NBT Uniform Fixes (#13936)

This commit is contained in:
Wowzewow (Wezzy)
2022-05-14 11:52:50 +02:00
committed by GitHub
parent aa311f30be
commit 1f5bbf4145
22 changed files with 92 additions and 49 deletions
+2 -2
View File
@@ -710,10 +710,10 @@
else
metadata = list()
var/obj/item/CI = G.spawn_item(null,metadata, H)
if (G.slot == slot_wear_mask || G.slot == slot_wear_suit || G.slot == slot_head)
if (G.slot == slot_w_uniform)
if (leftovers)
leftovers += thing
Debug("EC/([H]): [thing] failed mask/suit/head check; leftovers=[!!leftovers]")
Debug("EC/([H]): [thing] failed uniform check; leftovers=[!!leftovers]")
else if (H.equip_to_slot_or_del(CI, G.slot))
to_chat(H, "<span class='notice'>Equipping you with [thing]!</span>")
if(G.slot != slot_tie)
+1 -1
View File
@@ -132,7 +132,7 @@
uniform = /obj/item/clothing/under/rank/medical/first_responder/pmc
suit = /obj/item/clothing/suit/storage/medical_chest_rig
suit_store = /obj/item/clothing/head/hardhat/first_responder
head = /obj/item/clothing/head/softcap/medical/pmc
head = /obj/item/clothing/head/softcap/pmc
mask = /obj/item/clothing/mask/surgical
glasses = /obj/item/clothing/glasses/hud/health/aviator
gloves = /obj/item/clothing/gloves/latex/nitrile
+2 -2
View File
@@ -68,7 +68,7 @@
uniform = /obj/item/clothing/under/rank/warden/idris
suit = /obj/item/clothing/suit/storage/toggle/warden/idris
id = /obj/item/card/id/idris/sec
glasses = /obj/item/clothing/glasses/sunglasses/sechud/idris
glasses = /obj/item/clothing/glasses/sunglasses/sechud/aviator/idris
/datum/outfit/job/forensics/idris
name = "Investigator - Idris"
@@ -111,7 +111,7 @@
name = "Janitor - Idris"
uniform = /obj/item/clothing/under/rank/janitor/idris
head = /obj/item/clothing/head/softcap/janitor/idris
head = /obj/item/clothing/head/softcap/idris
id = /obj/item/card/id/idris
/datum/outfit/job/librarian/idris
+2 -2
View File
@@ -68,7 +68,7 @@
uniform = /obj/item/clothing/under/rank/warden/pmc
suit = /obj/item/clothing/suit/storage/toggle/warden/pmc
id = /obj/item/card/id/pmc
glasses = /obj/item/clothing/glasses/sunglasses/sechud/pmc
glasses = /obj/item/clothing/glasses/sunglasses/sechud/aviator/pmc
/datum/outfit/job/intern_sec/pmc
name = "Security Cadet - PMC"
@@ -118,7 +118,7 @@
/datum/outfit/job/med_tech/pmc
name = "First Responder - PMC"
head = /obj/item/clothing/head/softcap/medical/pmc
head = /obj/item/clothing/head/softcap/pmc
uniform = /obj/item/clothing/under/rank/medical/first_responder/pmc
suit = /obj/item/clothing/suit/storage/toggle/fr_jacket/pmc
id = /obj/item/card/id/pmc
+1 -1
View File
@@ -94,7 +94,7 @@
uniform = /obj/item/clothing/under/rank/warden/zavod
suit = /obj/item/clothing/suit/storage/toggle/warden/zavod
id = /obj/item/card/id/zavodskoi/sec
glasses = /obj/item/clothing/glasses/sunglasses/sechud/zavod
glasses = /obj/item/clothing/glasses/sunglasses/sechud/aviator/zavod
/datum/outfit/job/intern_sec/zavodskoi
name = "Security Cadet - Zavodskoi Interstellar"
+1 -1
View File
@@ -95,7 +95,7 @@
/datum/outfit/job/med_tech/zeng_hu
name = "First Responder - Zeng-Hu"
head = /obj/item/clothing/head/softcap/medical/zeng
head = /obj/item/clothing/head/softcap/zeng
uniform = /obj/item/clothing/under/rank/medical/first_responder/zeng
suit = /obj/item/clothing/suit/storage/toggle/fr_jacket/zeng
id = /obj/item/card/id/zeng_hu
+1 -1
View File
@@ -268,7 +268,7 @@
base_name = "First Responder"
jobtype = /datum/job/med_tech
head = /obj/item/clothing/head/softcap/medical/nt
head = /obj/item/clothing/head/softcap/nt
uniform = /obj/item/clothing/under/rank/medical/first_responder
suit = /obj/item/clothing/suit/storage/toggle/fr_jacket
shoes = /obj/item/clothing/shoes/jackboots
+1 -1
View File
@@ -97,7 +97,7 @@
uniform = /obj/item/clothing/under/rank/warden
suit = /obj/item/clothing/suit/storage/toggle/warden
shoes = /obj/item/clothing/shoes/jackboots
glasses = /obj/item/clothing/glasses/sunglasses/sechud
glasses = /obj/item/clothing/glasses/sunglasses/sechud/aviator
l_pocket = /obj/item/device/flash
headset = /obj/item/device/radio/headset/headset_warden
@@ -248,11 +248,11 @@
/datum/gear/head/surgical/New()
..()
var/list/surgical = list()
surgical["surgical cap, nanotrasen navy blue"] = /obj/item/clothing/under/rank/medical/surgeon/zeng
surgical["surgical cap, zeng-hu purple"] = /obj/item/clothing/under/rank/medical/surgeon/zeng
surgical["surgical cap, nanotrasen navy blue"] = /obj/item/clothing/head/surgery
surgical["surgical cap, zeng-hu purple"] = /obj/item/clothing/head/surgery/zeng
surgical["surgical cap, PMCG blue"] = /obj/item/clothing/head/surgery/pmc
surgical["surgical cap, zavodskoi black"] = /obj/item/clothing/under/rank/medical/surgeon/zavod
surgical["surgical cap, idris green"] = /obj/item/clothing/under/rank/medical/surgeon/idris
surgical["surgical cap, zavodskoi black"] = /obj/item/clothing/head/surgery/zavod
surgical["surgical cap, idris green"] = /obj/item/clothing/head/surgery/idris
gear_tweaks += new /datum/gear_tweak/path(surgical)
/datum/gear/head/headbando
+2 -2
View File
@@ -662,12 +662,12 @@ BLIND // can't see anything
/obj/item/clothing/glasses/sunglasses/sechud/pmc
name = "PMCG HUDsunglasses"
desc = "Sunglasses in the colours of the Eridani PMC organisation. They come with a blue-tinted HUD and a chrome finish."
desc = "Sunglasses in the colours of the Private Military Contracting Group. They come with a blue-tinted HUD and a chrome finish."
icon_state = "sunhud_pmc"
/obj/item/clothing/glasses/sunglasses/sechud/big/pmc
name = "fat PMCG HUDsunglasses"
desc = "Fat sunglasses in the colours of the Eridani PMC organisation. They come with a blue-tinted HUD and a chrome finish."
desc = "Fat sunglasses in the colours of the Private Military Contracting Group. They come with a blue-tinted HUD and a chrome finish."
icon_state = "bigsunglasses_hud_pmc"
/obj/item/clothing/glasses/sunglasses/sechud/idris
-4
View File
@@ -95,10 +95,6 @@
icon_state = "surgcap_pmc"
item_state = "surgcap_pmc"
/obj/item/clothing/head/surgery/pmc
icon_state = "surgcap_pmc"
item_state = "surgcap_pmc"
// Zavodskoi and Idris don't have medical jobs, but jobs like xenobiologist and investigators use them ancilliarily.
/obj/item/clothing/head/surgery/zavod
+18 -26
View File
@@ -116,12 +116,8 @@
desc = "It's a peaked cap, freshly sanitized and ready for a day of viscera cleanup."
icon = 'icons/obj/contained_items/department_uniforms/service.dmi'
contained_sprite = TRUE
icon_state = "nt_janitor_cap"
item_state = "nt_janitor_cap"
/obj/item/clothing/head/softcap/janitor/idris
icon_state = "idris_janitor_cap"
item_state = "idris_janitor_cap"
icon_state = "softcap_janitor"
item_state = "softcap_janitor"
// Corporate.
@@ -133,19 +129,23 @@
/obj/item/clothing/head/softcap/idris
name = "idris cap"
desc = "It's a company-issue Idris cap. Comes with flagrant corporate branding."
desc = "A company-issue Idris cap. Comes with flagrant corporate branding. There's a liability waiver written on the inside, somehow."
icon_state = "idris"
item_state = "idris"
/obj/item/clothing/head/softcap/pmc
name = "eridani cap"
desc = "A grey PMCG fatigue cap with the symbol of the Eridani Corporate Federation on its front. For amoral mercenaries that prefer style over protection."
name = "PMCG cap"
desc = "A company-issue PMCG cap. For amoral mercenaries that prefer style over protection."
icon_state = "pmc"
item_state = "pmc"
/obj/item/clothing/head/softcap/pmc/alt
icon_state = "pmcalt"
item_state = "pmcalt"
/obj/item/clothing/head/softcap/zavod
name = "zavodskoi cap"
desc = "A tan company-issue Zavokdskoi cap with the symbol of the corporation at its front."
desc = "A company-issue Zavokdskoi cap with the symbol of the corporation at its front. It seems to be immaculately starched; maybe it's just the material it's made out of."
icon_state = "zav"
item_state = "zav"
@@ -153,20 +153,12 @@
icon_state = "zavalt"
item_state = "zavalt"
/obj/item/clothing/head/softcap/medical/zeng
desc = "A medical cap in Zeng-Hu colors."
icon = 'icons/obj/contained_items/department_uniforms/medical.dmi'
icon_state = "zeng_emt_cap"
item_state = "zeng_emt_cap"
/obj/item/clothing/head/softcap/zeng
desc = "A company-issue Zeng-Hu cap. It feels synthetic to the touch."
icon_state = "zeng"
item_state = "zeng"
/obj/item/clothing/head/softcap/medical/nt
desc = "A medical cap in NanoTrasen colors."
icon = 'icons/obj/contained_items/department_uniforms/medical.dmi'
icon_state = "nt_emt_cap"
item_state = "nt_emt_cap"
/obj/item/clothing/head/softcap/medical/pmc
desc = "A medical cap in PMC colors."
icon = 'icons/obj/contained_items/department_uniforms/medical.dmi'
icon_state = "pmc_emt_cap"
item_state = "pmc_emt_cap"
/obj/item/clothing/head/softcap/nt
desc = "A company-issue NanoTrasen cap. Smells of phoron."
icon_state = "nt"
item_state = "nt"
+2
View File
@@ -172,6 +172,7 @@ obj/item/clothing/suit/apron/overalls/blue
/obj/item/clothing/suit/storage/det_jacket/idris
icon_state = "idris_invest_coat"
item_state = "idris_invest_coat"
/obj/item/clothing/suit/storage/toggle/det_trench
name = "brown trenchcoat"
desc = "A rugged canvas trenchcoat, designed and created by TX Fabrication Corp. Perfect for your next act of autodefenestration!"
@@ -211,6 +212,7 @@ obj/item/clothing/suit/apron/overalls/blue
icon = 'icons/obj/contained_items/department_uniforms/security.dmi'
icon_state = "nt_warden_coat"
item_state = "nt_warden_coat"
opened = TRUE
contained_sprite = TRUE
/obj/item/clothing/suit/storage/toggle/warden/zavod
+2 -2
View File
@@ -195,8 +195,8 @@
// Zavodskoi and Idris don't have medical jobs, but jobs like xenobiologist and investigators use them ancilliarily.
/obj/item/clothing/under/rank/medical/surgeon/zavod
icon_state = "zavod_surgeon"
item_state = "zavod_surgeon"
icon_state = "zav_surgeon"
item_state = "zav_surgeon"
/obj/item/clothing/under/rank/medical/surgeon/idris
icon_state = "idris_surgeon"
@@ -0,0 +1,53 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
# balance
# admin
# backend
# security
# refactor
#################################
# Your name.
author: WowzewoW (Wezzy)
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- bugfix: "Fixes invisible PMC sunhud."
- tweak: "Tweaked warden overcoat color schemes."
- tweak: "Swaps Warden and Officer uniforms for better contrast. Tweaks Idris uniforms to use tertiary color."
- tweak: "Loadout suits, hats and masks now override default jobspawn clothing."
- imageadd: "Adds corporate logos to the back of corporate labcoats."
- tweak: "Janitor uniform no longer has purple highlights."
- tweak: "Tweaks some Idris clothing items to use correct white/teal instead of white/gold color scheme."
- bugfix: "Fixes loadout surgical caps spawning in wrongly."
- bugfix: "Wardens spawn with proper glasses now."
- tweak: "Nanotrasen EMT jacket color scheme has been tweaked."
- backend: "Removed superfluous caps."
- bugfix: "Fixes missing pixels for rolled civillian uniforms."
- bugfix: "Fixes wrongly colored pixels on pants."
Binary file not shown.

Before

Width:  |  Height:  |  Size: 9.0 KiB

After

Width:  |  Height:  |  Size: 9.4 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 13 KiB

After

Width:  |  Height:  |  Size: 13 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 12 KiB

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 24 KiB

After

Width:  |  Height:  |  Size: 29 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 15 KiB

After

Width:  |  Height:  |  Size: 14 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 36 KiB

After

Width:  |  Height:  |  Size: 39 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 16 KiB

After

Width:  |  Height:  |  Size: 15 KiB