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Stops the Amohdan blade using the materials overlay & renaming feature, makes it unbreakable (#13404)
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@@ -14,13 +14,13 @@
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var/use_material_name = TRUE // Does the finished item put the material name in front of it?
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var/use_material_sound = TRUE
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var/use_material_shatter = TRUE // If it has a custom shatter message.
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var/applies_material_colour = 1
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var/applies_material_colour = TRUE
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var/unbreakable
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var/force_divisor = 0.5
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var/thrown_force_divisor = 0.5
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var/default_material = DEFAULT_WALL_MATERIAL
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var/material/material
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var/drops_debris = 1
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var/drops_debris = TRUE
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/obj/item/material/Initialize(var/newloc, var/material_key)
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. = ..()
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@@ -16,7 +16,7 @@
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attack_verb = list("stabbed", "slashed", "sliced", "cut")
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default_material = "glass"
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unbreakable = 1 //It's already broken.
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drops_debris = 0
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drops_debris = FALSE
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drop_sound = 'sound/effects/glass_step.ogg'
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/obj/item/material/shard/set_material(var/new_material)
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@@ -143,6 +143,10 @@
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icon_state = "amohdan_sword"
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item_state = "amohdan_sword"
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slot_flags = SLOT_BELT
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use_material_name = FALSE
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applies_material_colour = FALSE
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unbreakable = TRUE //amohdan steel is the finest in the spur
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// improvised sword
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/obj/item/material/sword/improvised_sword
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