mirror of
https://github.com/Aurorastation/Aurora.3.git
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SSMD Recon Corvette (#15218)
This commit is contained in:
@@ -3215,6 +3215,8 @@
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#include "maps\away\ships\sol_merc\fsf_patrol_ship_ghostroles.dm"
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#include "maps\away\ships\sol_pirate\sfa_patrol_ship.dm"
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#include "maps\away\ships\sol_pirate\sfa_patrol_ship_ghostroles.dm"
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#include "maps\away\ships\sol_ssmd\ssmd_ship.dm"
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#include "maps\away\ships\sol_ssmd\ssmd_ship_ghostroles.dm"
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#include "maps\away\ships\tajara\taj_smuggler\tajaran_smuggler.dm"
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#include "maps\away\ships\tajara\taj_smuggler\tajaran_smuggler_areas.dm"
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#include "maps\away\ships\tajara\taj_smuggler\tajaran_smuggler_ghostroles.dm"
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@@ -1160,6 +1160,20 @@
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for many others, with a Sinta (or their head or skull) taking a central place in the picture, and other elements complimenting it, generally in a symmetrical fashion."
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icon_state = "izharshan"
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/obj/item/flag/visegrad
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name = "\improper Visegrad flag"
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desc = "The flag of Visegrad."
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desc_extended = "The blue, white, green and red flag of Visegrad was the original Warsaw Pact-created design for the planet's flag, and even after it acquired independence it was maintained, though with the removal of the socialist emblem and the addition of a Solarian ensign. \
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It is said that the green represents the forests of the planet, the white the stormclouds, and the blue the sky hidden above, while the red is supposed to represent shared national unity."
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flag_path = "visegrad"
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/obj/structure/sign/flag/visegrad
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name = "\improper Visegrad flag"
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desc = "The flag of Visegrad."
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desc_extended = "The blue, white, green and red flag of Visegrad was the original Warsaw Pact-created design for the planet's flag, and even after it acquired independence it was maintained, though with the removal of the socialist emblem and the addition of a Solarian ensign. \
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It is said that the green represents the forests of the planet, the white the stormclouds, and the blue the sky hidden above, while the red is supposed to represent shared national unity."
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icon_state = "visegrad"
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/obj/structure/sign/painting_frame
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name = "empty frame"
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desc = "An empty painting frame."
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@@ -24,6 +24,12 @@
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icon_state = "army_fatigue"
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item_state = "army_fatigue"
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/obj/item/clothing/under/rank/sol/ipc //sol IPC fatigues
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name = "sol military ipc coveralls"
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desc = "An uncomfortable and ill-fitting set of military coveralls issued to the IPCs that are property of the Solarian Armed Forces. Conveniently flame retardant."
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icon_state = "ipc_fatigue"
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item_state = "ipc_fatigue"
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/obj/item/clothing/under/rank/sol/service //navy personnel service uniform
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name = "sol navy service uniform"
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desc = "A military service uniform issued to Sol Alliance naval personnel, to be worn in environments where a utility uniform is unfitting."
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@@ -113,4 +113,17 @@
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h_back = /obj/item/mecha_equipment/quick_enter
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h_l_hand = /obj/item/mecha_equipment/clamp
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h_r_hand = /obj/item/mecha_equipment/catapult
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h_l_shoulder = /obj/item/mecha_equipment/mounted_system/flarelauncher
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h_l_shoulder = /obj/item/mecha_equipment/mounted_system/flarelauncher
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/mob/living/heavy_vehicle/premade/light/recon
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name = "gremlin exosuit"
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desc = "A light and nimble recon exosuit, bearing the colour scheme of the Solarian Armed Forces."
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e_color = COLOR_DARK_GREEN_GRAY
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e_arms = /obj/item/mech_component/manipulators/combat
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e_head = /obj/item/mech_component/sensors/combat
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e_legs = /obj/item/mech_component/propulsion/hover/light
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h_back = /obj/item/mecha_equipment/quick_enter
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h_l_shoulder = /obj/item/mecha_equipment/mounted_system/flarelauncher
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h_r_shoulder = /obj/item/mecha_equipment/mounted_system/combat/smg
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@@ -21,6 +21,10 @@
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/mob/living/heavy_vehicle/premade/ripley/loader
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h_l_hand = /obj/item/mecha_equipment/clamp
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/mob/living/heavy_vehicle/premade/ripley/loader/sol
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name = "solarian powerloader"
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e_color = COLOR_DARK_GREEN_GRAY
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/mob/living/heavy_vehicle/premade/ripley/janitorial
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name = "janitorial power loader"
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desc = "A standard cargo-handling power loader converted into a cleaning machine."
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@@ -128,6 +132,10 @@
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software = new(src)
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software.installed_software = list(MECH_SOFTWARE_UTILITY, MECH_SOFTWARE_ENGINEERING)
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/mob/living/heavy_vehicle/premade/firefighter/sol
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name = "solarian firefighting exosuit"
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e_color = COLOR_DARK_GREEN_GRAY
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/mob/living/heavy_vehicle/premade/combatripley
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name = "combat APLU \"Ripley\""
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desc = "A large APLU unit fitted with specialized composite armor and fancy, though old targeting systems."
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@@ -0,0 +1,43 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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# balance
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# admin
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# backend
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# security
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# refactor
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#################################
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# Your name.
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author: TheDanseMacabre
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- rscadd: "Added a Southern Solarian Military District third party ship. Also adds a Visegrad flag, and a Solarian military IPC uniform."
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- bugfix: "Fixes a problem with the TCFL ship roles not all being able to spawn at the same time."
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- tweak: "Changed the shading slightly on a few Solarian uniforms."
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@@ -49,7 +49,7 @@
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/datum/ghostspawner/human/elyran_naval_infantry/officer
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short_name = "elyran_naval_infantry_officer"
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name = "Elyran Naval Infantry Officer"
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desc = "Command and pilot the Elyran naval infantry strike craft."
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desc = "Command and pilot the Elyran naval infantry strike craft. (OOC Note: All characters must be of Elyran ethnic origin and background, this is enforceable by admin/moderator action.)"
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mob_name_prefix = "ENS. "
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spawnpoints = list("elyran_naval_infantry_officer")
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@@ -0,0 +1,170 @@
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/datum/map_template/ruin/away_site/ssmd_corvette
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name = "SSMD Corvette"
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description = "A long-range reconnaissance corvette design in use by the Solarian Navy, the Uhlan-class is a relatively costly and somewhat uncommon ship to be seen in the Alliance's fleets, and is typically reserved for more elite (or at least better equipped and trained) units. Designed to operate alone or as part of a small task force with minimal support in unfriendly space, it is most commonly seen assigned to probing, surveillance, harassment, and strike operations. \
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In spite of its small size, the Uhlan has relatively generous crew facilities and it is well-armed relative to its size and role, all made possible by extensive automation."
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suffix = "ships/sol_ssmd/ssmd_ship.dmm"
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sectors = list(SECTOR_BADLANDS)
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spawn_weight = 1
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spawn_cost = 1
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id = "ssmd_corvette"
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shuttles_to_initialise = list(/datum/shuttle/autodock/overmap/ssmd_shuttle)
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/decl/submap_archetype/ssmd_corvette
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map = "SSMD Corvette"
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descriptor = "A long-range reconnaissance corvette design in use by the Solarian Navy, the Uhlan-class is a relatively costly and somewhat uncommon ship to be seen in the Alliance's fleets, and is typically reserved for more elite (or at least better equipped and trained) units. Designed to operate alone or as part of a small task force with minimal support in unfriendly space, it is most commonly seen assigned to probing, surveillance, harassment, and strike operations. \
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In spite of its small size, the Uhlan has relatively generous crew facilities and it is well-armed relative to its size and role, all made possible by extensive automation."
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//areas
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/area/ship/ssmd_corvette
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name = "SSMD Corvette"
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requires_power = TRUE
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/area/ship/ssmd_corvette/bridge
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name = "SSMD Corvette Bridge"
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/area/ship/ssmd_corvette/hangar
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name = "SSMD Corvette Hangar"
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/area/ship/ssmd_corvette/starboardengine
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name = "SSMD Corvette Starboard Engine"
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/area/ship/ssmd_corvette/portengine
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name = "SSMD Corvette Port Engine"
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/area/ship/ssmd_corvette/synthroom
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name = "SSMD Corvette Synthetic Room"
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/area/ship/ssmd_corvette/dorms
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name = "SSMD Corvette Dorms"
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/area/ship/ssmd_corvette/brig
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name = "SSMD Corvette Brig"
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/area/ship/ssmd_corvette/starboardfoyer
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name = "SSMD Corvette Starboard Foyer"
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/area/ship/ssmd_corvette/francisca
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name = "SSMD Corvette Francisca Gunnery Compartment"
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/area/ship/ssmd_corvette/grauwolf
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name = "SSMD Corvette Grauwolf Gunnery Compartment"
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/area/ship/ssmd_corvette/bathroom
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name = "SSMD Corvette Bathroom"
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/area/ship/ssmd_corvette/captain
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name = "SSMD Corvette Captain's Office"
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/area/ship/ssmd_corvette/storage
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name = "SSMD Corvette Storage Compartment"
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/area/ship/ssmd_corvette/hangar
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name = "SSMD Corvette Hangar"
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/area/ship/ssmd_corvette/canteen
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name = "SSMD Corvette Canteen"
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/area/ship/ssmd_corvette/mechbay
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name = "SSMD Corvette Mechbay"
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/area/ship/ssmd_corvette/medbay
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name = "SSMD Corvette Medbay"
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/area/ship/ssmd_corvette/cryo
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name = "SSMD Corvette Cryogenics"
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/area/ship/ssmd_corvette/nuke
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name = "SSMD Corvette Reactor Compartment"
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/area/ship/ssmd_corvette/portfoyer
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name = "SSMD Corvette Port Foyer"
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/area/shuttle/ssmd_shuttle
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name = "SSMD Shuttle"
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icon_state = "shuttle2"
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//ship stuff
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/obj/effect/overmap/visitable/ship/ssmd_corvette
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name = "SSMD Corvette"
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class = "SSMDV"
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desc = "A long-range reconnaissance corvette design in use by the Solarian Navy, the Uhlan-class is a relatively costly and somewhat uncommon ship to be seen in the Alliance's fleets, and is typically reserved for more elite (or at least better equipped and trained) units. Designed to operate alone or as part of a small task force with minimal support in unfriendly space, it is most commonly seen assigned to probing, surveillance, harassment, and strike operations. \
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In spite of its small size, the Uhlan has relatively generous crew facilities and it is well-armed relative to its size and role, all made possible by extensive automation."
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icon_state = "shuttle"
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moving_state = "shuttle_moving"
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max_speed = 1/(2 SECONDS)
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burn_delay = 1 SECONDS
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vessel_mass = 5000
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fore_dir = SOUTH
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vessel_size = SHIP_SIZE_SMALL
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initial_restricted_waypoints = list(
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"SSMD Shuttle" = list("nav_hangar_ssmd")
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)
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initial_generic_waypoints = list(
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"nav_ssmd_corvette_1",
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"nav_ssmd_corvette_2"
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)
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/obj/effect/overmap/visitable/ship/ssmd_corvette/New()
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designation = "[pick("Asparuh", "Magyar", "Hussar", "Black Army", "Hunyadi", "Piast", "Hussite", "Tepes", "Komondor", "Turul", "Vistula", "Sikorski", "Mihai", "Blue Army", "Strzyga", "Leszy", "Danube", "Sokoly", "Patriotism", "Duty", "Loyalty", "Florian Geyer", "Pilsudski", "Chopin", "Levski", "Valkyrie", "Tresckow", "Olbricht", "Dubcek", "Kossuth", "Nagy", "Clausewitz", "Poniatowski", "Orzel", "Turul", "Skanderbeg", "Ordog", "Perun", "Poroniec", "Klobuk", "Cavalryman", "Szalai's Own", "Upior", "Szalai's Pride", "Kuvasz", "Fellegvar", "Nowa Bratislawa", "Zbior", "Stadter", "Homesteader", "Premyslid", "Bohemia", "Discipline", "Cavalryman", "Order", "Law", "Tenacity", "Diligence", "Valiant", "Konik", "Victory", "Triumph", "Vanguard", "Jager", "Grenadier", "Honor Guard", "Visegrad", "Nil", "Warsaw", "Budapest", "Prague", "Sofia", "Bucharest", "Home Army", "Kasimir", "Veles", "Blyskawica", "Kubus")]"
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..()
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/obj/effect/shuttle_landmark/ssmd_corvette/nav1
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name = "SSMD Corvette - Port Side"
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landmark_tag = "nav_ssmd_corvette_1"
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base_turf = /turf/space/dynamic
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base_area = /area/space
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/obj/effect/shuttle_landmark/ssmd_corvette/nav2
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name = "SSMD Corvette - Port Side"
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landmark_tag = "nav_ssmd_corvette_2"
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base_turf = /turf/space/dynamic
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base_area = /area/space
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/obj/effect/shuttle_landmark/ssmd_corvette/transit
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name = "In transit"
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landmark_tag = "nav_transit_ssmd_corvette"
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base_turf = /turf/space/transit/north
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//shuttle stuff
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/obj/effect/overmap/visitable/ship/landable/ssmd_shuttle
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name = "SSMD Shuttle"
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class = "SSMDV"
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designation = "Vizsla"
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desc = "A modestly sized shuttle design used by the Solarian armed forces, the Destrier is well-armored but somewhat slow, and was explicitly designed to be as survivable as possible for operations during combat. Notably features a fast-deployment exosuit catapult."
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shuttle = "SSMD Shuttle"
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max_speed = 1/(3 SECONDS)
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burn_delay = 2 SECONDS
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vessel_mass = 3000 //very inefficient pod
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fore_dir = NORTH
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vessel_size = SHIP_SIZE_TINY
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/obj/machinery/computer/shuttle_control/explore/ssmd_shuttle
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name = "shuttle control console"
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shuttle_tag = "SSMD Shuttle"
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req_access = list(access_sol_ships)
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/datum/shuttle/autodock/overmap/ssmd_shuttle
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name = "SSMD Shuttle"
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move_time = 90
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shuttle_area = list(/area/shuttle/ssmd_shuttle)
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current_location = "nav_hangar_ssmd"
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landmark_transition = "nav_transit_ssmd_shuttle"
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range = 1
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fuel_consumption = 2
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logging_home_tag = "nav_hangar_ssmd"
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defer_initialisation = TRUE
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/obj/effect/shuttle_landmark/ssmd_shuttle/hangar
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||||
name = "SSMD Shuttle Hangar"
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landmark_tag = "nav_hangar_ssmd"
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docking_controller = "ssmd_shuttle_dock"
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base_area = /area/ship/ssmd_corvette
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||||
base_turf = /turf/simulated/floor/plating
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||||
movable_flags = MOVABLE_FLAG_EFFECTMOVE
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||||
|
||||
/obj/effect/shuttle_landmark/ssmd_shuttle/transit
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||||
name = "In transit"
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||||
landmark_tag = "nav_transit_ssmd_shuttle"
|
||||
base_turf = /turf/space/transit/north
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,166 @@
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/datum/ghostspawner/human/ssmd_navy_crewman
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||||
short_name = "ssmd_navy_crewman"
|
||||
name = "SSMD Navy Crewman"
|
||||
desc = "Crew the Southern Solarian Military District reconnaissance corvette. Closely monitor and investigate pirate (especially SFA remnant) activity within the region, while serving the interests of the Solarian government, and the SSMD. (OOC Note: Because the bulk of the SSMD's forces are people from the planet Visegrad or surrounding space, it is recommended that your character use the Visegradi or general Solarian accent.)"
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||||
tags = list("External")
|
||||
mob_name_prefix = "PO3. "
|
||||
|
||||
spawnpoints = list("ssmd_navy_crewman")
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||||
max_count = 3
|
||||
|
||||
outfit = /datum/outfit/admin/ssmd_navy_crewman
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possible_species = list(SPECIES_HUMAN)
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||||
allow_appearance_change = APPEARANCE_PLASTICSURGERY
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||||
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||||
assigned_role = "SSMD Navy Crewman"
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special_role = "SSMD Navy Crewman"
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||||
respawn_flag = null
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||||
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||||
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||||
/datum/outfit/admin/ssmd_navy_crewman
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||||
name = "SSMD Navy Crewman"
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||||
|
||||
uniform = /obj/item/clothing/under/rank/sol/
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||||
shoes = /obj/item/clothing/shoes/jackboots
|
||||
back = /obj/item/storage/backpack/satchel
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||||
belt = /obj/item/storage/belt/utility/full
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||||
head = /obj/item/clothing/head/sol
|
||||
accessory = /obj/item/clothing/accessory/storage/brown_vest
|
||||
|
||||
id = /obj/item/card/id/ssmd_ship
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||||
|
||||
l_ear = /obj/item/device/radio/headset/ship
|
||||
|
||||
backpack_contents = list(/obj/item/storage/box/survival = 1, /obj/item/melee/energy/sword/knife/sol = 1)
|
||||
|
||||
/datum/outfit/admin/ssmd_navy_crewman/get_id_access()
|
||||
return list(access_sol_ships, access_external_airlocks)
|
||||
|
||||
/datum/ghostspawner/human/ssmd_navy_officer
|
||||
short_name = "ssmd_navy_officer"
|
||||
name = "SSMD Navy Officer"
|
||||
desc = "Command the Southern Solarian Military District reconnaissance corvette. Closely monitor and investigate pirate (especially SFA remnant) activity within the region, while serving the interests of the Solarian government, and the SSMD. (OOC Note: Because the bulk of the SSMD's forces are people from the planet Visegrad or surrounding space, it is recommended that your character use the Visegradi or general Solarian accent.)"
|
||||
tags = list("External")
|
||||
mob_name_prefix = "LCDR. "
|
||||
|
||||
spawnpoints = list("ssmd_navy_officer")
|
||||
max_count = 1
|
||||
|
||||
outfit = /datum/outfit/admin/ssmd_navy_officer
|
||||
possible_species = list(SPECIES_HUMAN)
|
||||
allow_appearance_change = APPEARANCE_PLASTICSURGERY
|
||||
|
||||
assigned_role = "SSMD Navy Officer"
|
||||
special_role = "SSMD Navy Officer"
|
||||
respawn_flag = null
|
||||
|
||||
|
||||
/datum/outfit/admin/ssmd_navy_officer
|
||||
name = "SSMD Navy Officer"
|
||||
|
||||
uniform = /obj/item/clothing/under/rank/sol/dress/officer
|
||||
shoes = /obj/item/clothing/shoes/laceup
|
||||
back = /obj/item/storage/backpack/satchel/leather
|
||||
head = /obj/item/clothing/head/sol/dress/officer
|
||||
accessory = /obj/item/clothing/accessory/holster/thigh
|
||||
|
||||
id = /obj/item/card/id/ssmd_ship
|
||||
|
||||
l_ear = /obj/item/device/radio/headset/ship
|
||||
|
||||
backpack_contents = list(/obj/item/storage/box/survival = 1, /obj/item/melee/energy/sword/knife/sol = 1)
|
||||
|
||||
/datum/outfit/admin/ssmd_navy_officer/get_id_access()
|
||||
return list(access_sol_ships, access_external_airlocks)
|
||||
|
||||
/datum/ghostspawner/human/ssmd_navy_crewman/senior
|
||||
short_name = "ssmd_navy_senior_crewman"
|
||||
name = "SSMD Navy Senior Crewman"
|
||||
desc = "Serve as the second-in-command of the Southern Solarian Military District reconnaissance corvette. Closely monitor and investigate pirate (especially SFA remnant) activity within the region, while serving the interests of the Solarian government, and the SSMD. (OOC Note: Because the bulk of the SSMD's forces are people from the planet Visegrad or surrounding space, it is recommended that your character use the Visegradi or general Solarian accent.)"
|
||||
mob_name_prefix = "CPO. "
|
||||
|
||||
spawnpoints = list("ssmd_navy_crewman")
|
||||
max_count = 1
|
||||
|
||||
assigned_role = "SSMD Navy Senior Crewman"
|
||||
special_role = "SSMD Navy Senior Crewman"
|
||||
|
||||
/datum/ghostspawner/human/ssmd_marine_pilot
|
||||
short_name = "ssmd_marine_pilot"
|
||||
name = "SSMD Marine Exosuit Pilot"
|
||||
desc = "Protect the Southern Solarian Military District reconnaissance corvette, and pilot the gremlin recon exosuit. Closely monitor and investigate pirate (especially SFA remnant) activity within the region, while serving the interests of the Solarian government, and the SSMD. (OOC Note: Because the bulk of the SSMD's forces are people from the planet Visegrad or surrounding space, it is recommended that your character use the Visegradi or general Solarian accent.)"
|
||||
tags = list("External")
|
||||
mob_name_prefix = "SGT. "
|
||||
|
||||
spawnpoints = list("ssmd_navy_crewman")
|
||||
max_count = 1
|
||||
|
||||
outfit = /datum/outfit/admin/ssmd_marine_pilot
|
||||
possible_species = list(SPECIES_HUMAN)
|
||||
allow_appearance_change = APPEARANCE_PLASTICSURGERY
|
||||
|
||||
assigned_role = "SSMD Marine Exosuit Pilot"
|
||||
special_role = "SSMD Marine Exosuit Pilot"
|
||||
respawn_flag = null
|
||||
|
||||
|
||||
/datum/outfit/admin/ssmd_marine_pilot
|
||||
name = "SSMD Marine Exosuit Pilot"
|
||||
|
||||
uniform = /obj/item/clothing/under/rank/sol/marine
|
||||
shoes = /obj/item/clothing/shoes/jackboots
|
||||
back = /obj/item/storage/backpack/satchel
|
||||
belt = /obj/item/storage/belt/utility/full
|
||||
head = /obj/item/clothing/head/sol/marine
|
||||
accessory = /obj/item/clothing/accessory/storage/pouches/black
|
||||
|
||||
id = /obj/item/card/id/ssmd_ship
|
||||
|
||||
l_ear = /obj/item/device/radio/headset/ship
|
||||
|
||||
backpack_contents = list(/obj/item/storage/box/survival = 1, /obj/item/melee/energy/sword/knife/sol = 1)
|
||||
|
||||
/datum/outfit/admin/ssmd_marine_pilot/get_id_access()
|
||||
return list(access_sol_ships, access_external_airlocks)
|
||||
|
||||
/datum/ghostspawner/human/ssmd_ipc
|
||||
short_name = "ssmd_ipc"
|
||||
name = "SSMD Military Synthetic"
|
||||
desc = "Assist the crew of the Southern Solarian Military District reconnaissance corvette in whatever capacity necessary. Use your superior reflexes and skills to expertly pilot the ship and man its targeting systems. Remember that you are not a free, enlisted soldier: you are the military's non-combatant property, programmed to rigidly serve the interests of the Solarian government and the SSMD above all else."
|
||||
tags = list("External")
|
||||
|
||||
spawnpoints = list("ssmd_ipc")
|
||||
max_count = 1
|
||||
|
||||
outfit = /datum/outfit/admin/ssmd_ipc
|
||||
possible_species = list(SPECIES_IPC, SPECIES_IPC_SHELL)
|
||||
uses_species_whitelist = TRUE
|
||||
allow_appearance_change = APPEARANCE_PLASTICSURGERY
|
||||
|
||||
assigned_role = "SSMD Military Synthetic"
|
||||
special_role = "SSMD Military Synthetic"
|
||||
respawn_flag = null
|
||||
|
||||
|
||||
/datum/outfit/admin/ssmd_ipc
|
||||
name = "SSMD Military Synthetic"
|
||||
|
||||
uniform = /obj/item/clothing/under/rank/sol/ipc
|
||||
shoes = /obj/item/clothing/shoes/jackboots
|
||||
back = /obj/item/storage/backpack/satchel
|
||||
belt = /obj/item/storage/belt/utility/full
|
||||
|
||||
id = /obj/item/card/id/ssmd_ship
|
||||
|
||||
l_ear = /obj/item/device/radio/headset/ship
|
||||
|
||||
backpack_contents = list(/obj/item/storage/box/survival = 1, /obj/item/melee/energy/sword/knife/sol = 1)
|
||||
|
||||
/datum/outfit/admin/ssmd_ipc/get_id_access()
|
||||
return list(access_sol_ships, access_external_airlocks)
|
||||
|
||||
//items
|
||||
|
||||
/obj/item/card/id/ssmd_ship
|
||||
name = "\improper SSMD patrol ship identification card"
|
||||
access = list(access_sol_ships, access_external_airlocks)
|
||||
@@ -2996,8 +2996,8 @@
|
||||
/obj/item/bedsheet/black,
|
||||
/obj/item/clothing/suit/storage/legion,
|
||||
/obj/effect/ghostspawpoint{
|
||||
identifier = "tcfl_peacekeeper_pilot";
|
||||
name = "igs - tcfl_peacekeeper_pilot"
|
||||
identifier = "tcfl_peacekeeper";
|
||||
name = "igs - tcfl_peacekeeper"
|
||||
},
|
||||
/turf/simulated/floor/carpet,
|
||||
/area/ship/tcfl_peacekeeper_ship)
|
||||
|
||||
Reference in New Issue
Block a user