Adds Bartending Codex & Chem Codex touch-up (#22860)

Title

Also touches up the Chem Codex, by having catalysts, inhibitors and
temperature show up only if used by the reaction.
This should reduce a lot of dead space and info.
<img width="844" height="1033" alt="image"
src="https://github.com/user-attachments/assets/bb78c2a3-e9e4-4b95-9a86-64f2d14c8d8e"
/>
This commit is contained in:
Wowzewow (Wezzy)
2026-07-25 13:03:34 +00:00
committed by GitHub
parent c8fe437d94
commit 2c91c8bba4
10 changed files with 173 additions and 49 deletions
+1
View File
@@ -3107,6 +3107,7 @@
#include "code\modules\modular_computers\file_system\programs\app_presets_equipment.dm"
#include "code\modules\modular_computers\file_system\programs\app_presets_third_party.dm"
#include "code\modules\modular_computers\file_system\programs\antagonist\hacked_camera.dm"
#include "code\modules\modular_computers\file_system\programs\civilian\bartending_codex.dm"
#include "code\modules\modular_computers\file_system\programs\civilian\cargo_control.dm"
#include "code\modules\modular_computers\file_system\programs\civilian\cargo_delivery.dm"
#include "code\modules\modular_computers\file_system\programs\civilian\cargo_order.dm"
@@ -9,6 +9,7 @@ SUBSYSTEM_DEF(codex)
/// List of chemistry/reagent reactions and associated data.
var/list/chemistry_codex_data = list()
var/list/bartending_codex_data = list()
var/list/chemistry_codex_ignored_reaction_path = list(/datum/chemical_reaction/slime)
var/list/chemistry_codex_ignored_result_path = list(/singleton/reagent/drink, /singleton/reagent/alcohol)
@@ -24,7 +25,7 @@ SUBSYSTEM_DEF(codex)
generate_cooking_codex()
generate_chemistry_codex()
generate_fusion_codex()
log_subsystem_codex("SScodex: [length(cooking_codex_data)] cooking recipes; [length(chemistry_codex_data)] chemistry recipes; [length(fusion_codex_data)] fusion recipes;")
log_subsystem_codex("SScodex: [length(cooking_codex_data)] cooking recipes; [length(bartending_codex_data)] bartending recipes; [length(chemistry_codex_data)] chemistry recipes; [length(fusion_codex_data)] fusion recipes;")
return SS_INIT_SUCCESS
@@ -94,8 +95,6 @@ SUBSYSTEM_DEF(codex)
var/datum/chemical_reaction/CR = new chem_path
if(!CR.result)
continue
if(chemistry_codex_ignored_result_path && is_path_in_list(CR.result, chemistry_codex_ignored_result_path))
continue
var/singleton/reagent/R = GET_SINGLETON(CR.result)
var/chemistryReactionData = list(id = "[chem_path]")
chemistryReactionData["result"] = list(
@@ -133,7 +132,10 @@ SUBSYSTEM_DEF(codex)
chemistryReactionData["temp_max"] = CR.required_temperature_max
chemistry_codex_data += list(chemistryReactionData)
if(chemistry_codex_ignored_result_path && is_path_in_list(CR.result, chemistry_codex_ignored_result_path))
bartending_codex_data += list(chemistryReactionData) // What is bartending, but a dimunitive form of chemistry?
else
chemistry_codex_data += list(chemistryReactionData)
/// Generate a list of all fusion reaction fusion_reactions, then populate the codex from that list.
/datum/controller/subsystem/codex/proc/generate_fusion_codex()
+3 -3
View File
@@ -75,9 +75,9 @@
head = /obj/item/clothing/head/chefhat/nt
shoes = /obj/item/clothing/shoes/sneakers/black
tab_pda = /obj/item/modular_computer/handheld/pda/civilian
wristbound = /obj/item/modular_computer/handheld/wristbound/preset/pda/civilian
tablet = /obj/item/modular_computer/handheld/preset/civilian
tab_pda = /obj/item/modular_computer/handheld/pda/civilian/chef
wristbound = /obj/item/modular_computer/handheld/wristbound/preset/pda/civilian/chef
tablet = /obj/item/modular_computer/handheld/preset/civilian/chef
headset = /obj/item/radio/headset/headset_service
bowman = /obj/item/radio/headset/headset_service/alt
@@ -20,10 +20,16 @@
/obj/item/modular_computer/handheld/preset/civilian
_app_preset_type = /datum/modular_computer_app_presets/civilian
/obj/item/modular_computer/handheld/preset/civilian/bartender
_app_preset_type = /datum/modular_computer_app_presets/civilian/bartender
/obj/item/modular_computer/handheld/preset/civilian/bartender/Initialize()
. = ..()
card_slot.stored_item = new /obj/item/pen/fountain
/obj/item/modular_computer/handheld/preset/civilian/chef
_app_preset_type = /datum/modular_computer_app_presets/civilian/chef
/obj/item/modular_computer/handheld/preset/civilian/librarian/Initialize()
. = ..()
card_slot.stored_item = new /obj/item/pen/fountain
@@ -18,10 +18,16 @@
/obj/item/modular_computer/handheld/pda/civilian
_app_preset_type = /datum/modular_computer_app_presets/civilian
/obj/item/modular_computer/handheld/pda/civilian/bartender
_app_preset_type = /datum/modular_computer_app_presets/civilian/bartender
/obj/item/modular_computer/handheld/pda/civilian/bartender/Initialize()
. = ..()
card_slot.stored_item = new /obj/item/pen/fountain
/obj/item/modular_computer/handheld/pda/civilian/chef
_app_preset_type = /datum/modular_computer_app_presets/civilian/chef
/obj/item/modular_computer/handheld/pda/civilian/librarian
icon_add = "libb"
@@ -115,10 +115,16 @@
/obj/item/modular_computer/handheld/wristbound/preset/pda/civilian
_app_preset_type = /datum/modular_computer_app_presets/civilian
/obj/item/modular_computer/handheld/wristbound/preset/pda/civilian/bartender
_app_preset_type = /datum/modular_computer_app_presets/civilian/bartender
/obj/item/modular_computer/handheld/wristbound/preset/pda/civilian/bartender/Initialize()
. = ..()
card_slot.stored_item = new /obj/item/pen/fountain
/obj/item/modular_computer/handheld/wristbound/preset/pda/civilian/chef
_app_preset_type = /datum/modular_computer_app_presets/civilian/chef
/obj/item/modular_computer/handheld/wristbound/preset/pda/civilian/librarian/Initialize()
. = ..()
card_slot.stored_item = new /obj/item/pen/fountain
@@ -204,8 +204,25 @@
/datum/modular_computer_app_presets/civilian/New()
. = ..()
program_list += COMPUTER_APP_PRESET_SYSTEM + COMPUTER_APP_PRESET_HORIZON_CIVILIAN
program_list += list(/datum/computer_file/program/game/arcade, /datum/computer_file/program/cooking_codex)
program_list += /datum/computer_file/program/game/arcade
/datum/modular_computer_app_presets/civilian/bartender
name = "bartender"
display_name = "Bartender"
description = "Contains programs for bartenders."
/datum/modular_computer_app_presets/civilian/bartender/New()
. = ..()
program_list += /datum/computer_file/program/bartending_codex
/datum/modular_computer_app_presets/civilian/chef
name = "chef"
display_name = "Chef"
description = "Contains programs for chefs."
/datum/modular_computer_app_presets/civilian/chef/New()
. = ..()
program_list += /datum/computer_file/program/cooking_codex
/datum/modular_computer_app_presets/civilian/janitor
name = "janitor"
@@ -0,0 +1,25 @@
/datum/computer_file/program/bartending_codex
filename = "barcodex"
filedesc = "Bartending Codex"
program_icon_state = "generic"
program_key_icon_state = "teal_key"
extended_desc = "Useful program to view cocktail recipes and how to make them."
size = 2
required_access_download = null
requires_ntnet = FALSE
available_on_ntnet = TRUE
tgui_id = "ChemCodex"
/datum/computer_file/program/bartending_codex/ui_data(mob/user)
var/list/data = list()
// Gather data for computer header
var/headerdata = get_header_data(data["_PC"])
if(headerdata)
data["_PC"] = headerdata
. = data
// Here goes listification
if(!data["reactions"])
data["reactions"] = SScodex.bartending_codex_data
return data
+59
View File
@@ -0,0 +1,59 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# - (fixes bugs)
# wip
# - (work in progress)
# qol
# - (quality of life)
# soundadd
# - (adds a sound)
# sounddel
# - (removes a sound)
# rscadd
# - (adds a feature)
# rscdel
# - (removes a feature)
# imageadd
# - (adds an image or sprite)
# imagedel
# - (removes an image or sprite)
# spellcheck
# - (fixes spelling or grammar)
# experiment
# - (experimental change)
# balance
# - (balance changes)
# code_imp
# - (misc internal code change)
# refactor
# - (refactors code)
# config
# - (makes a change to the config files)
# admin
# - (makes changes to administrator tools)
# server
# - (miscellaneous changes to server)
#################################
# Your name.
author: Wowzewow (Wezzy)
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, this gets changed to [] after reading. Just remove the brackets when you add new shit.
# Please surround your changes in double quotes ("). It works without them, but if you use certain characters it screws up compiling. The quotes will not show up in the changelog.
changes:
- rscadd: "Adds the bartending codex."
- rscadd: "Only the chef starts with the cooking codex and the bartender with the bartending codex now. They still can be downloaded by anyone, though."
+43 -41
View File
@@ -1,4 +1,4 @@
import { LabeledList, NoticeBox, Section } from 'tgui-core/components';
import { LabeledList, Section } from 'tgui-core/components';
import { useBackend, useLocalState } from '../backend';
import { NtosWindow } from '../layouts';
import { SearchBar } from './common/SearchBar';
@@ -41,7 +41,7 @@ export const ChemCodex = (props) => {
buttons={
<SearchBar
autoFocus
placeholder="Search by name"
placeholder="Search"
query={searchTerm}
onSearch={(value) => {
setSearchTerm(value);
@@ -62,7 +62,7 @@ export const ChemCodex = (props) => {
title={`${reaction.result.name}(${reaction.result.amount}u)`}
key={reaction.id}
>
<NoticeBox>{reaction.result.description}</NoticeBox>
<Section>{reaction.result.description}</Section>
<Section title="Required Reagents">
<LabeledList>
{reaction.reagents.map((reagent) => (
@@ -71,44 +71,46 @@ export const ChemCodex = (props) => {
</LabeledList.Item>
))}
</LabeledList>
<Section title="Catalysts">
<LabeledList>
{reaction.catalysts.length
? reaction.catalysts.map((catalyst) => (
<LabeledList.Item
label={catalyst.name}
key={catalyst.name}
>
{catalyst.amount}u
</LabeledList.Item>
))
: 'No catalysts present for this recipe.'}
</LabeledList>
</Section>
<Section title="Inhibitors">
<LabeledList>
{reaction.inhibitors.length
? reaction.inhibitors.map((inhibitor) => (
<LabeledList.Item
label={inhibitor.name}
key={inhibitor.name}
>
{inhibitor.amount}u
</LabeledList.Item>
))
: 'No inhibitors present for this recipe.'}
</LabeledList>
</Section>
<Section title="Other">
<LabeledList>
<LabeledList.Item label="Minimum Required Temperature">
{reaction.temp_min ? reaction.temp_min : 'None.'}
</LabeledList.Item>
<LabeledList.Item label="Maximum Required Temperature">
{reaction.temp_max ? reaction.temp_max : 'None.'}
</LabeledList.Item>
</LabeledList>
</Section>
{reaction.catalysts.length ? (
<Section title="Catalysts">
<LabeledList>
{reaction.catalysts.map((catalyst) => (
<LabeledList.Item
label={catalyst.name}
key={catalyst.name}
>
{catalyst.amount}u
</LabeledList.Item>
))}
</LabeledList>
</Section>
) : null}
{reaction.inhibitors.length ? (
<Section title="Inhibitors">
<LabeledList>
{reaction.inhibitors.map((inhibitor) => (
<LabeledList.Item
label={inhibitor.name}
key={inhibitor.name}
>
{inhibitor.amount}u
</LabeledList.Item>
))}
</LabeledList>
</Section>
) : null}
{reaction.temp_min || reaction.temp_max ? (
<Section title="Temperature">
<LabeledList>
<LabeledList.Item label="Minimum">
{reaction.temp_min ? `${reaction.temp_min}K` : 'N/A'}
</LabeledList.Item>
<LabeledList.Item label="Maximum">
{reaction.temp_max ? `${reaction.temp_max}K` : 'N/A'}
</LabeledList.Item>
</LabeledList>
</Section>
) : null}
</Section>
</Section>
))}