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https://github.com/Aurorastation/Aurora.3.git
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Security areas mapping improvements (#10366)
* Splits bigger security areas into multiple * Adds low level APC and maps it into the security areas
This commit is contained in:
@@ -71,6 +71,9 @@
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/obj/machinery/power/apc/critical
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is_critical = TRUE
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/obj/machinery/power/apc/low
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cell_type = /obj/item/cell
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/obj/machinery/power/apc/high
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cell_type = /obj/item/cell/high
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Executable
+10
@@ -0,0 +1,10 @@
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author: Amunak
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delete-after: True
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changes:
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- rscadd: "Added low level APCs (with just a regular battery), to be used in offices and other smaller, less critical areas. This allows long-term power loss to be of some consequence. Mapped into the security areas."
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- maptweak: "Split upper security (investigations & training) into multiple per-room areas as it should be. Added light switches and APCs for those areas."
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- maptweak: "The room with stairs to Training is now a part of the Training area, not Brig."
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- maptweak: "Evidence Storage is now its own area as well."
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- maptweak: "From security/brig there were two rooms split: the 'control room' and 'processing'. Also added APCs."
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- tweak: "Added back the option to toggle lights to most Security areas (basically everything but places where prisoners are held)."
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- tweak: "Added/modified area icons for most of the areas mentioned above for easier mapping."
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@@ -11,11 +11,6 @@
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icon_state = "security"
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// For mapppers
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/area/security/hallway
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name = "Security - Hallway"
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lightswitch = TRUE
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icon_state = "security"
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/area/security/lobby
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name = "Security - Lobby"
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icon_state = "security"
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@@ -36,6 +31,17 @@
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temp_timer.releasetime = 1
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..()
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/area/security/brig/control_room
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name = "Security - Brig Control Room"
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icon_state = "brig_control"
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lightswitch = FALSE
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no_light_control = 0
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/area/security/brig/processing
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name = "Security - Brig Processing"
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icon_state = "brig_proc"
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no_light_control = 0
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/area/security/prison
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name = "Security - Prison Wing"
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lightswitch = TRUE
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@@ -54,43 +60,83 @@
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name = "Security - Warden's Office"
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icon_state = "Warden"
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sound_env = SMALL_SOFTFLOOR
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no_light_control = 0
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/area/security/armory
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name = "Security - Armory"
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icon_state = "Warden"
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ambience = AMBIENCE_HIGHSEC
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no_light_control = 0
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/area/security/investigations
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name = "Security - Investigations Division"
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icon_state = "investigations"
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allow_nightmode = 1
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no_light_control = 0
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/area/security/investigations_storage
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name = "Security - Evidence Storage"
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icon_state = "evidence"
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no_light_control = 0
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/area/security/forensics_office
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name = "Security - Forensic Office"
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icon_state = "detective"
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icon_state = "investigations_office"
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sound_env = MEDIUM_SOFTFLOOR
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no_light_control = 0
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/area/security/forensics_laboratory
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name = "Security - Forensic Laboratory"
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icon_state = "investigations_office"
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sound_env = SMALL_ENCLOSED
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no_light_control = 0
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/area/security/forensics_morgue
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name = "Security - Autopsy Lab"
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icon_state = "morgue"
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ambience = AMBIENCE_GHOSTLY
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no_light_control = 0
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/area/security/detectives_office
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name = "Security - Detective's Office"
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icon_state = "detective"
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sound_env = SMALL_SOFTFLOOR
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/area/security/investigations
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name = "Security - Investigations Division"
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icon_state = "detective"
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no_light_control = 0
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/area/security/training
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name = "Security - Training Wing"
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icon_state = "firingrange"
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icon_state = "training"
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allow_nightmode = 1
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no_light_control = 0
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/area/security/training_theoretical
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name = "Security - Theoretical Training"
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icon_state = "training_office"
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sound_env = MEDIUM_SOFTFLOOR
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no_light_control = 0
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/area/security/training_crimescene
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name = "Security - Crime Scene Training"
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icon_state = "training_office"
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sound_env = SMALL_ENCLOSED
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no_light_control = 0
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/area/security/range
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name = "Security - Firing Range"
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icon_state = "firingrange"
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flags = FIRING_RANGE
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no_light_control = 0
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/area/security/tactical
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name = "Security - Tactical Equipment"
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icon_state = "Tactical"
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ambience = AMBIENCE_HIGHSEC
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no_light_control = 0
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/area/security/security_office
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name = "Security - Security Office"
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icon_state = "security"
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no_light_control = 0
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/*
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New()
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@@ -115,10 +161,12 @@
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ambience = AMBIENCE_HIGHSEC
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holomap_color = null
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flags = HIDE_FROM_HOLOMAP
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no_light_control = 0
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/area/security/checkpoint
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name = "Security Checkpoint"
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icon_state = "checkpoint1"
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no_light_control = 0
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/area/security/checkpoint2
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name = "Security - Arrivals Checkpoint"
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@@ -148,9 +196,11 @@
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/area/security/vacantoffice
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name = "Vacant Office"
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icon_state = "security"
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no_light_control = 0
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/area/security/vacantoffice2
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name = "Security - Meeting Room"
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no_light_control = 0
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/area/security/penal_colony
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name = "\improper Security - Penal Mining Colony"
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+318
-213
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