Bigger Explosive Implants (#5631)

This commit is contained in:
Kaedwuff
2019-02-20 06:29:17 -06:00
committed by Werner
parent b823b4eb05
commit 1687f4ea6b
2 changed files with 47 additions and 1 deletions
@@ -200,7 +200,7 @@ Implant Specifics:<BR>"}
explosion(get_turf(T), -1, 0, 1, 6)
T.gib()
if (elevel == "Full Explosion")
explosion(get_turf(T), 0, 1, 3, 6)
explosion_spread(get_turf(T), rand(8,13))
T.gib()
else
@@ -214,6 +214,15 @@ Implant Specifics:<BR>"}
if(t)
t.hotspot_expose(3500,125)
/proc/explosion_spread(turf/epicenter, power, adminlog = 1, z_transfer = UP|DOWN)
var/datum/explosiondata/data = new
data.epicenter = epicenter
data.rec_pow = power
data.spreading = TRUE
data.adminlog = adminlog
data.z_transfer = z_transfer
SSexplosives.queue(data)
/obj/item/weapon/implant/explosive/implanted(mob/source as mob)
elevel = alert("What sort of explosion would you prefer?", "Implant Intent", "Localized Limb", "Destroy Body", "Full Explosion")
phrase = input("Choose activation phrase:") as text
@@ -0,0 +1,37 @@
################################
# Example Changelog File
#
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#
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# bugfix
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# tweak
# soundadd
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# rscadd (general adding of nice things)
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# imagedel
# maptweak
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author: Kaedwuff
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changes:
- tweak: "Those people wishing to use the explosive implant to truly cause some damage are now capable of it, due to increased yield potentional in the implant."