Vampire - Frenzy

Implements frenzy mechanics.
Frenzy is usually triggered by chaplain actions, or by being low on blood. It gives you the hulk gene and augments your vision, effectively turning you into a relatively powerful hunter.

To het out of it, you need to consume more blood.
This commit is contained in:
skull132
2016-05-14 15:04:12 +03:00
parent 1004a53814
commit 1caff18271
4 changed files with 95 additions and 6 deletions
+83 -4
View File
@@ -104,9 +104,81 @@
mind.vampire = thrall
// #TODO: Finish vampire_check_frenzy and implement frenzy.
/mob/proc/vampire_check_frenzy()
return
/mob/proc/vampire_check_frenzy(var/force_frenzy = 0)
if (!mind || !mind.vampire)
return
var/datum/vampire/vampire = mind.vampire
// Thralls don't frenzy.
if (vampire.status & VAMP_ISTHRALL)
return
/*
* Misc info:
* 100 points ~= 3.5 minutes.
* Average duration should be around 4 minutes of frenzy.
* Trigger at 120 points or higher.
*/
if (vampire.status & VAMP_FRENZIED)
if (vampire.frenzy < 10)
vampire_stop_frenzy()
else
switch (vampire.frenzy)
if (0)
return
if (1 to 40)
if (prob(15))
src << "<span class='warning'>You feel the power of the Veil bubbling in your veins.</span>"
if (41 to 60)
if (prob(35))
src << "<span class='warning'>The corruption within your blood is seeking to take over, you can feel it.</span>"
if (61 to 80)
if (prob(40))
src << "<span class='danger'>Your rage is growing ever greater. You are having to actively resist it.</span>"
if (81 to 120)
if (prob(50))
src << "<span class='danger'>The corruption of the Veil is about to take over. You have little time left.</span>"
else
if (!(vampire.status & VAMP_FRENZIED))
vampire_start_frenzy(force_frenzy)
// Remove one point per every life() tick.
vampire.frenzy--
/mob/proc/vampire_start_frenzy(var/force_frenzy = 0)
var/datum/vampire/vampire = mind.vampire
if (vampire.status & VAMP_FRENZIED)
return
var/probablity = force_frenzy ? 100 : vampire.frenzy * 0.5
if (prob(probablity))
vampire.status |= VAMP_FRENZIED
visible_message("<span class='danger'>A dark aura manifests itself around [src.name], their eyes turning red and their composure changing to be more beast-like.</span>", "<span class='danger'>You can resist no longer. The power of the Veil takes control over your mind: you are unable to speak or think. In people, you see nothing but prey to be feasted upon. You are reduced to an animal.</span>")
mutations.Add(HULK)
update_mutations()
sight |= SEE_MOBS
/mob/proc/vampire_stop_frenzy(var/force_stop = 0)
var/datum/vampire/vampire = mind.vampire
if (!(vampire.status & VAMP_FRENZIED))
return
if (prob(force_stop ? 100 : vampire.blood_usable))
vampire.status &= ~VAMP_FRENZIED
mutations.Remove(HULK)
update_mutations()
sight &= ~SEE_MOBS
visible_message("<span class='danger'>[src.name]'s eyes no longer glow with violent rage, their form reverting to resemble that of a normal human's.</span>", "<span class='danger'>The beast within you retreats. You gain control over your body once more.</span>")
// Removes all vampire powers.
/mob/proc/remove_vampire_powers()
@@ -117,10 +189,17 @@
if (P.isVerb)
verbs -= P.verbpath
if (mind.vampire.status & VAMP_FRENZIED)
vampire_stop_frenzy(1)
/mob/proc/handle_vampire()
// Apply frenzy while in the chapel.
if (istype(get_area(loc), /area/chapel))
mind.vampire.frenzy += 3
if (mind.vampire.blood_usable < 10)
mind.vampire.frenzy += 2
vampire_check_frenzy()
vampire_check_frenzy()
return
+8 -1
View File
@@ -1122,7 +1122,7 @@
proc/handle_regular_hud_updates()
if(!overlays_cache)
overlays_cache = list()
overlays_cache.len = 23
overlays_cache.len = 24
overlays_cache[1] = image('icons/mob/screen1_full.dmi', "icon_state" = "passage1")
overlays_cache[2] = image('icons/mob/screen1_full.dmi', "icon_state" = "passage2")
overlays_cache[3] = image('icons/mob/screen1_full.dmi', "icon_state" = "passage3")
@@ -1146,6 +1146,7 @@
overlays_cache[21] = image('icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay4")
overlays_cache[22] = image('icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay5")
overlays_cache[23] = image('icons/mob/screen1_full.dmi', "icon_state" = "brutedamageoverlay6")
overlays_cache[24] = image('icons/mob/screen1_full.dmi', "icon_state" = "frenzyoverlay")
if(hud_updateflag) // update our mob's hud overlays, AKA what others see flaoting above our head
handle_hud_list()
@@ -1213,6 +1214,12 @@
I = overlays_cache[17]
damageoverlay.overlays += I
// Vampire frenzy overlay.
if (mind.vampire)
if (mind.vampire.status & VAMP_FRENZIED)
var/image/I = overlays_cache[24]
damageoverlay.overlays += I
//Fire and Brute damage overlay (BSSR)
var/hurtdamage = src.getBruteLoss() + src.getFireLoss() + damageoverlaytemp
damageoverlaytemp = 0 // We do this so we can detect if someone hits us or not.
@@ -208,7 +208,10 @@
/datum/reagent/water/holywater/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed)
..()
//#TODO: holy water adds frenzy
if (M.mind && M.mind.vampire)
var/datum/vampire/vampire = M.mind.vampire
vampire.frenzy += removed * 5
/datum/reagent/water/holywater/touch_turf(var/turf/T)
if(volume >= 5)
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