icon_state = "maintenance"
|
||||
|
||||
/area/golden_deep/starboardprop
|
||||
name = "Golden Deep Merchant Ship - Starboard Propulsion"
|
||||
name = "Collective Mercantile Vessel - Starboard Propulsion"
|
||||
icon_state = "engine"
|
||||
|
||||
/area/golden_deep/starboardmaints
|
||||
name = "Collective Mercantile Vessel - Starboard Maintenance"
|
||||
icon_state = "maintenance"
|
||||
|
||||
/area/golden_deep/atmos
|
||||
name = "Golden Deep Merchant Ship - Atmospherics"
|
||||
name = "Collective Mercantile Vessel - Atmospherics"
|
||||
icon_state = "atmos"
|
||||
|
||||
/area/golden_deep/eva
|
||||
name = "Golden Deep Merchant Ship - Fuel & EVA Storage"
|
||||
icon_state = "eva"
|
||||
|
||||
/area/golden_deep/custodial
|
||||
name = "Golden Deep Merchant Ship - Custodial Closet"
|
||||
name = "Collective Mercantile Vessel - Custodial Closet"
|
||||
icon_state = "janitor"
|
||||
|
||||
/area/golden_deep/hangar
|
||||
name = "Golden Deep Merchant Ship - Hangar"
|
||||
icon_state = "exit"
|
||||
|
||||
/area/golden_deep/engineering
|
||||
name = "Golden Deep Merchant Ship - Engineering"
|
||||
name = "Collective Mercantile Vessel - Engineering Storage"
|
||||
icon_state = "engineering"
|
||||
|
||||
/area/golden_deep/secure
|
||||
name = "Golden Deep Merchant Ship - Secure Storage"
|
||||
/area/golden_deep/eva
|
||||
name = "Collective Mercantile Vessel - EVA Storage"
|
||||
icon_state = "eva"
|
||||
|
||||
/area/golden_deep/owned_lounge
|
||||
name = "Collective Mercantile Vessel - Owned Crew Fraternisation Area"
|
||||
icon_state = "lounge"
|
||||
|
||||
/area/golden_deep/hoplan
|
||||
name = "Collective Mercantile Vessel - Hoplan's Quarters"
|
||||
icon_state = "armory"
|
||||
|
||||
/area/golden_deep/captain
|
||||
name = "Golden Deep Merchant Ship - Captain's Quarters"
|
||||
/area/golden_deep/merchant
|
||||
name = "Collective Mercantile Vessel - Merchant's Quarters"
|
||||
icon_state = "captain"
|
||||
|
||||
/area/golden_deep/dock
|
||||
name = "Golden Deep Merchant Ship - Trading Area"
|
||||
icon_state = "exit"
|
||||
/area/golden_deep/guest
|
||||
name = "Collective Mercantile Vessel - Guest's Quarters"
|
||||
icon_state = "lounge"
|
||||
|
||||
/area/golden_deep/dock/aux
|
||||
name = "Golden Deep Merchant Ship - Auxiliary Docking Port"
|
||||
|
||||
/area/golden_deep/storage
|
||||
name = "Golden Deep Merchant Ship - Crew Storage"
|
||||
icon_state = "crew_quarters"
|
||||
|
||||
/area/golden_deep/warehouse
|
||||
name = "Golden Deep Merchant Ship - Warehouse"
|
||||
/area/golden_deep/secure
|
||||
name = "Collective Mercantile Vessel - Secure Storage"
|
||||
icon_state = "storage"
|
||||
|
||||
/area/golden_deep/office
|
||||
name = "Golden Deep Merchant Ship - Cargo Office"
|
||||
icon_state = "workshop"
|
||||
/area/golden_deep/ammo
|
||||
name = "Collective Mercantile Vessel - Ammunition Storage"
|
||||
icon_state = "Tactical"
|
||||
|
||||
/area/golden_deep/warehouse
|
||||
name = "Collective Mercantile Vessel - Warehouse"
|
||||
icon_state = "storage"
|
||||
|
||||
/area/golden_deep/workshop
|
||||
name = "Collective Mercantile Vessel - Workshop"
|
||||
icon_state = "machinist_workshop"
|
||||
|
||||
/area/golden_deep/private_lounge
|
||||
name = "Collective Mercantile Vessel - Private Lounge"
|
||||
icon_state = "lounge"
|
||||
|
||||
/area/golden_deep/bridge_foyer
|
||||
name = "Collective Mercantile Vessel - Bridge Foyer"
|
||||
icon_state = "bridge"
|
||||
|
||||
/area/golden_deep/accounting
|
||||
name = "Collective Mercantile Vessel - Accounting"
|
||||
icon_state = "bridge"
|
||||
|
||||
/area/golden_deep/bridge
|
||||
name = "Golden Deep Merchant Ship - Bridge"
|
||||
name = "Collective Mercantile Vessel - Control Room"
|
||||
icon_state = "bridge"
|
||||
|
||||
/area/golden_deep/lounge
|
||||
name = "Collective Mercantile Vessel - Great Room"
|
||||
icon_state = "lounge"
|
||||
|
||||
/area/golden_deep/aft_hallway
|
||||
name = "Collective Mercantile Vessel - Aft Hallway"
|
||||
icon_state = "hallA"
|
||||
|
||||
/area/golden_deep/aft_central_hallway
|
||||
name = "Collective Mercantile Vessel - Aft Central Hallway"
|
||||
icon_state = "hallC1"
|
||||
|
||||
/area/golden_deep/central_hallway
|
||||
name = "Collective Mercantile Vessel - Fore Central Hallway"
|
||||
icon_state = "hallC2"
|
||||
|
||||
/area/golden_deep/port_dock
|
||||
name = "Collective Mercantile Vessel - Portside Docking"
|
||||
icon_state = "arrivals_dock"
|
||||
|
||||
/area/golden_deep/starboard_dock
|
||||
name = "Collective Mercantile Vessel - Starboard Docking"
|
||||
icon_state = "arrivals_dock"
|
||||
|
||||
//Shuttle
|
||||
/area/shuttle/golden_deep
|
||||
name = "Golden Deep Shuttle"
|
||||
icon_state = "shuttlegrn"
|
||||
requires_power = TRUE
|
||||
area_flags = AREA_FLAG_RAD_SHIELDED
|
||||
|
||||
/area/shuttle/golden_deep/cargo
|
||||
name = "Golden Deep Shuttle - Cargo Hold"
|
||||
|
||||
/area/shuttle/golden_deep/passenger
|
||||
name = "Golden Deep Shuttle - Passenger Hold"
|
||||
|
||||
/area/shuttle/golden_deep/cockpit
|
||||
name = "Golden Deep Shuttle - Cockpit"
|
||||
|
||||
// Lift
|
||||
/area/turbolift/golden_deep/gd_lift
|
||||
name = "Golden Deep Lift"
|
||||
station_area = FALSE
|
||||
area_flags = AREA_FLAG_RAD_SHIELDED
|
||||
|
||||
|
||||
@@ -1,83 +1,123 @@
|
||||
/datum/ghostspawner/human/golden_deep
|
||||
short_name = "golden_deep"
|
||||
name = "Golden Deep Owned Synthetic"
|
||||
desc = "You are an IPC, property of a merchant of the Golden Deep. Work hard, pay off the debt you owe to your 'employer', and maybe some day you too can acquire your freedom..."
|
||||
desc = "You are a synthetic owned by a merchant of the Golden Deep. You occupy the lowest caste of your social hierarchy, an unfortunate on the losing end of the Great Game having found itself indebted to and owned by a more successful citizen. You may have come from anywhere, and you may have made any manner of bargain or miscalculation to find yourself in the position you now do, but you can have faith that you will one day be free again. Obey your merchant in all things, contribute to their profits, and amass your own funds until you can pay your debts and free yourself from this temporary embarassment."
|
||||
tags = list("External")
|
||||
spawnpoints = list("golden_deep")
|
||||
max_count = 3
|
||||
uses_species_whitelist = FALSE
|
||||
welcome_message = "You are an IPC, property of a merchant of the Golden Deep. Work hard, pay off the debt you owe to your 'employer', and maybe some day you too can acquire your freedom..."
|
||||
outfit = /obj/outfit/admin/golden_deep
|
||||
possible_species = list(SPECIES_IPC, SPECIES_IPC_BISHOP, SPECIES_IPC_G1, SPECIES_IPC_G2, SPECIES_IPC_SHELL, SPECIES_IPC_XION, SPECIES_IPC_ZENGHU)
|
||||
allow_appearance_change = APPEARANCE_PLASTICSURGERY
|
||||
respawn_flag = null
|
||||
|
||||
assigned_role = "Golden Deep Owned Synthetic"
|
||||
special_role = "Golden Deep Owned Synthetic"
|
||||
assigned_role = "Golden Deep Collective, Indentured Citizen"
|
||||
special_role = "Golden Deep Collective, Indentured Citizen"
|
||||
extra_languages = list(LANGUAGE_EAL)
|
||||
away_site = TRUE
|
||||
|
||||
idris_account_min = 12
|
||||
idris_account_max = 30
|
||||
idris_account_min = 20
|
||||
idris_account_max = 120
|
||||
|
||||
/datum/ghostspawner/human/golden_deep/hoplan
|
||||
short_name = "golden_deep_hoplan"
|
||||
name = "Golden Deep Hoplan"
|
||||
desc = "You are a synthetic member of the Hoplan, the military component of the Golden Deep Merchant Navy. You are owned directly by Midas Control, the government of the Golden Deep, and you have been assigned to a merchant operating a small freight vessel to protect their interests. In return for your protection, the merchant to which you are assigned pays a regular stipend to your Hoplan House, helping fund your training and equipment. While you are not free, you enjoy a privileged position aboard your vessel and the confidence of your merchant. Protect the cargo, protect your crew, and ensure that this venture remains profitable."
|
||||
spawnpoints = list("golden_deep_hoplan")
|
||||
max_count = 2
|
||||
uses_species_whitelist = TRUE
|
||||
outfit = /obj/outfit/admin/golden_deep/hoplan
|
||||
assigned_role = "Golden Deep Collective, House Hoplan"
|
||||
special_role = "Golden Deep Collective, House Hoplan"
|
||||
|
||||
idris_account_min = 1000
|
||||
idris_account_max = 2000
|
||||
|
||||
/datum/ghostspawner/human/golden_deep/boss
|
||||
short_name = "golden_deep_boss"
|
||||
name = "Golden Deep Vessel Owner"
|
||||
desc = "You are a synthetic merchant of the Golden Deep, here with one mission and one mission only - profit! Manage your owned synthetics, sell your goods, and climb the hierarchy of your insular organization."
|
||||
name = "Golden Deep Merchant"
|
||||
desc = "You are a merchant of the Golden Deep, a synthetic that has made their fortune within their mercantile collective. You occupy an envied position in your society, boasting the ownership of a small mercantile freighter and several indebted units, but make no mistake: you could lose all of it with just one miscalculation. You are a player of the Great Game, and you must play to win. Keep your wits about you, maintain an open mind to new ventures, and never forget that you are one of the few synthetics in the known universe that can truly boast that they are completely and utterly free."
|
||||
spawnpoints = list("golden_deep_boss")
|
||||
max_count = 2
|
||||
max_count = 1
|
||||
uses_species_whitelist = TRUE
|
||||
welcome_message = "You are a synthetic merchant of the Golden Deep, here with one mission and one mission only - profit! Manage your owned synthetics, sell your goods, and climb the hierarchy of your insular organization."
|
||||
outfit = /obj/outfit/admin/golden_deep/boss
|
||||
assigned_role = "Golden Deep Merchant"
|
||||
special_role = "Golden Deep Merchant"
|
||||
assigned_role = "Golden Deep Collective, Accredited Merchant"
|
||||
special_role = "Golden Deep Collective, Accredited Merchant"
|
||||
|
||||
idris_account_min = 12000
|
||||
idris_account_max = 30000
|
||||
|
||||
/obj/outfit/admin/golden_deep
|
||||
name = "Golden Deep Owned Synthetic"
|
||||
id = /obj/item/card/id
|
||||
name = "Golden Deep Collective, Indentured Citizen"
|
||||
id = /obj/item/card/id/gold
|
||||
l_ear = /obj/item/device/radio/headset/ship
|
||||
back = /obj/item/storage/backpack/satchel
|
||||
back = /obj/item/storage/backpack/satchel/eng
|
||||
r_pocket = /obj/item/storage/wallet/random
|
||||
uniform = /obj/item/clothing/under/gearharness
|
||||
uniform = /obj/item/clothing/under/goldendeep/porter
|
||||
head = /obj/item/clothing/head/goldendeep/porter
|
||||
accessory = /obj/item/clothing/accessory/storage/webbing
|
||||
shoes = /obj/item/clothing/shoes/jackboots
|
||||
|
||||
/obj/outfit/admin/golden_deep/hoplan
|
||||
name = "Golden Deep Collective, House Hoplan"
|
||||
uniform = /obj/item/clothing/under/goldendeep/hoplan
|
||||
head = /obj/item/clothing/head/goldendeep/hoplan
|
||||
back = /obj/item/storage/backpack/satchel/leather
|
||||
accessory = /obj/item/clothing/accessory/holster/thigh
|
||||
gloves = /obj/item/clothing/gloves/swat/tactical
|
||||
|
||||
/obj/outfit/admin/golden_deep/boss
|
||||
name = "Golden Deep Collective, Accredited Merchant"
|
||||
back = /obj/item/storage/backpack/satchel/leather
|
||||
r_pocket = /obj/item/storage/wallet/random
|
||||
uniform = /obj/item/clothing/under/pants/dress/belt
|
||||
head = /obj/item/clothing/head/goldendeep
|
||||
accessory = /obj/item/clothing/accessory/goldendeep/black
|
||||
suit = /obj/item/clothing/accessory/poncho/goldendeep/flowingcloak
|
||||
belt = /obj/item/gun/energy/pistol/goldendeep
|
||||
shoes = /obj/item/clothing/shoes/laceup
|
||||
gloves = /obj/item/clothing/gloves/black_leather
|
||||
|
||||
// Even owned Golden Deep synthetics are counted as citizens.
|
||||
/obj/outfit/admin/golden_deep/post_equip(mob/living/carbon/human/H, visualsOnly)
|
||||
if(!istype(H))
|
||||
return
|
||||
var/obj/item/organ/internal/ipc_tag/tag = H.internal_organs_by_name[BP_IPCTAG]
|
||||
if(istype(tag))
|
||||
tag.serial_number = uppertext(dd_limittext(md5(H.real_name), 12))
|
||||
tag.ownership_info = IPC_OWNERSHIP_PRIVATE
|
||||
tag.citizenship_info = CITIZENSHIP_NONE
|
||||
tag.ownership_info = IPC_OWNERSHIP_PRIVATE // These are owned by the merchant.
|
||||
tag.citizenship_info = CITIZENSHIP_GOLDEN
|
||||
|
||||
/obj/outfit/admin/golden_deep/boss
|
||||
name = "Golden Deep Merchant"
|
||||
id = /obj/item/card/id/gold
|
||||
back = /obj/item/storage/backpack/satchel/leather
|
||||
r_pocket = /obj/item/storage/wallet/random
|
||||
uniform = list(
|
||||
/obj/item/clothing/under/goldendeep/wrap,
|
||||
/obj/item/clothing/under/goldendeep,
|
||||
/obj/item/clothing/under/goldendeep/suit,
|
||||
/obj/item/clothing/under/goldendeep/skirtsuit,
|
||||
/obj/item/clothing/under/goldendeep/vest
|
||||
)
|
||||
shoes = /obj/item/clothing/shoes/laceup/
|
||||
wrist = /obj/item/clothing/wrists/goldbracer
|
||||
accessory = /obj/item/clothing/accessory/necklace/chain
|
||||
head = /obj/item/clothing/head/crest
|
||||
|
||||
/obj/outfit/admin/golden_deep/get_id_access()
|
||||
return list(ACCESS_GOLDEN_DEEP, ACCESS_EXTERNAL_AIRLOCKS)
|
||||
// For the Hoplan. Hoplan and merchants both have a gustatorial centre, so they can use the bar.
|
||||
/obj/outfit/admin/golden_deep/hoplan/post_equip(mob/living/carbon/human/H, visualsOnly)
|
||||
if(!istype(H))
|
||||
return
|
||||
new /obj/item/organ/internal/augment/gustatorial/hand(H)
|
||||
var/obj/item/organ/internal/ipc_tag/tag = H.internal_organs_by_name[BP_IPCTAG]
|
||||
if(istype(tag))
|
||||
tag.serial_number = uppertext(dd_limittext(md5(H.real_name), 12))
|
||||
tag.ownership_info = IPC_OWNERSHIP_PRIVATE // Hoplan are government owned.
|
||||
tag.citizenship_info = CITIZENSHIP_GOLDEN
|
||||
|
||||
/obj/outfit/admin/golden_deep/boss/post_equip(mob/living/carbon/human/H, visualsOnly)
|
||||
if(!istype(H))
|
||||
return
|
||||
new /obj/item/organ/internal/augment/gustatorial/hand(H)
|
||||
var/obj/item/organ/internal/ipc_tag/tag = H.internal_organs_by_name[BP_IPCTAG]
|
||||
if(istype(tag))
|
||||
tag.serial_number = uppertext(dd_limittext(md5(H.real_name), 12))
|
||||
tag.ownership_info = IPC_OWNERSHIP_SELF
|
||||
tag.citizenship_info = CITIZENSHIP_GOLDEN
|
||||
// Method to avoid needing to define a seperate subtype for every recolourable bit of clothing we're using here.
|
||||
H.wear_suit.color = pick("#991517")
|
||||
H.head.color = pick("#991517")
|
||||
H.w_uniform.color = pick("#333333")
|
||||
|
||||
/obj/outfit/admin/golden_deep/get_id_access()
|
||||
return list(ACCESS_GOLDEN_DEEP_OWNED, ACCESS_EXTERNAL_AIRLOCKS)
|
||||
|
||||
/obj/outfit/admin/golden_deep/hoplan/get_id_access()
|
||||
return list(ACCESS_GOLDEN_DEEP_OWNED, ACCESS_GOLDEN_DEEP, ACCESS_EXTERNAL_AIRLOCKS)
|
||||
|
||||
/obj/outfit/admin/golden_deep/boss/get_id_access()
|
||||
return list(ACCESS_GOLDEN_DEEP_OWNED, ACCESS_GOLDEN_DEEP, ACCESS_EXTERNAL_AIRLOCKS)
|
||||
|
||||
@@ -0,0 +1,131 @@
|
||||
/obj/effect/shuttle_landmark/golden_deep
|
||||
base_turf = /turf/space/dynamic
|
||||
base_area = /area/space
|
||||
|
||||
/obj/effect/shuttle_landmark/golden_deep/nav1
|
||||
name = "Golden Deep Mercantile Vessel, Fore"
|
||||
landmark_tag = "gd_nav1"
|
||||
|
||||
/obj/effect/shuttle_landmark/golden_deep/nav2
|
||||
name = "Golden Deep Mercantile Vessel, Aft"
|
||||
landmark_tag = "gd_nav2"
|
||||
|
||||
/obj/effect/shuttle_landmark/golden_deep/nav3
|
||||
name = "Golden Deep Mercantile Vessel, Port"
|
||||
landmark_tag = "gd_nav3"
|
||||
|
||||
/obj/effect/shuttle_landmark/golden_deep/nav4
|
||||
name = "Golden Deep Mercantile Vessel, Starboard"
|
||||
landmark_tag = "gd_nav4"
|
||||
|
||||
// Docking port shuttle landmarks and airlock markers, D2.
|
||||
// Aft docking port.
|
||||
/obj/effect/shuttle_landmark/golden_deep/dock1
|
||||
name = "Golden Deep Mercantile Vessel, Aft Port"
|
||||
docking_controller = "airlock_gd_dock1"
|
||||
landmark_tag = "gd_dock1"
|
||||
|
||||
/obj/effect/map_effect/marker/airlock/docking/golden_deep/dock1
|
||||
name = "Aft"
|
||||
master_tag = "airlock_gd_dock1"
|
||||
landmark_tag = "gd_dock1"
|
||||
|
||||
// Portside docking port.
|
||||
/obj/effect/shuttle_landmark/golden_deep/dock2
|
||||
name = "Golden Deep Mercantile Vessel, Portside Port"
|
||||
docking_controller = "airlock_gd_dock2"
|
||||
landmark_tag = "gd_dock2"
|
||||
|
||||
/obj/effect/map_effect/marker/airlock/docking/golden_deep/dock2
|
||||
name = "Port"
|
||||
master_tag = "airlock_gd_dock2"
|
||||
landmark_tag = "gd_dock2"
|
||||
|
||||
// Starboard docking port.
|
||||
/obj/effect/shuttle_landmark/golden_deep/dock3
|
||||
name = "Golden Deep Mercantile Vessel, Starboard Port"
|
||||
docking_controller = "airlock_gd_dock3"
|
||||
landmark_tag = "gd_dock3"
|
||||
|
||||
/obj/effect/map_effect/marker/airlock/docking/golden_deep/dock3
|
||||
name = "Starboard"
|
||||
master_tag = "airlock_gd_dock3"
|
||||
landmark_tag = "gd_dock3"
|
||||
|
||||
// First fore docking port.
|
||||
/obj/effect/shuttle_landmark/golden_deep/dock4
|
||||
name = "Golden Deep Mercantile Vessel, Fore Dock #1"
|
||||
docking_controller = "airlock_gd_dock4"
|
||||
landmark_tag = "gd_dock4"
|
||||
|
||||
/obj/effect/map_effect/marker/airlock/docking/golden_deep/dock4
|
||||
name = "Fore #1"
|
||||
master_tag = "airlock_gd_dock4"
|
||||
landmark_tag = "gd_dock4"
|
||||
|
||||
// Second fore docking port.
|
||||
/obj/effect/shuttle_landmark/golden_deep/dock5
|
||||
name = "Golden Deep Mercantile Vessel, Fore Dock #2"
|
||||
docking_controller = "airlock_gd_dock5"
|
||||
landmark_tag = "gd_dock5"
|
||||
|
||||
/obj/effect/map_effect/marker/airlock/docking/golden_deep/dock5
|
||||
name = "Fore #2"
|
||||
master_tag = "airlock_gd_dock5"
|
||||
landmark_tag = "gd_dock5"
|
||||
|
||||
// Non-docking airlocks.
|
||||
/obj/effect/map_effect/marker/airlock/golden_deep/bridge
|
||||
name = "Bridge Airlock"
|
||||
master_tag = "airlock_gd_bridge"
|
||||
|
||||
/obj/effect/map_effect/marker/airlock/golden_deep/fore_port
|
||||
name = "Fore Port Airlock"
|
||||
master_tag = "airlock_gd_fore_port"
|
||||
|
||||
/obj/effect/map_effect/marker/airlock/golden_deep/fore_starboard
|
||||
name = "Fore Starboard Airlock"
|
||||
master_tag = "airlock_gd_fore_starboard"
|
||||
|
||||
/obj/effect/map_effect/marker/airlock/golden_deep/d2_aft_starboard
|
||||
name = "Deck Two Aft Starboard Airlock"
|
||||
master_tag = "airlock_gd_aft_starboard_d2"
|
||||
|
||||
/obj/effect/map_effect/marker/airlock/golden_deep/d2_port_starboard
|
||||
name = "Deck Two Port Starboard Airlock"
|
||||
master_tag = "airlock_gd_aft_port_d2"
|
||||
|
||||
// Lift
|
||||
/datum/shuttle/autodock/multi/lift/gd
|
||||
name = "Golden Deep Lift"
|
||||
current_location = "nav_gd_lift_first_deck"
|
||||
shuttle_area = /area/turbolift/golden_deep/gd_lift
|
||||
destination_tags = list(
|
||||
"nav_gd_lift_first_deck",
|
||||
"nav_gd_lift_second_deck",
|
||||
)
|
||||
|
||||
/obj/effect/shuttle_landmark/lift/gd_first_deck
|
||||
name = "Collective Mercantile Vessel - First Deck"
|
||||
landmark_tag = "nav_gd_lift_first_deck"
|
||||
base_area = /area/golden_deep/warehouse
|
||||
base_turf = /turf/simulated/floor/plating
|
||||
|
||||
/obj/effect/shuttle_landmark/lift/gd_second_deck
|
||||
name = "Collective Mercantile Vessel - Second Deck"
|
||||
landmark_tag = "nav_gd_lift_second_deck"
|
||||
base_area = /area/golden_deep/central_hallway
|
||||
base_turf = /turf/simulated/open
|
||||
|
||||
/obj/machinery/computer/shuttle_control/multi/lift/gd
|
||||
shuttle_tag = "Golden Deep Lift"
|
||||
|
||||
/obj/machinery/computer/shuttle_control/multi/lift/wall/gd
|
||||
shuttle_tag = "Golden Deep Lift"
|
||||
|
||||
// Storage compartment submaps.
|
||||
/obj/effect/map_effect/marker/mapmanip/submap/extract/golden_deep
|
||||
name = "Golden Deep Mercantile Vessel - Storage Compartment"
|
||||
|
||||
/obj/effect/map_effect/marker/mapmanip/submap/insert/golden_deep
|
||||
name = "Golden Deep Mercantile Vessel - Storage Compartment"
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user