mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-24 13:30:42 +01:00
Mob Destroy Refactoring (#22573)
Refactoring the entire destroy proc path from Mob Human all the way down to Atom while trying to find the causes for the damn mob human hard deletes. This PR comprehensively reorganizes every single stray snowflake var used by /atom/ all the way to /mob/living/carbon/human, and makes sure that every var that COULD store a reference, is now cleared during the entirety of the Mob Destroy() parent hierarchy. This may very well be the end of the lag war. In total, I've hunted down and cleared 39 hanging references between /atom and /mob/living/carbon/human --------- Signed-off-by: VMSolidus <evilexecutive@gmail.com>
This commit is contained in:
@@ -2,7 +2,6 @@
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Contains helper procs for airflow, handled in /connection_group.
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*/
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/mob/var/tmp/last_airflow_stun = 0
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/mob/proc/airflow_stun()
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if(stat == 2)
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return 0
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@@ -60,11 +59,6 @@ Contains helper procs for airflow, handled in /connection_group.
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if(4,5)
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if(n < GLOB.vsc.airflow_medium_pressure) return 0
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/atom/movable/var/tmp/turf/airflow_dest
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/atom/movable/var/tmp/airflow_speed = 0
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/atom/movable/var/tmp/airflow_time = 0
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/atom/movable/var/tmp/last_airflow = 0
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/atom/movable/proc/AirflowCanMove(n)
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return 1
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@@ -20,8 +20,6 @@ GLOBAL_DATUM_INIT(contamination_overlay, /image, image('icons/effects/contaminat
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///Does being in sleeping gas cause you to hallucinate?
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var/N2O_HALLUCINATION = TRUE
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/obj/var/contaminated = 0
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/obj/item/proc/can_contaminate()
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if(item_flags & ITEM_FLAG_PHORON_GUARD)
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return FALSE
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@@ -623,11 +623,6 @@ Turf and target are seperate in case you want to teleport some distance from a t
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if (progbar)
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qdel(progbar)
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/// Integer. Unique sequential ID from the `do_after` proc used to validate `DO_USER_UNIQUE_ACT` flag checks.
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/mob/var/do_unique_user_handle = 0
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/// The mob currently interacting with the atom during a `do_after` timer. Used to validate `DO_TARGET_UNIQUE_ACT` flag checks.
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/atom/var/mob/do_unique_target_user
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/**
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* Timed actions involving one mob user and (optionally) one target.
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*
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@@ -3,10 +3,6 @@
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~Sayu
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*/
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// 1 decisecond click delay (above and beyond mob/next_move)
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/mob/var/next_click = 0
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/**
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* Before anything else, defer these calls to a per-mobtype handler. This allows us to
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* remove istype() spaghetti code, but requires the addition of other handler procs to simplify it.
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@@ -11,15 +11,6 @@ if(!click_handlers) { \
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click_handlers += new/datum/click_handler/default(src) \
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}
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/**
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* LAZYLIST (Instances of `/datum/click_handler`). Click handlers for this mob that should intercept and handle click
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* calls.
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*
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* The 'topmost'/'active' click handler for the mob is the handler currently at index `1`. By default, this will be
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* `/datum/click_handler/default`.
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*/
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/mob/var/list/click_handlers
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// In the mob code, because otherwise it's a redefinition
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// /mob/Destroy()
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// QDEL_LIST(click_handlers)
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+30
-26
@@ -5,11 +5,6 @@
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GLOBAL_DATUM_INIT(global_hud, /datum/global_hud, new)
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GLOBAL_LIST(global_huds)
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/datum/hud/var/atom/movable/screen/grab_intent
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/datum/hud/var/atom/movable/screen/hurt_intent
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/datum/hud/var/atom/movable/screen/disarm_intent
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/datum/hud/var/atom/movable/screen/help_intent
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/datum/global_hud
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var/atom/movable/screen/vr_control
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var/atom/movable/screen/druggy
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@@ -111,12 +106,11 @@ GLOBAL_LIST(global_huds)
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O.layer = IMPAIRED_LAYER
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O.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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/*
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The hud datum
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Used to show and hide huds for all the different mob types,
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including inventories and item quick actions.
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*/
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/**
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* The hud datum
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* Used to show and hide huds for all the different mob types,
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* including inventories and item quick actions.
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*/
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/datum/hud
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///The mob that possesses the HUD
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var/mob/mymob
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@@ -136,12 +130,21 @@ GLOBAL_LIST(global_huds)
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///Boolean, if the action buttons are hidden
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var/action_buttons_hidden = FALSE
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/*
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STOP ADDING SNOWFLAKE HUD ELEMENTS LIKE /datum/hud/var/atom/movable/screen/help_intent
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IN DIFFERENT FILES ENTIRELY. IF YOU ARE ADDING A NEW HUD ELEMENT TO THIS, PUT IT IN THIS FILE UNDER THIS LIST,
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AND INCLUDE A QDEL_NULL() FOR IT IN THE DESTROY PROC.
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*/
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var/atom/movable/screen/blobpwrdisplay
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var/atom/movable/screen/blobhealthdisplay
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var/atom/movable/screen/r_hand_hud_object
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var/atom/movable/screen/l_hand_hud_object
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var/atom/movable/screen/action_intent
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var/atom/movable/screen/movement_intent/move_intent
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var/atom/movable/screen/grab_intent
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var/atom/movable/screen/hurt_intent
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var/atom/movable/screen/disarm_intent
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var/atom/movable/screen/help_intent
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var/list/adding
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var/list/other
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@@ -177,26 +180,27 @@ GLOBAL_LIST(global_huds)
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..()
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/datum/hud/Destroy()
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grab_intent = null
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hurt_intent = null
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disarm_intent = null
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help_intent = null
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blobpwrdisplay = null
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blobhealthdisplay = null
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r_hand_hud_object = null
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l_hand_hud_object = null
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action_intent = null
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move_intent = null
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adding = null
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other = null
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hotkeybuttons = null
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// item_action_list = null // ?
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mymob = null
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QDEL_NULL(blobpwrdisplay)
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QDEL_NULL(blobhealthdisplay)
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QDEL_NULL(r_hand_hud_object)
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QDEL_NULL(l_hand_hud_object)
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QDEL_NULL(action_intent)
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QDEL_NULL(move_intent)
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QDEL_NULL(grab_intent)
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QDEL_NULL(hurt_intent)
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QDEL_NULL(disarm_intent)
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QDEL_NULL(help_intent)
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adding?.Cut()
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other?.Cut()
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QDEL_LIST(hotkeybuttons)
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QDEL_LIST_ASSOC_VAL(plane_masters)
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QDEL_LIST_ASSOC_VAL(plane_master_controllers)
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QDEL_NULL(hide_actions_toggle)
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. = ..()
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return ..()
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/datum/hud/proc/hidden_inventory_update()
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if(!mymob)
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@@ -26,10 +26,10 @@
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/atom/movable/screen/Destroy(force = FALSE)
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master = null
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screen_loc = null
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if(hud?.mymob?.client)
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if(length(hud?.mymob?.client?.screen))
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hud.mymob.client.screen -= src
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hud = null
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. = ..()
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return ..()
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/// Screen elements are always on top of the players screen and don't move so yes they are adjacent
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/atom/movable/screen/Adjacent(atom/neighbor, atom/target, atom/movable/mover)
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@@ -410,9 +410,6 @@ SUBSYSTEM_DEF(jobs)
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Debug("ER/([H]): Completed.")
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return H
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/mob/living/carbon/human
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var/tmp/centcomm_despawn_timer
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/mob/living/proc/centcomm_timeout()
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if (!istype(get_area(src), /area/centcom/spawning))
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return FALSE
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@@ -66,9 +66,6 @@ SUBSYSTEM_DEF(mob_ai)
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mutexes -= mob_weakref
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/mob
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var/thinking_enabled = FALSE
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/**
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* Perform AI logic for a mob, called by the AI subsystem
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*
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@@ -55,11 +55,6 @@ SUBSYSTEM_DEF(virtualreality)
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if(bound && network)
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bounded[network].Remove(bound)
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/mob
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var/mob/living/vr_mob = null // In which mob is our mind
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var/mob/living/old_mob = null // Which mob is our old mob
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/// Return to original body
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/mob/proc/body_return()
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set name = "Return to Body"
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@@ -27,17 +27,6 @@
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#define langchat_client_enabled(M) (M && M.client && M.client.prefs && (M.client.prefs.toggles_secondary & FLOATING_MESSAGES))
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/*
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* Duplicate vars and logic created for untranslated images for the sake of getting an untranslated langchat to display for listeners who do not understand
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* the language being spoken. Someone could certainly think of cleaner ways to do this, but for want of a better solution right now, it has been implemented
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* in this rote manner to make it easier to strip out in future if it needs replaced.
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*/
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/atom/var/image/langchat_image
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/atom/var/image/langchat_image_untranslated
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/atom/var/list/mob/langchat_listeners
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/atom/var/list/mob/langchat_listeners_untranslated
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/// Hides the images, if they exist. Do not null the langchat images; they are rotated when the mob is buckled or proned to maintain text orientation.
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/atom/proc/langchat_drop_images()
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if(langchat_listeners)
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+22
-6
@@ -138,19 +138,31 @@
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/// This atom's cache of overlays that can only be removed explicitly, like C4. Do not manipulate directly- See SSoverlays.
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var/list/atom_protected_overlay_cache
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/// The mob currently interacting with the atom during a `do_after` timer. Used to validate `DO_TARGET_UNIQUE_ACT` flag checks.
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var/mob/do_unique_target_user
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/*
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* Duplicate vars and logic created for untranslated images for the sake of getting an untranslated langchat to display for listeners who do not understand
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* the language being spoken. Someone could certainly think of cleaner ways to do this, but for want of a better solution right now, it has been implemented
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* in this rote manner to make it easier to strip out in future if it needs replaced.
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*/
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var/image/langchat_image
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var/image/langchat_image_untranslated
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var/list/mob/langchat_listeners
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var/list/mob/langchat_listeners_untranslated
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/atom/Destroy(force)
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if(opacity)
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updateVisibility(src)
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if(reagents)
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QDEL_NULL(reagents)
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QDEL_NULL(reagents)
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// Checking length(overlays) before cutting has significant speed benefits
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if(length(overlays))
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overlays.Cut()
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if(light)
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QDEL_NULL(light)
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QDEL_NULL(light)
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if(smoothing_flags & SMOOTH_QUEUED)
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SSicon_smooth.remove_from_queues(src)
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@@ -167,8 +179,12 @@
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// The component is attached to us normaly and will be deleted elsewhere
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orbiters = null
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. = ..()
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do_unique_target_user = null
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QDEL_NULL(langchat_image)
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QDEL_NULL(langchat_image_untranslated)
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langchat_listeners?.Cut()
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langchat_listeners_untranslated?.Cut()
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return ..()
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/atom/proc/handle_ricochet(obj/projectile/ricocheting_projectile)
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var/turf/p_turf = get_turf(ricocheting_projectile)
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@@ -87,6 +87,11 @@
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/// Whether this atom should have its dir automatically changed when it moves. Setting this to FALSE allows for things such as directional windows to retain dir on moving without snowflake code all of the place.
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var/set_dir_on_move = TRUE
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|
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var/tmp/turf/airflow_dest
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var/tmp/airflow_speed = 0
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var/tmp/airflow_time = 0
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var/tmp/last_airflow = 0
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/atom/movable/Initialize(mapload, ...)
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. = ..()
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update_emissive_blocker()
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@@ -114,14 +119,11 @@
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QDEL_LAZYLIST(contained_mobs)
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. = ..()
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for(var/movable_content in contents)
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qdel(movable_content)
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//Pretend this is moveToNullspace()
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moveToNullspace()
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loc = null
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//This absolutely must be after moveToNullspace()
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||||
//We rely on Entered and Exited to manage this list, and the copy of this list that is on any /atom/movable "Containers"
|
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@@ -150,6 +152,9 @@
|
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|
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QDEL_NULL(light)
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QDEL_NULL(static_light)
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airflow_dest = null
|
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loc = null
|
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return ..()
|
||||
|
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/atom/movable/proc/moveToNullspace()
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. = TRUE
|
||||
|
||||
@@ -1,8 +1,3 @@
|
||||
/mob
|
||||
//thou shall always be able to see the Geometer of Blood
|
||||
var/image/narsimage = null
|
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var/image/narglow = null
|
||||
|
||||
/mob/proc/cultify()
|
||||
return
|
||||
|
||||
|
||||
@@ -54,11 +54,6 @@
|
||||
spawn (0)
|
||||
AM.singularity_pull(src, src.current_size)
|
||||
|
||||
|
||||
/mob
|
||||
//thou shall always be able to see the rift
|
||||
var/image/riftimage = null
|
||||
|
||||
/mob/proc/see_rift(var/obj/singularity/narsie/large/exit/R)
|
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var/turf/T_mob = get_turf(src)
|
||||
if((R.z == T_mob.z) && (get_dist(R,T_mob) <= (R.consume_range+10)) && !(R in view(T_mob)))
|
||||
|
||||
@@ -8,13 +8,6 @@
|
||||
#define TECHNOMANCER_INSTABILITY_PRECISION 0.1 // Instability is rounded to this.
|
||||
#define TECHNOMANCER_INSTABILITY_MIN_GLOW 10 // When above this number, the entity starts glowing, affecting others.
|
||||
|
||||
|
||||
/mob/living
|
||||
atom_flags = CRITICAL_ATOM
|
||||
var/instability = 0
|
||||
var/last_instability = 0 // Used to calculate instability delta.
|
||||
var/last_instability_event = null // most recent world.time that something bad happened due to instability.
|
||||
|
||||
// Proc: adjust_instability()
|
||||
// Parameters: 0
|
||||
// Description: Does nothing, because inheritance.
|
||||
|
||||
@@ -14,10 +14,6 @@ would spawn and follow the beaker, even if it is carried or thrown.
|
||||
pass_flags = PASSTABLE | PASSGRILLE
|
||||
blocks_emissive = EMISSIVE_BLOCK_GENERIC
|
||||
|
||||
/obj/effect/Destroy()
|
||||
QDEL_NULL(reagents)
|
||||
return ..()
|
||||
|
||||
/datum/effect/effect/system
|
||||
var/number = 3
|
||||
var/cardinals = 0
|
||||
|
||||
@@ -108,6 +108,15 @@
|
||||
var/persistant_objects_expiration_time_days = PERSISTENT_DEFAULT_EXPIRATION_DAYS
|
||||
/* END PERSISTENCE VARS */
|
||||
|
||||
/// for easy reference of talking atoms
|
||||
var/datum/talking_atom/talking_atom
|
||||
|
||||
/// Whether this object has been contaminated by atmos gasses like chlorine or phoron.
|
||||
var/contaminated = FALSE
|
||||
|
||||
/// Allow overriding rad resistance.
|
||||
var/rad_resistance_modifier = 1
|
||||
|
||||
/obj/Initialize(mapload, ...)
|
||||
. = ..()
|
||||
if(maxhealth)
|
||||
|
||||
@@ -1,7 +1,3 @@
|
||||
/mob/var/mob/lastattacker = null
|
||||
/mob/var/mob/lastattacked = null
|
||||
/mob/var/attack_log = list()
|
||||
|
||||
/proc/log_and_message_admins(var/message as text, var/mob/user = usr, var/turf/location)
|
||||
var/turf/T = location ? location : (user ? get_turf(user) : null)
|
||||
if(T)
|
||||
|
||||
@@ -4,11 +4,6 @@
|
||||
var/override = FALSE //If set to override we will stop multiplying the moment we get here. NOTE: Priority remains, if your override is on position 4, the other 3 will still have a say.
|
||||
var/disability = FALSE
|
||||
|
||||
/mob
|
||||
var/list/client_colors = list()
|
||||
|
||||
|
||||
|
||||
/*
|
||||
Adds an instance of color_type to the mob's client_colors list
|
||||
color_type - a typepath (subtyped from /datum/client_color)
|
||||
|
||||
@@ -1,7 +1,3 @@
|
||||
/mob/living/carbon/human
|
||||
var/singleton/origin_item/culture/culture
|
||||
var/singleton/origin_item/origin/origin
|
||||
|
||||
/datum/category_item/player_setup_item/origin
|
||||
name = "Origin"
|
||||
sort_order = 1
|
||||
|
||||
@@ -25,9 +25,6 @@
|
||||
|
||||
module.holder.ui_interact(usr)
|
||||
|
||||
/mob
|
||||
var/get_rig_stats = 0
|
||||
|
||||
/obj/item/rig_module/ai_container
|
||||
name = "IIS module"
|
||||
desc = "An integrated intelligence system module suitable for most hardsuits."
|
||||
|
||||
@@ -1,11 +1,3 @@
|
||||
/mob
|
||||
var/bloody_hands = null
|
||||
var/datum/weakref/bloody_hands_mob
|
||||
var/track_footprint = 0
|
||||
var/list/feet_blood_DNA
|
||||
var/track_footprint_type
|
||||
var/footprint_color
|
||||
|
||||
/obj/item/clothing/gloves
|
||||
var/transfer_blood = 0
|
||||
var/datum/weakref/bloody_hands_mob
|
||||
|
||||
@@ -1,7 +1,3 @@
|
||||
/mob
|
||||
var/list/default_emotes = list()
|
||||
var/list/usable_emotes = list()
|
||||
|
||||
/mob/proc/update_emotes(var/skip_sort)
|
||||
usable_emotes.Cut()
|
||||
for(var/emote in default_emotes)
|
||||
|
||||
@@ -200,7 +200,3 @@
|
||||
M.ghost_spawner = WEAKREF(src)
|
||||
|
||||
return M
|
||||
|
||||
/// Used for cryo to free up a slot when a ghost cryos.
|
||||
/mob/living/carbon/human
|
||||
var/datum/weakref/ghost_spawner
|
||||
|
||||
@@ -1,7 +1,3 @@
|
||||
/mob/living/carbon
|
||||
var/next_hallucination = 0 //Hallucination spam limit var
|
||||
var/list/hallucinations = list() //Hallucinations currently affecting the mob. Not to be confused with singular "hallucination" which is a NUM variable like confused/drowsy/eye_blind etc
|
||||
|
||||
//Hallucinated Hearing
|
||||
/mob/living/carbon/hear_say(var/message, var/verb = "says", var/datum/language/language, var/alt_name = "",var/italics = 0, var/mob/speaker, var/sound/speech_sound, var/sound_vol)
|
||||
if(hallucination >= 60 && prob(1))
|
||||
|
||||
@@ -122,9 +122,6 @@
|
||||
return
|
||||
return loc
|
||||
|
||||
/mob
|
||||
var/mob/abstract/eye/eyeobj
|
||||
|
||||
/mob/proc/EyeMove(n, direct)
|
||||
if(!eyeobj)
|
||||
return
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
/// This variable generally controls whether a ghost has restrictions on where it can go or not (ex. if the ghost can bypass holy places).
|
||||
var/has_ghost_restrictions = TRUE
|
||||
/// If the ghost has antagHUD.
|
||||
var/antagHUD = 0
|
||||
var/antagHUD = FALSE
|
||||
/// Necessary for seeing wires.
|
||||
var/obj/item/multitool/ghost_multitool
|
||||
/// The POI we're orbiting.
|
||||
@@ -22,6 +22,7 @@
|
||||
|
||||
/mob/abstract/ghost/Destroy()
|
||||
QDEL_NULL(ghost_multitool)
|
||||
orbiting_ref = null
|
||||
return ..()
|
||||
|
||||
/mob/abstract/ghost/Topic(href, href_list)
|
||||
|
||||
@@ -22,17 +22,17 @@
|
||||
/// This variable is set to 1 when you enter the game as an observer. Remains null if you died in the game and are a ghost. Not reliable for admins; they change mobs a lot.
|
||||
var/started_as_observer
|
||||
/// If the ghost has enabled antagHUD.
|
||||
var/has_enabled_antagHUD = 0
|
||||
var/has_enabled_antagHUD = FALSE
|
||||
/// If the ghost has enabled medHUD.
|
||||
var/medHUD = 0
|
||||
var/medHUD = FALSE
|
||||
/// If this is an adminghost.
|
||||
var/admin_ghosted = 0
|
||||
var/admin_ghosted = FALSE
|
||||
/// If this ghost has enabled chat anonymization.
|
||||
var/anonsay = 0
|
||||
var/anonsay = FALSE
|
||||
/// If the ghost can be seen through cult shenanigans.
|
||||
var/is_manifest = 0
|
||||
var/is_manifest = FALSE
|
||||
/// Cooldown for ghost abilities, such as move_item().
|
||||
var/ghost_cooldown = 0
|
||||
var/ghost_cooldown = FALSE
|
||||
|
||||
/mob/abstract/ghost/observer/Initialize(mapload, mob/body)
|
||||
. = ..()
|
||||
@@ -87,12 +87,21 @@
|
||||
src.LoadComponent(/datum/component/health_analyzer/observer)
|
||||
|
||||
/mob/abstract/ghost/observer/Destroy()
|
||||
if(client)
|
||||
// Handling client images
|
||||
if(client && length(client.images))
|
||||
for(var/image/I in client.images)
|
||||
if(I.loc == src)
|
||||
qdel(I)
|
||||
// Something deleted the image, clear it and move on.
|
||||
if (!istype(I) || QDELETED(I))
|
||||
client.images -= I
|
||||
continue
|
||||
|
||||
if(I.loc != src)
|
||||
continue
|
||||
|
||||
qdel(I)
|
||||
client.images -= I
|
||||
|
||||
QDEL_NULL(hud)
|
||||
mind = null
|
||||
return ..()
|
||||
|
||||
/mob/abstract/ghost/observer/proc/initialise_postkey(set_timers = TRUE)
|
||||
|
||||
@@ -7,10 +7,6 @@ currently only humans get dizzy
|
||||
value of dizziness ranges from 0 to 1000
|
||||
below 100 is not dizzy
|
||||
*/
|
||||
|
||||
/mob/var/dizziness = 0//Carbon
|
||||
/mob/var/is_dizzy = 0
|
||||
|
||||
/mob/proc/make_dizzy(var/amount)
|
||||
if(!istype(src, /mob/living/carbon/human)) // for the moment, only humans get dizzy
|
||||
return
|
||||
@@ -43,8 +39,6 @@ note dizziness decrements automatically in the mob's Life() proc.
|
||||
client.pixel_y = 0
|
||||
|
||||
// jitteriness - copy+paste of dizziness
|
||||
/mob/var/is_jittery = 0
|
||||
/mob/var/jitteriness = 0//Carbon
|
||||
/mob/proc/make_jittery(var/amount)
|
||||
return
|
||||
|
||||
@@ -69,10 +63,6 @@ note dizziness decrements automatically in the mob's Life() proc.
|
||||
pixel_x = old_x
|
||||
pixel_y = old_y
|
||||
|
||||
|
||||
//handles up-down floaty effect in space and zero-gravity
|
||||
/mob/var/is_floating = FALSE
|
||||
|
||||
/mob/proc/update_floating()
|
||||
if(anchored || buckled_to)
|
||||
set_floating(FALSE)
|
||||
|
||||
@@ -39,14 +39,19 @@
|
||||
. = 1
|
||||
|
||||
/mob/living/carbon/Destroy()
|
||||
QDEL_NULL(touching)
|
||||
species = null
|
||||
QDEL_NULL(handcuffed)
|
||||
QDEL_NULL(legcuffed)
|
||||
QDEL_NULL(op_stage)
|
||||
chem_doses?.Cut()
|
||||
QDEL_NULL(bloodstr)
|
||||
QDEL_NULL(dna)
|
||||
QDEL_NULL(touching)
|
||||
QDEL_NULL(breathing)
|
||||
// Delete and null a direct list of references to our internal organs (such as brain, lungs, heart, etc).
|
||||
QDEL_LIST(internal_organs)
|
||||
// Null an Associative list of String = Reference to the same organs.
|
||||
internal_organs_by_name = null
|
||||
internal_organs_by_name?.Cut()
|
||||
QDEL_LIST(hallucinations)
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/rejuvenate()
|
||||
|
||||
@@ -50,7 +50,9 @@
|
||||
|
||||
/// Map organ names to organs.
|
||||
var/list/organs_by_name = list()
|
||||
/// So internal organs have less ickiness too.
|
||||
/// List of references to all internal organs
|
||||
var/list/internal_organs = list()
|
||||
/// Associative List of "name" = ref
|
||||
var/list/internal_organs_by_name = list()
|
||||
|
||||
var/list/stasis_sources = list()
|
||||
@@ -58,3 +60,8 @@
|
||||
/// For special cases where something permanently removes a mob's ability to feel pain.
|
||||
var/pain_immune = FALSE
|
||||
|
||||
/// Hallucination spam limit var
|
||||
var/next_hallucination = 0
|
||||
/// Hallucinations currently affecting the mob. Not to be confused with singular "hallucination" which is a NUM variable like confused/drowsy/eye_blind etc
|
||||
var/list/hallucinations = list()
|
||||
var/shock_stage = 0
|
||||
|
||||
@@ -7,10 +7,6 @@
|
||||
#define COLD_DAMAGE_LEVEL_2 1.5
|
||||
#define COLD_DAMAGE_LEVEL_3 3
|
||||
|
||||
/mob/living/carbon/human
|
||||
var/datum/dionastats/DS
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/setup_gestalt()
|
||||
composition_reagent = /singleton/reagent/nutriment //Dionae aren't animals, so eating them doesn't give animal protein
|
||||
setup_dionastats()
|
||||
|
||||
@@ -4,21 +4,12 @@
|
||||
voice_name = "unknown"
|
||||
icon = 'icons/mob/human.dmi'
|
||||
icon_state = "body_m_s"
|
||||
|
||||
mob_size = 9 //Based on average weight of a human
|
||||
|
||||
var/pronouns = NEUTER
|
||||
|
||||
/// Used so species that need special items (autoinhalers for vaurca/RMT for offworlders) don't get them twice when they shouldn't.
|
||||
var/species_items_equipped
|
||||
|
||||
var/list/hud_list[11]
|
||||
/// To check if we've need to roll for damage on movement while an item is imbedded in us.
|
||||
var/embedded_flag
|
||||
/// This is very not good, but it's much much better than calling get_rig() every update_canmove() call.
|
||||
var/obj/item/rig/wearing_rig
|
||||
/// Pref holder for the speech bubble style.
|
||||
var/speech_bubble_type
|
||||
mob_bump_flag = HUMAN
|
||||
mob_push_flags = ~HEAVY
|
||||
mob_swap_flags = ~HEAVY
|
||||
light_system = MOVABLE_LIGHT
|
||||
blocks_emissive = EMISSIVE_BLOCK_NONE
|
||||
|
||||
/mob/living/carbon/human/Initialize(mapload, var/new_species = null)
|
||||
if(!dna)
|
||||
@@ -105,7 +96,7 @@
|
||||
set_default_attack(species.unarmed_attacks[1])
|
||||
|
||||
/mob/living/carbon/human/Destroy(force)
|
||||
ghost_spawner = null
|
||||
QDEL_NULL(ghost_spawner)
|
||||
|
||||
//Srom (Shared Dreaming)
|
||||
srom_pulled_by = null
|
||||
@@ -118,9 +109,9 @@
|
||||
// It's actually the set of all Limbs (left arm, head, leg leg, etc) we have. We Qdel and null the set of all limbs, which is unique to /human.
|
||||
QDEL_LIST(organs)
|
||||
// Then also null the associative list of those same limbs, which contains the same references.
|
||||
organs_by_name = null
|
||||
bad_internal_organs = null
|
||||
bad_external_organs = null
|
||||
QDEL_LIST_ASSOC_VAL(organs_by_name)
|
||||
bad_internal_organs?.Cut()
|
||||
bad_external_organs?.Cut()
|
||||
|
||||
QDEL_NULL(vessel)
|
||||
|
||||
@@ -150,13 +141,14 @@
|
||||
//Yes this is shit, but since someone had the brillant mind to use images for this, we must suffer
|
||||
if(length(hud_list))
|
||||
for(var/image/hud_overlay/an_hud_overlay in hud_list)
|
||||
if(an_hud_overlay.owner)
|
||||
an_hud_overlay.owner.client?.images -= an_hud_overlay
|
||||
if(length(an_hud_overlay.owner?.client?.images))
|
||||
an_hud_overlay.owner.client.images -= an_hud_overlay
|
||||
an_hud_overlay.owner = null
|
||||
qdel(an_hud_overlay)
|
||||
hud_list = null
|
||||
hud_list.Cut()
|
||||
|
||||
. = ..()
|
||||
wearing_rig = null
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/can_devour(atom/movable/victim, var/silent = FALSE)
|
||||
if(!should_have_organ(BP_STOMACH))
|
||||
|
||||
@@ -1,8 +1,4 @@
|
||||
/mob/living/carbon/human
|
||||
light_system = MOVABLE_LIGHT
|
||||
|
||||
blocks_emissive = EMISSIVE_BLOCK_NONE
|
||||
|
||||
// Tail Style
|
||||
var/tail_style = null
|
||||
|
||||
@@ -103,10 +99,6 @@
|
||||
var/list/gunshot_residue
|
||||
var/pulling_punches // Are you trying not to hurt your opponent?
|
||||
|
||||
mob_bump_flag = HUMAN
|
||||
mob_push_flags = ~HEAVY
|
||||
mob_swap_flags = ~HEAVY
|
||||
|
||||
var/flash_protection = 0 // Total level of flash protection
|
||||
var/equipment_tint_total = 0 // Total level of visualy impairing items
|
||||
var/equipment_darkness_modifier // Darkvision modifier from equipped items
|
||||
@@ -134,3 +126,48 @@
|
||||
var/triage_tag = TRIAGE_NONE
|
||||
|
||||
var/lobotomized = FALSE //additional check for isAdvancedToolUser that can be set manually by things
|
||||
|
||||
var/list/organs = list()
|
||||
|
||||
///Container for blood and BLOOD ONLY. Do not transfer other chems here.
|
||||
var/datum/reagents/vessel
|
||||
|
||||
/// Used for cryo to free up a slot when a ghost cryos.
|
||||
var/datum/weakref/ghost_spawner
|
||||
|
||||
var/next_stance_collapse = 0
|
||||
|
||||
var/datum/dionastats/DS
|
||||
|
||||
var/oxygen_alert = 0
|
||||
var/phoron_alert = 0
|
||||
var/co2_alert = 0
|
||||
var/fire_alert = 0
|
||||
var/pressure_alert = 0
|
||||
var/temperature_alert = 0
|
||||
|
||||
var/datum/weakref/srom_pulled_by
|
||||
var/datum/weakref/srom_pulling
|
||||
|
||||
/// Our set of "raw" overlays that can be modified, but cannot be directly applied to the mob without preprocessing.
|
||||
var/list/overlays_raw[TOTAL_LAYERS]
|
||||
/// store what the body last looked like, so we only have to update it if something changed
|
||||
var/previous_damage_appearance
|
||||
|
||||
var/singleton/origin_item/culture/culture
|
||||
var/singleton/origin_item/origin/origin
|
||||
|
||||
var/tmp/centcomm_despawn_timer
|
||||
|
||||
var/pronouns = NEUTER
|
||||
|
||||
/// Used so species that need special items (autoinhalers for vaurca/RMT for offworlders) don't get them twice when they shouldn't.
|
||||
var/species_items_equipped
|
||||
|
||||
var/list/hud_list[11]
|
||||
/// To check if we've need to roll for damage on movement while an item is imbedded in us.
|
||||
var/embedded_flag
|
||||
/// This is very not good, but it's much much better than calling get_rig() every update_canmove() call.
|
||||
var/obj/item/rig/wearing_rig
|
||||
/// Pref holder for the speech bubble style.
|
||||
var/speech_bubble_type
|
||||
|
||||
@@ -4,10 +4,6 @@
|
||||
eyes.update_colour()
|
||||
regenerate_icons()
|
||||
|
||||
/mob/living/carbon/var/list/internal_organs = list()
|
||||
/mob/living/carbon/var/shock_stage = 0
|
||||
/mob/living/carbon/human/var/list/organs = list()
|
||||
|
||||
/mob/living/carbon/human/proc/recheck_bad_external_organs()
|
||||
var/damage_this_tick = getToxLoss()
|
||||
var/arterial_check = 0
|
||||
@@ -57,9 +53,6 @@
|
||||
if (W.infection_check())
|
||||
W.germ_level += 1
|
||||
|
||||
/mob/living/carbon/human
|
||||
var/next_stance_collapse = 0
|
||||
|
||||
/mob/living/carbon/human/proc/handle_stance()
|
||||
// Don't need to process any of this if they aren't standing anyways
|
||||
// unless their stance is damaged, and we want to check if they should stay down
|
||||
|
||||
@@ -45,14 +45,6 @@
|
||||
///The maximum dose that can be received, above this level all further radiation is taken as damage directly to the body, ignoring armor. Very rapidly fatal.
|
||||
#define RADIATION_MAX_DOSE 1000
|
||||
|
||||
/mob/living/carbon/human
|
||||
var/oxygen_alert = 0
|
||||
var/phoron_alert = 0
|
||||
var/co2_alert = 0
|
||||
var/fire_alert = 0
|
||||
var/pressure_alert = 0
|
||||
var/temperature_alert = 0
|
||||
|
||||
/mob/living/carbon/human/Life(seconds_per_tick, times_fired)
|
||||
if (transforming)
|
||||
return
|
||||
|
||||
@@ -100,10 +100,6 @@ There are several things that need to be remembered:
|
||||
ret.layer = layer
|
||||
return ret
|
||||
|
||||
/mob/living/carbon/human
|
||||
var/list/overlays_raw[TOTAL_LAYERS] // Our set of "raw" overlays that can be modified, but cannot be directly applied to the mob without preprocessing.
|
||||
var/previous_damage_appearance // store what the body last looked like, so we only have to update it if something changed
|
||||
|
||||
// Updates overlays from overlays_raw.
|
||||
/mob/living/carbon/human/update_icon()
|
||||
if (QDELETED(src))
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
/mob/living
|
||||
var/datum/language/default_language
|
||||
|
||||
/mob/living/verb/set_default_language_verb()
|
||||
set name = "Set Default Language"
|
||||
set category = "IC.Language"
|
||||
|
||||
@@ -196,9 +196,6 @@
|
||||
/mob/living/proc/handle_hud_icons_health()
|
||||
return
|
||||
|
||||
/mob/living
|
||||
var/datum/weakref/last_weather
|
||||
|
||||
/mob/living/proc/is_outside()
|
||||
var/turf/T = loc
|
||||
return istype(T) && T.is_outside()
|
||||
|
||||
@@ -53,9 +53,6 @@ default behaviour is:
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living
|
||||
var/tmp/last_push_notif
|
||||
|
||||
/mob/living/Collide(atom/movable/target_movable_atom)
|
||||
if(now_pushing || !loc)
|
||||
return
|
||||
@@ -922,19 +919,17 @@ default behaviour is:
|
||||
AddElement(/datum/element/connect_loc, loc_connections)
|
||||
|
||||
/mob/living/Destroy()
|
||||
cameraFollow = null
|
||||
if (length(actions))
|
||||
for (var/datum/action/action in actions)
|
||||
action.Remove(src)
|
||||
actions -= action
|
||||
|
||||
//Aiming overlay
|
||||
QDEL_NULL(stamina_bar)
|
||||
QDEL_LIST(auras)
|
||||
QDEL_NULL(psi)
|
||||
QDEL_NULL(aiming)
|
||||
QDEL_LIST(aimed_at_by)
|
||||
|
||||
//Psi complexus
|
||||
QDEL_NULL(psi)
|
||||
|
||||
if(vr_mob)
|
||||
vr_mob = null
|
||||
if(old_mob)
|
||||
old_mob = null
|
||||
|
||||
//Remove contained mobs
|
||||
if(loc)
|
||||
for(var/mob/M in contents)
|
||||
@@ -943,12 +938,11 @@ default behaviour is:
|
||||
for(var/mob/M in contents)
|
||||
qdel(M)
|
||||
|
||||
QDEL_NULL(reagents)
|
||||
|
||||
if(auras)
|
||||
for(var/a in auras)
|
||||
remove_aura(a)
|
||||
|
||||
prepared_maneuver = null
|
||||
available_maneuvers?.Cut()
|
||||
default_language = null
|
||||
QDEL_NULL(z_eye)
|
||||
QDEL_NULL(last_weather)
|
||||
return ..()
|
||||
|
||||
/mob/living/proc/nervous_system_failure()
|
||||
|
||||
@@ -102,3 +102,27 @@
|
||||
|
||||
/// Time since last weather effect
|
||||
var/weather_cooldown_time = 0
|
||||
|
||||
var/datum/psi_complexus/psi
|
||||
|
||||
///The obj to overlay on the aim target
|
||||
var/obj/aiming_overlay/aiming
|
||||
|
||||
///A list of mobs the target is being aimed at by
|
||||
var/list/aimed_at_by
|
||||
|
||||
var/singleton/maneuver/prepared_maneuver
|
||||
var/list/available_maneuvers = list()
|
||||
|
||||
var/datum/language/default_language
|
||||
|
||||
var/atom/movable/z_observer/z_eye
|
||||
|
||||
atom_flags = CRITICAL_ATOM
|
||||
var/instability = 0
|
||||
var/last_instability = 0 // Used to calculate instability delta.
|
||||
var/last_instability_event = null // most recent world.time that something bad happened due to instability.
|
||||
|
||||
var/datum/weakref/last_weather
|
||||
|
||||
var/tmp/last_push_notif
|
||||
|
||||
@@ -1,7 +1,3 @@
|
||||
/mob/living
|
||||
var/singleton/maneuver/prepared_maneuver
|
||||
var/list/available_maneuvers = list()
|
||||
|
||||
/mob/living/begin_falling(var/lastloc, var/below)
|
||||
if(throwing)
|
||||
return
|
||||
|
||||
@@ -25,9 +25,6 @@
|
||||
message_admins(SPAN_WARNING("<B>Notice: </B></span><span class='notice'><A href='byond://?src=[REF(usr)];priv_msg=[REF(src)]'>[key_name_admin(src)]</A> has the same [matches] as [key_name_admin(M)] (no longer logged in). "), 1)
|
||||
log_access("Notice: [key_name(src)] has the same [matches] as [key_name(M)] (no longer logged in).")
|
||||
|
||||
/mob
|
||||
var/client/my_client // Need to keep track of this ourselves, since by the time Logout() is called the client has already been nulled
|
||||
|
||||
/**
|
||||
* Currently marked as SHOULD_NOT_OVERRIDE.
|
||||
*
|
||||
|
||||
+86
-46
@@ -1,32 +1,90 @@
|
||||
/mob/Destroy()//This makes sure that mobs with clients/keys are not just deleted from the game.
|
||||
MOB_STOP_THINKING(src)
|
||||
// Tell any mobs touching us that they're not pulling us anymore.
|
||||
stop_pulling()
|
||||
// Delete and null the grab objects that are touching this mob.
|
||||
QDEL_LIST(grabbed_by)
|
||||
GLOB.mob_list -= src
|
||||
GLOB.dead_mob_list -= src
|
||||
GLOB.living_mob_list -= src
|
||||
GLOB.player_list -= src
|
||||
unset_machine()
|
||||
QDEL_NULL(hud_used)
|
||||
|
||||
QDEL_NULL(cells)
|
||||
QDEL_NULL(flash)
|
||||
QDEL_NULL(blind)
|
||||
QDEL_NULL(hands)
|
||||
QDEL_NULL(pullin)
|
||||
QDEL_NULL(purged)
|
||||
QDEL_NULL(internals)
|
||||
QDEL_NULL(oxygen)
|
||||
QDEL_NULL(paralysis_indicator)
|
||||
QDEL_NULL(i_select)
|
||||
QDEL_NULL(m_select)
|
||||
QDEL_NULL(toxin)
|
||||
QDEL_NULL(bodytemp)
|
||||
QDEL_NULL(healths)
|
||||
QDEL_NULL(throw_icon)
|
||||
QDEL_NULL(nutrition_icon)
|
||||
QDEL_NULL(hydration_icon)
|
||||
QDEL_NULL(pressure)
|
||||
QDEL_NULL(damageoverlay)
|
||||
QDEL_NULL(pain)
|
||||
QDEL_NULL(item_use_icon)
|
||||
QDEL_NULL(radio_use_icon)
|
||||
QDEL_NULL(gun_move_icon)
|
||||
QDEL_NULL(gun_setting_icon)
|
||||
QDEL_NULL(unique_action_icon)
|
||||
QDEL_NULL(toggle_firing_mode)
|
||||
QDEL_NULL(energy_display)
|
||||
QDEL_NULL(instability_display)
|
||||
QDEL_NULL(up_hint)
|
||||
QDEL_NULL(robot_pain)
|
||||
QDEL_LIST(spell_masters)
|
||||
remove_screen_obj_references()
|
||||
|
||||
if(client)
|
||||
for(var/atom/movable/AM in client.screen)
|
||||
qdel(AM)
|
||||
if (!QDELING(AM))
|
||||
qdel(AM)
|
||||
client.screen = list()
|
||||
|
||||
if (mind)
|
||||
mind.handle_mob_deletion(src)
|
||||
mind?.handle_mob_deletion(src)
|
||||
mind = null
|
||||
|
||||
for(var/cc in client_colors)
|
||||
qdel(cc)
|
||||
QDEL_NULL(ability_master)
|
||||
QDEL_NULL(zone_sel)
|
||||
machine = null
|
||||
|
||||
client_colors = null
|
||||
pulling?.pulledby = null
|
||||
pulling = null
|
||||
pullin?.icon_state = "pull0"
|
||||
pullin = null
|
||||
|
||||
QDEL_LIST(client_colors)
|
||||
additional_vision_handlers?.Cut()
|
||||
pinned?.Cut()
|
||||
QDEL_LIST(embedded)
|
||||
languages?.Cut()
|
||||
holo = null
|
||||
l_hand = null
|
||||
r_hand = null
|
||||
back = null
|
||||
internal = null
|
||||
s_active = null
|
||||
wear_mask = null
|
||||
QDEL_NULL(dna)
|
||||
QDEL_NULL(LAssailant)
|
||||
spell_list?.Cut()
|
||||
lastarea = null
|
||||
control_object = null
|
||||
teleop = null
|
||||
listed_turf = null
|
||||
item_verbs = null
|
||||
// This is a nested assoc list, which must be cleared outside-in
|
||||
if (length(progressbars))
|
||||
for (var/location in progressbars)
|
||||
for (var/ref in progressbars[location])
|
||||
qdel(ref)
|
||||
progressbars.Cut()
|
||||
|
||||
QDEL_NULL(typing_indicator)
|
||||
|
||||
//Added this to prevent nonliving mobs from ghostising
|
||||
//The only non 'living' mobs are:
|
||||
@@ -44,11 +102,21 @@
|
||||
var/atom/movable/AM = src.loc
|
||||
LAZYREMOVE(AM.contained_mobs, src)
|
||||
|
||||
QDEL_NULL(ability_master)
|
||||
|
||||
if(click_handlers)
|
||||
QDEL_LIST(click_handlers)
|
||||
|
||||
QDEL_LIST(click_handlers)
|
||||
vr_mob = null
|
||||
old_mob = null
|
||||
lastattacker = null
|
||||
lastattacked = null
|
||||
QDEL_NULL(pointing_effect)
|
||||
QDEL_LIST(open_nanouis)
|
||||
QDEL_LIST(tgui_open_uis)
|
||||
QDEL_NULL(narsimage)
|
||||
QDEL_NULL(narglow)
|
||||
QDEL_NULL(riftimage)
|
||||
QDEL_NULL(bloody_hands_mob)
|
||||
QDEL_NULL(eyeobj)
|
||||
QDEL_NULL(bg)
|
||||
my_client = null
|
||||
return ..()
|
||||
|
||||
/mob/New()
|
||||
@@ -56,32 +124,6 @@
|
||||
GenerateTag()
|
||||
return ..()
|
||||
|
||||
/mob/proc/remove_screen_obj_references()
|
||||
flash = null
|
||||
blind = null
|
||||
hands = null
|
||||
pullin = null
|
||||
purged = null
|
||||
internals = null
|
||||
oxygen = null
|
||||
i_select = null
|
||||
m_select = null
|
||||
toxin = null
|
||||
bodytemp = null
|
||||
healths = null
|
||||
throw_icon = null
|
||||
nutrition_icon = null
|
||||
hydration_icon = null
|
||||
pressure = null
|
||||
damageoverlay = null
|
||||
pain = null
|
||||
item_use_icon = null
|
||||
gun_move_icon = null
|
||||
gun_setting_icon = null
|
||||
spell_masters = null
|
||||
zone_sel = null
|
||||
|
||||
/mob/var/should_add_to_mob_list = TRUE
|
||||
/mob/Initialize(mapload)
|
||||
. = ..()
|
||||
if(should_add_to_mob_list)
|
||||
@@ -400,8 +442,6 @@
|
||||
if(!. && iscarbon(loc) && isturf(loc.loc)) // We're inside someone, let us examine still.
|
||||
return TRUE
|
||||
|
||||
/mob/var/obj/effect/decal/point/pointing_effect = null//Spam control, can only point when the previous pointer qdels
|
||||
|
||||
/mob/verb/pointed(atom/A as mob|obj|turf in view())
|
||||
set name = "Point To"
|
||||
set category = "Object"
|
||||
@@ -730,8 +770,8 @@
|
||||
if(pulling)
|
||||
pulling.pulledby = null
|
||||
pulling = null
|
||||
if(pullin)
|
||||
pullin.icon_state = "pull0"
|
||||
if(pullin)
|
||||
pullin.icon_state = "pull0"
|
||||
|
||||
/mob/proc/start_pulling(var/atom/movable/AM)
|
||||
|
||||
|
||||
@@ -276,3 +276,82 @@
|
||||
|
||||
/// A assoc lazylist of to_chat notifications, key = string message, value = world time integer
|
||||
var/list/message_notifications
|
||||
|
||||
var/mob/living/vr_mob = null // In which mob is our mind
|
||||
var/mob/living/old_mob = null // Which mob is our old mob
|
||||
|
||||
/**
|
||||
* LAZYLIST (Instances of `/datum/click_handler`). Click handlers for this mob that should intercept and handle click
|
||||
* calls.
|
||||
*
|
||||
* The 'topmost'/'active' click handler for the mob is the handler currently at index `1`. By default, this will be
|
||||
* `/datum/click_handler/default`.
|
||||
*/
|
||||
var/list/click_handlers
|
||||
|
||||
var/should_add_to_mob_list = TRUE
|
||||
|
||||
/// Integer. Unique sequential ID from the `do_after` proc used to validate `DO_USER_UNIQUE_ACT` flag checks.
|
||||
var/do_unique_user_handle = 0
|
||||
|
||||
var/mob/lastattacker = null
|
||||
var/mob/lastattacked = null
|
||||
var/attack_log = list()
|
||||
|
||||
/// Spam control, can only point when the previous pointer qdels
|
||||
var/obj/effect/decal/point/pointing_effect = null
|
||||
|
||||
/// 1 decisecond click delay (above and beyond mob/next_move)
|
||||
var/next_click = 0
|
||||
|
||||
var/dizziness = 0//Carbon
|
||||
var/is_dizzy = 0
|
||||
var/is_jittery = 0
|
||||
var/jitteriness = 0//Carbon
|
||||
|
||||
//handles up-down floaty effect in space and zero-gravity
|
||||
var/is_floating = FALSE
|
||||
|
||||
// Used by the Nano UI Manager (/datum/SSnanoui) to track UIs opened by this mob
|
||||
var/list/open_nanouis = list()
|
||||
|
||||
var/last_pain_message = ""
|
||||
var/next_pain_time = 0
|
||||
|
||||
/**
|
||||
* global
|
||||
*
|
||||
* Tracks open UIs for a user.
|
||||
*/
|
||||
var/list/tgui_open_uis = list()
|
||||
|
||||
var/tmp/last_airflow_stun = 0
|
||||
|
||||
//thou shall always be able to see the Geometer of Blood
|
||||
var/image/narsimage = null
|
||||
var/image/narglow = null
|
||||
|
||||
//thou shall always be able to see the rift
|
||||
var/image/riftimage = null
|
||||
|
||||
var/list/client_colors = list()
|
||||
|
||||
var/bloody_hands = null
|
||||
var/datum/weakref/bloody_hands_mob
|
||||
var/track_footprint = 0
|
||||
var/list/feet_blood_DNA
|
||||
var/track_footprint_type
|
||||
var/footprint_color
|
||||
|
||||
var/mob/abstract/eye/eyeobj
|
||||
|
||||
var/mob/living/brain_ghost/bg
|
||||
|
||||
var/list/default_emotes = list()
|
||||
var/list/usable_emotes = list()
|
||||
|
||||
var/client/my_client // Need to keep track of this ourselves, since by the time Logout() is called the client has already been nulled
|
||||
|
||||
var/get_rig_stats = 0
|
||||
|
||||
var/thinking_enabled = FALSE
|
||||
|
||||
@@ -782,9 +782,6 @@
|
||||
/mob/fall_get_specs(levels_fallen)
|
||||
return list(mob_size, throw_range)
|
||||
|
||||
/mob/living
|
||||
var/atom/movable/z_observer/z_eye
|
||||
|
||||
/atom/movable/z_observer
|
||||
name = ""
|
||||
simulated = FALSE
|
||||
|
||||
@@ -35,6 +35,3 @@
|
||||
*/
|
||||
/datum/proc/nanoui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/nanoui/master_ui = null, var/datum/ui_state/state = GLOB.default_state)
|
||||
return
|
||||
|
||||
// Used by the Nano UI Manager (/datum/SSnanoui) to track UIs opened by this mob
|
||||
/mob/var/list/open_nanouis = list()
|
||||
|
||||
@@ -2,8 +2,6 @@
|
||||
BLOOD SYSTEM
|
||||
****************************************************/
|
||||
|
||||
/mob/living/carbon/human/var/datum/reagents/vessel //Container for blood and BLOOD ONLY. Do not transfer other chems here.
|
||||
|
||||
//Initializes blood vessels
|
||||
/mob/living/carbon/human/proc/make_blood()
|
||||
if(vessel)
|
||||
|
||||
@@ -3,9 +3,6 @@
|
||||
animate(pain, alpha = target, time = 15, easing = ELASTIC_EASING)
|
||||
animate(pain, alpha = 0, time = 20)
|
||||
|
||||
/mob/var/last_pain_message = ""
|
||||
/mob/var/next_pain_time = 0
|
||||
|
||||
// message is the custom message to be displayed
|
||||
// power decides how much painkillers will stop the message
|
||||
// force means it ignores anti-spam timer
|
||||
|
||||
@@ -1,10 +1,3 @@
|
||||
/mob/living
|
||||
///The obj to overlay on the aim target
|
||||
var/obj/aiming_overlay/aiming
|
||||
|
||||
///A list of mobs the target is being aimed at by
|
||||
var/list/aimed_at_by
|
||||
|
||||
/mob/verb/toggle_gun_mode()
|
||||
set name = "Toggle Gun Mode"
|
||||
set desc = "Begin or stop aiming."
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
/mob/living
|
||||
var/datum/psi_complexus/psi
|
||||
|
||||
/mob/living/proc/set_psi_rank(var/rank, var/defer_update, var/temporary)
|
||||
if(HAS_TRAIT(src, TRAIT_PSIONICALLY_DEAF))
|
||||
to_chat(src, SPAN_WARNING("Something tingles in your head."))
|
||||
|
||||
@@ -58,10 +58,6 @@
|
||||
SSradiation.resistance_cache[src] = (length(contents) + 1)
|
||||
cached_rad_resistance = (density ? material.weight / RADIATION_MATERIAL_RESISTANCE_DIVISOR : 0)
|
||||
|
||||
/obj
|
||||
/// Allow overriding rad resistance.
|
||||
var/rad_resistance_modifier = 1
|
||||
|
||||
/**
|
||||
* Retrieves the atom's current radiation level. By default, this will return `loc.get_rads()`.
|
||||
*
|
||||
|
||||
@@ -4,9 +4,6 @@
|
||||
// This could be extended to atoms, but it's bad enough as is
|
||||
// I genuinely tried to Add and Remove them from var and proc lists, but just couldn't get it working
|
||||
|
||||
//for easy reference
|
||||
/obj/var/datum/talking_atom/talking_atom
|
||||
|
||||
/datum/talking_atom
|
||||
var/list/heard_words = list()
|
||||
var/last_talk_time = 0
|
||||
|
||||
@@ -1,13 +1,6 @@
|
||||
///A list of `/turf` where the Srom is located, and people entering the shared dream (presumably Skrells sleeping) will be casted to
|
||||
GLOBAL_LIST_EMPTY_TYPED(dream_entries, /turf)
|
||||
|
||||
/mob
|
||||
var/mob/living/brain_ghost/bg
|
||||
|
||||
/mob/living/carbon/human
|
||||
var/datum/weakref/srom_pulled_by
|
||||
var/datum/weakref/srom_pulling
|
||||
|
||||
/mob/living/carbon/human/proc/handle_shared_dreaming(var/force_wakeup = FALSE)
|
||||
SHOULD_NOT_SLEEP(TRUE)
|
||||
if(is_psi_blocked(src)) // Can't enter the dream if the caster is blocked from RECEIVING. It's a two-way street.
|
||||
|
||||
@@ -193,5 +193,5 @@
|
||||
var/list/in_progress = list()
|
||||
|
||||
/datum/surgery_status/Destroy(force)
|
||||
in_progress = null
|
||||
. = ..()
|
||||
in_progress?.Cut()
|
||||
return ..()
|
||||
|
||||
@@ -129,13 +129,6 @@
|
||||
*/
|
||||
/datum/var/list/tgui_shared_states
|
||||
|
||||
/**
|
||||
* global
|
||||
*
|
||||
* Tracks open UIs for a user.
|
||||
*/
|
||||
/mob/var/list/tgui_open_uis = list()
|
||||
|
||||
/**
|
||||
* global
|
||||
*
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
author: Hellfirejag
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, this gets changed to [] after reading. Just remove the brackets when you add new shit.
|
||||
# Please surround your changes in double quotes ("). It works without them, but if you use certain characters it screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- bugfix: "Comprehensively destroyed an extremely large number of niche hard dels across the entire Atom-Human Hierarchy."
|
||||
Reference in New Issue
Block a user