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SFA spawning tweaks (#20253)
This removes the SFA ghostrole from the CRZ and reduces its spawn weight in the remaining sectors from 1 to 0.5. The SFA is meant to be a badly waning gaggle of remnants, so they should be spawning less frequently, and the new SPLF ghostrole fills the niche of a piratical Sol ship in the CRZ. Cleared by Schwann, so this should be fine on the lore side.
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@@ -0,0 +1,59 @@
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author: hazelmouse
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changes:
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- balance: "The SFA Patrol Ship ghostrole now spawns with half the regularity."
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- balance: "The SFA Patrol Ship ghostrole no longer spawns in the Corporate Reconstruction Zone."
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@@ -5,8 +5,8 @@
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prefix = "ships/sol/sol_pirate/"
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suffix = "sfa_patrol_ship.dmm"
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sectors = list(SECTOR_CORP_ZONE, SECTOR_VALLEY_HALE, SECTOR_BADLANDS)
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spawn_weight = 1
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sectors = list(SECTOR_VALLEY_HALE, SECTOR_BADLANDS)
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spawn_weight = 0.5 // Lowered to represent increasing scarcity of faction.
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ship_cost = 1
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id = "sfa_patrol_ship"
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shuttles_to_initialise = list(/datum/shuttle/autodock/overmap/sfa_shuttle)
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