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"[ci skip] Automatic Build - 2022.11.22.17.11.21"
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@@ -42,6 +42,15 @@
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<li class="bugfix">Fixes the security cells' blast doors and blast door buttons being labelled and wired incorrectly.</li>
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<li class="imageadd">Adds a new burning sprite.</li>
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</ul>
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<h3 class="author">Sparky_hotdog updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added a colorable turban to the loadout.</li>
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</ul>
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<h3 class="author">WickedCybs, MattAtlas updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds a minature fusion reactor. These are similar to portable generators in functionality but scaled up to provide consistent power for the ships you see running around on the overmap. They also have an additional mechanic that involves adding coolant.</li>
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<li class="tweak">Generators have some really high power values that had to be scaled down. It's still too high probably but further adjustments need some planning.</li>
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</ul>
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<h2 class="date">21 November 2022</h2>
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<h3 class="author">Alberyk updated:</h3>
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@@ -26728,3 +26728,12 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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- bugfix: Fixes the security cells' blast doors and blast door buttons being
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labelled and wired incorrectly.
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- imageadd: Adds a new burning sprite.
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Sparky_hotdog:
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- rscadd: Added a colorable turban to the loadout.
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WickedCybs, MattAtlas:
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- rscadd: Adds a minature fusion reactor. These are similar to portable generators
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in functionality but scaled up to provide consistent power for the ships you
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see running around on the overmap. They also have an additional mechanic that
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involves adding coolant.
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- tweak: Generators have some really high power values that had to be scaled down.
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It's still too high probably but further adjustments need some planning.
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@@ -1,6 +0,0 @@
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author: Sparky_hotdog
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delete-after: True
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changes:
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- rscadd: "Added a colorable turban to the loadout."
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@@ -1,7 +0,0 @@
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author: WickedCybs, MattAtlas
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delete-after: True
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changes:
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- rscadd: "Adds a minature fusion reactor. These are similar to portable generators in functionality but scaled up to provide consistent power for the ships you see running around on the overmap. They also have an additional mechanic that involves adding coolant."
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- tweak: "Generators have some really high power values that had to be scaled down. It's still too high probably but further adjustments need some planning."
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