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Fixes gunfire text errors (#8686)
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@@ -394,16 +394,16 @@
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if (playemote)
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if(reflex)
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user.visible_message(
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span("reflex_shoot","<b>\The [user] fires \the [src][pointblank ? " point blank at \the [target]":""] by reflex!</b>"),
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span("reflex_shoot", "You fire \the [src] by reflex!"),
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SPAN_DANGER("<b>\The [user] fires \the [src][pointblank ? " point blank at \the [target]" : ""] by reflex!</b>"),
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SPAN_DANGER("You fire \the [src][pointblank ? " point blank at \the [target]" : ""] by reflex!"),
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"You hear a [fire_sound_text]!"
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)
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)
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else
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user.visible_message(
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span("danger","\The [user] fires \the [src][pointblank ? " point blank at \the [target]":""]!"),
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span("warning","You fire \the [src]!"),
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SPAN_DANGER("\The [user] fires \the [src][pointblank ? " point blank at \the [target]" : ""]!"),
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SPAN_DANGER("You fire \the [src][pointblank ? " point blank at \the [target]" : ""]!"),
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"You hear a [fire_sound_text]!"
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)
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)
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if(muzzle_flash)
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set_light(muzzle_flash)
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