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Cargo Bounty Tweaks (#12771)
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@@ -1407,6 +1407,7 @@
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#include "code\modules\cargo\exports\large_objects.dm"
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#include "code\modules\cargo\exports\materials.dm"
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#include "code\modules\cargo\exports\parts.dm"
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#include "code\modules\cargo\exports\phoron.dm"
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#include "code\modules\cargo\exports\seeds.dm"
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#include "code\modules\cargo\exports\sheets.dm"
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#include "code\modules\cargo\exports\tools.dm"
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@@ -19,7 +19,7 @@
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for(var/i = 0; i < reward; ++i)
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SScargo.try_add_bounty(SScargo.random_bounty())
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//during phoron scarcity lore arc. remove when lore permits.
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//during phoron scarcity lore arc. remove when lore permits.
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/datum/bounty/item/phoron_sheet
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name = "Phoron Sheets"
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@@ -50,8 +50,8 @@
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required_count = 3
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random_count = 1 // 2 to 4
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wanted_types = list(/obj/machinery/portable_atmospherics/canister)
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high_priority = TRUE
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var/moles_required = 2000 //Roundstart total_moles for a FULL tank is about 1871 per tank. However during the arc this bounty is relevant, tanks are half full.
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high_priority = TRUE
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var/moles_required = 2000 //Roundstart total_moles for a FULL tank is about 1871 per tank. However during the arc this bounty is relevant, tanks are half full.
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/datum/bounty/item/phoron_canister/applies_to(var/obj/machinery/portable_atmospherics/canister/O)
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if(!..())
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@@ -63,4 +63,14 @@
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if(!environment || !O.air_contents.gas["phoron"])
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return FALSE
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return O.air_contents.gas["phoron"] >= moles_required
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return O.air_contents.gas["phoron"] >= moles_required
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/datum/bounty/item/solar_array
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name = "Assembled Solar Panels"
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description = "Owing to the phoron shortage continuing for over a year, longer than projected, we have decided to use solar arrays to power various facilities across our region of influence."
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reward_low = 8000
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reward_high = 10000
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required_count = 6
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random_count = 2 // 4 to 8
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wanted_types = list(/obj/machinery/power/solar)
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high_priority = TRUE
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@@ -209,13 +209,13 @@
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var/datum/bounty/r_subtype = pick(subtypesof(/datum/bounty/reagent))
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try_add_bounty(new r_subtype)
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//phoron arc bounties. remove when arc is done.
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var/datum/bounty/item/phoron_bounty = pick(/datum/bounty/item/phoron_sheet, /datum/bounty/item/phoron_canister)
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try_add_bounty(new phoron_bounty)
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//uncomment the below two lines when phoron scarcity arc is done
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//var/datum/bounty/B = pick(bounties_list)
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//B.mark_high_priority()
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if(prob(60))
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//phoron arc bounties. remove when arc is done.
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var/datum/bounty/item/phoron_bounty = pick(/datum/bounty/item/phoron_sheet, /datum/bounty/item/solar_array)
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try_add_bounty(new phoron_bounty)
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else
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var/datum/bounty/B = pick(bounties_list)
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B.mark_high_priority()
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// Generate these last so they can't be high priority.
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try_add_bounty(new /datum/bounty/more_bounties)
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@@ -0,0 +1,18 @@
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/datum/export/phoron_canister
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cost = 2000 // on average, the bounty would be 3 canisters giving 9000 credits, meaning 3000 credits per. however, this is repeatable, so lower it by 1000
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k_elasticity = 0
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unit_name = "phoron canister"
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export_types = list(/obj/machinery/portable_atmospherics/canister)
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var/moles_required = 2000 //Roundstart total_moles for a FULL tank is about 1871 per tank. However during the arc this bounty is relevant, tanks are half full.
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/datum/export/phoron_canister/applies_to(obj/machinery/portable_atmospherics/canister/O, contr, emag)
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if(!..())
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return FALSE
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if(!istype(O))
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return FALSE
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var/datum/gas_mixture/environment = O.return_air()
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if(!environment || !O.air_contents.gas["phoron"])
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return FALSE
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return O.air_contents.gas["phoron"] >= moles_required
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@@ -241,6 +241,7 @@
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if(B.claimed)
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continue
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text += "<h3>[B.name]</h3>"
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text += "<font size = \"1\">[B.description]</font>"
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text += "<ul><li>Reward: [B.reward_string()]</li>"
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text += "<li>Completed: [B.completion_string()]</li></ul>"
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if(!console.nano_printer.print_text(text,"paper - Bounties"))
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@@ -0,0 +1,9 @@
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author: Geeves
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delete-after: True
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changes:
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- tweak: "Replaced the high priority phoron canister bounty with the ability to export a phoron canister with more than 2000 moles for 2000 credits."
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- rscadd: "Added a phoron scarcity bounty, assembled solar panels. Solar panels must be build by wrenching the assemblies, then adding glass to them."
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- tweak: "Phoron scarcity bounties now only have a 60% chance of occuring a round. Otherwise, a random bounty will be made high priority."
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- rscadd: "Printed bounty sheets now gets the fluff description too."
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