mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-22 20:43:10 +01:00
Merge branch 'master' of https://github.com/Baystation12/Baystation12
This commit is contained in:
@@ -532,6 +532,12 @@
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w_class = 2
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playsound(user, 'sound/weapons/saberoff.ogg', 50, 1)
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user << "\blue [src] can now be concealed."
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if(istype(user,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = user
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H.update_inv_l_hand()
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H.update_inv_r_hand()
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add_fingerprint(user)
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return
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+13
-13
@@ -5,7 +5,7 @@
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density = 1
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anchored = 1.0
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layer = 2.8
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var/on = 0
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var/temperature_archived
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var/mob/living/carbon/occupant = null
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@@ -68,7 +68,7 @@
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* ui_interact is currently defined for /atom/movable
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*
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* @param user /mob The mob who is interacting with this ui
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* @param ui_key string A string key to use for this ui. Allows for multiple unique uis on one obj/mob (defaut value "main")
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* @param ui_key string A string key to use for this ui. Allows for multiple unique uis on one obj/mob (defaut value "main")
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* @param ui /datum/nanoui This parameter is passed by the nanoui process() proc when updating an open ui
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*
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* @return nothing
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@@ -79,7 +79,7 @@
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return
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// this is the data which will be sent to the ui
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var/data[0]
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var/data[0]
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data["isOperating"] = on
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data["hasOccupant"] = occupant ? 1 : 0
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@@ -115,7 +115,7 @@
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else if(air_contents.temperature > 225)
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data["cellTemperatureStatus"] = "average"
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data["isBeakerLoaded"] = beaker ? 1 : 0
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data["isBeakerLoaded"] = beaker ? 1 : 0
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/* // Removing beaker contents list from front-end, replacing with a total remaining volume
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var beakerContents[0]
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if(beaker && beaker.reagents && beaker.reagents.reagent_list.len)
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@@ -130,12 +130,12 @@
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if (beaker.reagents && beaker.reagents.reagent_list.len)
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for(var/datum/reagent/R in beaker.reagents.reagent_list)
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data["beakerVolume"] += R.volume
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if (!ui) // no ui has been passed, so we'll search for one
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{
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ui = nanomanager.get_open_ui(user, src, ui_key)
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}
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if (!ui)
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}
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if (!ui)
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// the ui does not exist, so we'll create a new one
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ui = new(user, src, ui_key, "cryo.tmpl", "Cryo Cell Control System", 520, 410)
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// When the UI is first opened this is the data it will use
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@@ -159,7 +159,7 @@
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if(href_list["switchOn"])
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on = 1
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update_icon()
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if(href_list["switchOff"])
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on = 0
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update_icon()
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@@ -168,12 +168,12 @@
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if(beaker)
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beaker.loc = get_step(loc, SOUTH)
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beaker = null
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if(href_list["ejectOccupant"])
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if(!occupant || isslime(usr) || ispAI(usr))
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return 0 // don't update UIs attached to this object
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go_out()
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add_fingerprint(usr)
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return 1 // update UIs attached to this object
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@@ -268,15 +268,15 @@
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occupant.client.eye = occupant.client.mob
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occupant.client.perspective = MOB_PERSPECTIVE
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occupant.loc = get_step(loc, SOUTH) //this doesn't account for walls or anything, but i don't forsee that being a problem.
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if (occupant.bodytemperature < 261 && occupant.bodytemperature > 140) //Patch by Aranclanos to stop people from taking burn damage after being ejected
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occupant.bodytemperature = 261
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if (occupant.bodytemperature < 261 && occupant.bodytemperature >= 70) //Patch by Aranclanos to stop people from taking burn damage after being ejected
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occupant.bodytemperature = 261 // Changed to 70 from 140 by Zuhayr due to reoccurance of bug.
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// occupant.metabslow = 0
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occupant = null
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update_icon()
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return
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/obj/machinery/atmospherics/unary/cryo_cell/proc/put_mob(mob/living/carbon/M as mob)
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if (!istype(M))
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usr << "\red <B>The cryo cell cannot handle such liveform!</B>"
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usr << "\red <B>The cryo cell cannot handle such a lifeform!</B>"
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return
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if (occupant)
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usr << "\red <B>The cryo cell is already occupied!</B>"
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@@ -337,6 +337,12 @@
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src.icon_state = "sword0"
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src.item_state = "sword0"
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src.w_class = 2
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if(istype(user,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = user
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H.update_inv_l_hand()
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H.update_inv_r_hand()
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src.add_fingerprint(user)
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return
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@@ -40,6 +40,7 @@
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w_class = 4
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playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
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user << "\blue [src] is now active."
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else
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force = 3
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if(istype(src,/obj/item/weapon/melee/energy/sword/pirate))
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@@ -49,6 +50,12 @@
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w_class = 2
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playsound(user, 'sound/weapons/saberoff.ogg', 50, 1)
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user << "\blue [src] can now be concealed."
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if(istype(user,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = user
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H.update_inv_l_hand()
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H.update_inv_r_hand()
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add_fingerprint(user)
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return
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@@ -137,6 +144,12 @@
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w_class = 2
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force = 3//not so robust now
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attack_verb = list("hit", "punched")
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if(istype(user,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = user
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H.update_inv_l_hand()
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H.update_inv_r_hand()
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playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1)
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add_fingerprint(user)
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@@ -242,11 +255,18 @@
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w_class = 4
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playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
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user << "\blue [src] is now active."
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else
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force = 3
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icon_state = "eshield[active]"
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w_class = 1
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playsound(user, 'sound/weapons/saberoff.ogg', 50, 1)
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user << "\blue [src] can now be concealed."
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if(istype(user,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = user
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H.update_inv_l_hand()
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H.update_inv_r_hand()
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add_fingerprint(user)
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return
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@@ -145,9 +145,9 @@
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return
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var/obj/structure/window/WD
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if(istype(W,/obj/item/stack/sheet/rglass))
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WD = new/obj/structure/window(loc,1) //reinforced window
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WD = new/obj/structure/window/reinforced(loc) //reinforced window
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else
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WD = new/obj/structure/window(loc,0) //normal window
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WD = new/obj/structure/window/basic(loc) //normal window
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WD.dir = dir_to_set
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WD.ini_dir = dir_to_set
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WD.anchored = 0
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@@ -155,6 +155,7 @@
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var/obj/item/stack/ST = W
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ST.use(1)
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user << "<span class='notice'>You place the [WD] on [src].</span>"
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WD.update_icon()
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return
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//window placing end
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@@ -46,6 +46,10 @@
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density = 0
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del(src)
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/obj/structure/rack/proc/destroy()
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new parts(loc)
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density = 0
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del(src)
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/obj/structure/table/update_icon()
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spawn(2) //So it properly updates when deleting
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@@ -572,6 +576,7 @@
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flags = FPRINT
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anchored = 1.0
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throwpass = 1 //You can throw objects over this, despite it's density.
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var/parts = /obj/item/weapon/rack_parts
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/obj/structure/rack/ex_act(severity)
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switch(severity)
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@@ -634,33 +639,22 @@
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if(HULK in user.mutations)
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visible_message("<span class='danger'>[user] smashes [src] apart!</span>")
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user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
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new /obj/item/weapon/rack_parts(loc)
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density = 0
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del(src)
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destroy()
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/obj/structure/rack/attack_paw(mob/user)
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if(HULK in user.mutations)
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user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
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visible_message("<span class='danger'>[user] smashes [src] apart!</span>")
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new /obj/item/weapon/rack_parts(loc)
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density = 0
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del(src)
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destroy()
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/obj/structure/rack/attack_alien(mob/user)
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visible_message("<span class='danger'>[user] slices [src] apart!</span>")
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new /obj/item/weapon/rack_parts(loc)
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density = 0
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del(src)
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destroy()
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/obj/structure/rack/attack_animal(mob/living/simple_animal/user)
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if(user.wall_smash)
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visible_message("<span class='danger'>[user] smashes [src] apart!</span>")
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new /obj/item/weapon/rack_parts(loc)
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density = 0
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del(src)
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destroy()
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/obj/structure/rack/attack_tk() // no telehulk sorry
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return
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@@ -9,7 +9,7 @@
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flags = ON_BORDER
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var/health = 14.0
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var/ini_dir = null
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var/state = 0
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var/state = 2
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var/reinf = 0
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var/basestate
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var/shardtype = /obj/item/weapon/shard
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@@ -338,6 +338,7 @@
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spawn(2)
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if(!src) return
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if(!is_fulltile())
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icon_state = "[basestate]"
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return
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var/junction = 0 //will be used to determine from which side the window is connected to other windows
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if(anchored)
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@@ -70,6 +70,7 @@
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return
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if(istype(A,/obj/machinery/computer/forensic_scanning)) //breaks shit.
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return
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if(istype(A,/obj/item/weapon/f_card))
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user << "The scanner displays on the screen: \"ERROR 43: Object on Excluded Object List.\""
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flick("forensic0",src)
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@@ -77,9 +78,8 @@
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add_fingerprint(user)
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//Special case for blood splaters.
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if (istype(A, /obj/effect/decal/cleanable/blood) || istype(A, /obj/effect/rune))
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//Special case for blood splatters, runes and gibs.
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if (istype(A, /obj/effect/decal/cleanable/blood) || istype(A, /obj/effect/rune) || istype(A, /obj/effect/decal/cleanable/blood/gibs))
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if(!isnull(A.blood_DNA))
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for(var/blood in A.blood_DNA)
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user << "\blue Blood type: [A.blood_DNA[blood]]\nDNA: [blood]"
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@@ -66,7 +66,8 @@
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update_icon()
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afterattack(obj/target, mob/user , flag)
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if (!is_open_container())
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if (!is_open_container() || !flag)
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return
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for(var/type in src.can_be_placed_into)
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