refactor 'dir = ' into 'set_dir()'

This should have little/no gameplay effect right now, just paving the
 way for directional lights.
Replaced handle_rotation() on buckly things with this.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
This commit is contained in:
Mloc-Argent
2014-11-27 21:33:55 +00:00
committed by Mloc
parent a1a66870ca
commit 117ca6a135
143 changed files with 480 additions and 480 deletions

View File

@@ -46,7 +46,7 @@
using = new /obj/screen( src )
using.name = "act_intent"
using.dir = SOUTHWEST
using.set_dir(SOUTHWEST)
using.icon = ui_style
using.icon_state = (mymob.a_intent == "hurt" ? "harm" : mymob.a_intent)
using.screen_loc = ui_acti
@@ -105,7 +105,7 @@
using = new /obj/screen( src )
using.name = "mov_intent"
using.dir = SOUTHWEST
using.set_dir(SOUTHWEST)
using.icon = ui_style
using.icon_state = (mymob.m_intent == "run" ? "running" : "walking")
using.screen_loc = ui_movi
@@ -123,7 +123,7 @@
using = new /obj/screen( src )
using.name = "r_hand"
using.dir = WEST
using.set_dir(WEST)
using.icon = ui_style
using.icon_state = "hand_inactive"
if(mymob && !mymob.hand) //This being 0 or null means the right hand is in use
@@ -135,7 +135,7 @@
using = new /obj/screen( src )
using.name = "l_hand"
using.dir = EAST
using.set_dir(EAST)
using.icon = ui_style
using.icon_state = "hand_inactive"
if(mymob && mymob.hand) //This being 1 means the left hand is in use
@@ -147,7 +147,7 @@
using = new /obj/screen( src )
using.name = "hand"
using.dir = SOUTH
using.set_dir(SOUTH)
using.icon = ui_style
using.icon_state = "hand1"
using.screen_loc = ui_swaphand1
@@ -156,7 +156,7 @@
using = new /obj/screen( src )
using.name = "hand"
using.dir = SOUTH
using.set_dir(SOUTH)
using.icon = ui_style
using.icon_state = "hand2"
using.screen_loc = ui_swaphand2
@@ -165,7 +165,7 @@
using = new /obj/screen( src )
using.name = "mask"
using.dir = NORTH
using.set_dir(NORTH)
using.icon = ui_style
using.icon_state = "equip"
using.screen_loc = ui_monkey_mask
@@ -174,7 +174,7 @@
using = new /obj/screen( src )
using.name = "back"
using.dir = NORTHEAST
using.set_dir(NORTHEAST)
using.icon = ui_style
using.icon_state = "equip"
using.screen_loc = ui_back
@@ -291,19 +291,19 @@
mymob.gun_setting_icon = new /obj/screen/gun/mode(null)
if (mymob.client)
if (mymob.client.gun_mode) // If in aim mode, correct the sprite
mymob.gun_setting_icon.dir = 2
mymob.gun_setting_icon.set_dir(2)
for(var/obj/item/weapon/gun/G in mymob) // If targeting someone, display other buttons
if (G.target)
mymob.item_use_icon = new /obj/screen/gun/item(null)
if (mymob.client.target_can_click)
mymob.item_use_icon.dir = 1
mymob.item_use_icon.set_dir(1)
src.adding += mymob.item_use_icon
mymob.gun_move_icon = new /obj/screen/gun/move(null)
if (mymob.client.target_can_move)
mymob.gun_move_icon.dir = 1
mymob.gun_move_icon.set_dir(1)
mymob.gun_run_icon = new /obj/screen/gun/run(null)
if (mymob.client.target_can_run)
mymob.gun_run_icon.dir = 1
mymob.gun_run_icon.set_dir(1)
src.adding += mymob.gun_run_icon
src.adding += mymob.gun_move_icon