mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-30 08:29:57 +01:00
Changed by-species icon sheets to by-clothing species-specific icon sheets.
This commit is contained in:
@@ -546,7 +546,12 @@ proc/get_damage_icon_part(damage_state, body_part)
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if(!t_color) t_color = icon_state
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var/image/standing = image("icon_state" = "[t_color]_s")
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standing.icon = ((w_uniform.icon_override) ? w_uniform.icon_override : (species.sprite_sheets["uniform"] ? species.sprite_sheets["uniform"] : 'icons/mob/uniform.dmi'))
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if(w_uniform.icon_override)
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standing.icon = w_uniform.icon_override
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else if(w_uniform.sprite_sheets && w_uniform.sprite_sheets[species.name])
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standing.icon = w_uniform.sprite_sheets[species.name]
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else
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standing.icon = 'icons/mob/uniform.dmi'
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if(w_uniform.blood_DNA)
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var/image/bloodsies = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "uniformblood")
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@@ -594,7 +599,15 @@ proc/get_damage_icon_part(damage_state, body_part)
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if(gloves)
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var/t_state = gloves.item_state
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if(!t_state) t_state = gloves.icon_state
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var/image/standing = image("icon" = ((gloves.icon_override) ? gloves.icon_override : (species.sprite_sheets["gloves"] ? species.sprite_sheets["gloves"] : 'icons/mob/hands.dmi')), "icon_state" = "[t_state]")
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var/image/standing
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if(gloves.icon_override)
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standing = image("icon" = gloves.icon_override, "icon_state" = "[t_state]")
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else if(gloves.sprite_sheets && gloves.sprite_sheets[species.name])
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standing = image("icon" = gloves.sprite_sheets[species.name], "icon_state" = "[t_state]")
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else
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standing = image("icon" = 'icons/mob/hands.dmi', "icon_state" = "[t_state]")
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if(gloves.blood_DNA)
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var/image/bloodsies = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "bloodyhands")
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bloodsies.color = gloves.blood_color
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@@ -613,7 +626,14 @@ proc/get_damage_icon_part(damage_state, body_part)
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/mob/living/carbon/human/update_inv_glasses(var/update_icons=1)
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if(glasses)
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overlays_standing[GLASSES_LAYER] = image("icon" = ((glasses.icon_override) ? glasses.icon_override : (species.sprite_sheets["eyes"] ? species.sprite_sheets["eyes"] : 'icons/mob/eyes.dmi')), "icon_state" = "[glasses.icon_state]")
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if(glasses.icon_override)
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overlays_standing[GLASSES_LAYER] = image("icon" = glasses.icon_override, "icon_state" = "[glasses.icon_state]")
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else if(glasses.sprite_sheets && glasses.sprite_sheets[species.name])
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overlays_standing[GLASSES_LAYER]= image("icon" = glasses.sprite_sheets[species.name], "icon_state" = "[glasses.icon_state]")
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else
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overlays_standing[GLASSES_LAYER]= image("icon" = 'icons/mob/eyes.dmi', "icon_state" = "[glasses.icon_state]")
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else
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overlays_standing[GLASSES_LAYER] = null
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if(update_icons) update_icons()
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@@ -621,20 +641,44 @@ proc/get_damage_icon_part(damage_state, body_part)
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/mob/living/carbon/human/update_inv_ears(var/update_icons=1)
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if(l_ear || r_ear)
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if(l_ear)
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var/t_type = l_ear.icon_state
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if(l_ear.icon_override || species.sprite_sheets["ears"]) t_type = "[t_type]_l"
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overlays_standing[EARS_LAYER] = image("icon" = ((l_ear.icon_override) ? l_ear.icon_override : (species.sprite_sheets["ears"] ? species.sprite_sheets["ears"] : 'icons/mob/ears.dmi')), "icon_state" = "[t_type]")
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if(l_ear.icon_override)
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t_type = "[t_type]_l"
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overlays_standing[EARS_LAYER] = image("icon" = l_ear.icon_override, "icon_state" = "[t_type]")
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else if(l_ear.sprite_sheets && l_ear.sprite_sheets[species.name])
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t_type = "[t_type]_l"
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overlays_standing[EARS_LAYER] = image("icon" = l_ear.sprite_sheets[species.name], "icon_state" = "[t_type]")
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else
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overlays_standing[EARS_LAYER] = image("icon" = 'icons/mob/ears.dmi', "icon_state" = "[t_type]")
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if(r_ear)
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var/t_type = r_ear.icon_state
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if(r_ear.icon_override || species.sprite_sheets["ears"]) t_type = "[t_type]_r"
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overlays_standing[EARS_LAYER] = image("icon" = ((r_ear.icon_override) ? r_ear.icon_override : (species.sprite_sheets["ears"] ? species.sprite_sheets["ears"] : 'icons/mob/ears.dmi')), "icon_state" = "t_type]")
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if(r_ear.icon_override)
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t_type = "[t_type]_r"
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overlays_standing[EARS_LAYER] = image("icon" = r_ear.icon_override, "icon_state" = "[t_type]")
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else if(r_ear.sprite_sheets && r_ear.sprite_sheets[species.name])
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t_type = "[t_type]_r"
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overlays_standing[EARS_LAYER] = image("icon" = r_ear.sprite_sheets[species.name], "icon_state" = "[t_type]")
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else
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overlays_standing[EARS_LAYER] = image("icon" = 'icons/mob/ears.dmi', "icon_state" = "[t_type]")
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else
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overlays_standing[EARS_LAYER] = null
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if(update_icons) update_icons()
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/mob/living/carbon/human/update_inv_shoes(var/update_icons=1)
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if(shoes)
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var/image/standing = image("icon" = ((shoes.icon_override) ? shoes.icon_override : (species.sprite_sheets["feet"] ? species.sprite_sheets["feet"] : 'icons/mob/feet.dmi')), "icon_state" = "[shoes.icon_state]")
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var/image/standing
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if(shoes.icon_override)
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standing = image("icon" = shoes.icon_override, "icon_state" = "[shoes.icon_state]")
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else if(shoes.sprite_sheets && shoes.sprite_sheets[species.name])
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standing = image("icon" = shoes.sprite_sheets[species.name], "icon_state" = "[shoes.icon_state]")
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else
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standing = image("icon" = 'icons/mob/feet.dmi', "icon_state" = "[shoes.icon_state]")
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if(shoes.blood_DNA)
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var/image/bloodsies = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "shoeblood")
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bloodsies.color = shoes.blood_color
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@@ -665,14 +709,22 @@ proc/get_damage_icon_part(damage_state, body_part)
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head.screen_loc = ui_head //TODO
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var/image/standing
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if(istype(head,/obj/item/clothing/head/kitty))
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standing = image("icon" = head:mob)
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standing = image("icon" = head:mob)
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else
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standing = image("icon" = ((head.icon_override) ? head.icon_override : (species.sprite_sheets["head"] ? species.sprite_sheets["head"] : 'icons/mob/head.dmi')), "icon_state" = "[head.icon_state]")
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if(head.icon_override)
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standing = image("icon" = head.icon_override, "icon_state" = "[head.icon_state]")
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else if(head.sprite_sheets && head.sprite_sheets[species.name])
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standing = image("icon" = head.sprite_sheets[species.name], "icon_state" = "[head.icon_state]")
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else
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standing = image("icon" = 'icons/mob/head.dmi', "icon_state" = "[head.icon_state]")
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if(head.blood_DNA)
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var/image/bloodsies = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "helmetblood")
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bloodsies.color = head.blood_color
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standing.overlays += bloodsies
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overlays_standing[HEAD_LAYER] = standing
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overlays_standing[HEAD_LAYER] = standing
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else
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overlays_standing[HEAD_LAYER] = null
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if(update_icons) update_icons()
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@@ -682,16 +734,29 @@ proc/get_damage_icon_part(damage_state, body_part)
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belt.screen_loc = ui_belt //TODO
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var/t_state = belt.item_state
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if(!t_state) t_state = belt.icon_state
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overlays_standing[BELT_LAYER] = image("icon" = ((belt.icon_override) ? belt.icon_override : (species.sprite_sheets["belt"] ? species.sprite_sheets["belt"] : 'icons/mob/belt.dmi')), "icon_state" = "[t_state]")
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if(belt.icon_override)
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overlays_standing[BELT_LAYER] = image("icon" = belt.icon_override, "icon_state" = "[t_state]")
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else if(belt.sprite_sheets && belt.sprite_sheets[species.name])
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overlays_standing[BELT_LAYER] = image("icon" = belt.sprite_sheets[species.name], "icon_state" = "[t_state]")
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else
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overlays_standing[BELT_LAYER] = image("icon" = 'icons/mob/belt.dmi', "icon_state" = "[t_state]")
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else
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overlays_standing[BELT_LAYER] = null
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overlays_standing[BELT_LAYER] = null
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if(update_icons) update_icons()
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/mob/living/carbon/human/update_inv_wear_suit(var/update_icons=1)
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if( wear_suit && istype(wear_suit, /obj/item/clothing/suit) ) //TODO check this
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wear_suit.screen_loc = ui_oclothing //TODO
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var/image/standing = image("icon" = ((wear_suit.icon_override) ? wear_suit.icon_override : (species.sprite_sheets["suit"] ? species.sprite_sheets["suit"] : 'icons/mob/suit.dmi')), "icon_state" = "[wear_suit.icon_state]")
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var/image/standing
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if(wear_suit.icon_override)
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standing = image("icon" = wear_suit.icon_override, "icon_state" = "[wear_suit.icon_state]")
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else if(wear_suit.sprite_sheets && wear_suit.sprite_sheets[species.name])
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standing = image("icon" = wear_suit.sprite_sheets[species.name], "icon_state" = "[wear_suit.icon_state]")
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else
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standing = image("icon" = 'icons/mob/suit.dmi', "icon_state" = "[wear_suit.icon_state]")
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if( istype(wear_suit, /obj/item/clothing/suit/straight_jacket) )
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drop_from_inventory(handcuffed)
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@@ -726,7 +791,15 @@ proc/get_damage_icon_part(damage_state, body_part)
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/mob/living/carbon/human/update_inv_wear_mask(var/update_icons=1)
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if( wear_mask && ( istype(wear_mask, /obj/item/clothing/mask) || istype(wear_mask, /obj/item/clothing/tie) ) )
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wear_mask.screen_loc = ui_mask //TODO
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var/image/standing = image("icon" = ((wear_mask.icon_override) ? wear_mask.icon_override : (species.sprite_sheets["mask"] ? species.sprite_sheets["mask"] : 'icons/mob/mask.dmi')), "icon_state" = "[wear_mask.icon_state]")
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var/image/standing
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if(wear_mask.icon_override)
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standing = image("icon" = wear_mask.icon_override, "icon_state" = "[wear_mask.icon_state]")
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else if(wear_mask.sprite_sheets && wear_mask.sprite_sheets[species.name])
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standing = image("icon" = wear_mask.sprite_sheets[species.name], "icon_state" = "[wear_mask.icon_state]")
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else
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standing = image("icon" = 'icons/mob/mask.dmi', "icon_state" = "[wear_mask.icon_state]")
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if( !istype(wear_mask, /obj/item/clothing/mask/cigarette) && wear_mask.blood_DNA )
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var/image/bloodsies = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "maskblood")
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bloodsies.color = wear_mask.blood_color
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@@ -740,7 +813,12 @@ proc/get_damage_icon_part(damage_state, body_part)
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/mob/living/carbon/human/update_inv_back(var/update_icons=1)
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if(back)
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back.screen_loc = ui_back //TODO
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overlays_standing[BACK_LAYER] = image("icon" = ((back.icon_override) ? back.icon_override : (species.sprite_sheets["back"] ? species.sprite_sheets["back"] : 'icons/mob/back.dmi')), "icon_state" = "[back.icon_state]")
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if(back.icon_override)
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overlays_standing[BACK_LAYER] = image("icon" = back.icon_override, "icon_state" = "[back.icon_state]")
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else if(back.sprite_sheets && back.sprite_sheets[species.name])
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overlays_standing[BACK_LAYER] = image("icon" = back.sprite_sheets[species.name], "icon_state" = "[back.icon_state]")
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else
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overlays_standing[BACK_LAYER] = image("icon" = 'icons/mob/back.dmi', "icon_state" = "[back.icon_state]")
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else
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overlays_standing[BACK_LAYER] = null
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if(update_icons) update_icons()
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@@ -781,8 +859,16 @@ proc/get_damage_icon_part(damage_state, body_part)
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r_hand.screen_loc = ui_rhand //TODO
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var/t_state = r_hand.item_state
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if(!t_state) t_state = r_hand.icon_state
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if(r_hand.icon_override || species.sprite_sheets["held"]) t_state = "[t_state]_r"
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overlays_standing[R_HAND_LAYER] = image("icon" = ((r_hand.icon_override) ? r_hand.icon_override : (species.sprite_sheets["held"] ? species.sprite_sheets["held"] : 'icons/mob/items_righthand.dmi')), "icon_state" = "[t_state]")
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if(r_hand.icon_override)
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t_state = "[t_state]_r"
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overlays_standing[R_HAND_LAYER] = image("icon" = r_hand.icon_override, "icon_state" = "[t_state]")
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else if(r_hand.sprite_sheets && r_hand.sprite_sheets[species.name])
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t_state = "[t_state]_r"
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overlays_standing[R_HAND_LAYER] = image("icon" = r_hand.sprite_sheets[species.name], "icon_state" = "[t_state]")
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else
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overlays_standing[R_HAND_LAYER] = image("icon" = 'icons/mob/items_righthand.dmi', "icon_state" = "[t_state]")
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if (handcuffed) drop_r_hand()
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else
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overlays_standing[R_HAND_LAYER] = null
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@@ -794,8 +880,16 @@ proc/get_damage_icon_part(damage_state, body_part)
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l_hand.screen_loc = ui_lhand //TODO
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var/t_state = l_hand.item_state
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if(!t_state) t_state = l_hand.icon_state
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if(l_hand.icon_override || species.sprite_sheets["held"]) t_state = "[t_state]_l"
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overlays_standing[L_HAND_LAYER] = image("icon" = ((l_hand.icon_override) ? l_hand.icon_override : (species.sprite_sheets["held"] ? species.sprite_sheets["held"] : 'icons/mob/items_lefthand.dmi')), "icon_state" = "[t_state]")
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if(l_hand.icon_override)
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t_state = "[t_state]_l"
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overlays_standing[L_HAND_LAYER] = image("icon" = l_hand.icon_override, "icon_state" = "[t_state]")
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else if(l_hand.sprite_sheets && l_hand.sprite_sheets[species.name])
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t_state = "[t_state]_l"
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overlays_standing[L_HAND_LAYER] = image("icon" = l_hand.sprite_sheets[species.name], "icon_state" = "[t_state]")
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else
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overlays_standing[L_HAND_LAYER] = image("icon" = 'icons/mob/items_lefthand.dmi', "icon_state" = "[t_state]")
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if (handcuffed) drop_l_hand()
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else
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overlays_standing[L_HAND_LAYER] = null
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@@ -49,26 +49,6 @@
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var/race_key = 0
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var/icon/icon_template
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/* Species-specific sprites, concept stolen from Paradise//vg/.
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ex:
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sprite_sheets = list(
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"held" = 'icons/mob/path',
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"uniform" = 'icons/mob/path',
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"suit" = 'icons/mob/path',
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"belt" = 'icons/mob/path'
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"head" = 'icons/mob/path',
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"back" = 'icons/mob/path',
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"mask" = 'icons/mob/path',
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"ears" = 'icons/mob/path',
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"eyes" = 'icons/mob/path',
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"feet" = 'icons/mob/path',
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"gloves" = 'icons/mob/path'
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)
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If index term exists and icon_override is not set, this sprite sheet will be used.
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*/
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var/list/sprite_sheets = list()
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/datum/species/proc/create_organs(var/mob/living/carbon/human/H) //Handles creation of mob organs.
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//This is a basic humanoid limb setup.
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H.organs = list()
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@@ -210,14 +190,6 @@
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blood_color = "#2299FC"
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flesh_color = "#808D11"
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sprite_sheets = list(
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"suit" = 'icons/mob/species/vox/suit.dmi',
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"head" = 'icons/mob/species/vox/head.dmi',
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"mask" = 'icons/mob/species/vox/mask.dmi',
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"feet" = 'icons/mob/species/vox/feet.dmi',
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"gloves" = 'icons/mob/species/vox/gloves.dmi'
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)
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/datum/species/vox/handle_post_spawn(var/mob/living/carbon/human/H)
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H.verbs += /mob/living/carbon/human/proc/leap
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@@ -261,14 +233,6 @@
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tail = "armalis_tail"
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icon_template = 'icons/mob/human_races/r_armalis.dmi'
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sprite_sheets = list(
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"suit" = 'icons/mob/species/armalis/suit.dmi',
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"gloves" = 'icons/mob/species/armalis/gloves.dmi',
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"feet" = 'icons/mob/species/armalis/feet.dmi',
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"head" = 'icons/mob/species/armalis/head.dmi',
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"held" = 'icons/mob/species/armalis/held.dmi'
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)
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/datum/species/vox/create_organs(var/mob/living/carbon/human/H)
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..() //create organs first.
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