Changed by-species icon sheets to by-clothing species-specific icon sheets.

This commit is contained in:
Zuhayr
2014-05-27 01:17:26 +09:30
parent 152cfbef98
commit 13046655e8
2 changed files with 114 additions and 56 deletions
@@ -546,7 +546,12 @@ proc/get_damage_icon_part(damage_state, body_part)
if(!t_color) t_color = icon_state
var/image/standing = image("icon_state" = "[t_color]_s")
standing.icon = ((w_uniform.icon_override) ? w_uniform.icon_override : (species.sprite_sheets["uniform"] ? species.sprite_sheets["uniform"] : 'icons/mob/uniform.dmi'))
if(w_uniform.icon_override)
standing.icon = w_uniform.icon_override
else if(w_uniform.sprite_sheets && w_uniform.sprite_sheets[species.name])
standing.icon = w_uniform.sprite_sheets[species.name]
else
standing.icon = 'icons/mob/uniform.dmi'
if(w_uniform.blood_DNA)
var/image/bloodsies = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "uniformblood")
@@ -594,7 +599,15 @@ proc/get_damage_icon_part(damage_state, body_part)
if(gloves)
var/t_state = gloves.item_state
if(!t_state) t_state = gloves.icon_state
var/image/standing = image("icon" = ((gloves.icon_override) ? gloves.icon_override : (species.sprite_sheets["gloves"] ? species.sprite_sheets["gloves"] : 'icons/mob/hands.dmi')), "icon_state" = "[t_state]")
var/image/standing
if(gloves.icon_override)
standing = image("icon" = gloves.icon_override, "icon_state" = "[t_state]")
else if(gloves.sprite_sheets && gloves.sprite_sheets[species.name])
standing = image("icon" = gloves.sprite_sheets[species.name], "icon_state" = "[t_state]")
else
standing = image("icon" = 'icons/mob/hands.dmi', "icon_state" = "[t_state]")
if(gloves.blood_DNA)
var/image/bloodsies = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "bloodyhands")
bloodsies.color = gloves.blood_color
@@ -613,7 +626,14 @@ proc/get_damage_icon_part(damage_state, body_part)
/mob/living/carbon/human/update_inv_glasses(var/update_icons=1)
if(glasses)
overlays_standing[GLASSES_LAYER] = image("icon" = ((glasses.icon_override) ? glasses.icon_override : (species.sprite_sheets["eyes"] ? species.sprite_sheets["eyes"] : 'icons/mob/eyes.dmi')), "icon_state" = "[glasses.icon_state]")
if(glasses.icon_override)
overlays_standing[GLASSES_LAYER] = image("icon" = glasses.icon_override, "icon_state" = "[glasses.icon_state]")
else if(glasses.sprite_sheets && glasses.sprite_sheets[species.name])
overlays_standing[GLASSES_LAYER]= image("icon" = glasses.sprite_sheets[species.name], "icon_state" = "[glasses.icon_state]")
else
overlays_standing[GLASSES_LAYER]= image("icon" = 'icons/mob/eyes.dmi', "icon_state" = "[glasses.icon_state]")
else
overlays_standing[GLASSES_LAYER] = null
if(update_icons) update_icons()
@@ -621,20 +641,44 @@ proc/get_damage_icon_part(damage_state, body_part)
/mob/living/carbon/human/update_inv_ears(var/update_icons=1)
if(l_ear || r_ear)
if(l_ear)
var/t_type = l_ear.icon_state
if(l_ear.icon_override || species.sprite_sheets["ears"]) t_type = "[t_type]_l"
overlays_standing[EARS_LAYER] = image("icon" = ((l_ear.icon_override) ? l_ear.icon_override : (species.sprite_sheets["ears"] ? species.sprite_sheets["ears"] : 'icons/mob/ears.dmi')), "icon_state" = "[t_type]")
if(l_ear.icon_override)
t_type = "[t_type]_l"
overlays_standing[EARS_LAYER] = image("icon" = l_ear.icon_override, "icon_state" = "[t_type]")
else if(l_ear.sprite_sheets && l_ear.sprite_sheets[species.name])
t_type = "[t_type]_l"
overlays_standing[EARS_LAYER] = image("icon" = l_ear.sprite_sheets[species.name], "icon_state" = "[t_type]")
else
overlays_standing[EARS_LAYER] = image("icon" = 'icons/mob/ears.dmi', "icon_state" = "[t_type]")
if(r_ear)
var/t_type = r_ear.icon_state
if(r_ear.icon_override || species.sprite_sheets["ears"]) t_type = "[t_type]_r"
overlays_standing[EARS_LAYER] = image("icon" = ((r_ear.icon_override) ? r_ear.icon_override : (species.sprite_sheets["ears"] ? species.sprite_sheets["ears"] : 'icons/mob/ears.dmi')), "icon_state" = "t_type]")
if(r_ear.icon_override)
t_type = "[t_type]_r"
overlays_standing[EARS_LAYER] = image("icon" = r_ear.icon_override, "icon_state" = "[t_type]")
else if(r_ear.sprite_sheets && r_ear.sprite_sheets[species.name])
t_type = "[t_type]_r"
overlays_standing[EARS_LAYER] = image("icon" = r_ear.sprite_sheets[species.name], "icon_state" = "[t_type]")
else
overlays_standing[EARS_LAYER] = image("icon" = 'icons/mob/ears.dmi', "icon_state" = "[t_type]")
else
overlays_standing[EARS_LAYER] = null
if(update_icons) update_icons()
/mob/living/carbon/human/update_inv_shoes(var/update_icons=1)
if(shoes)
var/image/standing = image("icon" = ((shoes.icon_override) ? shoes.icon_override : (species.sprite_sheets["feet"] ? species.sprite_sheets["feet"] : 'icons/mob/feet.dmi')), "icon_state" = "[shoes.icon_state]")
var/image/standing
if(shoes.icon_override)
standing = image("icon" = shoes.icon_override, "icon_state" = "[shoes.icon_state]")
else if(shoes.sprite_sheets && shoes.sprite_sheets[species.name])
standing = image("icon" = shoes.sprite_sheets[species.name], "icon_state" = "[shoes.icon_state]")
else
standing = image("icon" = 'icons/mob/feet.dmi', "icon_state" = "[shoes.icon_state]")
if(shoes.blood_DNA)
var/image/bloodsies = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "shoeblood")
bloodsies.color = shoes.blood_color
@@ -665,14 +709,22 @@ proc/get_damage_icon_part(damage_state, body_part)
head.screen_loc = ui_head //TODO
var/image/standing
if(istype(head,/obj/item/clothing/head/kitty))
standing = image("icon" = head:mob)
standing = image("icon" = head:mob)
else
standing = image("icon" = ((head.icon_override) ? head.icon_override : (species.sprite_sheets["head"] ? species.sprite_sheets["head"] : 'icons/mob/head.dmi')), "icon_state" = "[head.icon_state]")
if(head.icon_override)
standing = image("icon" = head.icon_override, "icon_state" = "[head.icon_state]")
else if(head.sprite_sheets && head.sprite_sheets[species.name])
standing = image("icon" = head.sprite_sheets[species.name], "icon_state" = "[head.icon_state]")
else
standing = image("icon" = 'icons/mob/head.dmi', "icon_state" = "[head.icon_state]")
if(head.blood_DNA)
var/image/bloodsies = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "helmetblood")
bloodsies.color = head.blood_color
standing.overlays += bloodsies
overlays_standing[HEAD_LAYER] = standing
overlays_standing[HEAD_LAYER] = standing
else
overlays_standing[HEAD_LAYER] = null
if(update_icons) update_icons()
@@ -682,16 +734,29 @@ proc/get_damage_icon_part(damage_state, body_part)
belt.screen_loc = ui_belt //TODO
var/t_state = belt.item_state
if(!t_state) t_state = belt.icon_state
overlays_standing[BELT_LAYER] = image("icon" = ((belt.icon_override) ? belt.icon_override : (species.sprite_sheets["belt"] ? species.sprite_sheets["belt"] : 'icons/mob/belt.dmi')), "icon_state" = "[t_state]")
if(belt.icon_override)
overlays_standing[BELT_LAYER] = image("icon" = belt.icon_override, "icon_state" = "[t_state]")
else if(belt.sprite_sheets && belt.sprite_sheets[species.name])
overlays_standing[BELT_LAYER] = image("icon" = belt.sprite_sheets[species.name], "icon_state" = "[t_state]")
else
overlays_standing[BELT_LAYER] = image("icon" = 'icons/mob/belt.dmi', "icon_state" = "[t_state]")
else
overlays_standing[BELT_LAYER] = null
overlays_standing[BELT_LAYER] = null
if(update_icons) update_icons()
/mob/living/carbon/human/update_inv_wear_suit(var/update_icons=1)
if( wear_suit && istype(wear_suit, /obj/item/clothing/suit) ) //TODO check this
wear_suit.screen_loc = ui_oclothing //TODO
var/image/standing = image("icon" = ((wear_suit.icon_override) ? wear_suit.icon_override : (species.sprite_sheets["suit"] ? species.sprite_sheets["suit"] : 'icons/mob/suit.dmi')), "icon_state" = "[wear_suit.icon_state]")
var/image/standing
if(wear_suit.icon_override)
standing = image("icon" = wear_suit.icon_override, "icon_state" = "[wear_suit.icon_state]")
else if(wear_suit.sprite_sheets && wear_suit.sprite_sheets[species.name])
standing = image("icon" = wear_suit.sprite_sheets[species.name], "icon_state" = "[wear_suit.icon_state]")
else
standing = image("icon" = 'icons/mob/suit.dmi', "icon_state" = "[wear_suit.icon_state]")
if( istype(wear_suit, /obj/item/clothing/suit/straight_jacket) )
drop_from_inventory(handcuffed)
@@ -726,7 +791,15 @@ proc/get_damage_icon_part(damage_state, body_part)
/mob/living/carbon/human/update_inv_wear_mask(var/update_icons=1)
if( wear_mask && ( istype(wear_mask, /obj/item/clothing/mask) || istype(wear_mask, /obj/item/clothing/tie) ) )
wear_mask.screen_loc = ui_mask //TODO
var/image/standing = image("icon" = ((wear_mask.icon_override) ? wear_mask.icon_override : (species.sprite_sheets["mask"] ? species.sprite_sheets["mask"] : 'icons/mob/mask.dmi')), "icon_state" = "[wear_mask.icon_state]")
var/image/standing
if(wear_mask.icon_override)
standing = image("icon" = wear_mask.icon_override, "icon_state" = "[wear_mask.icon_state]")
else if(wear_mask.sprite_sheets && wear_mask.sprite_sheets[species.name])
standing = image("icon" = wear_mask.sprite_sheets[species.name], "icon_state" = "[wear_mask.icon_state]")
else
standing = image("icon" = 'icons/mob/mask.dmi', "icon_state" = "[wear_mask.icon_state]")
if( !istype(wear_mask, /obj/item/clothing/mask/cigarette) && wear_mask.blood_DNA )
var/image/bloodsies = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "maskblood")
bloodsies.color = wear_mask.blood_color
@@ -740,7 +813,12 @@ proc/get_damage_icon_part(damage_state, body_part)
/mob/living/carbon/human/update_inv_back(var/update_icons=1)
if(back)
back.screen_loc = ui_back //TODO
overlays_standing[BACK_LAYER] = image("icon" = ((back.icon_override) ? back.icon_override : (species.sprite_sheets["back"] ? species.sprite_sheets["back"] : 'icons/mob/back.dmi')), "icon_state" = "[back.icon_state]")
if(back.icon_override)
overlays_standing[BACK_LAYER] = image("icon" = back.icon_override, "icon_state" = "[back.icon_state]")
else if(back.sprite_sheets && back.sprite_sheets[species.name])
overlays_standing[BACK_LAYER] = image("icon" = back.sprite_sheets[species.name], "icon_state" = "[back.icon_state]")
else
overlays_standing[BACK_LAYER] = image("icon" = 'icons/mob/back.dmi', "icon_state" = "[back.icon_state]")
else
overlays_standing[BACK_LAYER] = null
if(update_icons) update_icons()
@@ -781,8 +859,16 @@ proc/get_damage_icon_part(damage_state, body_part)
r_hand.screen_loc = ui_rhand //TODO
var/t_state = r_hand.item_state
if(!t_state) t_state = r_hand.icon_state
if(r_hand.icon_override || species.sprite_sheets["held"]) t_state = "[t_state]_r"
overlays_standing[R_HAND_LAYER] = image("icon" = ((r_hand.icon_override) ? r_hand.icon_override : (species.sprite_sheets["held"] ? species.sprite_sheets["held"] : 'icons/mob/items_righthand.dmi')), "icon_state" = "[t_state]")
if(r_hand.icon_override)
t_state = "[t_state]_r"
overlays_standing[R_HAND_LAYER] = image("icon" = r_hand.icon_override, "icon_state" = "[t_state]")
else if(r_hand.sprite_sheets && r_hand.sprite_sheets[species.name])
t_state = "[t_state]_r"
overlays_standing[R_HAND_LAYER] = image("icon" = r_hand.sprite_sheets[species.name], "icon_state" = "[t_state]")
else
overlays_standing[R_HAND_LAYER] = image("icon" = 'icons/mob/items_righthand.dmi', "icon_state" = "[t_state]")
if (handcuffed) drop_r_hand()
else
overlays_standing[R_HAND_LAYER] = null
@@ -794,8 +880,16 @@ proc/get_damage_icon_part(damage_state, body_part)
l_hand.screen_loc = ui_lhand //TODO
var/t_state = l_hand.item_state
if(!t_state) t_state = l_hand.icon_state
if(l_hand.icon_override || species.sprite_sheets["held"]) t_state = "[t_state]_l"
overlays_standing[L_HAND_LAYER] = image("icon" = ((l_hand.icon_override) ? l_hand.icon_override : (species.sprite_sheets["held"] ? species.sprite_sheets["held"] : 'icons/mob/items_lefthand.dmi')), "icon_state" = "[t_state]")
if(l_hand.icon_override)
t_state = "[t_state]_l"
overlays_standing[L_HAND_LAYER] = image("icon" = l_hand.icon_override, "icon_state" = "[t_state]")
else if(l_hand.sprite_sheets && l_hand.sprite_sheets[species.name])
t_state = "[t_state]_l"
overlays_standing[L_HAND_LAYER] = image("icon" = l_hand.sprite_sheets[species.name], "icon_state" = "[t_state]")
else
overlays_standing[L_HAND_LAYER] = image("icon" = 'icons/mob/items_lefthand.dmi', "icon_state" = "[t_state]")
if (handcuffed) drop_l_hand()
else
overlays_standing[L_HAND_LAYER] = null
-36
View File
@@ -49,26 +49,6 @@
var/race_key = 0
var/icon/icon_template
/* Species-specific sprites, concept stolen from Paradise//vg/.
ex:
sprite_sheets = list(
"held" = 'icons/mob/path',
"uniform" = 'icons/mob/path',
"suit" = 'icons/mob/path',
"belt" = 'icons/mob/path'
"head" = 'icons/mob/path',
"back" = 'icons/mob/path',
"mask" = 'icons/mob/path',
"ears" = 'icons/mob/path',
"eyes" = 'icons/mob/path',
"feet" = 'icons/mob/path',
"gloves" = 'icons/mob/path'
)
If index term exists and icon_override is not set, this sprite sheet will be used.
*/
var/list/sprite_sheets = list()
/datum/species/proc/create_organs(var/mob/living/carbon/human/H) //Handles creation of mob organs.
//This is a basic humanoid limb setup.
H.organs = list()
@@ -210,14 +190,6 @@
blood_color = "#2299FC"
flesh_color = "#808D11"
sprite_sheets = list(
"suit" = 'icons/mob/species/vox/suit.dmi',
"head" = 'icons/mob/species/vox/head.dmi',
"mask" = 'icons/mob/species/vox/mask.dmi',
"feet" = 'icons/mob/species/vox/feet.dmi',
"gloves" = 'icons/mob/species/vox/gloves.dmi'
)
/datum/species/vox/handle_post_spawn(var/mob/living/carbon/human/H)
H.verbs += /mob/living/carbon/human/proc/leap
@@ -261,14 +233,6 @@
tail = "armalis_tail"
icon_template = 'icons/mob/human_races/r_armalis.dmi'
sprite_sheets = list(
"suit" = 'icons/mob/species/armalis/suit.dmi',
"gloves" = 'icons/mob/species/armalis/gloves.dmi',
"feet" = 'icons/mob/species/armalis/feet.dmi',
"head" = 'icons/mob/species/armalis/head.dmi',
"held" = 'icons/mob/species/armalis/held.dmi'
)
/datum/species/vox/create_organs(var/mob/living/carbon/human/H)
..() //create organs first.