mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-22 08:01:06 +00:00
Remote Mech Revision (#8903)
The AI can now remotely control mechs in its network. It has one mapped in near its core.
Messages received by your old body will now reach your VR body (does not affect Skrell Srom).
Exosuit pilots can now interact with elevator panels without having to get out.
Robotics and RnD can now create remote controlled mechs. The control centre is in the protolathe, while the exosuit upgrade is in the circuit imprinter.
Mechs can no longer be dismantled if it has a pilot in it.
Dismantling a mech now takes a while.
This commit is contained in:
34
code/modules/heavy_vehicle/components/remote.dm
Normal file
34
code/modules/heavy_vehicle/components/remote.dm
Normal file
@@ -0,0 +1,34 @@
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/obj/item/remote_mecha
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name = "standard exosuit remote upgrade"
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desc = "A device that, when inserted into an exosuit, allows it to be remotely piloted."
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icon = 'icons/obj/modular_components.dmi'
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icon_state = "aislot"
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origin_tech = list(TECH_BLUESPACE = 3, TECH_MATERIAL = 4, TECH_DATA = 4)
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w_class = ITEMSIZE_SMALL
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var/mech_remote_network = "remotemechs"
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var/hardpoint_lock = FALSE // Whether mechs that receive this upgrade gets locked
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var/dummy_path = /mob/living/simple_animal/spiderbot
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/obj/item/remote_mecha/examine(mob/user)
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. = ..()
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to_chat(user, FONT_SMALL(SPAN_WARNING("This exosuit upgrade cannot be undone if applied!")))
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if(Adjacent(user))
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var/message = "Applying \the [src] <b>will [hardpoint_lock ? "" : "not"]</b> lock the hardpoints[hardpoint_lock ? ", preventing further modification" : ""]."
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to_chat(user, FONT_SMALL(SPAN_NOTICE(message)))
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/obj/item/remote_mecha/penal
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name = "penal exosuit remote upgrade"
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desc = "A device that, when inserted into an exosuit, allows it to be remotely piloted. Intended for prison networks."
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mech_remote_network = "prisonmechs"
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hardpoint_lock = TRUE
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/obj/item/remote_mecha/penal/examine(mob/user)
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. = ..()
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if(Adjacent(user))
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to_chat(user, FONT_SMALL(SPAN_NOTICE("Applying \the [src] will additionally add the mech to the security penal network, where they can remotely monitor and shut it down.")))
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/obj/item/remote_mecha/ai
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name = "AI exosuit remote upgrade"
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desc = "A device that, when inserted into an exosuit, allows it to be remotely piloted by the artificial intelligence."
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mech_remote_network = "aimechs"
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dummy_path = /mob/living/simple_animal/spiderbot/ai
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@@ -346,7 +346,29 @@
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else
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if(user.a_intent != I_HURT)
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if(thing.ismultitool())
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if(istype(thing, /obj/item/remote_mecha))
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if(length(pilots))
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to_chat(user, SPAN_WARNING("You can't apply this upgrade while \the [src] has occupants!"))
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return
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if(!maintenance_protocols)
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to_chat(user, SPAN_WARNING("You are unable to apply this upgrade while \the [src]'s maintenance protocols are not active."))
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return
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user.visible_message(SPAN_NOTICE("\The [user] begins installing \the [thing] into \the [src]..."), SPAN_NOTICE("You begin installing the [thing] into \the [src]..."))
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if(do_after(user, 30, TRUE, src))
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if(length(pilots))
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to_chat(user, SPAN_WARNING("You can't apply this upgrade while \the [src] has occupants!"))
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return
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if(!maintenance_protocols)
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to_chat(user, SPAN_WARNING("You are unable to apply this upgrade while \the [src]'s maintenance protocols are not active."))
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return
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var/obj/item/remote_mecha/RM = thing
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user.visible_message(SPAN_NOTICE("\The [user] installs \the [thing] into \the [src]."), SPAN_NOTICE("You install the [thing] into \the [src]."))
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remote_network = RM.mech_remote_network
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does_hardpoint_lock = RM.hardpoint_lock
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dummy_type = RM.dummy_path
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become_remote()
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qdel(thing)
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else if(thing.ismultitool())
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if(hardpoints_locked)
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to_chat(user, "<span class='warning'>Hardpoint system access is disabled.</span>")
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return
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@@ -364,12 +386,23 @@
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return
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else if(thing.iswrench())
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if(!maintenance_protocols)
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to_chat(user, "<span class='warning'>The securing bolts are not visible while maintenance protocols are disabled.</span>")
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if(length(pilots))
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to_chat(user, SPAN_WARNING("You can't disassemble \the [src] while it has a pilot!"))
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return
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if(!maintenance_protocols)
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to_chat(user, SPAN_WARNING("The securing bolts are not visible while maintenance protocols are disabled."))
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return
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user.visible_message(SPAN_NOTICE("\The [user] starts dismantling \the [src]..."), SPAN_NOTICE("You start disassembling \the [src]..."))
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if(do_after(user, 30, TRUE, src))
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if(length(pilots))
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to_chat(user, SPAN_WARNING("You can't disassemble \the [src] while it has a pilot!"))
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return
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if(!maintenance_protocols)
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to_chat(user, SPAN_WARNING("The securing bolts are not visible while maintenance protocols are disabled."))
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return
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user.visible_message(SPAN_NOTICE("\The [user] dismantles \the [src]."), SPAN_NOTICE("You disassemble \the [src]."))
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dismantle()
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return
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to_chat(user, "<span class='notice'>You dismantle \the [src].</span>")
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dismantle()
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return
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else if(thing.iswelder())
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if(!getBruteLoss())
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return
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@@ -1,13 +1,14 @@
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// Big stompy robots.
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/mob/living/heavy_vehicle
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name = "exosuit"
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density = 1
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opacity = 1
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anchored = 1
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density = TRUE
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opacity = TRUE
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anchored = TRUE
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status_flags = PASSEMOTES
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a_intent = I_HURT
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mob_size = MOB_LARGE
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mob_push_flags = ALLMOBS
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can_buckle = FALSE
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var/decal
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var/emp_damage = 0
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@@ -24,7 +25,7 @@
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// Access updating/container.
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var/obj/item/card/id/access_card
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var/list/saved_access = list()
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var/sync_access = 1
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var/sync_access = TRUE
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// Mob currently piloting the mech.
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var/list/pilots
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@@ -32,7 +33,9 @@
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// Remote control stuff
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var/remote = FALSE // Spawns a robotic pilot to be remote controlled
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var/mob/living/carbon/human/industrial_xion_remote_mech/dummy // The remote controlled dummy
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var/does_hardpoint_lock = TRUE
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var/mob/living/simple_animal/spiderbot/dummy // The remote controlled dummy
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var/dummy_type = /mob/living/simple_animal/spiderbot
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var/dummy_colour
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// Visible external components. Not strictly accurately named for non-humanoid machines (submarines) but w/e
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@@ -56,8 +59,8 @@
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var/material/material
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// Cockpit access vars.
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var/hatch_closed = 0
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var/hatch_locked = 0
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var/hatch_closed = FALSE
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var/hatch_locked = FALSE
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var/force_locked = FALSE // Is it possible to unlock the hatch?
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var/use_air = FALSE
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@@ -241,16 +244,20 @@
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remote = TRUE
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name = name + " \"[pick("Jaeger", "Reaver", "Templar", "Juggernaut", "Basilisk")]-[rand(0, 999)]\""
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if(remote_network)
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SSvirtualreality.add_mech(src, remote_network)
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else
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if(!remote_network)
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remote_network = "remotemechs"
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SSvirtualreality.add_mech(src, remote_network)
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SSvirtualreality.add_mech(src, remote_network)
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if(hatch_closed)
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hatch_closed = FALSE
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dummy = new /mob/living/carbon/human/industrial_xion_remote_mech(get_turf(src))
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dummy = new dummy_type(get_turf(src))
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dummy.real_name = "Remote-Bot"
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dummy.name = dummy.real_name
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dummy.mmi = new /obj/item/device/mmi(dummy) // this is literally just because i luck the aesthetics - geeves
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dummy.verbs -= /mob/living/proc/ventcrawl
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dummy.verbs -= /mob/living/proc/hide
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dummy.update_icon()
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if(dummy_colour)
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dummy.color = dummy_colour
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enter(dummy, TRUE)
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@@ -258,5 +265,7 @@
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if(!hatch_closed)
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hatch_closed = TRUE
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hatch_locked = TRUE
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hardpoints_locked = TRUE
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force_locked = TRUE
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if(does_hardpoint_lock)
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hardpoints_locked = TRUE
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force_locked = TRUE
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update_icon()
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@@ -19,6 +19,7 @@
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name = "remote mining mecha"
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dummy_colour = "#ffc44f"
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remote_network = "remotemechs"
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does_hardpoint_lock = FALSE
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/mob/living/heavy_vehicle/premade/miner/remote_prison
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name = "penal mining mecha"
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@@ -152,8 +152,17 @@
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name = "remote power loader"
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dummy_colour = "#ffc44f"
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remote_network = "remotemechs"
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does_hardpoint_lock = FALSE
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/mob/living/heavy_vehicle/premade/ripley/remote_prison
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name = "penal power loader"
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dummy_colour = "#302e2b"
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remote_network = "prisonmechs"
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remote_network = "prisonmechs"
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/mob/living/heavy_vehicle/premade/ripley/remote_ai
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name = "stationbound power loader"
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e_color = COLOR_GREEN_GRAY
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dummy_colour = COLOR_GREEN_GRAY
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dummy_type = /mob/living/simple_animal/spiderbot/ai
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remote_network = "aimechs"
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does_hardpoint_lock = FALSE
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@@ -58,6 +58,12 @@
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if(!gibbed && deathmessage != "no message") // This is gross, but reliable. Only brains use it.
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src.visible_message("<b>\The [src.name]</b> [deathmessage]", range = messagerange)
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// If we have a remotely controlled mob, we come back to our body to die properly
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if(vr_mob)
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vr_mob.body_return()
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// Alternatively, if we are the remotely controlled mob, just kick our controller out
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if(old_mob)
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body_return()
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stat = DEAD
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update_canmove()
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@@ -1,7 +1,7 @@
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// At minimum every mob has a hear_say proc.
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/mob/proc/hear_say(var/message, var/verb = "says", var/datum/language/language = null, var/alt_name = "",var/italics = 0, var/mob/speaker = null, var/sound/speech_sound, var/sound_vol)
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if(!istype(src, /mob/living/test) && !client)
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if(!istype(src, /mob/living/test) && (!client && !vr_mob))
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return
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if(speaker && !istype(speaker, /mob/living/test) && (!speaker.client && istype(src,/mob/abstract/observer) && client.prefs.toggles & CHAT_GHOSTEARS && !(speaker in view(src))))
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@@ -21,7 +21,7 @@
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italics = 1
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sound_vol *= 0.5 //muffle the sound a bit, so it's like we're actually talking through contact
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if(sleeping || stat == 1)
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if((sleeping && !vr_mob) || stat == 1)
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hear_sleep(message)
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return
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@@ -82,17 +82,20 @@
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/mob/proc/on_hear_say(var/message)
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to_chat(src, message)
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if(vr_mob)
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to_chat(vr_mob, message)
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/mob/living/silicon/on_hear_say(var/message)
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var/time = say_timestamp()
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to_chat(src, "[time] [message]")
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if(vr_mob)
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to_chat(vr_mob, "[time] [message]")
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/mob/proc/hear_radio(var/message, var/verb="says", var/datum/language/language=null, var/part_a, var/part_b, var/mob/speaker = null, var/hard_to_hear = 0, var/vname ="")
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if(!client)
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if(!client && !vr_mob)
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return
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if(sleeping || stat==1) //If unconscious or sleeping
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if((sleeping && !vr_mob) || stat==1) //If unconscious or sleeping
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hear_sleep(message)
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return
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@@ -209,6 +212,8 @@
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/mob/proc/on_hear_radio(part_a, speaker_name, track, part_b, formatted)
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to_chat(src, "[part_a][speaker_name][part_b][formatted]")
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if(vr_mob)
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to_chat(vr_mob, "[part_a][speaker_name][part_b][formatted]")
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/mob/abstract/observer/on_hear_radio(part_a, speaker_name, track, part_b, formatted)
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to_chat(src, "[track][part_a][speaker_name][part_b][formatted]")
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@@ -216,10 +221,14 @@
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/mob/living/silicon/on_hear_radio(part_a, speaker_name, track, part_b, formatted)
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var/time = say_timestamp()
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to_chat(src, "[time][part_a][speaker_name][part_b][formatted]")
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if(vr_mob)
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to_chat(vr_mob, "[time][part_a][speaker_name][part_b][formatted]")
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/mob/living/silicon/ai/on_hear_radio(part_a, speaker_name, track, part_b, formatted)
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var/time = say_timestamp()
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to_chat(src, "[time][part_a][track][part_b][formatted]")
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if(vr_mob)
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to_chat(vr_mob, "[time][part_a][track][part_b][formatted]")
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/mob/proc/hear_signlang(var/message, var/verb = "gestures", var/datum/language/language, var/mob/speaker = null)
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if(!client || !speaker)
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@@ -108,7 +108,7 @@
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if(H && show_ssd && !client && !teleop)
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if(H.bg)
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to_chat(H, span("danger", "You sense some disturbance to your physical body!"))
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else
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else if(!vr_mob)
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visible_message(span("notice", "[M] [action] [src], but they do not respond... Maybe they have S.S.D?"))
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else if(client && willfully_sleeping)
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visible_message(span("notice", "[M] [action] [src] waking [t_him] up!"))
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@@ -271,7 +271,7 @@
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if(H && show_ssd && !client && !teleop)
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if(H.bg)
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to_chat(H, span("warning", "You sense some disturbance to your physical body, like someone is trying to wake you up."))
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else
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else if(!vr_mob)
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M.visible_message(span("notice", "[M] shakes [src] trying to wake [t_him] up!"), \
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span("notice", "You shake [src], but they do not respond... Maybe they have S.S.D?"))
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else if(lying)
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@@ -26,7 +26,7 @@
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willfully_sleeping = FALSE
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else
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to_chat(H, span("danger", "You sense great disturbance to your physical body!"))
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else
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else if(!vr_mob)
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visible_message(span("danger","[src] is hit by [AM], but they do not respond... Maybe they have S.S.D?"))
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else if(client && willfully_sleeping)
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visible_message(span("danger", "[src] is hit by [AM] waking [t_him] up!"))
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@@ -54,7 +54,7 @@
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willfully_sleeping = FALSE
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else
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to_chat(H, span("danger", "You sense great disturbance to your physical body!"))
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else
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else if(!vr_mob)
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visible_message("<span class='danger'>[P] hit [src], but they do not respond... Maybe they have S.S.D?</span>")
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else if(client && willfully_sleeping)
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visible_message("<span class='danger'>[P] hit [src] waking [t_him] up!</span>")
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@@ -80,7 +80,7 @@
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willfully_sleeping = FALSE
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else
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to_chat(H, span("danger", "You sense great disturbance to your physical body!"))
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else
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else if(!vr_mob)
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user.visible_message("<span class='danger'>[user] attacks [src] with [I] waking [t_him] up!</span>", \
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"<span class='danger'>You attack [src] with [I], but they do not respond... Maybe they have S.S.D?</span>")
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else if(client && willfully_sleeping)
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@@ -114,11 +114,6 @@
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return
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/mob/living/carbon/human/proc/vr_disconnect()
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// Come out of VR right before you die, how depressing - geeves
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// Also come out of VR if your VR body dies
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if(vr_mob || old_mob)
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body_return()
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if(remote_network)
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SSvirtualreality.remove_robot(src, remote_network)
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remote_network = null
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@@ -324,7 +324,7 @@
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if(H && show_ssd && !H.client && !H.teleop)
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if(H.bg)
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to_chat(H, span("danger", "You sense some disturbance to your physical body!"))
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else
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else if(!vr_mob)
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message = "<span class='danger'>slaps [M] across the face, but they do not respond... Maybe they have S.S.D?</span>"
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else if(H.client && H.willfully_sleeping)
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message = "<span class='danger'>slaps [M] across the face, waking them up. Ouch!</span>"
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@@ -262,9 +262,9 @@
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if(species.show_ssd && (!species.has_organ[BP_BRAIN] || has_brain()) && stat != DEAD)
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if(!key)
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if(!vr_mob && !key)
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msg += "<span class='deadsay'>[T.He] [T.is] [species.show_ssd]. It doesn't look like [T.he] [T.is] waking up anytime soon.</span>\n"
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else if(!client && !bg)
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else if(!vr_mob && !client && !bg)
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msg += "<span class='deadsay'>[T.He] [T.is] [species.show_ssd].</span>\n"
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if(have_client && ((inactivity / 600) > 10)) // inactivity/10/60 > 10 MINUTES
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msg += "<span class='deadsay'>\[Inactive for [round(inactivity / 600)] minutes.\]\n</span>"
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@@ -721,7 +721,7 @@
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return 0
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//SSD check, if a logged player is awake put them back to sleep!
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if(species.show_ssd && !client && !teleop)
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if(species.show_ssd && (!client && !vr_mob) && !teleop)
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Sleeping(2)
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if(stat == DEAD) //DEAD. BROWN BREAD. SWIMMING WITH THE SPESS CARP
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blinded = 1
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@@ -20,6 +20,7 @@ var/list/ai_verbs_default = list(
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/mob/living/silicon/ai/proc/core,
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/mob/living/silicon/ai/proc/pick_icon,
|
||||
/mob/living/silicon/ai/proc/sensor_mode,
|
||||
/mob/living/silicon/ai/proc/remote_control_mech,
|
||||
/mob/living/silicon/ai/proc/show_laws_verb,
|
||||
/mob/living/silicon/ai/proc/toggle_acceleration,
|
||||
/mob/living/silicon/ai/proc/toggle_camera_light,
|
||||
@@ -310,6 +311,7 @@ var/list/ai_verbs_default = list(
|
||||
if(id_card)
|
||||
id_card.registered_name = pickedName
|
||||
id_card.assignment = "AI"
|
||||
id_card.access = get_all_station_access()
|
||||
id_card.update_name()
|
||||
|
||||
if(client)
|
||||
@@ -772,6 +774,12 @@ var/list/ai_verbs_default = list(
|
||||
set desc = "Augment visual feed with internal sensor overlays"
|
||||
toggle_sensor_mode()
|
||||
|
||||
/mob/living/silicon/ai/proc/remote_control_mech()
|
||||
set name = "Remote Control Mech"
|
||||
set category = "AI Commands"
|
||||
set desc = "Remotely control any active mechs on your AI mech network."
|
||||
SSvirtualreality.mech_selection(src, "aimechs")
|
||||
|
||||
/mob/living/silicon/ai/proc/toggle_hologram_movement()
|
||||
set name = "Toggle Hologram Movement"
|
||||
set category = "AI Commands"
|
||||
|
||||
@@ -16,4 +16,5 @@
|
||||
card.update_icon()
|
||||
|
||||
. = ..(gibbed,"gives one shrill beep before falling lifeless.")
|
||||
density = 1
|
||||
density = TRUE
|
||||
ghostize(FALSE)
|
||||
@@ -12,6 +12,7 @@
|
||||
var/obj/item/cell/cell = null
|
||||
var/obj/machinery/camera/camera = null
|
||||
var/obj/item/device/mmi/mmi = null
|
||||
var/obj/item/card/id/internal_id = null
|
||||
var/list/req_access = list(access_robotics) //Access needed to pop out the brain.
|
||||
var/positronic
|
||||
|
||||
@@ -44,8 +45,9 @@
|
||||
|
||||
/mob/living/simple_animal/spiderbot/Initialize()
|
||||
. = ..()
|
||||
add_language("Ceti Basic")
|
||||
default_language = all_languages["Ceti Basic"]
|
||||
add_language(LANGUAGE_TCB)
|
||||
default_language = all_languages[LANGUAGE_TCB]
|
||||
internal_id = new /obj/item/card/id(src)
|
||||
verbs |= /mob/living/proc/ventcrawl
|
||||
verbs |= /mob/living/proc/hide
|
||||
|
||||
@@ -302,3 +304,7 @@
|
||||
|
||||
/mob/living/simple_animal/spiderbot/get_bullet_impact_effect_type(var/def_zone)
|
||||
return BULLET_IMPACT_METAL
|
||||
|
||||
/mob/living/simple_animal/spiderbot/ai/Initialize()
|
||||
. = ..()
|
||||
internal_id.access = get_all_station_access()
|
||||
@@ -7,6 +7,7 @@
|
||||
var/datum/mind/mind
|
||||
|
||||
var/stat = 0 //Whether a mob is alive or dead. TODO: Move this to living - Nodrak
|
||||
var/can_buckle = TRUE
|
||||
|
||||
var/obj/screen/flash = null
|
||||
var/obj/screen/blind = null
|
||||
|
||||
@@ -62,6 +62,16 @@
|
||||
/atom/proc/contents_nano_distance(var/src_object, var/mob/living/user)
|
||||
return user.shared_living_nano_distance(src_object)
|
||||
|
||||
/mob/living/heavy_vehicle/contents_nano_distance(src_object, mob/living/user)
|
||||
if(src_object in contents)
|
||||
return STATUS_INTERACTIVE
|
||||
if(hatch_closed && body.pilot_coverage == 100 && !istype(user, /mob/living/simple_animal/spiderbot)) // spiderbots get a pass cuz they need a bone, call it RFID bullshit
|
||||
to_chat(user, SPAN_WARNING("You can't interact with things outside \the [src] if its hatch is closed!"))
|
||||
return STATUS_CLOSE
|
||||
if(!src.Adjacent(src_object))
|
||||
return STATUS_CLOSE
|
||||
return STATUS_INTERACTIVE
|
||||
|
||||
/mob/living/proc/shared_living_nano_distance(var/atom/movable/src_object)
|
||||
if (!(src_object in view(4, src))) // If the src object is not in visable, disable updates
|
||||
return STATUS_CLOSE
|
||||
@@ -79,7 +89,10 @@
|
||||
. = shared_nano_interaction(src_object)
|
||||
if(. != STATUS_CLOSE)
|
||||
if(loc)
|
||||
. = min(., loc.contents_nano_distance(src_object, src))
|
||||
if(istype(loc, /mob/living/heavy_vehicle))
|
||||
return loc.contents_nano_distance(src_object, src)
|
||||
else
|
||||
. = min(., loc.contents_nano_distance(src_object, src))
|
||||
if(. == STATUS_INTERACTIVE)
|
||||
return STATUS_UPDATE
|
||||
|
||||
@@ -87,6 +100,9 @@
|
||||
. = shared_nano_interaction(src_object)
|
||||
if(. != STATUS_CLOSE)
|
||||
if(loc)
|
||||
. = min(., loc.contents_nano_distance(src_object, src))
|
||||
if(istype(loc, /mob/living/heavy_vehicle))
|
||||
. = loc.contents_nano_distance(src_object, src)
|
||||
else
|
||||
. = min(., loc.contents_nano_distance(src_object, src))
|
||||
else
|
||||
. = min(., shared_living_nano_distance(src_object))
|
||||
. = min(., shared_living_nano_distance(src_object))
|
||||
22
code/modules/research/designs/circuit/mecha_upgrades.dm
Normal file
22
code/modules/research/designs/circuit/mecha_upgrades.dm
Normal file
@@ -0,0 +1,22 @@
|
||||
/datum/design/circuit/exosuit_upgrade
|
||||
design_order = 2.6
|
||||
|
||||
/datum/design/circuit/exosuit_upgrade/AssembleDesignName()
|
||||
name = "Exosuit Hardware Upgrade ([name])"
|
||||
|
||||
/datum/design/circuit/exosuit/AssembleDesignDesc()
|
||||
desc = "Complex circuitry which unlock certain exosuit faculties."
|
||||
|
||||
/datum/design/circuit/exosuit_upgrade/remote
|
||||
name = "Standard Remote Control"
|
||||
req_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 4, TECH_MATERIAL = 4)
|
||||
build_path = /obj/item/remote_mecha
|
||||
|
||||
/datum/design/circuit/exosuit_upgrade/remote/penal
|
||||
name = "Penal Remote Control"
|
||||
build_path = /obj/item/remote_mecha/penal
|
||||
|
||||
/datum/design/circuit/exosuit_upgrade/remote/ai
|
||||
name = "AI Remote Control"
|
||||
req_tech = list(TECH_DATA = 5, TECH_ENGINEERING = 4, TECH_MATERIAL = 4)
|
||||
build_path = /obj/item/remote_mecha/ai
|
||||
17
code/modules/research/designs/protolathe/deployable_kits.dm
Normal file
17
code/modules/research/designs/protolathe/deployable_kits.dm
Normal file
@@ -0,0 +1,17 @@
|
||||
/datum/design/item/deployable_kit
|
||||
design_order = 11
|
||||
|
||||
/datum/design/item/deployable_kit/AssembleDesignName()
|
||||
name = "Deployable Kit Design ([name])"
|
||||
|
||||
/datum/design/item/deployable_kit/mech_chair
|
||||
name = "Remote Mech Centre"
|
||||
desc = "A deployable kit of a remote mech chair, capable of listening in to standard remote mech networks."
|
||||
req_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 4, TECH_MATERIAL = 4)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 3000, MATERIAL_SILVER = 750, MATERIAL_URANIUM = 250)
|
||||
build_path = /obj/item/deployable_kit/remote_mech
|
||||
|
||||
/datum/design/item/deployable_kit/mech_chair/brig
|
||||
name = "Remote Penal Mech Centre"
|
||||
desc = "A deployable kit of a remote mech chair, capable of listening in to penal remote mech networks."
|
||||
build_path = /obj/item/deployable_kit/remote_mech/brig
|
||||
@@ -100,6 +100,8 @@
|
||||
/obj/structure/lift/panel/interact(var/mob/user)
|
||||
if(!..())
|
||||
return
|
||||
if(istype(user, /mob/living/heavy_vehicle)) // terrible, i know, but it shat out runtimes otherwise
|
||||
user = usr
|
||||
|
||||
var/dat = list()
|
||||
dat += "<html><body><hr><b>Lift panel</b><hr>"
|
||||
|
||||
Reference in New Issue
Block a user