Kataphracts: Rearmed and Reloaded (#15108)

This commit is contained in:
WickedCybs
2022-11-23 16:00:00 -05:00
committed by GitHub
parent 6912e01692
commit 1c1e423af1
8 changed files with 825 additions and 333 deletions
+1 -1
View File
@@ -302,7 +302,7 @@
item_state = "hegemony_helmet"
armor = list(
melee = ARMOR_MELEE_VERY_HIGH,
bullet = ARMOR_BALLISTIC_PISTOL,
bullet = ARMOR_BALLISTIC_MEDIUM,
laser = ARMOR_LASER_PISTOL,
energy = ARMOR_ENERGY_MINOR,
bomb = ARMOR_BOMB_PADDED,
@@ -459,8 +459,8 @@
item_state = "rig0-kataphract"
armor = list(
melee = ARMOR_MELEE_VERY_HIGH,
bullet = ARMOR_BALLISTIC_PISTOL,
laser = ARMOR_LASER_SMALL,
bullet = ARMOR_BALLISTIC_MEDIUM,
laser = ARMOR_LASER_PISTOL,
energy = ARMOR_ENERGY_SMALL,
bomb = ARMOR_BOMB_PADDED,
bio = ARMOR_BIO_SHIELDED,
+1 -1
View File
@@ -498,7 +498,7 @@
item_state = "hegemony_armor"
armor = list(
melee = ARMOR_MELEE_VERY_HIGH,
bullet = ARMOR_BALLISTIC_PISTOL,
bullet = ARMOR_BALLISTIC_MEDIUM,
laser = ARMOR_LASER_MAJOR,
energy = ARMOR_ENERGY_MINOR,
bomb = ARMOR_BOMB_PADDED
+14
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@@ -0,0 +1,14 @@
author: WickedCybs
delete-after: True
changes:
- tweak: "Adds more reinforced armour layers where it could be easily fit on the Kataphract ship."
- tweak: "The Kataphract armoury now includes their flags. These act as flamboyant yet effective spears."
- tweak: "The Kataphract armoury now includes Hegemony sluggers. These are crude and very heavy projectile weapons."
- rscadd: "Adds a CIC to the Kataphract ship. It's a safer place to control the ship if it ends up being fired on. You can find it in the hallway that leads to the warehouse."
- tweak: "Adds a carbon dioxide holding tank to the Kataphract ship to eliminate any reliance on filling and removing cans from the fuel line. It's unlikely they will run out of fuel during a round."
- tweak: "The Kataphract medical room has an operating theater and some more medical supplies. This includes a nanomed."
- tweak: "The Kataphract Quartermaster role has been renamed to 'Kataphract Specialist'."
- tweak: "Some more props were added to the map. A few water fountains and punching bags among other things."
- tweak: "The Kataphract body armour had its ballistic protection increased. The voidsuit has had its ballistic and laser protection increased. It's on the level of the average merc voidsuit now."
@@ -112,6 +112,10 @@
ambience = AMBIENCE_HANGAR
sound_env = HANGAR
/area/kataphract_chapter/cic
name = "Kataphract Chapter - Combat Information Center"
icon_state = "security"
/area/kataphract_chapter/hull
name = "Kataphract Chapter - Hull"
icon_state = "blue"
@@ -10,7 +10,9 @@
/obj/effect/overmap/visitable/ship/kataphract_ship
name = "kataphract chapter ship"
desc = "A large corvette manufactured by a Hephaestus sponsered Hegemonic Guild. This is a Kataphract Chapter ship of the venerable 'Voidbreaker' class, a relative of the more common 'Foundation' class used by their counterparts in the Hegemon's navy. These vessels are rarely seen together and strive for maximum self-suffiency as they are the homes and primary means of transportation for questing Kataphracts and their Hopefuls. They carry enough firepower to deter the common pirate as well as a set of boarding pods for offensive actions."
desc = "A large corvette manufactured by a Hephaestus sponsered Hegemonic Guild. This is a heavily armoured Kataphract Chapter ship of the venerable 'Voidbreaker' class, a relative of the more common 'Foundation' \
class used by their counterparts in the Hegemony Navy. These vessels are rarely seen together and strive for maximum self-suffiency as they are the homes and primary means of transportation \
for questing Kataphracts and their followers. They usually carry enough firepower to deter the common pirate as well as a set of boarding pods for offensive actions. This ship however has no weapon hardpoints detected. It remains capable due to its sturdy design."
class = "IHKV" //Izweski Hegemony Kataphract Vessel
icon_state = "ship_green"
moving_state = "ship_green_moving"
File diff suppressed because it is too large Load Diff
@@ -52,20 +52,20 @@
assigned_role = "Kataphract Knight Captain"
special_role = "Kataphract Knight Captain"
/datum/ghostspawner/human/kataphract/quartermaster
short_name = "kataphract_quart"
name = "Kataphract Knight Quartermaster"
desc = "A Saa (Knight) of the traveling Kataphract Guild. Display honour in everything you do. Be an excellent person. Ensure the Kataphracts are well-stocked and ready for anything. Lead by example with the Knight Captain. Remember, you serve the Izweski Hegemony."
/datum/ghostspawner/human/kataphract/specialist
short_name = "kataphract_specialist"
name = "Kataphract Specialist"
desc = "A Saa (Knight) of the traveling Kataphract Guild. Display honour in everything you do. Support your Knight Captain and lead by example. Remember, you serve the Izweski Hegemony."
max_count = 1
mob_name_prefix = "Saa "
spawnpoints = list("kataphract_quartermaster")
spawnpoints = list("kataphract_specialist")
outfit = /datum/outfit/admin/kataphract/quartermaster
outfit = /datum/outfit/admin/kataphract/specialist
assigned_role = "Kataphract Knight Quartermaster"
special_role = "Kataphract Knight Quartermaster"
assigned_role = "Kataphract Specialist"
special_role = "Kataphract Specialist"
// Kataphract who are not combat ready
/datum/outfit/admin/kataphract
@@ -134,8 +134,8 @@
/datum/outfit/admin/kataphract/knight/get_id_access()
return list(access_kataphract, access_kataphract_knight, access_external_airlocks)
/datum/outfit/admin/kataphract/quartermaster
name = "Kataphract Quartermaster"
/datum/outfit/admin/kataphract/specialist
name = "Kataphract Specialist"
back = /obj/item/storage/backpack/satchel/hegemony