Bugfix pile (#22823)

Fixes several runtimes from the past few weeks, some additional material
repath regressions, and the fact that if I shoot you with a stream of
ionized deuterium particles, it doesn't riddle you with cancer.

changes:
- bugfix: "Fixes emergency shields runtiming when hit by thrown
objects."
  - bugfix: "Fixes several stale global list runtimes."
- bugfix: "Fixes several health percentage checks that could use unset
initial health values."
  - bugfix: "Fixes additional materials regressions in INDRA code."
  - bugfix: "Fixes invalid fuel injector depletion math."
- bugfix: "Makes accelerated particles apply radiation damage to living
mobs they pass through."
This commit is contained in:
Batrachophreno
2026-07-12 18:06:28 +00:00
committed by GitHub
parent f39fd55441
commit 1c8c0c2221
178 changed files with 1040 additions and 794 deletions
+1 -1
View File
@@ -5,7 +5,7 @@
drop_sound = 'sound/items/drop/component.ogg'
pickup_sound = 'sound/items/pickup/component.ogg'
origin_tech = list(TECH_MAGNET = 1)
matter = list(DEFAULT_WALL_MATERIAL = 500, MATERIAL_GLASS = 50)
matter = list(MATERIAL_STEEL = 500, MATERIAL_GLASS = 50)
wires = WIRE_PULSE_ASSEMBLY
secured = FALSE