mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-21 23:52:12 +00:00
Remote Mech Revision (#8903)
The AI can now remotely control mechs in its network. It has one mapped in near its core.
Messages received by your old body will now reach your VR body (does not affect Skrell Srom).
Exosuit pilots can now interact with elevator panels without having to get out.
Robotics and RnD can now create remote controlled mechs. The control centre is in the protolathe, while the exosuit upgrade is in the circuit imprinter.
Mechs can no longer be dismantled if it has a pilot in it.
Dismantling a mech now takes a while.
This commit is contained in:
@@ -1625,6 +1625,7 @@
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#include "code\modules\heavy_vehicle\components\frame.dm"
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#include "code\modules\heavy_vehicle\components\head.dm"
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#include "code\modules\heavy_vehicle\components\legs.dm"
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#include "code\modules\heavy_vehicle\components\remote.dm"
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#include "code\modules\heavy_vehicle\components\software.dm"
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#include "code\modules\heavy_vehicle\equipment\_equipment.dm"
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#include "code\modules\heavy_vehicle\equipment\combat.dm"
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@@ -2465,6 +2466,7 @@
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#include "code\modules\research\designs\circuit\exosuit_circuits.dm"
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#include "code\modules\research\designs\circuit\hardsuit_circuits.dm"
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#include "code\modules\research\designs\circuit\machine_circuits.dm"
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#include "code\modules\research\designs\circuit\mecha_upgrades.dm"
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#include "code\modules\research\designs\circuit\misc_electronics.dm"
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#include "code\modules\research\designs\circuit\shield_designs.dm"
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#include "code\modules\research\designs\circuit\tcom_designs.dm"
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@@ -2475,6 +2477,7 @@
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#include "code\modules\research\designs\mechfab\prosthetics\internal.dm"
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#include "code\modules\research\designs\mechfab\robot\robot.dm"
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#include "code\modules\research\designs\mechfab\robot\robot_upgrades.dm"
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#include "code\modules\research\designs\protolathe\deployable_kits.dm"
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#include "code\modules\research\designs\protolathe\disk_designs.dm"
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#include "code\modules\research\designs\protolathe\hud_glasses_designs.dm"
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#include "code\modules\research\designs\protolathe\implant_designs.dm"
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@@ -132,6 +132,7 @@
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#define ui_ai_track_with_camera "SOUTH:6+1,WEST+2:16"
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#define ui_ai_camera_light "SOUTH:6+1,WEST+3:16"
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#define ui_ai_sensor "SOUTH:6+1,WEST+4:16"
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#define ui_ai_mech "SOUTH:6+1,WEST+5:16"
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#define ui_ai_core "SOUTH:6,WEST+1:16"
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#define ui_ai_crew_monitor "SOUTH:6,WEST+2:16"
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@@ -20,6 +20,7 @@
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new /obj/screen/ai/take_image,
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new /obj/screen/ai/view_image,
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new /obj/screen/ai/sensor_aug,
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new /obj/screen/ai/remote_mech,
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new /obj/screen/ai/move_up,
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new /obj/screen/ai/move_down,
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myai.computer
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@@ -180,6 +180,16 @@
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var/mob/living/silicon/ai/AI = usr
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AI.sensor_mode()
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/obj/screen/ai/remote_mech
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name = "Remote Control Mech"
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icon_state = "remote_mech"
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screen_loc = ui_ai_mech
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/obj/screen/ai/remote_mech/Click()
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if(isAI(usr))
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var/mob/living/silicon/ai/AI = usr
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AI.remote_control_mech()
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/obj/screen/ai/move_up
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name = "Move Up"
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icon_state = "move_up"
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@@ -6,7 +6,7 @@
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flags = SS_NO_FIRE
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// MECHA
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var/list/mechnetworks = list("remotemechs", "prisonmechs") // A list of all the networks a mech can possibly connect to
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var/list/mechnetworks = list("remotemechs", "aimechs", "prisonmechs") // A list of all the networks a mech can possibly connect to
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var/list/list/mechs = list() // A list of lists, containing the mechs and their networks
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// IPC BODIES
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@@ -41,35 +41,43 @@
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robots[network].Remove(robot)
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/mob/living/
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/mob
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var/mob/living/vr_mob = null // In which mob is our mind
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var/mob/living/old_mob = null // Which mob is our old mob
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// Return to our original body
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/mob/living/proc/body_return()
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/mob/proc/body_return()
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set name = "Return to Body"
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set category = "IC"
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if(!vr_mob && !old_mob)
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return
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if(vr_mob)
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ckey = vr_mob.ckey
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vr_mob.ckey = null
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vr_mob.old_mob = null
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vr_mob.languages = list(LANGUAGE_TCB)
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vr_mob = null
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to_chat(src, span("notice", "System exited safely, we hope you enjoyed your stay."))
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if(old_mob)
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old_mob.ckey = ckey
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ckey = null
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old_mob.vr_mob = null
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languages = list(LANGUAGE_TCB)
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to_chat(old_mob, span("notice", "System exited safely, we hope you enjoyed your stay."))
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ckey_transfer(old_mob)
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languages = list(all_languages[LANGUAGE_TCB])
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to_chat(old_mob, SPAN_NOTICE("System exited safely, we hope you enjoyed your stay."))
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old_mob = null
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else
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to_chat(src, span("danger", "Interface error, you cannot exit the system at this time."))
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to_chat(src, span("warning", "Ahelp to get back into your body, a bug has occurred."))
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to_chat(src, SPAN_DANGER("Interface error, you cannot exit the system at this time."))
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to_chat(src, SPAN_WARNING("Ahelp to get back into your body, a bug has occurred."))
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/mob/living/silicon/body_return()
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set name = "Return to Body"
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set category = "IC"
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if(old_mob)
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ckey_transfer(old_mob)
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speech_synthesizer_langs = list(all_languages[LANGUAGE_TCB])
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to_chat(old_mob, SPAN_NOTICE("System exited safely, we hope you enjoyed your stay."))
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old_mob = null
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else
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to_chat(src, SPAN_DANGER("Interface error, you cannot exit the system at this time."))
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to_chat(src, SPAN_WARNING("Ahelp to get back into your body, a bug has occurred."))
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/mob/living/proc/vr_mob_exit_languages()
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languages = list(all_languages[LANGUAGE_TCB])
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/mob/living/silicon/vr_mob_exit_languages()
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..()
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speech_synthesizer_langs = list(all_languages[LANGUAGE_TCB])
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// Handles saving of the original mob and assigning the new mob
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/datum/controller/subsystem/virtualreality/proc/mind_transfer(var/mob/living/M, var/mob/living/target)
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@@ -78,15 +86,41 @@
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M.vr_mob = target
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target.ckey = new_ckey
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M.ckey = "@[new_ckey]"
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target.verbs += /mob/living/proc/body_return
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target.verbs += /mob/proc/body_return
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target.get_vr_name(M)
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M.swap_languages(target)
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target.languages = M.languages
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if(target.client)
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target.client.screen |= global_hud.vr_control
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to_chat(target, span("notice", "Connection established, system suite active and calibrated."))
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to_chat(target, span("warning", "To exit this mode, use the \"Return to Body\" verb in the IC tab."))
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to_chat(target, SPAN_NOTICE("Connection established, system suite active and calibrated."))
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to_chat(target, SPAN_WARNING("To exit this mode, use the \"Return to Body\" verb in the IC tab."))
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/mob/living/proc/swap_languages(var/mob/target)
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target.languages = languages
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if(issilicon(target))
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var/mob/living/silicon/T = target
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T.speech_synthesizer_langs = languages
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/mob/living/silicon/swap_languages(mob/target)
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target.languages = speech_synthesizer_langs
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if(issilicon(target))
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var/mob/living/silicon/T = target
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T.speech_synthesizer_langs = speech_synthesizer_langs
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/mob/proc/get_vr_name(var/mob/user)
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return
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/mob/living/simple_animal/spiderbot/get_vr_name(mob/user)
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real_name = "Remote-Bot ([user.real_name])"
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name = real_name
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/mob/proc/ckey_transfer(var/mob/target, var/null_vr_mob = TRUE)
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target.ckey = src.ckey
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src.ckey = null
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if(null_vr_mob)
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target.vr_mob = null
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/datum/controller/subsystem/virtualreality/proc/mech_selection(var/user, var/network)
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var/list/mech = list()
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@@ -107,10 +141,10 @@
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continue
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if(mech_pilot.stat == DEAD)
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continue
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mech[mech_pilot.name] = mech_pilot
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mech[R.name] = R
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if(mech.len == 1)
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to_chat(user, span("warning", "No active remote mechs are available."))
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to_chat(user, SPAN_WARNING("No active remote mechs are available."))
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return
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var/desc = input("Please select a remote control compatible mech to take over.", "Remote Mech Selection") in mech|null
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@@ -140,7 +174,7 @@
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robot[R.name] = R
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if(robot.len == 1)
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to_chat(user, span("warning", "No active remote robots are available."))
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to_chat(user, SPAN_WARNING("No active remote robots are available."))
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return
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var/desc = input("Please select a remote control robot to take over.", "Remote Robot Selection") in robot|null
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@@ -236,6 +236,9 @@ var/obj/item/card/id/all_access/ghost_all_access
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/mob/living/bot/GetIdCard()
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return botcard
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/mob/living/simple_animal/spiderbot/GetIdCard()
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return internal_id
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/mob/living/carbon/human/GetIdCard()
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if(wear_id)
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var/id = wear_id.GetID()
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@@ -341,3 +341,17 @@ for reference:
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w_class = 3
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kit_product = /obj/machinery/iv_drip
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assembly_time = 4 SECONDS
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/obj/item/deployable_kit/remote_mech
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name = "mech control centre assembly kit"
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desc = "A quick assembly kit to put together a mech control centre."
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icon = 'icons/obj/storage.dmi'
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icon_state = "barrier_kit"
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w_class = ITEMSIZE_LARGE
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kit_product = /obj/structure/bed/chair/remote/mech/portable
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assembly_time = 20 SECONDS
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/obj/item/deployable_kit/remote_mech/brig
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name = "brig mech control centre assembly kit"
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desc = "A quick assembly kit to put together a brig mech control centre."
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kit_product = /obj/structure/bed/chair/remote/mech/prison/portable
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@@ -162,6 +162,13 @@
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open()
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return
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if(istype(AM, /mob/living/simple_animal/spiderbot))
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var/mob/living/simple_animal/spiderbot/bot = AM
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if(src.check_access(bot.internal_id))
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if(density)
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open()
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return
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if(istype(AM, /obj/structure/bed/chair/wheelchair))
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var/obj/structure/bed/chair/wheelchair/wheel = AM
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if(density)
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@@ -58,13 +58,20 @@
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return ..()
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/obj/machinery/door/window/CollidedWith(atom/movable/AM as mob|obj)
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if (istype(AM, /obj))
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if (istype(AM, /mob/living/bot))
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var/mob/living/bot/bot = AM
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if(istype(bot))
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if(density && src.check_access(bot.botcard))
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open()
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addtimer(CALLBACK(src, .proc/close), 50)
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return
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if(istype(AM, /mob/living/simple_animal/spiderbot))
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var/mob/living/simple_animal/spiderbot/bot = AM
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if(istype(bot))
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if(density && src.check_access(bot.internal_id))
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open()
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addtimer(CALLBACK(src, .proc/close), 50)
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return
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if (!( ROUND_IS_STARTED ))
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return
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if (src.operating)
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@@ -582,7 +582,9 @@
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var/mob/living/heavy_vehicle/M = L
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if(!M.pilots?.len)
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return TURRET_NOT_TARGET
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for(var/mob/pilot in M.pilots)
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if(allowed(pilot)) // don't shoot if the mech contains at least one person with access
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return TURRET_NOT_TARGET
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return TURRET_PRIORITY_TARGET //if the perp has passed all previous tests, congrats, it is now a "shoot-me!" nominee
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/obj/machinery/porta_turret/proc/assess_perp(var/mob/living/carbon/human/H)
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@@ -55,16 +55,19 @@
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/obj/proc/user_buckle_mob(mob/living/M, mob/user)
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if(!ROUND_IS_STARTED)
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to_chat(user, "<span class='warning'>You can't buckle anyone in before the game starts.</span>")
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to_chat(user, SPAN_WARNING("You can't buckle anyone in before the game starts."))
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if(!user.Adjacent(M) || user.restrained() || user.stat || istype(user, /mob/living/silicon/pai))
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return
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if(!M.can_buckle)
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to_chat(user, SPAN_WARNING("\The [M] can't be buckled!"))
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return
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if(M == buckled_mob)
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return
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if(istype(M, /mob/living/carbon/slime))
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to_chat(user, "<span class='warning'>The [M] is too squishy to buckle in.</span>")
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to_chat(user, SPAN_WARNING("\The [M] is too squishy to buckle in."))
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return
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if (buckled_mob)
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to_chat(user, "<span class='warning'>[buckled_mob.name] is already there, unbuckle them first!.</span>")
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if(buckled_mob)
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to_chat(user, SPAN_WARNING("\The [buckled_mob.name] is already there, unbuckle them first!."))
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return
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add_fingerprint(user)
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@@ -2,12 +2,34 @@
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name = "virtual reality centre"
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desc = "A comfortable chair with full audio-visual transposition centres."
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icon_state = "shuttlechair_down"
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var/portable = FALSE // can it be moved around 'n shit
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var/portable_type
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can_dismantle = FALSE
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var/list/remote_network // Which network does this remote control belong to?
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/obj/structure/bed/chair/remote/Initialize()
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. = ..()
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if(portable && portable_type)
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name = "portable [name]"
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/obj/structure/bed/chair/remote/examine(mob/user)
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..()
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if(portable && portable_type)
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to_chat(user, FONT_SMALL(SPAN_NOTICE("Can be packed up by using a wrench on it.")))
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/obj/structure/bed/chair/remote/update_icon()
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return
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/obj/structure/bed/chair/remote/attackby(obj/item/W, mob/user)
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if(portable && portable_type && W.iswrench())
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user.visible_message(SPAN_NOTICE("\The [user] starts dismantling \the [src]..."), SPAN_NOTICE("You start dismantling \the [src]..."))
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if(do_after(user, 20 SECONDS, TRUE, src))
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user.visible_message(SPAN_NOTICE("\The [user] dismantles \the [src]."), SPAN_NOTICE("You dismantle \the [src]."))
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var/obj/kit = new portable_type(get_turf(src))
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user.put_in_hands(kit)
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return
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..()
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/obj/structure/bed/chair/remote/user_buckle_mob(mob/user)
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..()
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if(ishuman(user))
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@@ -19,8 +41,9 @@
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// Return to our body in the unfortunate event that we get unbuckled while plugged in
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/obj/structure/bed/chair/remote/user_unbuckle_mob(mob/user)
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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H.body_return()
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cut_overlays()
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if(buckled_mob)
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var/mob/M = buckled_mob
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if(istype(M) && M.vr_mob)
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M.vr_mob.body_return()
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cut_overlays()
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..()
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@@ -9,7 +9,15 @@
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var/mob/living/carbon/human/H = user
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SSvirtualreality.mech_selection(H, remote_network)
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/obj/structure/bed/chair/remote/mech/portable
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portable = TRUE
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portable_type = /obj/item/deployable_kit/remote_mech
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/obj/structure/bed/chair/remote/mech/prison
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name = "brig mech control centre"
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desc = "A comfortable chair with full audio-visual transposition centres. This one gives you access to exosuits attached to the brig network."
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remote_network = "prisonmechs"
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/obj/structure/bed/chair/remote/mech/prison/portable
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portable = TRUE
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portable_type = /obj/item/deployable_kit/remote_mech/brig
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34
code/modules/heavy_vehicle/components/remote.dm
Normal file
34
code/modules/heavy_vehicle/components/remote.dm
Normal file
@@ -0,0 +1,34 @@
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/obj/item/remote_mecha
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name = "standard exosuit remote upgrade"
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desc = "A device that, when inserted into an exosuit, allows it to be remotely piloted."
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icon = 'icons/obj/modular_components.dmi'
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icon_state = "aislot"
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origin_tech = list(TECH_BLUESPACE = 3, TECH_MATERIAL = 4, TECH_DATA = 4)
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w_class = ITEMSIZE_SMALL
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var/mech_remote_network = "remotemechs"
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var/hardpoint_lock = FALSE // Whether mechs that receive this upgrade gets locked
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var/dummy_path = /mob/living/simple_animal/spiderbot
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/obj/item/remote_mecha/examine(mob/user)
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. = ..()
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to_chat(user, FONT_SMALL(SPAN_WARNING("This exosuit upgrade cannot be undone if applied!")))
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if(Adjacent(user))
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var/message = "Applying \the [src] <b>will [hardpoint_lock ? "" : "not"]</b> lock the hardpoints[hardpoint_lock ? ", preventing further modification" : ""]."
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to_chat(user, FONT_SMALL(SPAN_NOTICE(message)))
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/obj/item/remote_mecha/penal
|
||||
name = "penal exosuit remote upgrade"
|
||||
desc = "A device that, when inserted into an exosuit, allows it to be remotely piloted. Intended for prison networks."
|
||||
mech_remote_network = "prisonmechs"
|
||||
hardpoint_lock = TRUE
|
||||
|
||||
/obj/item/remote_mecha/penal/examine(mob/user)
|
||||
. = ..()
|
||||
if(Adjacent(user))
|
||||
to_chat(user, FONT_SMALL(SPAN_NOTICE("Applying \the [src] will additionally add the mech to the security penal network, where they can remotely monitor and shut it down.")))
|
||||
|
||||
/obj/item/remote_mecha/ai
|
||||
name = "AI exosuit remote upgrade"
|
||||
desc = "A device that, when inserted into an exosuit, allows it to be remotely piloted by the artificial intelligence."
|
||||
mech_remote_network = "aimechs"
|
||||
dummy_path = /mob/living/simple_animal/spiderbot/ai
|
||||
@@ -346,7 +346,29 @@
|
||||
|
||||
else
|
||||
if(user.a_intent != I_HURT)
|
||||
if(thing.ismultitool())
|
||||
if(istype(thing, /obj/item/remote_mecha))
|
||||
if(length(pilots))
|
||||
to_chat(user, SPAN_WARNING("You can't apply this upgrade while \the [src] has occupants!"))
|
||||
return
|
||||
if(!maintenance_protocols)
|
||||
to_chat(user, SPAN_WARNING("You are unable to apply this upgrade while \the [src]'s maintenance protocols are not active."))
|
||||
return
|
||||
user.visible_message(SPAN_NOTICE("\The [user] begins installing \the [thing] into \the [src]..."), SPAN_NOTICE("You begin installing the [thing] into \the [src]..."))
|
||||
if(do_after(user, 30, TRUE, src))
|
||||
if(length(pilots))
|
||||
to_chat(user, SPAN_WARNING("You can't apply this upgrade while \the [src] has occupants!"))
|
||||
return
|
||||
if(!maintenance_protocols)
|
||||
to_chat(user, SPAN_WARNING("You are unable to apply this upgrade while \the [src]'s maintenance protocols are not active."))
|
||||
return
|
||||
var/obj/item/remote_mecha/RM = thing
|
||||
user.visible_message(SPAN_NOTICE("\The [user] installs \the [thing] into \the [src]."), SPAN_NOTICE("You install the [thing] into \the [src]."))
|
||||
remote_network = RM.mech_remote_network
|
||||
does_hardpoint_lock = RM.hardpoint_lock
|
||||
dummy_type = RM.dummy_path
|
||||
become_remote()
|
||||
qdel(thing)
|
||||
else if(thing.ismultitool())
|
||||
if(hardpoints_locked)
|
||||
to_chat(user, "<span class='warning'>Hardpoint system access is disabled.</span>")
|
||||
return
|
||||
@@ -364,12 +386,23 @@
|
||||
return
|
||||
|
||||
else if(thing.iswrench())
|
||||
if(!maintenance_protocols)
|
||||
to_chat(user, "<span class='warning'>The securing bolts are not visible while maintenance protocols are disabled.</span>")
|
||||
if(length(pilots))
|
||||
to_chat(user, SPAN_WARNING("You can't disassemble \the [src] while it has a pilot!"))
|
||||
return
|
||||
if(!maintenance_protocols)
|
||||
to_chat(user, SPAN_WARNING("The securing bolts are not visible while maintenance protocols are disabled."))
|
||||
return
|
||||
user.visible_message(SPAN_NOTICE("\The [user] starts dismantling \the [src]..."), SPAN_NOTICE("You start disassembling \the [src]..."))
|
||||
if(do_after(user, 30, TRUE, src))
|
||||
if(length(pilots))
|
||||
to_chat(user, SPAN_WARNING("You can't disassemble \the [src] while it has a pilot!"))
|
||||
return
|
||||
if(!maintenance_protocols)
|
||||
to_chat(user, SPAN_WARNING("The securing bolts are not visible while maintenance protocols are disabled."))
|
||||
return
|
||||
user.visible_message(SPAN_NOTICE("\The [user] dismantles \the [src]."), SPAN_NOTICE("You disassemble \the [src]."))
|
||||
dismantle()
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You dismantle \the [src].</span>")
|
||||
dismantle()
|
||||
return
|
||||
else if(thing.iswelder())
|
||||
if(!getBruteLoss())
|
||||
return
|
||||
|
||||
@@ -1,13 +1,14 @@
|
||||
// Big stompy robots.
|
||||
/mob/living/heavy_vehicle
|
||||
name = "exosuit"
|
||||
density = 1
|
||||
opacity = 1
|
||||
anchored = 1
|
||||
density = TRUE
|
||||
opacity = TRUE
|
||||
anchored = TRUE
|
||||
status_flags = PASSEMOTES
|
||||
a_intent = I_HURT
|
||||
mob_size = MOB_LARGE
|
||||
mob_push_flags = ALLMOBS
|
||||
can_buckle = FALSE
|
||||
var/decal
|
||||
|
||||
var/emp_damage = 0
|
||||
@@ -24,7 +25,7 @@
|
||||
// Access updating/container.
|
||||
var/obj/item/card/id/access_card
|
||||
var/list/saved_access = list()
|
||||
var/sync_access = 1
|
||||
var/sync_access = TRUE
|
||||
|
||||
// Mob currently piloting the mech.
|
||||
var/list/pilots
|
||||
@@ -32,7 +33,9 @@
|
||||
|
||||
// Remote control stuff
|
||||
var/remote = FALSE // Spawns a robotic pilot to be remote controlled
|
||||
var/mob/living/carbon/human/industrial_xion_remote_mech/dummy // The remote controlled dummy
|
||||
var/does_hardpoint_lock = TRUE
|
||||
var/mob/living/simple_animal/spiderbot/dummy // The remote controlled dummy
|
||||
var/dummy_type = /mob/living/simple_animal/spiderbot
|
||||
var/dummy_colour
|
||||
|
||||
// Visible external components. Not strictly accurately named for non-humanoid machines (submarines) but w/e
|
||||
@@ -56,8 +59,8 @@
|
||||
var/material/material
|
||||
|
||||
// Cockpit access vars.
|
||||
var/hatch_closed = 0
|
||||
var/hatch_locked = 0
|
||||
var/hatch_closed = FALSE
|
||||
var/hatch_locked = FALSE
|
||||
var/force_locked = FALSE // Is it possible to unlock the hatch?
|
||||
|
||||
var/use_air = FALSE
|
||||
@@ -241,16 +244,20 @@
|
||||
|
||||
remote = TRUE
|
||||
name = name + " \"[pick("Jaeger", "Reaver", "Templar", "Juggernaut", "Basilisk")]-[rand(0, 999)]\""
|
||||
if(remote_network)
|
||||
SSvirtualreality.add_mech(src, remote_network)
|
||||
else
|
||||
if(!remote_network)
|
||||
remote_network = "remotemechs"
|
||||
SSvirtualreality.add_mech(src, remote_network)
|
||||
SSvirtualreality.add_mech(src, remote_network)
|
||||
|
||||
if(hatch_closed)
|
||||
hatch_closed = FALSE
|
||||
|
||||
dummy = new /mob/living/carbon/human/industrial_xion_remote_mech(get_turf(src))
|
||||
dummy = new dummy_type(get_turf(src))
|
||||
dummy.real_name = "Remote-Bot"
|
||||
dummy.name = dummy.real_name
|
||||
dummy.mmi = new /obj/item/device/mmi(dummy) // this is literally just because i luck the aesthetics - geeves
|
||||
dummy.verbs -= /mob/living/proc/ventcrawl
|
||||
dummy.verbs -= /mob/living/proc/hide
|
||||
dummy.update_icon()
|
||||
if(dummy_colour)
|
||||
dummy.color = dummy_colour
|
||||
enter(dummy, TRUE)
|
||||
@@ -258,5 +265,7 @@
|
||||
if(!hatch_closed)
|
||||
hatch_closed = TRUE
|
||||
hatch_locked = TRUE
|
||||
hardpoints_locked = TRUE
|
||||
if(does_hardpoint_lock)
|
||||
hardpoints_locked = TRUE
|
||||
force_locked = TRUE
|
||||
update_icon()
|
||||
@@ -19,6 +19,7 @@
|
||||
name = "remote mining mecha"
|
||||
dummy_colour = "#ffc44f"
|
||||
remote_network = "remotemechs"
|
||||
does_hardpoint_lock = FALSE
|
||||
|
||||
/mob/living/heavy_vehicle/premade/miner/remote_prison
|
||||
name = "penal mining mecha"
|
||||
|
||||
@@ -152,8 +152,17 @@
|
||||
name = "remote power loader"
|
||||
dummy_colour = "#ffc44f"
|
||||
remote_network = "remotemechs"
|
||||
does_hardpoint_lock = FALSE
|
||||
|
||||
/mob/living/heavy_vehicle/premade/ripley/remote_prison
|
||||
name = "penal power loader"
|
||||
dummy_colour = "#302e2b"
|
||||
remote_network = "prisonmechs"
|
||||
|
||||
/mob/living/heavy_vehicle/premade/ripley/remote_ai
|
||||
name = "stationbound power loader"
|
||||
e_color = COLOR_GREEN_GRAY
|
||||
dummy_colour = COLOR_GREEN_GRAY
|
||||
dummy_type = /mob/living/simple_animal/spiderbot/ai
|
||||
remote_network = "aimechs"
|
||||
does_hardpoint_lock = FALSE
|
||||
@@ -58,6 +58,12 @@
|
||||
if(!gibbed && deathmessage != "no message") // This is gross, but reliable. Only brains use it.
|
||||
src.visible_message("<b>\The [src.name]</b> [deathmessage]", range = messagerange)
|
||||
|
||||
// If we have a remotely controlled mob, we come back to our body to die properly
|
||||
if(vr_mob)
|
||||
vr_mob.body_return()
|
||||
// Alternatively, if we are the remotely controlled mob, just kick our controller out
|
||||
if(old_mob)
|
||||
body_return()
|
||||
stat = DEAD
|
||||
|
||||
update_canmove()
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
// At minimum every mob has a hear_say proc.
|
||||
|
||||
/mob/proc/hear_say(var/message, var/verb = "says", var/datum/language/language = null, var/alt_name = "",var/italics = 0, var/mob/speaker = null, var/sound/speech_sound, var/sound_vol)
|
||||
if(!istype(src, /mob/living/test) && !client)
|
||||
if(!istype(src, /mob/living/test) && (!client && !vr_mob))
|
||||
return
|
||||
|
||||
if(speaker && !istype(speaker, /mob/living/test) && (!speaker.client && istype(src,/mob/abstract/observer) && client.prefs.toggles & CHAT_GHOSTEARS && !(speaker in view(src))))
|
||||
@@ -21,7 +21,7 @@
|
||||
italics = 1
|
||||
sound_vol *= 0.5 //muffle the sound a bit, so it's like we're actually talking through contact
|
||||
|
||||
if(sleeping || stat == 1)
|
||||
if((sleeping && !vr_mob) || stat == 1)
|
||||
hear_sleep(message)
|
||||
return
|
||||
|
||||
@@ -82,17 +82,20 @@
|
||||
|
||||
/mob/proc/on_hear_say(var/message)
|
||||
to_chat(src, message)
|
||||
if(vr_mob)
|
||||
to_chat(vr_mob, message)
|
||||
|
||||
/mob/living/silicon/on_hear_say(var/message)
|
||||
var/time = say_timestamp()
|
||||
to_chat(src, "[time] [message]")
|
||||
if(vr_mob)
|
||||
to_chat(vr_mob, "[time] [message]")
|
||||
|
||||
/mob/proc/hear_radio(var/message, var/verb="says", var/datum/language/language=null, var/part_a, var/part_b, var/mob/speaker = null, var/hard_to_hear = 0, var/vname ="")
|
||||
|
||||
if(!client)
|
||||
if(!client && !vr_mob)
|
||||
return
|
||||
|
||||
if(sleeping || stat==1) //If unconscious or sleeping
|
||||
if((sleeping && !vr_mob) || stat==1) //If unconscious or sleeping
|
||||
hear_sleep(message)
|
||||
return
|
||||
|
||||
@@ -209,6 +212,8 @@
|
||||
|
||||
/mob/proc/on_hear_radio(part_a, speaker_name, track, part_b, formatted)
|
||||
to_chat(src, "[part_a][speaker_name][part_b][formatted]")
|
||||
if(vr_mob)
|
||||
to_chat(vr_mob, "[part_a][speaker_name][part_b][formatted]")
|
||||
|
||||
/mob/abstract/observer/on_hear_radio(part_a, speaker_name, track, part_b, formatted)
|
||||
to_chat(src, "[track][part_a][speaker_name][part_b][formatted]")
|
||||
@@ -216,10 +221,14 @@
|
||||
/mob/living/silicon/on_hear_radio(part_a, speaker_name, track, part_b, formatted)
|
||||
var/time = say_timestamp()
|
||||
to_chat(src, "[time][part_a][speaker_name][part_b][formatted]")
|
||||
if(vr_mob)
|
||||
to_chat(vr_mob, "[time][part_a][speaker_name][part_b][formatted]")
|
||||
|
||||
/mob/living/silicon/ai/on_hear_radio(part_a, speaker_name, track, part_b, formatted)
|
||||
var/time = say_timestamp()
|
||||
to_chat(src, "[time][part_a][track][part_b][formatted]")
|
||||
if(vr_mob)
|
||||
to_chat(vr_mob, "[time][part_a][track][part_b][formatted]")
|
||||
|
||||
/mob/proc/hear_signlang(var/message, var/verb = "gestures", var/datum/language/language, var/mob/speaker = null)
|
||||
if(!client || !speaker)
|
||||
|
||||
@@ -108,7 +108,7 @@
|
||||
if(H && show_ssd && !client && !teleop)
|
||||
if(H.bg)
|
||||
to_chat(H, span("danger", "You sense some disturbance to your physical body!"))
|
||||
else
|
||||
else if(!vr_mob)
|
||||
visible_message(span("notice", "[M] [action] [src], but they do not respond... Maybe they have S.S.D?"))
|
||||
else if(client && willfully_sleeping)
|
||||
visible_message(span("notice", "[M] [action] [src] waking [t_him] up!"))
|
||||
@@ -271,7 +271,7 @@
|
||||
if(H && show_ssd && !client && !teleop)
|
||||
if(H.bg)
|
||||
to_chat(H, span("warning", "You sense some disturbance to your physical body, like someone is trying to wake you up."))
|
||||
else
|
||||
else if(!vr_mob)
|
||||
M.visible_message(span("notice", "[M] shakes [src] trying to wake [t_him] up!"), \
|
||||
span("notice", "You shake [src], but they do not respond... Maybe they have S.S.D?"))
|
||||
else if(lying)
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
willfully_sleeping = FALSE
|
||||
else
|
||||
to_chat(H, span("danger", "You sense great disturbance to your physical body!"))
|
||||
else
|
||||
else if(!vr_mob)
|
||||
visible_message(span("danger","[src] is hit by [AM], but they do not respond... Maybe they have S.S.D?"))
|
||||
else if(client && willfully_sleeping)
|
||||
visible_message(span("danger", "[src] is hit by [AM] waking [t_him] up!"))
|
||||
@@ -54,7 +54,7 @@
|
||||
willfully_sleeping = FALSE
|
||||
else
|
||||
to_chat(H, span("danger", "You sense great disturbance to your physical body!"))
|
||||
else
|
||||
else if(!vr_mob)
|
||||
visible_message("<span class='danger'>[P] hit [src], but they do not respond... Maybe they have S.S.D?</span>")
|
||||
else if(client && willfully_sleeping)
|
||||
visible_message("<span class='danger'>[P] hit [src] waking [t_him] up!</span>")
|
||||
@@ -80,7 +80,7 @@
|
||||
willfully_sleeping = FALSE
|
||||
else
|
||||
to_chat(H, span("danger", "You sense great disturbance to your physical body!"))
|
||||
else
|
||||
else if(!vr_mob)
|
||||
user.visible_message("<span class='danger'>[user] attacks [src] with [I] waking [t_him] up!</span>", \
|
||||
"<span class='danger'>You attack [src] with [I], but they do not respond... Maybe they have S.S.D?</span>")
|
||||
else if(client && willfully_sleeping)
|
||||
|
||||
@@ -114,11 +114,6 @@
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/proc/vr_disconnect()
|
||||
// Come out of VR right before you die, how depressing - geeves
|
||||
// Also come out of VR if your VR body dies
|
||||
if(vr_mob || old_mob)
|
||||
body_return()
|
||||
|
||||
if(remote_network)
|
||||
SSvirtualreality.remove_robot(src, remote_network)
|
||||
remote_network = null
|
||||
@@ -324,7 +324,7 @@
|
||||
if(H && show_ssd && !H.client && !H.teleop)
|
||||
if(H.bg)
|
||||
to_chat(H, span("danger", "You sense some disturbance to your physical body!"))
|
||||
else
|
||||
else if(!vr_mob)
|
||||
message = "<span class='danger'>slaps [M] across the face, but they do not respond... Maybe they have S.S.D?</span>"
|
||||
else if(H.client && H.willfully_sleeping)
|
||||
message = "<span class='danger'>slaps [M] across the face, waking them up. Ouch!</span>"
|
||||
|
||||
@@ -262,9 +262,9 @@
|
||||
|
||||
|
||||
if(species.show_ssd && (!species.has_organ[BP_BRAIN] || has_brain()) && stat != DEAD)
|
||||
if(!key)
|
||||
if(!vr_mob && !key)
|
||||
msg += "<span class='deadsay'>[T.He] [T.is] [species.show_ssd]. It doesn't look like [T.he] [T.is] waking up anytime soon.</span>\n"
|
||||
else if(!client && !bg)
|
||||
else if(!vr_mob && !client && !bg)
|
||||
msg += "<span class='deadsay'>[T.He] [T.is] [species.show_ssd].</span>\n"
|
||||
if(have_client && ((inactivity / 600) > 10)) // inactivity/10/60 > 10 MINUTES
|
||||
msg += "<span class='deadsay'>\[Inactive for [round(inactivity / 600)] minutes.\]\n</span>"
|
||||
|
||||
@@ -721,7 +721,7 @@
|
||||
return 0
|
||||
|
||||
//SSD check, if a logged player is awake put them back to sleep!
|
||||
if(species.show_ssd && !client && !teleop)
|
||||
if(species.show_ssd && (!client && !vr_mob) && !teleop)
|
||||
Sleeping(2)
|
||||
if(stat == DEAD) //DEAD. BROWN BREAD. SWIMMING WITH THE SPESS CARP
|
||||
blinded = 1
|
||||
|
||||
@@ -20,6 +20,7 @@ var/list/ai_verbs_default = list(
|
||||
/mob/living/silicon/ai/proc/core,
|
||||
/mob/living/silicon/ai/proc/pick_icon,
|
||||
/mob/living/silicon/ai/proc/sensor_mode,
|
||||
/mob/living/silicon/ai/proc/remote_control_mech,
|
||||
/mob/living/silicon/ai/proc/show_laws_verb,
|
||||
/mob/living/silicon/ai/proc/toggle_acceleration,
|
||||
/mob/living/silicon/ai/proc/toggle_camera_light,
|
||||
@@ -310,6 +311,7 @@ var/list/ai_verbs_default = list(
|
||||
if(id_card)
|
||||
id_card.registered_name = pickedName
|
||||
id_card.assignment = "AI"
|
||||
id_card.access = get_all_station_access()
|
||||
id_card.update_name()
|
||||
|
||||
if(client)
|
||||
@@ -772,6 +774,12 @@ var/list/ai_verbs_default = list(
|
||||
set desc = "Augment visual feed with internal sensor overlays"
|
||||
toggle_sensor_mode()
|
||||
|
||||
/mob/living/silicon/ai/proc/remote_control_mech()
|
||||
set name = "Remote Control Mech"
|
||||
set category = "AI Commands"
|
||||
set desc = "Remotely control any active mechs on your AI mech network."
|
||||
SSvirtualreality.mech_selection(src, "aimechs")
|
||||
|
||||
/mob/living/silicon/ai/proc/toggle_hologram_movement()
|
||||
set name = "Toggle Hologram Movement"
|
||||
set category = "AI Commands"
|
||||
|
||||
@@ -16,4 +16,5 @@
|
||||
card.update_icon()
|
||||
|
||||
. = ..(gibbed,"gives one shrill beep before falling lifeless.")
|
||||
density = 1
|
||||
density = TRUE
|
||||
ghostize(FALSE)
|
||||
@@ -12,6 +12,7 @@
|
||||
var/obj/item/cell/cell = null
|
||||
var/obj/machinery/camera/camera = null
|
||||
var/obj/item/device/mmi/mmi = null
|
||||
var/obj/item/card/id/internal_id = null
|
||||
var/list/req_access = list(access_robotics) //Access needed to pop out the brain.
|
||||
var/positronic
|
||||
|
||||
@@ -44,8 +45,9 @@
|
||||
|
||||
/mob/living/simple_animal/spiderbot/Initialize()
|
||||
. = ..()
|
||||
add_language("Ceti Basic")
|
||||
default_language = all_languages["Ceti Basic"]
|
||||
add_language(LANGUAGE_TCB)
|
||||
default_language = all_languages[LANGUAGE_TCB]
|
||||
internal_id = new /obj/item/card/id(src)
|
||||
verbs |= /mob/living/proc/ventcrawl
|
||||
verbs |= /mob/living/proc/hide
|
||||
|
||||
@@ -302,3 +304,7 @@
|
||||
|
||||
/mob/living/simple_animal/spiderbot/get_bullet_impact_effect_type(var/def_zone)
|
||||
return BULLET_IMPACT_METAL
|
||||
|
||||
/mob/living/simple_animal/spiderbot/ai/Initialize()
|
||||
. = ..()
|
||||
internal_id.access = get_all_station_access()
|
||||
@@ -7,6 +7,7 @@
|
||||
var/datum/mind/mind
|
||||
|
||||
var/stat = 0 //Whether a mob is alive or dead. TODO: Move this to living - Nodrak
|
||||
var/can_buckle = TRUE
|
||||
|
||||
var/obj/screen/flash = null
|
||||
var/obj/screen/blind = null
|
||||
|
||||
@@ -62,6 +62,16 @@
|
||||
/atom/proc/contents_nano_distance(var/src_object, var/mob/living/user)
|
||||
return user.shared_living_nano_distance(src_object)
|
||||
|
||||
/mob/living/heavy_vehicle/contents_nano_distance(src_object, mob/living/user)
|
||||
if(src_object in contents)
|
||||
return STATUS_INTERACTIVE
|
||||
if(hatch_closed && body.pilot_coverage == 100 && !istype(user, /mob/living/simple_animal/spiderbot)) // spiderbots get a pass cuz they need a bone, call it RFID bullshit
|
||||
to_chat(user, SPAN_WARNING("You can't interact with things outside \the [src] if its hatch is closed!"))
|
||||
return STATUS_CLOSE
|
||||
if(!src.Adjacent(src_object))
|
||||
return STATUS_CLOSE
|
||||
return STATUS_INTERACTIVE
|
||||
|
||||
/mob/living/proc/shared_living_nano_distance(var/atom/movable/src_object)
|
||||
if (!(src_object in view(4, src))) // If the src object is not in visable, disable updates
|
||||
return STATUS_CLOSE
|
||||
@@ -79,7 +89,10 @@
|
||||
. = shared_nano_interaction(src_object)
|
||||
if(. != STATUS_CLOSE)
|
||||
if(loc)
|
||||
. = min(., loc.contents_nano_distance(src_object, src))
|
||||
if(istype(loc, /mob/living/heavy_vehicle))
|
||||
return loc.contents_nano_distance(src_object, src)
|
||||
else
|
||||
. = min(., loc.contents_nano_distance(src_object, src))
|
||||
if(. == STATUS_INTERACTIVE)
|
||||
return STATUS_UPDATE
|
||||
|
||||
@@ -87,6 +100,9 @@
|
||||
. = shared_nano_interaction(src_object)
|
||||
if(. != STATUS_CLOSE)
|
||||
if(loc)
|
||||
. = min(., loc.contents_nano_distance(src_object, src))
|
||||
if(istype(loc, /mob/living/heavy_vehicle))
|
||||
. = loc.contents_nano_distance(src_object, src)
|
||||
else
|
||||
. = min(., loc.contents_nano_distance(src_object, src))
|
||||
else
|
||||
. = min(., shared_living_nano_distance(src_object))
|
||||
22
code/modules/research/designs/circuit/mecha_upgrades.dm
Normal file
22
code/modules/research/designs/circuit/mecha_upgrades.dm
Normal file
@@ -0,0 +1,22 @@
|
||||
/datum/design/circuit/exosuit_upgrade
|
||||
design_order = 2.6
|
||||
|
||||
/datum/design/circuit/exosuit_upgrade/AssembleDesignName()
|
||||
name = "Exosuit Hardware Upgrade ([name])"
|
||||
|
||||
/datum/design/circuit/exosuit/AssembleDesignDesc()
|
||||
desc = "Complex circuitry which unlock certain exosuit faculties."
|
||||
|
||||
/datum/design/circuit/exosuit_upgrade/remote
|
||||
name = "Standard Remote Control"
|
||||
req_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 4, TECH_MATERIAL = 4)
|
||||
build_path = /obj/item/remote_mecha
|
||||
|
||||
/datum/design/circuit/exosuit_upgrade/remote/penal
|
||||
name = "Penal Remote Control"
|
||||
build_path = /obj/item/remote_mecha/penal
|
||||
|
||||
/datum/design/circuit/exosuit_upgrade/remote/ai
|
||||
name = "AI Remote Control"
|
||||
req_tech = list(TECH_DATA = 5, TECH_ENGINEERING = 4, TECH_MATERIAL = 4)
|
||||
build_path = /obj/item/remote_mecha/ai
|
||||
17
code/modules/research/designs/protolathe/deployable_kits.dm
Normal file
17
code/modules/research/designs/protolathe/deployable_kits.dm
Normal file
@@ -0,0 +1,17 @@
|
||||
/datum/design/item/deployable_kit
|
||||
design_order = 11
|
||||
|
||||
/datum/design/item/deployable_kit/AssembleDesignName()
|
||||
name = "Deployable Kit Design ([name])"
|
||||
|
||||
/datum/design/item/deployable_kit/mech_chair
|
||||
name = "Remote Mech Centre"
|
||||
desc = "A deployable kit of a remote mech chair, capable of listening in to standard remote mech networks."
|
||||
req_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 4, TECH_MATERIAL = 4)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 3000, MATERIAL_SILVER = 750, MATERIAL_URANIUM = 250)
|
||||
build_path = /obj/item/deployable_kit/remote_mech
|
||||
|
||||
/datum/design/item/deployable_kit/mech_chair/brig
|
||||
name = "Remote Penal Mech Centre"
|
||||
desc = "A deployable kit of a remote mech chair, capable of listening in to penal remote mech networks."
|
||||
build_path = /obj/item/deployable_kit/remote_mech/brig
|
||||
@@ -100,6 +100,8 @@
|
||||
/obj/structure/lift/panel/interact(var/mob/user)
|
||||
if(!..())
|
||||
return
|
||||
if(istype(user, /mob/living/heavy_vehicle)) // terrible, i know, but it shat out runtimes otherwise
|
||||
user = usr
|
||||
|
||||
var/dat = list()
|
||||
dat += "<html><body><hr><b>Lift panel</b><hr>"
|
||||
|
||||
13
html/changelogs/geeves-remote_mech_revision.yml
Normal file
13
html/changelogs/geeves-remote_mech_revision.yml
Normal file
@@ -0,0 +1,13 @@
|
||||
author: Geeves
|
||||
|
||||
delete-after: True
|
||||
|
||||
changes:
|
||||
- rscadd: "The AI can now remotely control mechs in its network. It has one mapped in near its core."
|
||||
- rscadd: "Messages received by your old body will now reach your VR body (does not affect Skrell Srom)."
|
||||
- bugfix: "Exosuit pilots can now interact with elevator panels without having to get out."
|
||||
- rscadd: "Robotics and RnD can now create remote controlled mechs. The control centre is in the protolathe, while the exosuit upgrade is in the circuit imprinter."
|
||||
- tweak: "Mechs can no longer be dismantled if it has a pilot in it."
|
||||
- tweak: "Dismantling a mech now takes a while."
|
||||
- bugfix: "Mechs can no longer be buckled to chairs or beds."
|
||||
- bugfix: "AIs now properly ghost after dying."
|
||||
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Reference in New Issue
Block a user