mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-28 07:20:09 +01:00
refactor 'dir = ' into 'set_dir()'
This should have little/no gameplay effect right now, just paving the way for directional lights. Replaced handle_rotation() on buckly things with this. Signed-off-by: Mloc-Argent <colmohici@gmail.com>
This commit is contained in:
@@ -1,5 +1,5 @@
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obj/machinery/atmospherics/binary
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dir = SOUTH
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set_dir(SOUTH)
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initialize_directions = SOUTH|NORTH
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use_power = 1
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@@ -111,7 +111,7 @@
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if (usr.stat || usr.restrained() || anchored)
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return
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src.dir = turn(src.dir, 90)
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src.set_dir(turn(src.dir, 90))
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desc = initial(desc) + " Its outlet port is to the [dir2text(dir)]."
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@@ -123,5 +123,5 @@
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if (usr.stat || usr.restrained() || anchored)
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return
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src.dir = turn(src.dir, -90)
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src.set_dir(turn(src.dir, -90))
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desc = initial(desc) + " Its outlet port is to the [dir2text(dir)]."
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@@ -129,7 +129,7 @@
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if (usr.stat || usr.restrained() || anchored)
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return
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src.dir = turn(src.dir, -90)
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src.set_dir(turn(src.dir, -90))
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verb/rotate_anticlockwise()
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@@ -140,7 +140,7 @@
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if (usr.stat || usr.restrained() || anchored)
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return
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src.dir = turn(src.dir, 90)
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src.set_dir(turn(src.dir, 90))
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//Goddamn copypaste from binary base class because atmospherics machinery API is not damn flexible
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network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
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@@ -276,7 +276,7 @@
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if (usr.stat || usr.restrained() || anchored)
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return
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src.dir = turn(src.dir, -90)
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src.set_dir(turn(src.dir, -90))
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verb/rotate_anticlock()
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set category = "Object"
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@@ -286,4 +286,4 @@
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if (usr.stat || usr.restrained() || anchored)
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return
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src.dir = turn(src.dir, 90)
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src.set_dir(turn(src.dir, 90))
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@@ -5,7 +5,7 @@
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name = "Connector Port"
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desc = "For connecting portables devices related to atmospherics control."
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dir = SOUTH
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set_dir(SOUTH)
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initialize_directions = SOUTH
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var/obj/machinery/portable_atmospherics/connected_device
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@@ -248,7 +248,7 @@
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/obj/machinery/atmospherics/trinary/filter/m_filter
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icon_state = "mmap"
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dir = SOUTH
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set_dir(SOUTH)
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initialize_directions = SOUTH|NORTH|EAST
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obj/machinery/atmospherics/trinary/filter/m_filter/New()
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@@ -181,7 +181,7 @@
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obj/machinery/atmospherics/trinary/mixer/t_mixer
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icon_state = "tmap"
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dir = SOUTH
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set_dir(SOUTH)
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initialize_directions = SOUTH|EAST|WEST
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//node 3 is the outlet, nodes 1 & 2 are intakes
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@@ -227,7 +227,7 @@ obj/machinery/atmospherics/trinary/mixer/t_mixer/initialize()
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obj/machinery/atmospherics/trinary/mixer/m_mixer
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icon_state = "mmap"
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dir = SOUTH
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set_dir(SOUTH)
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initialize_directions = SOUTH|NORTH|EAST
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//node 3 is the outlet, nodes 1 & 2 are intakes
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@@ -1,5 +1,5 @@
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obj/machinery/atmospherics/trinary
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dir = SOUTH
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set_dir(SOUTH)
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initialize_directions = SOUTH|NORTH|WEST
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use_power = 1
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@@ -6,7 +6,7 @@
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desc = "A pipe valve"
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level = 1
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dir = SOUTH
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set_dir(SOUTH)
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initialize_directions = SOUTH|NORTH|WEST
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var/state = 0 // 0 = go straight, 1 = go to side
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@@ -6,7 +6,7 @@ obj/machinery/atmospherics/unary/oxygen_generator
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name = "Oxygen Generator"
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desc = ""
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dir = SOUTH
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set_dir(SOUTH)
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initialize_directions = SOUTH
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var/on = 0
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@@ -1,5 +1,5 @@
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/obj/machinery/atmospherics/unary
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dir = SOUTH
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set_dir(SOUTH)
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initialize_directions = SOUTH
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//layer = TURF_LAYER+0.1
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@@ -6,7 +6,7 @@
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desc = "A pipe valve"
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level = 1
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dir = SOUTH
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set_dir(SOUTH)
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initialize_directions = SOUTH|NORTH
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var/open = 0
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@@ -123,9 +123,9 @@
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/obj/machinery/atmospherics/valve/proc/normalize_dir()
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if(dir==3)
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dir = 1
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set_dir(1)
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else if(dir==12)
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dir = 4
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set_dir(4)
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/obj/machinery/atmospherics/valve/attack_ai(mob/user as mob)
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return
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@@ -115,7 +115,7 @@ obj/machinery/atmospherics/mains_pipe/simple
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name = "mains pipe"
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desc = "A one meter section of 3-line mains pipe"
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dir = SOUTH
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set_dir(SOUTH)
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initialize_mains_directions = SOUTH|NORTH
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New()
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@@ -137,9 +137,9 @@ obj/machinery/atmospherics/mains_pipe/simple
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proc/normalize_dir()
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if(dir==3)
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dir = 1
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set_dir(1)
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else if(dir==12)
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dir = 4
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set_dir(4)
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update_icon()
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if(nodes[1] && nodes[2])
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@@ -148,7 +148,7 @@ obj/machinery/atmospherics/mains_pipe/simple
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//var/node1_direction = get_dir(src, node1)
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//var/node2_direction = get_dir(src, node2)
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//dir = node1_direction|node2_direction
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//set_dir(node1_direction|node2_direction)
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else
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if(!nodes[1]&&!nodes[2])
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@@ -196,7 +196,7 @@ obj/machinery/atmospherics/mains_pipe/manifold
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name = "manifold pipe"
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desc = "A manifold composed of mains pipes"
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dir = SOUTH
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set_dir(SOUTH)
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initialize_mains_directions = EAST|NORTH|WEST
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volume = 105
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@@ -261,7 +261,7 @@ obj/machinery/atmospherics/mains_pipe/manifold4w
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name = "manifold pipe"
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desc = "A manifold composed of mains pipes"
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dir = SOUTH
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set_dir(SOUTH)
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initialize_mains_directions = EAST|NORTH|WEST|SOUTH
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volume = 105
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@@ -504,7 +504,7 @@ obj/machinery/atmospherics/mains_pipe/cap
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name = "pipe cap"
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desc = "A cap for the end of a mains pipe"
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dir = SOUTH
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set_dir(SOUTH)
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initialize_directions = SOUTH
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volume = 35
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@@ -546,7 +546,7 @@ obj/machinery/atmospherics/mains_pipe/valve
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var/open = 1
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dir = SOUTH
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set_dir(SOUTH)
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initialize_mains_directions = SOUTH|NORTH
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New()
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@@ -597,9 +597,9 @@ obj/machinery/atmospherics/mains_pipe/valve
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proc/normalize_dir()
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if(dir==3)
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dir = 1
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set_dir(1)
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else if(dir==12)
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dir = 4
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set_dir(4)
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proc/open()
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if(open) return 0
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+10
-10
@@ -143,7 +143,7 @@
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volume = ATMOS_DEFAULT_VOLUME_PIPE
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dir = SOUTH
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set_dir(SOUTH)
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initialize_directions = SOUTH|NORTH
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var/obj/machinery/atmospherics/node1
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@@ -216,9 +216,9 @@
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/obj/machinery/atmospherics/pipe/simple/proc/normalize_dir()
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if(dir==3)
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dir = 1
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set_dir(1)
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else if(dir==12)
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dir = 4
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set_dir(4)
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/obj/machinery/atmospherics/pipe/simple/Del()
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if(node1)
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@@ -406,7 +406,7 @@
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volume = ATMOS_DEFAULT_VOLUME_PIPE * 1.5
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dir = SOUTH
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set_dir(SOUTH)
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initialize_directions = EAST|NORTH|WEST
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var/obj/machinery/atmospherics/node1
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@@ -658,7 +658,7 @@
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volume = ATMOS_DEFAULT_VOLUME_PIPE * 2
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dir = SOUTH
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set_dir(SOUTH)
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initialize_directions = NORTH|SOUTH|EAST|WEST
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var/obj/machinery/atmospherics/node1
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@@ -918,7 +918,7 @@
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volume = 35
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dir = SOUTH
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set_dir(SOUTH)
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initialize_directions = SOUTH
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var/obj/machinery/atmospherics/node
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@@ -1042,7 +1042,7 @@
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var/start_pressure = 25*ONE_ATMOSPHERE
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level = 1
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dir = SOUTH
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set_dir(SOUTH)
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initialize_directions = SOUTH
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density = 1
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@@ -1220,7 +1220,7 @@
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volume = 250
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dir = SOUTH
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set_dir(SOUTH)
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initialize_directions = SOUTH
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var/build_killswitch = 1
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@@ -1259,7 +1259,7 @@
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if(node1)
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icon_state = "intact"
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dir = get_dir(src, node1)
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set_dir(get_dir(src, node1))
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else
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icon_state = "exposed"
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@@ -1291,7 +1291,7 @@
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/obj/machinery/atmospherics/pipe/vent/hide(var/i) //to make the little pipe section invisible, the icon changes.
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if(node1)
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icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]intact"
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dir = get_dir(src, node1)
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set_dir(get_dir(src, node1))
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else
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icon_state = "exposed"
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@@ -167,7 +167,7 @@
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/obj/effect/hotspot/New()
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..()
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dir = pick(cardinal)
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set_dir(pick(cardinal))
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return
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/*
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@@ -10,7 +10,7 @@ obj/machinery/atmospherics/pipe/zpipe
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volume = 70
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dir = SOUTH
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set_dir(SOUTH)
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initialize_directions = SOUTH
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var/obj/machinery/atmospherics/node1 //connection on the same Z
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@@ -84,9 +84,9 @@ obj/machinery/atmospherics/pipe/zpipe/proc/burst()
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obj/machinery/atmospherics/pipe/zpipe/proc/normalize_dir()
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if(dir==3)
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dir = 1
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set_dir(1)
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else if(dir==12)
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dir = 4
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set_dir(4)
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obj/machinery/atmospherics/pipe/zpipe/Del()
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if(node1)
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@@ -256,8 +256,8 @@
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initialise_stair_connection(S, src, inv_dir)
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proc/initialise_stair_connection(var/obj/multiz/stairs/top, var/obj/multiz/stairs/bottom, var/dir)
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top.dir = dir
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bottom.dir = dir
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top.set_dir(dir)
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bottom.set_dir(dir)
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top.connected = bottom
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bottom.connected = top
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top.icon_state = "ramptop"
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@@ -368,7 +368,7 @@
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var/predir = M.dir
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step(M, throw_dir)
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M.dir = predir
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M.set_dir(predir)
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//gives turf a different description, to try and trick players
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/obj/effect/step_trigger/trap/fake
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@@ -62,7 +62,7 @@
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continue moving
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var/turf/X = new T.type(B)
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X.dir = old_dir1
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X.set_dir(old_dir1)
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X.icon_state = old_icon_state1
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X.icon = old_icon1 //Shuttle floors are in shuttle.dmi while the defaults are floors.dmi
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@@ -39,7 +39,7 @@
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// offset 24 pixels in direction of dir
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// this allows the APC to be embedded in a wall, yet still inside an area
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if (building)
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dir = ndir
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set_dir(ndir)
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else
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has_electronics = 3
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opened = 0
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@@ -39,7 +39,7 @@
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// offset 24 pixels in direction of dir
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// this allows the APC to be embedded in a wall, yet still inside an area
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if (building)
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dir = ndir
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set_dir(ndir)
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else
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has_electronics = 3
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opened = 0
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@@ -294,7 +294,7 @@
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if (usr.stat || usr.restrained() || anchored)
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return
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src.dir = turn(src.dir, 90)
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src.set_dir(turn(src.dir, 90))
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/obj/machinery/power/rust_fuel_injector/verb/rotate_anticlock()
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set category = "Object"
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@@ -304,4 +304,4 @@
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if (usr.stat || usr.restrained() || anchored)
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return
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src.dir = turn(src.dir, -90)
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src.set_dir(turn(src.dir, -90))
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@@ -95,7 +95,7 @@
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(5, 1, src)
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s.start()
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A.dir = src.dir
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A.set_dir(src.dir)
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if(src.dir == 1)//Up
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A.yo = 20
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A.xo = 0
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@@ -125,7 +125,7 @@
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(5, 1, src)
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s.start()*/
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A.dir = src.dir
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A.set_dir(src.dir)
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if(src.dir == 1)//Up
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A.yo = 20
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A.xo = 0
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@@ -26,7 +26,7 @@
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if(!dir)
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RadiateParticleRand(energy, ionizing)
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var/obj/effect/accelerated_particle/particle = new
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particle.dir = dir
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particle.set_dir(dir)
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particle.ionizing = ionizing
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if(energy)
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particle.energy = energy
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@@ -22,7 +22,7 @@
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if(!first)
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src.first = new /obj/beam/e_beam(src.loc)
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src.first.master = src
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src.first.dir = src.dir
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src.first.set_dir(src.dir)
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src.first.power = src.power
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src.first.freq = src.freq
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src.first.phase = src.phase
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@@ -61,7 +61,7 @@
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if(!next)
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if(get_step(src.loc,src.dir))
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var/obj/beam/e_beam/e = new /obj/beam/e_beam(src.loc)
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e.dir = src.dir
|
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e.set_dir(src.dir)
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src.next = e
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e.master = src.master
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e.power = src.power
|
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@@ -34,7 +34,7 @@
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if (src.anchored || usr:stat)
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usr << "It is fastened to the floor!"
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return 0
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src.dir = turn(src.dir, 90)
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src.set_dir(turn(src.dir, 90))
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return 1
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/obj/machinery/zero_point_emitter/New()
|
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@@ -98,7 +98,7 @@
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
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s.set_up(5, 1, src)
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s.start()
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A.dir = src.dir
|
||||
A.set_dir(src.dir)
|
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switch(dir)
|
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if(NORTH)
|
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A.yo = 20
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
|
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/obj/item/projectile/missile/process(var/turf/newtarget)
|
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target = newtarget
|
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dir = get_dir(src.loc, target)
|
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set_dir(get_dir(src.loc, target))
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walk_towards(src, target, MISSILE_SPEED)
|
||||
|
||||
/obj/item/projectile/missile/Bump(atom/A)
|
||||
@@ -164,7 +164,7 @@
|
||||
|
||||
/obj/machinery/meteor_battery/proc/target()
|
||||
while(src && enabled && !stat)
|
||||
src.dir = get_dir(src, cur_target)
|
||||
src.set_dir(get_dir(src, cur_target))
|
||||
shootAt(cur_target)
|
||||
sleep(shot_delay)
|
||||
return
|
||||
|
||||
@@ -56,7 +56,7 @@
|
||||
continue
|
||||
turfs += thisturf
|
||||
var/turf/target_turf = pick(turfs)
|
||||
src.dir = get_dir(src, target_turf)
|
||||
src.set_dir(get_dir(src, target_turf))
|
||||
src.loc = target_turf
|
||||
|
||||
hibernate = 1
|
||||
@@ -193,7 +193,7 @@
|
||||
if(!next_turf.CanPass(src, next_turf))
|
||||
break
|
||||
src.loc = next_turf
|
||||
src.dir = get_dir(src, target_mob)
|
||||
src.set_dir(get_dir(src, target_mob))
|
||||
next_turf = get_step(src, get_dir(next_turf,target_mob))
|
||||
num_turfs--
|
||||
|
||||
@@ -233,7 +233,7 @@
|
||||
if(!next_turf.CanPass(src, next_turf))
|
||||
break
|
||||
src.loc = next_turf
|
||||
src.dir = get_dir(src, target_mob)
|
||||
src.set_dir(get_dir(src, target_mob))
|
||||
next_turf = get_step(src, get_dir(next_turf,target_turf))
|
||||
num_turfs--
|
||||
else if(G)
|
||||
|
||||
@@ -89,7 +89,7 @@
|
||||
anchored = 1
|
||||
|
||||
New(var/turf/nloc, var/ndir, var/temp)
|
||||
dir = ndir
|
||||
set_dir(ndir)
|
||||
..(nloc)
|
||||
|
||||
if(nloc)
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
|
||||
using = new /obj/screen( src )
|
||||
using.name = "act_intent"
|
||||
using.dir = SOUTHWEST
|
||||
using.set_dir(SOUTHWEST)
|
||||
using.icon = ui_style
|
||||
using.icon_state = (mymob.a_intent == "hurt" ? "harm" : mymob.a_intent)
|
||||
using.screen_loc = ui_acti
|
||||
@@ -105,7 +105,7 @@
|
||||
|
||||
using = new /obj/screen( src )
|
||||
using.name = "mov_intent"
|
||||
using.dir = SOUTHWEST
|
||||
using.set_dir(SOUTHWEST)
|
||||
using.icon = ui_style
|
||||
using.icon_state = (mymob.m_intent == "run" ? "running" : "walking")
|
||||
using.screen_loc = ui_movi
|
||||
@@ -123,7 +123,7 @@
|
||||
|
||||
using = new /obj/screen( src )
|
||||
using.name = "r_hand"
|
||||
using.dir = WEST
|
||||
using.set_dir(WEST)
|
||||
using.icon = ui_style
|
||||
using.icon_state = "hand_inactive"
|
||||
if(mymob && !mymob.hand) //This being 0 or null means the right hand is in use
|
||||
@@ -135,7 +135,7 @@
|
||||
|
||||
using = new /obj/screen( src )
|
||||
using.name = "l_hand"
|
||||
using.dir = EAST
|
||||
using.set_dir(EAST)
|
||||
using.icon = ui_style
|
||||
using.icon_state = "hand_inactive"
|
||||
if(mymob && mymob.hand) //This being 1 means the left hand is in use
|
||||
@@ -147,7 +147,7 @@
|
||||
|
||||
using = new /obj/screen( src )
|
||||
using.name = "hand"
|
||||
using.dir = SOUTH
|
||||
using.set_dir(SOUTH)
|
||||
using.icon = ui_style
|
||||
using.icon_state = "hand1"
|
||||
using.screen_loc = ui_swaphand1
|
||||
@@ -156,7 +156,7 @@
|
||||
|
||||
using = new /obj/screen( src )
|
||||
using.name = "hand"
|
||||
using.dir = SOUTH
|
||||
using.set_dir(SOUTH)
|
||||
using.icon = ui_style
|
||||
using.icon_state = "hand2"
|
||||
using.screen_loc = ui_swaphand2
|
||||
@@ -165,7 +165,7 @@
|
||||
|
||||
using = new /obj/screen( src )
|
||||
using.name = "mask"
|
||||
using.dir = NORTH
|
||||
using.set_dir(NORTH)
|
||||
using.icon = ui_style
|
||||
using.icon_state = "equip"
|
||||
using.screen_loc = ui_monkey_mask
|
||||
@@ -174,7 +174,7 @@
|
||||
|
||||
using = new /obj/screen( src )
|
||||
using.name = "back"
|
||||
using.dir = NORTHEAST
|
||||
using.set_dir(NORTHEAST)
|
||||
using.icon = ui_style
|
||||
using.icon_state = "equip"
|
||||
using.screen_loc = ui_back
|
||||
@@ -291,19 +291,19 @@
|
||||
mymob.gun_setting_icon = new /obj/screen/gun/mode(null)
|
||||
if (mymob.client)
|
||||
if (mymob.client.gun_mode) // If in aim mode, correct the sprite
|
||||
mymob.gun_setting_icon.dir = 2
|
||||
mymob.gun_setting_icon.set_dir(2)
|
||||
for(var/obj/item/weapon/gun/G in mymob) // If targeting someone, display other buttons
|
||||
if (G.target)
|
||||
mymob.item_use_icon = new /obj/screen/gun/item(null)
|
||||
if (mymob.client.target_can_click)
|
||||
mymob.item_use_icon.dir = 1
|
||||
mymob.item_use_icon.set_dir(1)
|
||||
src.adding += mymob.item_use_icon
|
||||
mymob.gun_move_icon = new /obj/screen/gun/move(null)
|
||||
if (mymob.client.target_can_move)
|
||||
mymob.gun_move_icon.dir = 1
|
||||
mymob.gun_move_icon.set_dir(1)
|
||||
mymob.gun_run_icon = new /obj/screen/gun/run(null)
|
||||
if (mymob.client.target_can_run)
|
||||
mymob.gun_run_icon.dir = 1
|
||||
mymob.gun_run_icon.set_dir(1)
|
||||
src.adding += mymob.gun_run_icon
|
||||
src.adding += mymob.gun_move_icon
|
||||
|
||||
|
||||
@@ -63,15 +63,15 @@
|
||||
|
||||
if(movement_target) //Not redundant due to sleeps, Item can be gone in 6 decisecomds
|
||||
if (movement_target.loc.x < src.x)
|
||||
dir = WEST
|
||||
set_dir(WEST)
|
||||
else if (movement_target.loc.x > src.x)
|
||||
dir = EAST
|
||||
set_dir(EAST)
|
||||
else if (movement_target.loc.y < src.y)
|
||||
dir = SOUTH
|
||||
set_dir(SOUTH)
|
||||
else if (movement_target.loc.y > src.y)
|
||||
dir = NORTH
|
||||
set_dir(NORTH)
|
||||
else
|
||||
dir = SOUTH
|
||||
set_dir(SOUTH)
|
||||
|
||||
if(isturf(movement_target.loc))
|
||||
movement_target.attack_animal(src)
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
del(src)
|
||||
return
|
||||
|
||||
dir = get_dir(T, loc)
|
||||
set_dir(get_dir(T, loc))
|
||||
|
||||
/obj/machinery/constructable_frame/wallmount_frame/attackby(obj/item/P as obj, mob/user as mob)
|
||||
if(P.crit_fail)
|
||||
@@ -109,7 +109,7 @@
|
||||
if(component_check)
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
var/obj/machinery/new_machine = new src.circuit.build_path(src.loc)
|
||||
new_machine.dir = dir
|
||||
new_machine.set_dir(dir)
|
||||
if(istype(circuit, /obj/item/weapon/circuitboard/status_display))
|
||||
new_machine.pixel_x = pixel_x * 1.33
|
||||
new_machine.pixel_y = pixel_y * 1.33
|
||||
|
||||
@@ -48,15 +48,15 @@
|
||||
Click()
|
||||
switch(dir)
|
||||
if(NORTH)
|
||||
dir = EAST
|
||||
set_dir(EAST)
|
||||
if(EAST)
|
||||
dir = SOUTH
|
||||
set_dir(SOUTH)
|
||||
if(SOUTH)
|
||||
dir = WEST
|
||||
set_dir(WEST)
|
||||
if(WEST)
|
||||
dir = NORTHWEST
|
||||
set_dir(NORTHWEST)
|
||||
if(NORTHWEST)
|
||||
dir = NORTH
|
||||
set_dir(NORTH)
|
||||
return 1
|
||||
|
||||
/obj/effect/bmode/buildhelp
|
||||
@@ -219,19 +219,19 @@
|
||||
switch(holder.builddir.dir)
|
||||
if(NORTH)
|
||||
var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced(get_turf(object))
|
||||
WIN.dir = NORTH
|
||||
WIN.set_dir(NORTH)
|
||||
if(SOUTH)
|
||||
var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced(get_turf(object))
|
||||
WIN.dir = SOUTH
|
||||
WIN.set_dir(SOUTH)
|
||||
if(EAST)
|
||||
var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced(get_turf(object))
|
||||
WIN.dir = EAST
|
||||
WIN.set_dir(EAST)
|
||||
if(WEST)
|
||||
var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced(get_turf(object))
|
||||
WIN.dir = WEST
|
||||
WIN.set_dir(WEST)
|
||||
if(NORTHWEST)
|
||||
var/obj/structure/window/reinforced/WIN = new/obj/structure/window/reinforced(get_turf(object))
|
||||
WIN.dir = NORTHWEST
|
||||
WIN.set_dir(NORTHWEST)
|
||||
if(2)
|
||||
if(pa.Find("left"))
|
||||
if(ispath(holder.buildmode.objholder,/turf))
|
||||
@@ -239,7 +239,7 @@
|
||||
T.ChangeTurf(holder.buildmode.objholder)
|
||||
else
|
||||
var/obj/A = new holder.buildmode.objholder (get_turf(object))
|
||||
A.dir = holder.builddir.dir
|
||||
A.set_dir(holder.builddir.dir)
|
||||
else if(pa.Find("right"))
|
||||
if(isobj(object)) del(object)
|
||||
|
||||
|
||||
+1
-1
@@ -161,7 +161,7 @@ turf/simulated/hotspot_expose(exposed_temperature, exposed_volume, soh)
|
||||
if(!istype(loc, /turf))
|
||||
del src
|
||||
|
||||
dir = pick(cardinal)
|
||||
set_dir(pick(cardinal))
|
||||
SetLuminosity(3)
|
||||
firelevel = fl
|
||||
air_master.active_hotspots.Add(src)
|
||||
|
||||
@@ -623,7 +623,7 @@ proc/anim(turf/location as turf,target as mob|obj,a_icon,a_icon_state as text,fl
|
||||
//The variables should be apparent enough.
|
||||
var/atom/movable/overlay/animation = new(location)
|
||||
if(direction)
|
||||
animation.dir = direction
|
||||
animation.set_dir(direction)
|
||||
animation.icon = a_icon
|
||||
animation.layer = target:layer+1
|
||||
if(a_icon_state)
|
||||
@@ -854,7 +854,7 @@ proc/anim(turf/location as turf,target as mob|obj,a_icon,a_icon_state as text,fl
|
||||
var/old_icon1 = T.icon
|
||||
|
||||
var/turf/X = B.ChangeTurf(T.type)
|
||||
X.dir = old_dir1
|
||||
X.set_dir(old_dir1)
|
||||
X.icon_state = old_icon_state1
|
||||
X.icon = old_icon1 //Shuttle floors are in shuttle.dmi while the defaults are floors.dmi
|
||||
|
||||
@@ -1027,7 +1027,7 @@ proc/DuplicateObject(obj/original, var/perfectcopy = 0 , var/sameloc = 0)
|
||||
continue moving
|
||||
|
||||
var/turf/X = new T.type(B)
|
||||
X.dir = old_dir1
|
||||
X.set_dir(old_dir1)
|
||||
X.icon_state = old_icon_state1
|
||||
X.icon = old_icon1 //Shuttle floors are in shuttle.dmi while the defaults are floors.dmi
|
||||
|
||||
|
||||
@@ -350,7 +350,5 @@
|
||||
else
|
||||
if(dx > 0) direction = EAST
|
||||
else direction = WEST
|
||||
dir = direction
|
||||
if(buckled && buckled.movable)
|
||||
buckled.dir = direction
|
||||
buckled.handle_rotation()
|
||||
if(direction != dir)
|
||||
facedir(direction)
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
using = new /obj/screen()
|
||||
using.name = "mov_intent"
|
||||
using.dir = SOUTHWEST
|
||||
using.set_dir(SOUTHWEST)
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
using.icon_state = (mymob.m_intent == "run" ? "running" : "walking")
|
||||
using.screen_loc = ui_acti
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
inv_box.icon_state = slot_data["state"]
|
||||
|
||||
if(slot_data["dir"])
|
||||
inv_box.dir = slot_data["dir"]
|
||||
inv_box.set_dir(slot_data["dir"])
|
||||
|
||||
if(slot_data["toggle"])
|
||||
src.other += inv_box
|
||||
@@ -58,7 +58,7 @@
|
||||
|
||||
using = new /obj/screen()
|
||||
using.name = "act_intent"
|
||||
using.dir = SOUTHWEST
|
||||
using.set_dir(SOUTHWEST)
|
||||
using.icon = ui_style
|
||||
using.icon_state = "intent_"+mymob.a_intent
|
||||
using.screen_loc = ui_acti
|
||||
@@ -125,7 +125,7 @@
|
||||
if(hud_data.has_m_intent)
|
||||
using = new /obj/screen()
|
||||
using.name = "mov_intent"
|
||||
using.dir = SOUTHWEST
|
||||
using.set_dir(SOUTHWEST)
|
||||
using.icon = ui_style
|
||||
using.icon_state = (mymob.m_intent == "run" ? "running" : "walking")
|
||||
using.screen_loc = ui_movi
|
||||
@@ -160,7 +160,7 @@
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "r_hand"
|
||||
inv_box.dir = WEST
|
||||
inv_box.set_dir(WEST)
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "hand_inactive"
|
||||
if(mymob && !mymob.hand) //This being 0 or null means the right hand is in use
|
||||
@@ -176,7 +176,7 @@
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "l_hand"
|
||||
inv_box.dir = EAST
|
||||
inv_box.set_dir(EAST)
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "hand_inactive"
|
||||
if(mymob && mymob.hand) //This being 1 means the left hand is in use
|
||||
@@ -191,7 +191,7 @@
|
||||
|
||||
using = new /obj/screen/inventory()
|
||||
using.name = "hand"
|
||||
using.dir = SOUTH
|
||||
using.set_dir(SOUTH)
|
||||
using.icon = ui_style
|
||||
using.icon_state = "hand1"
|
||||
using.screen_loc = ui_swaphand1
|
||||
@@ -202,7 +202,7 @@
|
||||
|
||||
using = new /obj/screen/inventory()
|
||||
using.name = "hand"
|
||||
using.dir = SOUTH
|
||||
using.set_dir(SOUTH)
|
||||
using.icon = ui_style
|
||||
using.icon_state = "hand2"
|
||||
using.screen_loc = ui_swaphand2
|
||||
@@ -358,7 +358,7 @@
|
||||
|
||||
if (mymob.client)
|
||||
if (mymob.client.gun_mode) // If in aim mode, correct the sprite
|
||||
mymob.gun_setting_icon.dir = 2
|
||||
mymob.gun_setting_icon.set_dir(2)
|
||||
|
||||
|
||||
mymob.client.screen = null
|
||||
|
||||
+12
-12
@@ -8,7 +8,7 @@
|
||||
|
||||
using = new /obj/screen()
|
||||
using.name = "act_intent"
|
||||
using.dir = SOUTHWEST
|
||||
using.set_dir(SOUTHWEST)
|
||||
using.icon = ui_style
|
||||
using.icon_state = (mymob.a_intent == "hurt" ? "harm" : mymob.a_intent)
|
||||
using.screen_loc = ui_acti
|
||||
@@ -67,7 +67,7 @@
|
||||
|
||||
using = new /obj/screen()
|
||||
using.name = "mov_intent"
|
||||
using.dir = SOUTHWEST
|
||||
using.set_dir(SOUTHWEST)
|
||||
using.icon = ui_style
|
||||
using.icon_state = (mymob.m_intent == "run" ? "running" : "walking")
|
||||
using.screen_loc = ui_movi
|
||||
@@ -85,7 +85,7 @@
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "r_hand"
|
||||
inv_box.dir = WEST
|
||||
inv_box.set_dir(WEST)
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "hand_inactive"
|
||||
if(mymob && !mymob.hand) //This being 0 or null means the right hand is in use
|
||||
@@ -98,7 +98,7 @@
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "l_hand"
|
||||
inv_box.dir = EAST
|
||||
inv_box.set_dir(EAST)
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "hand_inactive"
|
||||
if(mymob && mymob.hand) //This being 1 means the left hand is in use
|
||||
@@ -111,7 +111,7 @@
|
||||
|
||||
using = new /obj/screen/inventory()
|
||||
using.name = "hand"
|
||||
using.dir = SOUTH
|
||||
using.set_dir(SOUTH)
|
||||
using.icon = ui_style
|
||||
using.icon_state = "hand1"
|
||||
using.screen_loc = ui_swaphand1
|
||||
@@ -120,7 +120,7 @@
|
||||
|
||||
using = new /obj/screen/inventory()
|
||||
using.name = "hand"
|
||||
using.dir = SOUTH
|
||||
using.set_dir(SOUTH)
|
||||
using.icon = ui_style
|
||||
using.icon_state = "hand2"
|
||||
using.screen_loc = ui_swaphand2
|
||||
@@ -129,7 +129,7 @@
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "mask"
|
||||
inv_box.dir = NORTH
|
||||
inv_box.set_dir(NORTH)
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "equip"
|
||||
inv_box.screen_loc = ui_monkey_mask
|
||||
@@ -139,7 +139,7 @@
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "back"
|
||||
inv_box.dir = NORTHEAST
|
||||
inv_box.set_dir(NORTHEAST)
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "equip"
|
||||
inv_box.screen_loc = ui_back
|
||||
@@ -224,19 +224,19 @@
|
||||
mymob.gun_setting_icon = new /obj/screen/gun/mode(null)
|
||||
if (mymob.client)
|
||||
if (mymob.client.gun_mode) // If in aim mode, correct the sprite
|
||||
mymob.gun_setting_icon.dir = 2
|
||||
mymob.gun_setting_icon.set_dir(2)
|
||||
for(var/obj/item/weapon/gun/G in mymob) // If targeting someone, display other buttons
|
||||
if (G.target)
|
||||
mymob.item_use_icon = new /obj/screen/gun/item(null)
|
||||
if (mymob.client.target_can_click)
|
||||
mymob.item_use_icon.dir = 1
|
||||
mymob.item_use_icon.set_dir(1)
|
||||
src.adding += mymob.item_use_icon
|
||||
mymob.gun_move_icon = new /obj/screen/gun/move(null)
|
||||
if (mymob.client.target_can_move)
|
||||
mymob.gun_move_icon.dir = 1
|
||||
mymob.gun_move_icon.set_dir(1)
|
||||
mymob.gun_run_icon = new /obj/screen/gun/run(null)
|
||||
if (mymob.client.target_can_run)
|
||||
mymob.gun_run_icon.dir = 1
|
||||
mymob.gun_run_icon.set_dir(1)
|
||||
src.adding += mymob.gun_run_icon
|
||||
src.adding += mymob.gun_move_icon
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@ var/obj/screen/robot_inventory
|
||||
//Radio
|
||||
using = new /obj/screen()
|
||||
using.name = "radio"
|
||||
using.dir = SOUTHWEST
|
||||
using.set_dir(SOUTHWEST)
|
||||
using.icon = 'icons/mob/screen1_robot.dmi'
|
||||
using.icon_state = "radio"
|
||||
using.screen_loc = ui_movi
|
||||
@@ -22,7 +22,7 @@ var/obj/screen/robot_inventory
|
||||
|
||||
using = new /obj/screen()
|
||||
using.name = "module1"
|
||||
using.dir = SOUTHWEST
|
||||
using.set_dir(SOUTHWEST)
|
||||
using.icon = 'icons/mob/screen1_robot.dmi'
|
||||
using.icon_state = "inv1"
|
||||
using.screen_loc = ui_inv1
|
||||
@@ -32,7 +32,7 @@ var/obj/screen/robot_inventory
|
||||
|
||||
using = new /obj/screen()
|
||||
using.name = "module2"
|
||||
using.dir = SOUTHWEST
|
||||
using.set_dir(SOUTHWEST)
|
||||
using.icon = 'icons/mob/screen1_robot.dmi'
|
||||
using.icon_state = "inv2"
|
||||
using.screen_loc = ui_inv2
|
||||
@@ -42,7 +42,7 @@ var/obj/screen/robot_inventory
|
||||
|
||||
using = new /obj/screen()
|
||||
using.name = "module3"
|
||||
using.dir = SOUTHWEST
|
||||
using.set_dir(SOUTHWEST)
|
||||
using.icon = 'icons/mob/screen1_robot.dmi'
|
||||
using.icon_state = "inv3"
|
||||
using.screen_loc = ui_inv3
|
||||
@@ -55,7 +55,7 @@ var/obj/screen/robot_inventory
|
||||
//Intent
|
||||
using = new /obj/screen()
|
||||
using.name = "act_intent"
|
||||
using.dir = SOUTHWEST
|
||||
using.set_dir(SOUTHWEST)
|
||||
using.icon = 'icons/mob/screen1_robot.dmi'
|
||||
using.icon_state = (mymob.a_intent == "hurt" ? "harm" : mymob.a_intent)
|
||||
using.screen_loc = ui_acti
|
||||
@@ -155,19 +155,19 @@ var/obj/screen/robot_inventory
|
||||
mymob.gun_setting_icon = new /obj/screen/gun/mode(null)
|
||||
if (mymob.client)
|
||||
if (mymob.client.gun_mode) // If in aim mode, correct the sprite
|
||||
mymob.gun_setting_icon.dir = 2
|
||||
mymob.gun_setting_icon.set_dir(2)
|
||||
for(var/obj/item/weapon/gun/G in mymob) // If targeting someone, display other buttons
|
||||
if (G.target)
|
||||
mymob.item_use_icon = new /obj/screen/gun/item(null)
|
||||
if (mymob.client.target_can_click)
|
||||
mymob.item_use_icon.dir = 1
|
||||
mymob.item_use_icon.set_dir(1)
|
||||
src.adding += mymob.item_use_icon
|
||||
mymob.gun_move_icon = new /obj/screen/gun/move(null)
|
||||
if (mymob.client.target_can_move)
|
||||
mymob.gun_move_icon.dir = 1
|
||||
mymob.gun_move_icon.set_dir(1)
|
||||
mymob.gun_run_icon = new /obj/screen/gun/run(null)
|
||||
if (mymob.client.target_can_run)
|
||||
mymob.gun_run_icon.dir = 1
|
||||
mymob.gun_run_icon.set_dir(1)
|
||||
src.adding += mymob.gun_run_icon
|
||||
src.adding += mymob.gun_move_icon
|
||||
|
||||
|
||||
@@ -23,16 +23,16 @@
|
||||
|
||||
if(dy || dx)
|
||||
if(abs(dx) < abs(dy))
|
||||
if(dy > 0) usr.dir = NORTH
|
||||
else usr.dir = SOUTH
|
||||
if(dy > 0) usr.set_dir(NORTH)
|
||||
else usr.set_dir(SOUTH)
|
||||
else
|
||||
if(dx > 0) usr.dir = EAST
|
||||
else usr.dir = WEST
|
||||
if(dx > 0) usr.set_dir(EAST)
|
||||
else usr.set_dir(WEST)
|
||||
else
|
||||
if(pixel_y > 16) usr.dir = NORTH
|
||||
else if(pixel_y < -16) usr.dir = SOUTH
|
||||
else if(pixel_x > 16) usr.dir = EAST
|
||||
else if(pixel_x < -16) usr.dir = WEST
|
||||
if(pixel_y > 16) usr.set_dir(NORTH)
|
||||
else if(pixel_y < -16) usr.set_dir(SOUTH)
|
||||
else if(pixel_x > 16) usr.set_dir(EAST)
|
||||
else if(pixel_x < -16) usr.set_dir(WEST)
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -167,7 +167,7 @@ var/const/tk_maxrange = 15
|
||||
O.anchored = 1
|
||||
O.density = 0
|
||||
O.layer = FLY_LAYER
|
||||
O.dir = pick(cardinal)
|
||||
O.set_dir(pick(cardinal))
|
||||
O.icon = 'icons/effects/effects.dmi'
|
||||
O.icon_state = "nothing"
|
||||
flick("empdisable",O)
|
||||
|
||||
@@ -670,8 +670,8 @@ client
|
||||
return
|
||||
|
||||
switch(href_list["rotatedir"])
|
||||
if("right") A.dir = turn(A.dir, -45)
|
||||
if("left") A.dir = turn(A.dir, 45)
|
||||
if("right") A.set_dir(turn(A.dir, -45))
|
||||
if("left") A.set_dir(turn(A.dir, 45))
|
||||
href_list["datumrefresh"] = href_list["rotatedatum"]
|
||||
|
||||
else if(href_list["makemonkey"])
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
projectile:linked_spells += proj_type
|
||||
projectile.icon = proj_icon
|
||||
projectile.icon_state = proj_icon_state
|
||||
projectile.dir = get_dir(projectile, target)
|
||||
projectile.set_dir(get_dir(projectile, target))
|
||||
projectile.name = proj_name
|
||||
|
||||
var/current_loc = usr.loc
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
projectile:linked_spells += proj_type
|
||||
projectile.icon = proj_icon
|
||||
projectile.icon_state = proj_icon_state
|
||||
projectile.dir = get_dir(target,projectile)
|
||||
projectile.set_dir(get_dir(target,projectile))
|
||||
projectile.name = proj_name
|
||||
|
||||
var/current_loc = usr.loc
|
||||
@@ -47,7 +47,7 @@
|
||||
|
||||
if(proj_homing)
|
||||
if(proj_insubstantial)
|
||||
projectile.dir = get_dir(projectile,target)
|
||||
projectile.set_dir(get_dir(projectile,target))
|
||||
projectile.loc = get_step_to(projectile,target)
|
||||
else
|
||||
step_to(projectile,target)
|
||||
|
||||
+6
-1
@@ -138,7 +138,7 @@ its easier to just keep the beam vertical.
|
||||
//of range or to another z-level, then the beam will stop. Otherwise it will
|
||||
//continue to draw.
|
||||
|
||||
dir=get_dir(src,BeamTarget) //Causes the source of the beam to rotate to continuosly face the BeamTarget.
|
||||
set_dir(get_dir(src,BeamTarget)) //Causes the source of the beam to rotate to continuosly face the BeamTarget.
|
||||
|
||||
for(var/obj/effect/overlay/beam/O in orange(10,src)) //This section erases the previously drawn beam because I found it was easier to
|
||||
if(O.BeamSource==src) //just draw another instance of the beam instead of trying to manipulate all the
|
||||
@@ -209,6 +209,11 @@ its easier to just keep the beam vertical.
|
||||
/atom/proc/relaymove()
|
||||
return
|
||||
|
||||
//called to set the atom's dir and used to add behaviour to dir-changes
|
||||
/atom/proc/set_dir(new_dir)
|
||||
. = new_dir != dir
|
||||
dir = new_dir
|
||||
|
||||
/atom/proc/ex_act()
|
||||
return
|
||||
|
||||
|
||||
@@ -14,16 +14,6 @@
|
||||
var/moved_recently = 0
|
||||
var/mob/pulledby = null
|
||||
|
||||
/atom/movable/Move()
|
||||
var/atom/A = src.loc
|
||||
. = ..()
|
||||
src.move_speed = world.time - src.l_move_time
|
||||
src.l_move_time = world.time
|
||||
src.m_flag = 1
|
||||
if ((A != src.loc && A && A.z == src.z))
|
||||
src.last_move = get_dir(A, src.loc)
|
||||
return
|
||||
|
||||
/atom/movable/Bump(var/atom/A as mob|obj|turf|area, yes)
|
||||
if(src.throwing)
|
||||
src.throw_impact(A)
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
New(loc, var/h = 30)
|
||||
blobs += src
|
||||
src.health = h
|
||||
src.dir = pick(1,2,4,8)
|
||||
src.set_dir(pick(1,2,4,8))
|
||||
src.update_icon()
|
||||
..(loc)
|
||||
return
|
||||
@@ -195,7 +195,7 @@
|
||||
|
||||
New(loc, var/h = 10)
|
||||
src.health = h
|
||||
src.dir = pick(1,2,4,8)
|
||||
src.set_dir(pick(1,2,4,8))
|
||||
src.update_idle()
|
||||
|
||||
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
if(!the_disk)
|
||||
icon_state = "pinonnull"
|
||||
return
|
||||
dir = get_dir(src,the_disk)
|
||||
set_dir(get_dir(src,the_disk))
|
||||
switch(get_dist(src,the_disk))
|
||||
if(0)
|
||||
icon_state = "pinondirect"
|
||||
@@ -79,7 +79,7 @@
|
||||
if(!location)
|
||||
icon_state = "pinonnull"
|
||||
return
|
||||
dir = get_dir(src,location)
|
||||
set_dir(get_dir(src,location))
|
||||
switch(get_dist(src,location))
|
||||
if(0)
|
||||
icon_state = "pinondirect"
|
||||
@@ -98,7 +98,7 @@
|
||||
if(!target)
|
||||
icon_state = "pinonnull"
|
||||
return
|
||||
dir = get_dir(src,target)
|
||||
set_dir(get_dir(src,target))
|
||||
switch(get_dist(src,target))
|
||||
if(0)
|
||||
icon_state = "pinondirect"
|
||||
@@ -215,7 +215,7 @@
|
||||
// if(loc.z != the_disk.z) //If you are on a different z-level from the disk
|
||||
// icon_state = "pinonnull"
|
||||
// else
|
||||
dir = get_dir(src, the_disk)
|
||||
set_dir(get_dir(src, the_disk))
|
||||
switch(get_dist(src, the_disk))
|
||||
if(0)
|
||||
icon_state = "pinondirect"
|
||||
@@ -248,7 +248,7 @@
|
||||
if(loc.z != home.z) //If you are on a different z-level from the shuttle
|
||||
icon_state = "pinonnull"
|
||||
else
|
||||
dir = get_dir(src, home)
|
||||
set_dir(get_dir(src, home))
|
||||
switch(get_dist(src, home))
|
||||
if(0)
|
||||
icon_state = "pinondirect"
|
||||
|
||||
@@ -84,7 +84,7 @@
|
||||
for(var/area/chapel/main/A in world)
|
||||
for(var/turf/T in A.contents)
|
||||
if(T.icon_state == "carpetsymbol")
|
||||
T.dir = 4
|
||||
T.set_dir(4)
|
||||
if("Scrapbook")
|
||||
B.icon_state = "scrapbook"
|
||||
B.item_state = "scrapbook"
|
||||
@@ -103,7 +103,7 @@
|
||||
for(var/area/chapel/main/A in world)
|
||||
for(var/turf/T in A.contents)
|
||||
if(T.icon_state == "carpetsymbol")
|
||||
T.dir = 10
|
||||
T.set_dir(10)
|
||||
if("Tome")
|
||||
B.icon_state = "tome"
|
||||
B.item_state = "syringe_kit"
|
||||
@@ -119,7 +119,7 @@
|
||||
for(var/area/chapel/main/A in world)
|
||||
for(var/turf/T in A.contents)
|
||||
if(T.icon_state == "carpetsymbol")
|
||||
T.dir = 8
|
||||
T.set_dir(8)
|
||||
if("the bible melts")
|
||||
B.icon_state = "melted"
|
||||
B.item_state = "melted"
|
||||
@@ -133,7 +133,7 @@
|
||||
for(var/area/chapel/main/A in world)
|
||||
for(var/turf/T in A.contents)
|
||||
if(T.icon_state == "carpetsymbol")
|
||||
T.dir = 2
|
||||
T.set_dir(2)
|
||||
|
||||
H.update_inv_l_hand() // so that it updates the bible's item_state in his hand
|
||||
|
||||
|
||||
@@ -422,7 +422,7 @@ var/global/datum/controller/occupations/job_master
|
||||
// Moving wheelchair if they have one
|
||||
if(H.buckled && istype(H.buckled, /obj/structure/stool/bed/chair/wheelchair))
|
||||
H.buckled.loc = H.loc
|
||||
H.buckled.dir = H.dir
|
||||
H.buckled.set_dir(H.dir)
|
||||
|
||||
//give them an account in the station database
|
||||
var/datum/money_account/M = create_account(H.real_name, rand(50,500)*10, null)
|
||||
@@ -516,7 +516,7 @@ var/global/datum/controller/occupations/job_master
|
||||
var/obj/structure/stool/bed/chair/wheelchair/W = new /obj/structure/stool/bed/chair/wheelchair(H.loc)
|
||||
H.buckled = W
|
||||
H.update_canmove()
|
||||
W.dir = H.dir
|
||||
W.set_dir(H.dir)
|
||||
W.buckled_mob = H
|
||||
W.add_fingerprint(H)
|
||||
|
||||
|
||||
@@ -104,7 +104,7 @@
|
||||
src.loc = loc
|
||||
|
||||
if(dir)
|
||||
src.dir = dir
|
||||
src.set_dir(dir)
|
||||
|
||||
buildstage = 0
|
||||
wiresexposed = 1
|
||||
@@ -1274,7 +1274,7 @@ FIRE ALARM
|
||||
src.loc = loc
|
||||
|
||||
if(dir)
|
||||
src.dir = dir
|
||||
src.set_dir(dir)
|
||||
|
||||
if(building)
|
||||
buildstage = 0
|
||||
|
||||
@@ -120,7 +120,7 @@
|
||||
pulse2.icon_state = "empdisable"
|
||||
pulse2.name = "emp sparks"
|
||||
pulse2.anchored = 1
|
||||
pulse2.dir = pick(cardinal)
|
||||
pulse2.set_dir(pick(cardinal))
|
||||
|
||||
spawn(10)
|
||||
pulse2.delete()
|
||||
|
||||
@@ -526,14 +526,14 @@
|
||||
var/obj/effect/decal/cleanable/blood/tracks/B = new(loc)
|
||||
var/newdir = get_dir(next, loc)
|
||||
if(newdir == dir)
|
||||
B.dir = newdir
|
||||
B.set_dir(newdir)
|
||||
else
|
||||
newdir = newdir | dir
|
||||
if(newdir == 3)
|
||||
newdir = 1
|
||||
else if(newdir == 12)
|
||||
newdir = 4
|
||||
B.dir = newdir
|
||||
B.set_dir(newdir)
|
||||
bloodiness--
|
||||
|
||||
|
||||
|
||||
@@ -878,7 +878,7 @@ Auto Patrol: []"},
|
||||
pulse2.icon_state = "empdisable"
|
||||
pulse2.name = "emp sparks"
|
||||
pulse2.anchored = 1
|
||||
pulse2.dir = pick(cardinal)
|
||||
pulse2.set_dir(pick(cardinal))
|
||||
spawn(10)
|
||||
pulse2.delete()
|
||||
var/list/mob/living/carbon/targets = new
|
||||
|
||||
@@ -234,13 +234,13 @@
|
||||
//If someone knows a better way to do this, let me know. -Giacom
|
||||
switch(i)
|
||||
if(NORTH)
|
||||
src.dir = SOUTH
|
||||
src.set_dir(SOUTH)
|
||||
if(SOUTH)
|
||||
src.dir = NORTH
|
||||
src.set_dir(NORTH)
|
||||
if(WEST)
|
||||
src.dir = EAST
|
||||
src.set_dir(EAST)
|
||||
if(EAST)
|
||||
src.dir = WEST
|
||||
src.set_dir(WEST)
|
||||
break
|
||||
|
||||
//Return a working camera that can see a given mob
|
||||
|
||||
@@ -294,7 +294,7 @@ obj/item/weapon/circuitboard/rdserver
|
||||
|
||||
/obj/item/weapon/circuitboard/unary_atmos/construct(var/obj/machinery/atmospherics/unary/U)
|
||||
//TODO: Move this stuff into the relevant constructor when pipe/construction.dm is cleaned up.
|
||||
U.dir = src.machine_dir
|
||||
U.set_dir(src.machine_dir)
|
||||
U.initialize_directions = src.init_dirs
|
||||
U.initialize()
|
||||
U.build_network()
|
||||
|
||||
@@ -899,7 +899,7 @@ About the new airlock wires panel:
|
||||
|
||||
var/obj/structure/door_assembly/da = new assembly_type(src.loc)
|
||||
if (istype(da, /obj/structure/door_assembly/multi_tile))
|
||||
da.dir = src.dir
|
||||
da.set_dir(src.dir)
|
||||
|
||||
da.anchored = 1
|
||||
if(mineral)
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
var/hitsound = 'sound/weapons/smash.ogg' //sound door makes when hit with a weapon
|
||||
|
||||
//Multi-tile doors
|
||||
dir = EAST
|
||||
set_dir(EAST)
|
||||
var/width = 1
|
||||
|
||||
/obj/machinery/door/New()
|
||||
|
||||
@@ -194,7 +194,7 @@
|
||||
wa.name = "Wired Windoor Assembly"
|
||||
if (src.base_state == "right" || src.base_state == "rightsecure")
|
||||
wa.facing = "r"
|
||||
wa.dir = src.dir
|
||||
wa.set_dir(src.dir)
|
||||
wa.state = "02"
|
||||
wa.update_icon()
|
||||
|
||||
|
||||
@@ -152,7 +152,7 @@ Class Procs:
|
||||
pulse2.icon_state = "empdisable"
|
||||
pulse2.name = "emp sparks"
|
||||
pulse2.anchored = 1
|
||||
pulse2.dir = pick(cardinal)
|
||||
pulse2.set_dir(pick(cardinal))
|
||||
|
||||
spawn(10)
|
||||
pulse2.delete()
|
||||
|
||||
@@ -67,7 +67,7 @@ Buildable meters
|
||||
/obj/item/pipe/New(var/loc, var/pipe_type as num, var/dir as num, var/obj/machinery/atmospherics/make_from = null)
|
||||
..()
|
||||
if (make_from)
|
||||
src.dir = make_from.dir
|
||||
src.set_dir(make_from.dir)
|
||||
src.pipename = make_from.name
|
||||
color = make_from.pipe_color
|
||||
var/is_bent
|
||||
@@ -180,7 +180,7 @@ Buildable meters
|
||||
///// Z-Level stuff
|
||||
else
|
||||
src.pipe_type = pipe_type
|
||||
src.dir = dir
|
||||
src.set_dir(dir)
|
||||
if (pipe_type == 29 || pipe_type == 30 || pipe_type == 33 || pipe_type == 35 || pipe_type == 37 || pipe_type == 39 || pipe_type == 41)
|
||||
connect_types = list(2)
|
||||
src.color = PIPE_COLOR_BLUE
|
||||
@@ -314,28 +314,28 @@ Buildable meters
|
||||
if ( usr.stat || usr.restrained() )
|
||||
return
|
||||
|
||||
src.dir = turn(src.dir, -90)
|
||||
src.set_dir(turn(src.dir, -90))
|
||||
|
||||
if (pipe_type in list (PIPE_SIMPLE_STRAIGHT, PIPE_SUPPLY_STRAIGHT, PIPE_SCRUBBERS_STRAIGHT, PIPE_UNIVERSAL, PIPE_HE_STRAIGHT, PIPE_INSULATED_STRAIGHT, PIPE_MVALVE))
|
||||
if(dir==2)
|
||||
dir = 1
|
||||
set_dir(1)
|
||||
else if(dir==8)
|
||||
dir = 4
|
||||
set_dir(4)
|
||||
else if (pipe_type in list (PIPE_MANIFOLD4W, PIPE_SUPPLY_MANIFOLD4W, PIPE_SCRUBBERS_MANIFOLD4W))
|
||||
dir = 2
|
||||
//src.pipe_dir = get_pipe_dir()
|
||||
set_dir(2)
|
||||
//src.pipe_set_dir(get_pipe_dir())
|
||||
return
|
||||
|
||||
/obj/item/pipe/Move()
|
||||
..()
|
||||
if ((pipe_type in list (PIPE_SIMPLE_BENT, PIPE_SUPPLY_BENT, PIPE_SCRUBBERS_BENT, PIPE_HE_BENT, PIPE_INSULATED_BENT)) \
|
||||
&& (src.dir in cardinal))
|
||||
src.dir = src.dir|turn(src.dir, 90)
|
||||
src.set_dir(src.dir|turn(src.dir, 90))
|
||||
else if (pipe_type in list (PIPE_SIMPLE_STRAIGHT, PIPE_SUPPLY_STRAIGHT, PIPE_SCRUBBERS_STRAIGHT, PIPE_UNIVERSAL, PIPE_HE_STRAIGHT, PIPE_INSULATED_STRAIGHT, PIPE_MVALVE))
|
||||
if(dir==2)
|
||||
dir = 1
|
||||
set_dir(1)
|
||||
else if(dir==8)
|
||||
dir = 4
|
||||
set_dir(4)
|
||||
return
|
||||
|
||||
// returns all pipe's endpoints
|
||||
@@ -427,11 +427,11 @@ Buildable meters
|
||||
return 1
|
||||
if (pipe_type in list (PIPE_SIMPLE_STRAIGHT, PIPE_SUPPLY_STRAIGHT, PIPE_SCRUBBERS_STRAIGHT, PIPE_HE_STRAIGHT, PIPE_INSULATED_STRAIGHT, PIPE_MVALVE))
|
||||
if(dir==2)
|
||||
dir = 1
|
||||
set_dir(1)
|
||||
else if(dir==8)
|
||||
dir = 4
|
||||
set_dir(4)
|
||||
else if (pipe_type in list(PIPE_MANIFOLD4W, PIPE_SUPPLY_MANIFOLD4W, PIPE_SCRUBBERS_MANIFOLD4W, PIPE_OMNI_MIXER, PIPE_OMNI_FILTER))
|
||||
dir = 2
|
||||
set_dir(2)
|
||||
var/pipe_dir = get_pipe_dir()
|
||||
|
||||
for(var/obj/machinery/atmospherics/M in src.loc)
|
||||
@@ -447,7 +447,7 @@ Buildable meters
|
||||
if(PIPE_SIMPLE_STRAIGHT, PIPE_SIMPLE_BENT)
|
||||
var/obj/machinery/atmospherics/pipe/simple/P = new( src.loc )
|
||||
P.pipe_color = color
|
||||
P.dir = src.dir
|
||||
P.set_dir(src.dir)
|
||||
P.initialize_directions = pipe_dir
|
||||
var/turf/T = P.loc
|
||||
P.level = T.intact ? 2 : 1
|
||||
@@ -466,7 +466,7 @@ Buildable meters
|
||||
if(PIPE_SUPPLY_STRAIGHT, PIPE_SUPPLY_BENT)
|
||||
var/obj/machinery/atmospherics/pipe/simple/hidden/supply/P = new( src.loc )
|
||||
P.color = color
|
||||
P.dir = src.dir
|
||||
P.set_dir(src.dir)
|
||||
P.initialize_directions = pipe_dir
|
||||
var/turf/T = P.loc
|
||||
P.level = T.intact ? 2 : 1
|
||||
@@ -485,7 +485,7 @@ Buildable meters
|
||||
if(PIPE_SCRUBBERS_STRAIGHT, PIPE_SCRUBBERS_BENT)
|
||||
var/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers/P = new( src.loc )
|
||||
P.color = color
|
||||
P.dir = src.dir
|
||||
P.set_dir(src.dir)
|
||||
P.initialize_directions = pipe_dir
|
||||
var/turf/T = P.loc
|
||||
P.level = T.intact ? 2 : 1
|
||||
@@ -504,7 +504,7 @@ Buildable meters
|
||||
if(PIPE_UNIVERSAL)
|
||||
var/obj/machinery/atmospherics/pipe/simple/hidden/universal/P = new( src.loc )
|
||||
P.color = color
|
||||
P.dir = src.dir
|
||||
P.set_dir(src.dir)
|
||||
P.initialize_directions = pipe_dir
|
||||
var/turf/T = P.loc
|
||||
P.level = T.intact ? 2 : 1
|
||||
@@ -522,7 +522,7 @@ Buildable meters
|
||||
|
||||
if(PIPE_HE_STRAIGHT, PIPE_HE_BENT)
|
||||
var/obj/machinery/atmospherics/pipe/simple/heat_exchanging/P = new ( src.loc )
|
||||
P.dir = src.dir
|
||||
P.set_dir(src.dir)
|
||||
P.initialize_directions = pipe_dir //this var it's used to know if the pipe is bent or not
|
||||
P.initialize_directions_he = pipe_dir
|
||||
//var/turf/T = P.loc
|
||||
@@ -541,7 +541,7 @@ Buildable meters
|
||||
|
||||
if(PIPE_CONNECTOR) // connector
|
||||
var/obj/machinery/atmospherics/portables_connector/C = new( src.loc )
|
||||
C.dir = dir
|
||||
C.set_dir(dir)
|
||||
C.initialize_directions = pipe_dir
|
||||
if (pipename)
|
||||
C.name = pipename
|
||||
@@ -557,7 +557,7 @@ Buildable meters
|
||||
if(PIPE_MANIFOLD) //manifold
|
||||
var/obj/machinery/atmospherics/pipe/manifold/M = new( src.loc )
|
||||
M.pipe_color = color
|
||||
M.dir = dir
|
||||
M.set_dir(dir)
|
||||
M.initialize_directions = pipe_dir
|
||||
//M.New()
|
||||
var/turf/T = M.loc
|
||||
@@ -580,7 +580,7 @@ Buildable meters
|
||||
if(PIPE_SUPPLY_MANIFOLD) //manifold
|
||||
var/obj/machinery/atmospherics/pipe/manifold/hidden/supply/M = new( src.loc )
|
||||
M.color = color
|
||||
M.dir = dir
|
||||
M.set_dir(dir)
|
||||
M.initialize_directions = pipe_dir
|
||||
//M.New()
|
||||
var/turf/T = M.loc
|
||||
@@ -603,7 +603,7 @@ Buildable meters
|
||||
if(PIPE_SCRUBBERS_MANIFOLD) //manifold
|
||||
var/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers/M = new( src.loc )
|
||||
M.color = color
|
||||
M.dir = dir
|
||||
M.set_dir(dir)
|
||||
M.initialize_directions = pipe_dir
|
||||
//M.New()
|
||||
var/turf/T = M.loc
|
||||
@@ -626,7 +626,7 @@ Buildable meters
|
||||
if(PIPE_MANIFOLD4W) //4-way manifold
|
||||
var/obj/machinery/atmospherics/pipe/manifold4w/M = new( src.loc )
|
||||
M.pipe_color = color
|
||||
M.dir = dir
|
||||
M.set_dir(dir)
|
||||
M.initialize_directions = pipe_dir
|
||||
//M.New()
|
||||
var/turf/T = M.loc
|
||||
@@ -652,7 +652,7 @@ Buildable meters
|
||||
if(PIPE_SUPPLY_MANIFOLD4W) //4-way manifold
|
||||
var/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply/M = new( src.loc )
|
||||
M.color = color
|
||||
M.dir = dir
|
||||
M.set_dir(dir)
|
||||
M.initialize_directions = pipe_dir
|
||||
M.connect_types = src.connect_types
|
||||
//M.New()
|
||||
@@ -679,7 +679,7 @@ Buildable meters
|
||||
if(PIPE_SCRUBBERS_MANIFOLD4W) //4-way manifold
|
||||
var/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers/M = new( src.loc )
|
||||
M.color = color
|
||||
M.dir = dir
|
||||
M.set_dir(dir)
|
||||
M.initialize_directions = pipe_dir
|
||||
M.connect_types = src.connect_types
|
||||
//M.New()
|
||||
@@ -705,7 +705,7 @@ Buildable meters
|
||||
|
||||
if(PIPE_JUNCTION)
|
||||
var/obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction/P = new ( src.loc )
|
||||
P.dir = src.dir
|
||||
P.set_dir(src.dir)
|
||||
P.initialize_directions = src.get_pdir()
|
||||
P.initialize_directions_he = src.get_hdir()
|
||||
//var/turf/T = P.loc
|
||||
@@ -724,7 +724,7 @@ Buildable meters
|
||||
|
||||
if(PIPE_UVENT) //unary vent
|
||||
var/obj/machinery/atmospherics/unary/vent_pump/V = new( src.loc )
|
||||
V.dir = dir
|
||||
V.set_dir(dir)
|
||||
V.initialize_directions = pipe_dir
|
||||
if (pipename)
|
||||
V.name = pipename
|
||||
@@ -739,7 +739,7 @@ Buildable meters
|
||||
|
||||
if(PIPE_MVALVE) //manual valve
|
||||
var/obj/machinery/atmospherics/valve/V = new( src.loc)
|
||||
V.dir = dir
|
||||
V.set_dir(dir)
|
||||
V.initialize_directions = pipe_dir
|
||||
if (pipename)
|
||||
V.name = pipename
|
||||
@@ -758,7 +758,7 @@ Buildable meters
|
||||
|
||||
if(PIPE_PUMP) //gas pump
|
||||
var/obj/machinery/atmospherics/binary/pump/P = new(src.loc)
|
||||
P.dir = dir
|
||||
P.set_dir(dir)
|
||||
P.initialize_directions = pipe_dir
|
||||
if (pipename)
|
||||
P.name = pipename
|
||||
@@ -775,7 +775,7 @@ Buildable meters
|
||||
|
||||
if(PIPE_GAS_FILTER) //gas filter
|
||||
var/obj/machinery/atmospherics/trinary/filter/P = new(src.loc)
|
||||
P.dir = dir
|
||||
P.set_dir(dir)
|
||||
P.initialize_directions = pipe_dir
|
||||
if (pipename)
|
||||
P.name = pipename
|
||||
@@ -795,7 +795,7 @@ Buildable meters
|
||||
|
||||
if(PIPE_GAS_MIXER) //gas mixer
|
||||
var/obj/machinery/atmospherics/trinary/mixer/P = new(src.loc)
|
||||
P.dir = dir
|
||||
P.set_dir(dir)
|
||||
P.initialize_directions = pipe_dir
|
||||
if (pipename)
|
||||
P.name = pipename
|
||||
@@ -815,7 +815,7 @@ Buildable meters
|
||||
|
||||
if(PIPE_GAS_FILTER_M) //gas filter mirrored
|
||||
var/obj/machinery/atmospherics/trinary/filter/m_filter/P = new(src.loc)
|
||||
P.dir = dir
|
||||
P.set_dir(dir)
|
||||
P.initialize_directions = pipe_dir
|
||||
if (pipename)
|
||||
P.name = pipename
|
||||
@@ -835,7 +835,7 @@ Buildable meters
|
||||
|
||||
if(PIPE_GAS_MIXER_T) //gas mixer-t
|
||||
var/obj/machinery/atmospherics/trinary/mixer/t_mixer/P = new(src.loc)
|
||||
P.dir = dir
|
||||
P.set_dir(dir)
|
||||
P.initialize_directions = pipe_dir
|
||||
if (pipename)
|
||||
P.name = pipename
|
||||
@@ -855,7 +855,7 @@ Buildable meters
|
||||
|
||||
if(PIPE_GAS_MIXER_M) //gas mixer mirrored
|
||||
var/obj/machinery/atmospherics/trinary/mixer/m_mixer/P = new(src.loc)
|
||||
P.dir = dir
|
||||
P.set_dir(dir)
|
||||
P.initialize_directions = pipe_dir
|
||||
if (pipename)
|
||||
P.name = pipename
|
||||
@@ -875,7 +875,7 @@ Buildable meters
|
||||
|
||||
if(PIPE_SCRUBBER) //scrubber
|
||||
var/obj/machinery/atmospherics/unary/vent_scrubber/S = new(src.loc)
|
||||
S.dir = dir
|
||||
S.set_dir(dir)
|
||||
S.initialize_directions = pipe_dir
|
||||
if (pipename)
|
||||
S.name = pipename
|
||||
@@ -889,7 +889,7 @@ Buildable meters
|
||||
|
||||
if(PIPE_INSULATED_STRAIGHT, PIPE_INSULATED_BENT)
|
||||
var/obj/machinery/atmospherics/pipe/simple/insulated/P = new( src.loc )
|
||||
P.dir = src.dir
|
||||
P.set_dir(src.dir)
|
||||
P.initialize_directions = pipe_dir
|
||||
var/turf/T = P.loc
|
||||
P.level = T.intact ? 2 : 1
|
||||
@@ -907,7 +907,7 @@ Buildable meters
|
||||
|
||||
if(PIPE_MTVALVE) //manual t-valve
|
||||
var/obj/machinery/atmospherics/tvalve/V = new(src.loc)
|
||||
V.dir = dir
|
||||
V.set_dir(dir)
|
||||
V.initialize_directions = pipe_dir
|
||||
if (pipename)
|
||||
V.name = pipename
|
||||
@@ -927,7 +927,7 @@ Buildable meters
|
||||
|
||||
if(PIPE_CAP)
|
||||
var/obj/machinery/atmospherics/pipe/cap/C = new(src.loc)
|
||||
C.dir = dir
|
||||
C.set_dir(dir)
|
||||
C.initialize_directions = pipe_dir
|
||||
C.initialize()
|
||||
C.build_network()
|
||||
@@ -937,7 +937,7 @@ Buildable meters
|
||||
|
||||
if(PIPE_SUPPLY_CAP)
|
||||
var/obj/machinery/atmospherics/pipe/cap/hidden/supply/C = new(src.loc)
|
||||
C.dir = dir
|
||||
C.set_dir(dir)
|
||||
C.initialize_directions = pipe_dir
|
||||
C.initialize()
|
||||
C.build_network()
|
||||
@@ -947,7 +947,7 @@ Buildable meters
|
||||
|
||||
if(PIPE_SCRUBBERS_CAP)
|
||||
var/obj/machinery/atmospherics/pipe/cap/hidden/scrubbers/C = new(src.loc)
|
||||
C.dir = dir
|
||||
C.set_dir(dir)
|
||||
C.initialize_directions = pipe_dir
|
||||
C.initialize()
|
||||
C.build_network()
|
||||
@@ -957,7 +957,7 @@ Buildable meters
|
||||
|
||||
if(PIPE_PASSIVE_GATE) //passive gate
|
||||
var/obj/machinery/atmospherics/binary/passive_gate/P = new(src.loc)
|
||||
P.dir = dir
|
||||
P.set_dir(dir)
|
||||
P.initialize_directions = pipe_dir
|
||||
if (pipename)
|
||||
P.name = pipename
|
||||
@@ -974,7 +974,7 @@ Buildable meters
|
||||
|
||||
if(PIPE_VOLUME_PUMP) //volume pump
|
||||
var/obj/machinery/atmospherics/binary/pump/high_power/P = new(src.loc)
|
||||
P.dir = dir
|
||||
P.set_dir(dir)
|
||||
P.initialize_directions = pipe_dir
|
||||
if (pipename)
|
||||
P.name = pipename
|
||||
@@ -991,7 +991,7 @@ Buildable meters
|
||||
|
||||
if(PIPE_HEAT_EXCHANGE) // heat exchanger
|
||||
var/obj/machinery/atmospherics/unary/heat_exchanger/C = new( src.loc )
|
||||
C.dir = dir
|
||||
C.set_dir(dir)
|
||||
C.initialize_directions = pipe_dir
|
||||
if (pipename)
|
||||
C.name = pipename
|
||||
@@ -1005,7 +1005,7 @@ Buildable meters
|
||||
///// Z-Level stuff
|
||||
if(PIPE_UP)
|
||||
var/obj/machinery/atmospherics/pipe/zpipe/up/P = new(src.loc)
|
||||
P.dir = dir
|
||||
P.set_dir(dir)
|
||||
P.initialize_directions = pipe_dir
|
||||
if (pipename)
|
||||
P.name = pipename
|
||||
@@ -1021,7 +1021,7 @@ Buildable meters
|
||||
P.node2.build_network()
|
||||
if(PIPE_DOWN)
|
||||
var/obj/machinery/atmospherics/pipe/zpipe/down/P = new(src.loc)
|
||||
P.dir = dir
|
||||
P.set_dir(dir)
|
||||
P.initialize_directions = pipe_dir
|
||||
if (pipename)
|
||||
P.name = pipename
|
||||
@@ -1037,7 +1037,7 @@ Buildable meters
|
||||
P.node2.build_network()
|
||||
if(PIPE_SUPPLY_UP)
|
||||
var/obj/machinery/atmospherics/pipe/zpipe/up/supply/P = new(src.loc)
|
||||
P.dir = dir
|
||||
P.set_dir(dir)
|
||||
P.initialize_directions = pipe_dir
|
||||
if (pipename)
|
||||
P.name = pipename
|
||||
@@ -1053,7 +1053,7 @@ Buildable meters
|
||||
P.node2.build_network()
|
||||
if(PIPE_SUPPLY_DOWN)
|
||||
var/obj/machinery/atmospherics/pipe/zpipe/down/supply/P = new(src.loc)
|
||||
P.dir = dir
|
||||
P.set_dir(dir)
|
||||
P.initialize_directions = pipe_dir
|
||||
if (pipename)
|
||||
P.name = pipename
|
||||
@@ -1069,7 +1069,7 @@ Buildable meters
|
||||
P.node2.build_network()
|
||||
if(PIPE_SCRUBBERS_UP)
|
||||
var/obj/machinery/atmospherics/pipe/zpipe/up/scrubbers/P = new(src.loc)
|
||||
P.dir = dir
|
||||
P.set_dir(dir)
|
||||
P.initialize_directions = pipe_dir
|
||||
if (pipename)
|
||||
P.name = pipename
|
||||
@@ -1085,7 +1085,7 @@ Buildable meters
|
||||
P.node2.build_network()
|
||||
if(PIPE_SCRUBBERS_DOWN)
|
||||
var/obj/machinery/atmospherics/pipe/zpipe/down/scrubbers/P = new(src.loc)
|
||||
P.dir = dir
|
||||
P.set_dir(dir)
|
||||
P.initialize_directions = pipe_dir
|
||||
if (pipename)
|
||||
P.name = pipename
|
||||
|
||||
@@ -525,7 +525,7 @@
|
||||
if(target && (target.stat != DEAD) && (!(target.lying) || emagged))
|
||||
spawn()
|
||||
popUp() //pop the turret up if it's not already up.
|
||||
dir = get_dir(src, target) //even if you can't shoot, follow the target
|
||||
set_dir(get_dir(src, target)) //even if you can't shoot, follow the target
|
||||
spawn()
|
||||
shootAt(target)
|
||||
return 1
|
||||
|
||||
@@ -25,11 +25,11 @@
|
||||
|
||||
if(istype(station))
|
||||
station.com = hub
|
||||
station.dir = dir
|
||||
station.set_dir(dir)
|
||||
|
||||
if(istype(hub))
|
||||
hub.com = src
|
||||
hub.dir = dir
|
||||
hub.set_dir(dir)
|
||||
|
||||
/obj/machinery/computer/teleporter/attackby(I as obj, mob/living/user as mob)
|
||||
if(istype(I, /obj/item/weapon/card/data/))
|
||||
|
||||
@@ -232,7 +232,7 @@
|
||||
|
||||
/obj/machinery/turret/proc/target()
|
||||
while(src && enabled && !stat && check_target(cur_target))
|
||||
src.dir = get_dir(src, cur_target)
|
||||
src.set_dir(get_dir(src, cur_target))
|
||||
shootAt(cur_target)
|
||||
sleep(shot_delay)
|
||||
return
|
||||
@@ -487,7 +487,7 @@
|
||||
if(!target)
|
||||
cur_target = null
|
||||
return
|
||||
src.dir = get_dir(src,target)
|
||||
src.set_dir(get_dir(src,target))
|
||||
var/turf/targloc = get_turf(target)
|
||||
var/target_x = targloc.x
|
||||
var/target_y = targloc.y
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
if(chassis.hasInternalDamage(MECHA_INT_CONTROL_LOST))
|
||||
move_result = step_rand(chassis)
|
||||
else if(chassis.dir!=direction)
|
||||
chassis.dir = direction
|
||||
chassis.set_dir(direction)
|
||||
move_result = 1
|
||||
else
|
||||
move_result = step(chassis,direction)
|
||||
|
||||
@@ -316,7 +316,7 @@
|
||||
return 0
|
||||
|
||||
/obj/mecha/proc/mechturn(direction)
|
||||
dir = direction
|
||||
set_dir(direction)
|
||||
playsound(src,'sound/mecha/mechturn.ogg',40,1)
|
||||
return 1
|
||||
|
||||
@@ -1014,7 +1014,7 @@
|
||||
src.forceMove(src.loc)
|
||||
src.log_append_to_last("[H] moved in as pilot.")
|
||||
src.icon_state = src.reset_icon()
|
||||
dir = dir_in
|
||||
set_dir(dir_in)
|
||||
playsound(src, 'sound/machines/windowdoor.ogg', 50, 1)
|
||||
if(!hasInternalDamage())
|
||||
src.occupant << sound('sound/mecha/nominal.ogg',volume=50)
|
||||
@@ -1073,7 +1073,7 @@
|
||||
src.Entered(mmi_as_oc)
|
||||
src.Move(src.loc)
|
||||
src.icon_state = src.reset_icon()
|
||||
dir = dir_in
|
||||
set_dir(dir_in)
|
||||
src.log_message("[mmi_as_oc] moved in as pilot.")
|
||||
if(!hasInternalDamage())
|
||||
src.occupant << sound('sound/mecha/nominal.ogg',volume=50)
|
||||
@@ -1162,7 +1162,7 @@
|
||||
src.verbs += /obj/mecha/verb/eject
|
||||
src.occupant = null
|
||||
src.icon_state = src.reset_icon()+"-open"
|
||||
src.dir = dir_in
|
||||
src.set_dir(dir_in)
|
||||
return
|
||||
|
||||
/////////////////////////
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
|
||||
/obj/mecha/medical/mechturn(direction)
|
||||
dir = direction
|
||||
set_dir(direction)
|
||||
playsound(src,'sound/mecha/mechmove01.ogg',40,1)
|
||||
return 1
|
||||
|
||||
|
||||
@@ -56,7 +56,7 @@
|
||||
|
||||
//these three procs overriden to play different sounds
|
||||
/obj/mecha/working/hoverpod/mechturn(direction)
|
||||
dir = direction
|
||||
set_dir(direction)
|
||||
//playsound(src,'sound/machines/hiss.ogg',40,1)
|
||||
return 1
|
||||
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
if(!IsValidBiomassLoc(T))
|
||||
continue
|
||||
var/obj/effect/biomass/starting = new /obj/effect/biomass(T)
|
||||
starting.dir = get_dir(src,starting)
|
||||
starting.set_dir(get_dir(src,starting))
|
||||
starting.originalRift = src
|
||||
linkedBiomass += starting
|
||||
spawn(1) //DEBUG
|
||||
@@ -53,13 +53,13 @@
|
||||
return
|
||||
switch(dir)
|
||||
if(NORTHWEST)
|
||||
dir = NORTH
|
||||
set_dir(NORTH)
|
||||
if(NORTHEAST)
|
||||
dir = EAST
|
||||
set_dir(EAST)
|
||||
if(SOUTHWEST)
|
||||
dir = WEST
|
||||
set_dir(WEST)
|
||||
if(SOUTHEAST)
|
||||
dir = SOUTH
|
||||
set_dir(SOUTH)
|
||||
sleep(spreadDelay)
|
||||
Spread()
|
||||
|
||||
@@ -93,7 +93,7 @@
|
||||
var/obj/effect/biomass/newBiomass = new /obj/effect/biomass(get_step(src,direction))
|
||||
newBiomass.curDistance = curDistance + 1
|
||||
newBiomass.maxDistance = maxDistance
|
||||
newBiomass.dir = direction
|
||||
newBiomass.set_dir(direction)
|
||||
newBiomass.originalRift = originalRift
|
||||
newBiomass.icon_state = "[originalRift.newicon]" //DEBUG
|
||||
originalRift.linkedBiomass += newBiomass
|
||||
@@ -110,7 +110,7 @@
|
||||
if(!IsValidBiomassLoc(T,src))
|
||||
continue
|
||||
var/obj/effect/biomass/starting = new /obj/effect/biomass(T)
|
||||
starting.dir = get_dir(src,starting)
|
||||
starting.set_dir(get_dir(src,starting))
|
||||
starting.maxDistance = maxDistance
|
||||
|
||||
/proc/IsValidBiomassLoc(turf/location,obj/effect/biomass/source = null)
|
||||
|
||||
@@ -192,7 +192,7 @@
|
||||
chemholder.reagents.copy_to(smoke, chemholder.reagents.total_volume / dist, safety = 1) //copy reagents to the smoke so mob/breathe() can handle inhaling the reagents
|
||||
smoke.icon = I
|
||||
smoke.layer = 6
|
||||
smoke.dir = pick(cardinal)
|
||||
smoke.set_dir(pick(cardinal))
|
||||
smoke.pixel_x = -32 + rand(-8,8)
|
||||
smoke.pixel_y = -32 + rand(-8,8)
|
||||
walk_to(smoke, T)
|
||||
|
||||
@@ -40,7 +40,7 @@ obj/effect/decal/cleanable/liquid_fuel
|
||||
icon_state = "mustard"
|
||||
anchored = 0
|
||||
New(newLoc, amt = 1, d = 0)
|
||||
dir = d //Setting this direction means you won't get torched by your own flamethrower.
|
||||
set_dir(d) //Setting this direction means you won't get torched by your own flamethrower.
|
||||
. = ..()
|
||||
|
||||
Spread()
|
||||
|
||||
@@ -402,7 +402,7 @@ steam.start() -- spawns the effect
|
||||
if(istype(T, /turf/space))
|
||||
var/obj/effect/effect/ion_trails/I = new /obj/effect/effect/ion_trails(src.oldposition)
|
||||
src.oldposition = T
|
||||
I.dir = src.holder.dir
|
||||
I.set_dir(src.holder.dir)
|
||||
flick("ion_fade", I)
|
||||
I.icon_state = "blank"
|
||||
spawn( 20 )
|
||||
@@ -449,7 +449,7 @@ steam.start() -- spawns the effect
|
||||
var/obj/effect/effect/steam/I = new /obj/effect/effect/steam(src.oldposition)
|
||||
src.number++
|
||||
src.oldposition = get_turf(holder)
|
||||
I.dir = src.holder.dir
|
||||
I.set_dir(src.holder.dir)
|
||||
spawn(10)
|
||||
I.delete()
|
||||
src.number--
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
|
||||
..()
|
||||
|
||||
dir = CalcDir()
|
||||
set_dir(CalcDir())
|
||||
|
||||
if(!floor)
|
||||
switch(dir) //offset to make it be on the wall rather than on the floor
|
||||
|
||||
@@ -71,7 +71,7 @@
|
||||
var/predir = AM.dir
|
||||
step(AM, direction)
|
||||
if(!facedir)
|
||||
AM.dir = predir
|
||||
AM.set_dir(predir)
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -95,7 +95,7 @@
|
||||
icon = new_icon
|
||||
icon_state = new_iconstate
|
||||
overlays = new_overlays
|
||||
dir = O.dir
|
||||
set_dir(O.dir)
|
||||
M.loc = src
|
||||
master = C
|
||||
master.active_dummy = src
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
|
||||
switch(tile_dir_mode)
|
||||
if(1) // All directions accepted
|
||||
F.dir = D
|
||||
F.set_dir(D)
|
||||
F.icon_state = mode
|
||||
if(2) // Corner mode - diagonal directions converted CW around.
|
||||
switch(D)
|
||||
@@ -41,7 +41,7 @@
|
||||
D = WEST
|
||||
if(NORTHWEST)
|
||||
D = NORTH
|
||||
F.dir = D
|
||||
F.set_dir(D)
|
||||
F.icon_state = mode
|
||||
if(3) // cardinal directions only. I've adjusted diagonals the same way the facing code does.
|
||||
switch(D)
|
||||
@@ -53,7 +53,7 @@
|
||||
D = WEST
|
||||
if(NORTHWEST)
|
||||
D = WEST
|
||||
F.dir = D
|
||||
F.set_dir(D)
|
||||
F.icon_state = mode
|
||||
if(4) // floors.dmi icon_states "warningcorner" and "warnwhitecorner" are incorrect, this fixes it
|
||||
var/D2
|
||||
@@ -66,16 +66,16 @@
|
||||
D2 = NORTH
|
||||
if(NORTHWEST)
|
||||
D2 = EAST
|
||||
F.dir = D2
|
||||
F.set_dir(D2)
|
||||
F.icon_state = mode
|
||||
if(5)
|
||||
F.dir = 0
|
||||
F.set_dir(0)
|
||||
if(D == NORTH || D == SOUTH || D == NORTHEAST || D == SOUTHWEST)
|
||||
F.icon_state = mode
|
||||
else
|
||||
F.icon_state = "[mode]_inv"
|
||||
else
|
||||
F.dir = 0
|
||||
F.set_dir(0)
|
||||
F.icon_state = mode
|
||||
else
|
||||
usr << "You can't paint that!"
|
||||
|
||||
@@ -116,7 +116,7 @@
|
||||
|
||||
if(Proj.damage >= 20 || istype(Proj, /obj/item/projectile/beam/practice))
|
||||
bmark.icon_state = "scorch"
|
||||
bmark.dir = pick(NORTH,SOUTH,EAST,WEST) // random scorch design
|
||||
bmark.set_dir(pick(NORTH,SOUTH,EAST,WEST)) // random scorch design
|
||||
|
||||
|
||||
else
|
||||
|
||||
@@ -131,7 +131,7 @@
|
||||
if (src.amount < R.req_amount*multiplier)
|
||||
return
|
||||
var/atom/O = new R.result_type( usr.loc )
|
||||
O.dir = usr.dir
|
||||
O.set_dir(usr.dir)
|
||||
if (R.max_res_amount>1)
|
||||
var/obj/item/stack/new_item = O
|
||||
new_item.amount = R.res_amount*multiplier
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
spawn(det_time)
|
||||
prime()
|
||||
return
|
||||
user.dir = get_dir(user, target)
|
||||
user.set_dir(get_dir(user, target))
|
||||
user.drop_item()
|
||||
var/t = (isturf(target) ? target : target.loc)
|
||||
walk_towards(src, t, 3)
|
||||
|
||||
@@ -169,7 +169,7 @@
|
||||
if((wielded) && prob(50))
|
||||
spawn(0)
|
||||
for(var/i in list(1,2,4,8,4,2,1,2,4,8,4,2))
|
||||
user.dir = i
|
||||
user.set_dir(i)
|
||||
sleep(1)
|
||||
|
||||
/obj/item/weapon/twohanded/dualsaber/IsShield()
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
if(istype(W, /obj/item/weapon/wrench))
|
||||
var/obj/structure/stool/bed/chair/C = new /obj/structure/stool/bed/chair(loc)
|
||||
playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
C.dir = dir
|
||||
C.set_dir(dir)
|
||||
part.loc = loc
|
||||
part.master = null
|
||||
part = null
|
||||
|
||||
@@ -170,14 +170,14 @@
|
||||
|
||||
|
||||
/obj/structure/stool/bed/chair/janicart/New()
|
||||
handle_rotation()
|
||||
create_reagents(100)
|
||||
update_layer()
|
||||
|
||||
|
||||
/obj/structure/stool/bed/chair/janicart/examine(mob/user)
|
||||
if(!..(user, 1))
|
||||
return
|
||||
|
||||
|
||||
user << "\icon[src] This [callme] contains [reagents.total_volume] unit\s of water!"
|
||||
if(mybag)
|
||||
user << "\A [mybag] is hanging on the [callme]."
|
||||
@@ -215,7 +215,6 @@
|
||||
if(istype(user.l_hand, /obj/item/key) || istype(user.r_hand, /obj/item/key))
|
||||
step(src, direction)
|
||||
update_mob()
|
||||
handle_rotation()
|
||||
else
|
||||
user << "<span class='notice'>You'll need the keys in one of your hands to drive this [callme].</span>"
|
||||
|
||||
@@ -238,13 +237,20 @@
|
||||
"<span class='notice'>You climb onto the [callme]!</span>")
|
||||
M.buckled = src
|
||||
M.loc = loc
|
||||
M.dir = dir
|
||||
M.set_dir(dir)
|
||||
M.update_canmove()
|
||||
buckled_mob = M
|
||||
update_mob()
|
||||
add_fingerprint(user)
|
||||
|
||||
|
||||
/obj/structure/stool/bed/chair/janicart/update_layer()
|
||||
if(dir == SOUTH)
|
||||
layer = FLY_LAYER
|
||||
else
|
||||
layer = OBJ_LAYER
|
||||
|
||||
|
||||
/obj/structure/stool/bed/chair/janicart/unbuckle()
|
||||
if(buckled_mob)
|
||||
buckled_mob.pixel_x = 0
|
||||
@@ -252,12 +258,9 @@
|
||||
..()
|
||||
|
||||
|
||||
/obj/structure/stool/bed/chair/janicart/handle_rotation()
|
||||
if(dir == SOUTH)
|
||||
layer = FLY_LAYER
|
||||
else
|
||||
layer = OBJ_LAYER
|
||||
|
||||
/obj/structure/stool/bed/chair/janicart/set_dir()
|
||||
..()
|
||||
update_layer()
|
||||
if(buckled_mob)
|
||||
if(buckled_mob.loc != loc)
|
||||
buckled_mob.buckled = null //Temporary, so Move() succeeds.
|
||||
@@ -268,7 +271,7 @@
|
||||
|
||||
/obj/structure/stool/bed/chair/janicart/proc/update_mob()
|
||||
if(buckled_mob)
|
||||
buckled_mob.dir = dir
|
||||
buckled_mob.set_dir(dir)
|
||||
switch(dir)
|
||||
if(SOUTH)
|
||||
buckled_mob.pixel_x = 0
|
||||
|
||||
@@ -77,7 +77,7 @@
|
||||
for(var/atom/movable/A as mob|obj in src)
|
||||
A.loc = src.connected.loc
|
||||
src.connected.icon_state = "morguet"
|
||||
src.connected.dir = src.dir
|
||||
src.connected.set_dir(src.dir)
|
||||
else
|
||||
//src.connected = null
|
||||
del(src.connected)
|
||||
|
||||
@@ -56,7 +56,7 @@
|
||||
"<span class='notice'>You hear squelching...</span>")
|
||||
M.buckled = src
|
||||
M.loc = src.loc
|
||||
M.dir = src.dir
|
||||
M.set_dir(src.dir)
|
||||
M.update_canmove()
|
||||
M.pixel_y = 6
|
||||
M.old_y = 6
|
||||
|
||||
@@ -33,9 +33,6 @@
|
||||
manual_unbuckle(user)
|
||||
return
|
||||
|
||||
/obj/structure/stool/bed/proc/handle_rotation()
|
||||
return
|
||||
|
||||
/obj/structure/stool/bed/MouseDrop(atom/over_object)
|
||||
return
|
||||
|
||||
@@ -104,7 +101,7 @@
|
||||
"You hear metal clanking")
|
||||
M.buckled = src
|
||||
M.loc = src.loc
|
||||
M.dir = src.dir
|
||||
M.set_dir(src.dir)
|
||||
M.update_canmove()
|
||||
src.buckled_mob = M
|
||||
src.add_fingerprint(user)
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
/obj/structure/stool/bed/chair/New()
|
||||
..()
|
||||
spawn(3) //sorry. i don't think there's a better way to do this.
|
||||
handle_rotation()
|
||||
update_layer()
|
||||
return
|
||||
|
||||
/obj/structure/stool/bed/chair/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
@@ -24,7 +24,7 @@
|
||||
user.drop_item()
|
||||
var/obj/structure/stool/bed/chair/e_chair/E = new /obj/structure/stool/bed/chair/e_chair(src.loc)
|
||||
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
E.dir = dir
|
||||
E.set_dir(dir)
|
||||
E.part = SK
|
||||
SK.loc = E
|
||||
SK.master = E
|
||||
@@ -37,13 +37,17 @@
|
||||
rotate()
|
||||
return
|
||||
|
||||
/obj/structure/stool/bed/chair/handle_rotation() //making this into a seperate proc so office chairs can call it on Move()
|
||||
/obj/structure/stool/bed/chair/proc/update_layer()
|
||||
if(src.dir == NORTH)
|
||||
src.layer = FLY_LAYER
|
||||
else
|
||||
src.layer = OBJ_LAYER
|
||||
|
||||
/obj/structure/stool/bed/chair/set_dir()
|
||||
..()
|
||||
update_layer()
|
||||
if(buckled_mob)
|
||||
buckled_mob.dir = dir
|
||||
buckled_mob.set_dir(dir)
|
||||
|
||||
/obj/structure/stool/bed/chair/verb/rotate()
|
||||
set name = "Rotate Chair"
|
||||
@@ -51,8 +55,7 @@
|
||||
set src in oview(1)
|
||||
|
||||
if(config.ghost_interaction)
|
||||
src.dir = turn(src.dir, 90)
|
||||
handle_rotation()
|
||||
src.set_dir(turn(src.dir, 90))
|
||||
return
|
||||
else
|
||||
if(istype(usr,/mob/living/simple_animal/mouse))
|
||||
@@ -62,8 +65,7 @@
|
||||
if(usr.stat || usr.restrained())
|
||||
return
|
||||
|
||||
src.dir = turn(src.dir, 90)
|
||||
handle_rotation()
|
||||
src.set_dir(turn(src.dir, 90))
|
||||
return
|
||||
|
||||
/obj/structure/stool/bed/chair/MouseDrop_T(mob/M as mob, mob/user as mob)
|
||||
@@ -142,7 +144,6 @@
|
||||
Bump(O)
|
||||
else
|
||||
unbuckle()
|
||||
handle_rotation()
|
||||
|
||||
/obj/structure/stool/bed/chair/office/Bump(atom/A)
|
||||
..()
|
||||
|
||||
@@ -10,12 +10,13 @@
|
||||
var/bloodiness
|
||||
|
||||
|
||||
/obj/structure/stool/bed/chair/wheelchair/handle_rotation()
|
||||
/obj/structure/stool/bed/chair/wheelchair/set_dir()
|
||||
..()
|
||||
overlays = null
|
||||
var/image/O = image(icon = 'icons/obj/objects.dmi', icon_state = "w_overlay", layer = FLY_LAYER, dir = src.dir)
|
||||
overlays += O
|
||||
if(buckled_mob)
|
||||
buckled_mob.dir = dir
|
||||
buckled_mob.set_dir(dir)
|
||||
|
||||
/obj/structure/stool/bed/chair/wheelchair/relaymove(mob/user, direction)
|
||||
// Redundant check?
|
||||
@@ -64,8 +65,7 @@
|
||||
step(src, direction)
|
||||
if(buckled_mob) // Make sure it stays beneath the occupant
|
||||
Move(buckled_mob.loc)
|
||||
dir = direction
|
||||
handle_rotation()
|
||||
set_dir(direction)
|
||||
if(pulling) // Driver
|
||||
if(pulling.loc == src.loc) // We moved onto the wheelchair? Revert!
|
||||
pulling.loc = T
|
||||
@@ -74,7 +74,7 @@
|
||||
if(get_dist(src, pulling) > 1) // We are too far away? Losing control.
|
||||
pulling = null
|
||||
user.pulledby = null
|
||||
pulling.dir = get_dir(pulling, src) // When everything is right, face the wheelchair
|
||||
pulling.set_dir(get_dir(pulling, src)) // When everything is right, face the wheelchair
|
||||
if(bloodiness)
|
||||
create_track()
|
||||
driving = 0
|
||||
@@ -101,7 +101,6 @@
|
||||
else
|
||||
if (occupant && (src.loc != occupant.loc))
|
||||
src.loc = occupant.loc // Failsafe to make sure the wheelchair stays beneath the occupant after driving
|
||||
handle_rotation()
|
||||
|
||||
/obj/structure/stool/bed/chair/wheelchair/attack_hand(mob/user as mob)
|
||||
if (pulling)
|
||||
@@ -122,7 +121,7 @@
|
||||
usr.pulledby = src
|
||||
if(usr.pulling)
|
||||
usr.stop_pulling()
|
||||
usr.dir = get_dir(usr, src)
|
||||
usr.set_dir(get_dir(usr, src))
|
||||
usr << "You grip \the [name]'s handles."
|
||||
else
|
||||
if(usr != pulling)
|
||||
@@ -176,14 +175,14 @@
|
||||
var/obj/effect/decal/cleanable/blood/tracks/B = new(loc)
|
||||
var/newdir = get_dir(get_step(loc, dir), loc)
|
||||
if(newdir == dir)
|
||||
B.dir = newdir
|
||||
B.set_dir(newdir)
|
||||
else
|
||||
newdir = newdir | dir
|
||||
if(newdir == 3)
|
||||
newdir = 1
|
||||
else if(newdir == 12)
|
||||
newdir = 4
|
||||
B.dir = newdir
|
||||
B.set_dir(newdir)
|
||||
bloodiness--
|
||||
|
||||
/obj/structure/stool/bed/chair/wheelchair/buckle_mob(mob/M as mob, mob/user as mob)
|
||||
|
||||
@@ -250,9 +250,9 @@
|
||||
if(6)
|
||||
icon_state = "tabledir3"
|
||||
if (dir_sum in list(1,2,4,8,5,6,9,10))
|
||||
dir = dir_sum
|
||||
set_dir(dir_sum)
|
||||
else
|
||||
dir = 2
|
||||
set_dir(2)
|
||||
|
||||
/obj/structure/table/attack_tk() // no telehulk sorry
|
||||
return
|
||||
@@ -445,7 +445,7 @@
|
||||
spawn(0)
|
||||
A.throw_at(pick(targets),1,1)
|
||||
|
||||
dir = direction
|
||||
set_dir(direction)
|
||||
if(dir != NORTH)
|
||||
layer = 5
|
||||
climbable = 0 //flipping tables allows them to be used as makeshift barriers
|
||||
|
||||
@@ -170,7 +170,7 @@ obj/structure/ex_act(severity)
|
||||
nexttube = tube
|
||||
break
|
||||
if(!nexttube)
|
||||
pod.dir = turn(pod.dir, 180)
|
||||
pod.set_dir(turn(pod.dir, 180))
|
||||
|
||||
if(icon_state == "closed" && pod)
|
||||
pod.follow_tube()
|
||||
@@ -320,13 +320,13 @@ obj/structure/ex_act(severity)
|
||||
break
|
||||
|
||||
if(current_tube == null)
|
||||
dir = next_dir
|
||||
set_dir(next_dir)
|
||||
Move(get_step(loc, dir)) // Allow collisions when leaving the tubes.
|
||||
break
|
||||
|
||||
last_delay = current_tube.enter_delay(src, next_dir)
|
||||
sleep(last_delay)
|
||||
dir = next_dir
|
||||
set_dir(next_dir)
|
||||
loc = next_loc // When moving from one tube to another, skip collision and such.
|
||||
density = current_tube.density
|
||||
|
||||
@@ -429,14 +429,14 @@ obj/structure/ex_act(severity)
|
||||
station.open_animation()
|
||||
|
||||
else if(direction in station.directions())
|
||||
dir = direction
|
||||
set_dir(direction)
|
||||
station.launch_pod()
|
||||
return
|
||||
|
||||
for(var/obj/structure/transit_tube/tube in loc)
|
||||
if(dir in tube.directions())
|
||||
if(tube.has_exit(direction))
|
||||
dir = direction
|
||||
set_dir(direction)
|
||||
return
|
||||
|
||||
|
||||
|
||||
@@ -32,9 +32,9 @@ obj/structure/windoor_assembly/New(Loc, start_dir=NORTH, constructed=0)
|
||||
anchored = 0
|
||||
switch(start_dir)
|
||||
if(NORTH, SOUTH, EAST, WEST)
|
||||
dir = start_dir
|
||||
set_dir(start_dir)
|
||||
else //If the user is facing northeast. northwest, southeast, southwest or north, default to north
|
||||
dir = NORTH
|
||||
set_dir(NORTH)
|
||||
|
||||
update_nearby_tiles(need_rebuild=1)
|
||||
|
||||
@@ -220,7 +220,7 @@ obj/structure/windoor_assembly/Del()
|
||||
else
|
||||
windoor.icon_state = "rightsecureopen"
|
||||
windoor.base_state = "rightsecure"
|
||||
windoor.dir = src.dir
|
||||
windoor.set_dir(src.dir)
|
||||
windoor.density = 0
|
||||
|
||||
if(src.electronics.one_access)
|
||||
@@ -238,7 +238,7 @@ obj/structure/windoor_assembly/Del()
|
||||
else
|
||||
windoor.icon_state = "rightopen"
|
||||
windoor.base_state = "right"
|
||||
windoor.dir = src.dir
|
||||
windoor.set_dir(src.dir)
|
||||
windoor.density = 0
|
||||
|
||||
if(src.electronics.one_access)
|
||||
@@ -272,7 +272,7 @@ obj/structure/windoor_assembly/Del()
|
||||
if(src.state != "01")
|
||||
update_nearby_tiles(need_rebuild=1) //Compel updates before
|
||||
|
||||
src.dir = turn(src.dir, 270)
|
||||
src.set_dir(turn(src.dir, 270))
|
||||
|
||||
if(src.state != "01")
|
||||
update_nearby_tiles(need_rebuild=1)
|
||||
|
||||
@@ -246,7 +246,7 @@
|
||||
return 0
|
||||
|
||||
update_nearby_tiles(need_rebuild=1) //Compel updates before
|
||||
dir = turn(dir, 90)
|
||||
set_dir(turn(dir, 90))
|
||||
// updateSilicate()
|
||||
update_nearby_tiles(need_rebuild=1)
|
||||
return
|
||||
@@ -262,7 +262,7 @@
|
||||
return 0
|
||||
|
||||
update_nearby_tiles(need_rebuild=1) //Compel updates before
|
||||
dir = turn(dir, 270)
|
||||
set_dir(turn(dir, 270))
|
||||
// updateSilicate()
|
||||
update_nearby_tiles(need_rebuild=1)
|
||||
return
|
||||
@@ -292,7 +292,7 @@
|
||||
anchored = 0
|
||||
|
||||
if (start_dir)
|
||||
dir = start_dir
|
||||
set_dir(start_dir)
|
||||
|
||||
health = maxhealth
|
||||
|
||||
@@ -313,7 +313,7 @@
|
||||
var/ini_dir = dir
|
||||
update_nearby_tiles(need_rebuild=1)
|
||||
..()
|
||||
dir = ini_dir
|
||||
set_dir(ini_dir)
|
||||
update_nearby_tiles(need_rebuild=1)
|
||||
|
||||
//checks if this window is full-tile one
|
||||
|
||||
@@ -1769,7 +1769,7 @@
|
||||
else
|
||||
var/atom/O = new path(target)
|
||||
if(O)
|
||||
O.dir = obj_dir
|
||||
O.set_dir(obj_dir)
|
||||
if(obj_name)
|
||||
O.name = obj_name
|
||||
if(istype(O,/mob))
|
||||
|
||||
@@ -60,7 +60,7 @@
|
||||
var/obj/effect/beam/i_beam/I = new /obj/effect/beam/i_beam((holder ? holder.loc : loc) )
|
||||
I.master = src
|
||||
I.density = 1
|
||||
I.dir = dir
|
||||
I.set_dir(dir)
|
||||
step(I, I.dir)
|
||||
if(I)
|
||||
I.density = 0
|
||||
@@ -85,14 +85,14 @@
|
||||
Move()
|
||||
var/t = dir
|
||||
..()
|
||||
dir = t
|
||||
set_dir(t)
|
||||
del(first)
|
||||
return
|
||||
|
||||
|
||||
holder_movement()
|
||||
if(!holder) return 0
|
||||
// dir = holder.dir
|
||||
// set_dir(holder.dir)
|
||||
del(first)
|
||||
return 1
|
||||
|
||||
@@ -151,7 +151,7 @@
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
dir = turn(dir, 90)
|
||||
set_dir(turn(dir, 90))
|
||||
return
|
||||
|
||||
|
||||
@@ -213,7 +213,7 @@
|
||||
var/obj/effect/beam/i_beam/I = new /obj/effect/beam/i_beam(loc)
|
||||
I.master = master
|
||||
I.density = 1
|
||||
I.dir = dir
|
||||
I.set_dir(dir)
|
||||
//world << "created new beam \ref[I] at [I.x] [I.y] [I.z]"
|
||||
step(I, I.dir)
|
||||
|
||||
|
||||
@@ -120,13 +120,13 @@ obj/machinery/gateway/centerstation/process()
|
||||
if(!awaygate) return
|
||||
if(awaygate.calibrated)
|
||||
M.loc = get_step(awaygate.loc, SOUTH)
|
||||
M.dir = SOUTH
|
||||
M.set_dir(SOUTH)
|
||||
return
|
||||
else
|
||||
var/obj/effect/landmark/dest = pick(awaydestinations)
|
||||
if(dest)
|
||||
M.loc = dest.loc
|
||||
M.dir = SOUTH
|
||||
M.set_dir(SOUTH)
|
||||
use_power(5000)
|
||||
return
|
||||
|
||||
@@ -222,7 +222,7 @@ obj/machinery/gateway/centerstation/process()
|
||||
M << "\black The station gate has detected your exile implant and is blocking your entry."
|
||||
return
|
||||
M.loc = get_step(stationgate.loc, SOUTH)
|
||||
M.dir = SOUTH
|
||||
M.set_dir(SOUTH)
|
||||
|
||||
|
||||
/obj/machinery/gateway/centeraway/attackby(obj/item/device/W as obj, mob/user as mob)
|
||||
|
||||
@@ -144,7 +144,7 @@
|
||||
desc = O.desc
|
||||
icon = O.icon
|
||||
icon_state = O.icon_state
|
||||
dir = O.dir
|
||||
set_dir(O.dir)
|
||||
|
||||
/obj/item/clothing/ears/earmuffs
|
||||
name = "earmuffs"
|
||||
|
||||
@@ -295,7 +295,7 @@ proc/check_panel(mob/M)
|
||||
collapse()
|
||||
continue
|
||||
if(get_dist(src,my_target) > 1)
|
||||
src.dir = get_dir(src,my_target)
|
||||
src.set_dir(get_dir(src,my_target))
|
||||
step_towards(src,my_target)
|
||||
updateimage()
|
||||
else
|
||||
|
||||
@@ -388,5 +388,5 @@
|
||||
usr << "It is anchored in place!"
|
||||
return 0
|
||||
|
||||
src.dir = turn(src.dir, 90)
|
||||
src.set_dir(turn(src.dir, 90))
|
||||
return 1
|
||||
@@ -182,7 +182,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
|
||||
/mob/dead/observer/Move(NewLoc, direct)
|
||||
following = null
|
||||
dir = direct
|
||||
set_dir(direct)
|
||||
if(NewLoc)
|
||||
loc = NewLoc
|
||||
for(var/obj/effect/step_trigger/S in NewLoc)
|
||||
|
||||
@@ -130,9 +130,9 @@
|
||||
hud_used.l_hand_hud_object.icon_state = "hand_inactive"
|
||||
hud_used.r_hand_hud_object.icon_state = "hand_active"
|
||||
/*if (!( src.hand ))
|
||||
src.hands.dir = NORTH
|
||||
src.hands.set_dir(NORTH)
|
||||
else
|
||||
src.hands.dir = SOUTH*/
|
||||
src.hands.set_dir(SOUTH)*/
|
||||
return
|
||||
|
||||
/mob/living/carbon/proc/activate_hand(var/selhand) //0 or "r" or "right" for right hand; 1 or "l" or "left" for left hand.
|
||||
|
||||
@@ -53,7 +53,7 @@ mob/living/carbon/monkey/proc/npc_act()
|
||||
hiding_behind = null
|
||||
hid_behind = 0
|
||||
|
||||
if(loc == prevloc) dir = get_dir(src, npc_fleeing)
|
||||
if(loc == prevloc) set_dir(get_dir(src, npc_fleeing))
|
||||
else
|
||||
if(prob(33) && canmove && isturf(loc))
|
||||
step(src, pick(cardinal))
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user