Suit refactor, fixes and general cleanup (#9862)
@@ -144,7 +144,6 @@
|
||||
/obj/item/clothing/glasses/monocle = TRADER_THIS_TYPE,
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||||
/obj/item/clothing/mask/smokable/pipe = TRADER_THIS_TYPE,
|
||||
/obj/item/clothing/mask/gas/plaguedoctor = TRADER_THIS_TYPE,
|
||||
/obj/item/clothing/suit/hastur = TRADER_THIS_TYPE,
|
||||
/obj/item/clothing/suit/imperium_monk = TRADER_THIS_TYPE,
|
||||
/obj/item/clothing/suit/judgerobe = TRADER_THIS_TYPE,
|
||||
/obj/item/clothing/suit/wizrobe/magusred = TRADER_THIS_TYPE,
|
||||
|
||||
@@ -135,7 +135,7 @@
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||||
/obj/effect/landmark/costume/madscientist/New()
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||||
new /obj/item/clothing/under/gimmick/rank/captain/suit(src.loc)
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||||
new /obj/item/clothing/head/flatcap(src.loc)
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||||
new /obj/item/clothing/suit/storage/toggle/labcoat/mad(src.loc)
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||||
new /obj/item/clothing/suit/storage/toggle/labcoat(src.loc)
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||||
new /obj/item/clothing/glasses/regular(src.loc)
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||||
delete_me = 1
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||||
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||||
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||||
@@ -53,7 +53,5 @@
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||||
if (coat)
|
||||
if(istype(coat, /obj/item/clothing/suit/storage/toggle))
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||||
var/obj/item/clothing/suit/storage/toggle/T = coat
|
||||
if(T.icon_state == T.icon_open) // avoid icon conflicts
|
||||
T.icon_state = T.icon_closed
|
||||
T.item_state = T.icon_closed
|
||||
T.icon_state = initial(T.icon_state)
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||||
add_overlay("coat_[coat.icon_state]")
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||||
@@ -348,7 +348,7 @@
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||||
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||||
/obj/structure/closet/secure_closet/detective/fill()
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||||
//Appearance
|
||||
new /obj/item/clothing/suit/storage/toggle/det_jacket(src)
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||||
new /obj/item/clothing/suit/storage/det_jacket(src)
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||||
new /obj/item/clothing/under/det(src)
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||||
new /obj/item/clothing/under/det/black(src)
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||||
new /obj/item/clothing/under/det/classic(src)
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@@ -163,7 +163,6 @@
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||||
var/coat = list()
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||||
coat["brown trenchcoat (Detective)"] = /obj/item/clothing/suit/storage/toggle/det_trench
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||||
coat["black trenchcoat (Detective)"] = /obj/item/clothing/suit/storage/toggle/det_trench/black
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||||
coat["technicolor trenchcoat (Detective)"] = /obj/item/clothing/suit/storage/toggle/det_trench/technicolor
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gear_tweaks += new/datum/gear_tweak/path(coat)
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@@ -55,23 +55,17 @@
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icon = 'icons/clothing/suits/coats/dominia_noble_red.dmi'
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||||
icon_state = "dominia_noble_red"
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||||
item_state = "dominia_noble_red"
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||||
icon_open = "dominia_noble_red_open"
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||||
icon_closed = "dominia_noble_red"
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||||
contained_sprite = TRUE
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||||
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||||
/obj/item/clothing/suit/storage/toggle/dominia/gold
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icon = 'icons/clothing/suits/coats/dominia_noble_gold.dmi'
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||||
icon_state = "dominia_noble_gold"
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item_state = "dominia_noble_gold"
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icon_open = "dominia_noble_gold_open"
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||||
icon_closed = "dominia_noble_gold"
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/obj/item/clothing/suit/storage/toggle/dominia/black
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||||
icon = 'icons/clothing/suits/coats/dominia_noble_black.dmi'
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||||
icon_state = "dominia_noble_black"
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||||
item_state = "dominia_noble_black"
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||||
icon_open = "dominia_noble_black_open"
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||||
icon_closed = "dominia_noble_black"
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||||
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||||
/obj/item/clothing/suit/storage/toggle/dominia/bomber
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||||
name = "dominia bomber jacket"
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||||
@@ -79,8 +73,6 @@
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||||
icon = 'icons/clothing/suits/coats/dominia_bomber.dmi'
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||||
icon_state = "dominia_bomber"
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||||
item_state = "dominia_bomber"
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||||
icon_open = "dominia_bomber_open"
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||||
icon_closed = "dominia_bomber"
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||||
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||||
/obj/item/clothing/under/dominia
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||||
name = "dominia suit"
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||||
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@@ -5,8 +5,6 @@
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icon = 'icons/clothing/suits/coats/himeo_coat.dmi'
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||||
icon_state = "coat_himeo"
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||||
item_state = "coat_himeo"
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||||
icon_open = "coat_himeo_open"
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||||
icon_closed = "coat_himeo"
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||||
contained_sprite = TRUE
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||||
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||||
/obj/item/clothing/head/soft/himeo
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||||
@@ -17,4 +15,4 @@
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||||
icon = 'icons/clothing/head/himeo_cap.dmi'
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||||
icon_state = "cap_himeo"
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||||
item_state = "cap_himeo"
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||||
contained_sprite = TRUE
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||||
contained_sprite = TRUE
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||||
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||||
@@ -199,29 +199,3 @@
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||||
/obj/item/clothing/head/det/grey
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icon_state = "grey_fedora"
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||||
desc = "A grey fedora - either the cornerstone of a detective's style or a poor attempt at looking cool, depending on the person wearing it."
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||||
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||||
/obj/item/clothing/head/det/technicolor
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||||
desc = "A 23rd-century fedora. It's fibres are hyper-absorbent."
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||||
icon = 'icons/obj/clothing/coloured_detective_hats.dmi'
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||||
icon_state = "hat_detective_black"
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||||
item_state = "hat_detective_black"
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||||
var/hat_color
|
||||
contained_sprite = 1
|
||||
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||||
/obj/item/clothing/head/det/technicolor/Initialize()
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||||
if(prob(5))
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||||
var/list/colors = list("yellow"=2,"red"=1,"white"=1,"orange"=1,"purple"=1,"green"=1,"blue"=1 )
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||||
var/color = pickweight(colors)
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||||
icon_state = "hat_detective_[color]"
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||||
item_state = "hat_detective_[color]"
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. = ..()
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||||
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/obj/item/clothing/head/det/technicolor/attackby(obj/item/O as obj, mob/user as mob)
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||||
if(istype(O, /obj/item/reagent_containers/glass/paint))
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var/obj/item/reagent_containers/glass/paint/P = O
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||||
hat_color = P.paint_type
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name = "[hat_color] fedora"
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user.visible_message("<span class='warning'>[user] soaks \the [src] into [P]!</span>")
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icon_state = "hat_detective_[hat_color]"
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item_state = "hat_detective_[hat_color]"
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..()
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@@ -105,8 +105,6 @@
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desc = "A trenchcoat lined with a protective alloy and some slick leather."
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icon_state = "jensencoat"
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||||
item_state = "jensencoat"
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||||
icon_open = "jensencoat_open"
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icon_closed = "jensencoat"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
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armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
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allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/projectile, /obj/item/ammo_magazine, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/handcuffs, /obj/item/device/flashlight)
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||||
@@ -205,7 +203,6 @@
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||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
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||||
armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
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||||
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||||
//Reactive armor
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//When the wearer gets hit, this armor will teleport the user a short distance away (to safety or to more danger, no one knows. That's the fun of it!)
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||||
/obj/item/clothing/suit/armor/reactive
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@@ -413,8 +410,6 @@
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desc = "A sturdy high-visibility vest intended for in training security personnel."
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icon_state = "hazard_cadet"
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item_state = "hazard_cadet"
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icon_open = "hazard_cadet_open"
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icon_closed = "hazard_cadet"
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||||
allowed = list(/obj/item/gun,/obj/item/reagent_containers/spray/pepper,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/handcuffs,/obj/item/device/flashlight)
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||||
armor = list(melee = 10, bullet = 0, laser = 10, energy = 10, bomb = 10, bio = 0, rad = 0)
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siemens_coefficient = 0.5
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@@ -29,7 +29,7 @@ obj/item/clothing/suit/apron/colored
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/obj/item/clothing/suit/apron/overalls/random/Initialize()
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. = ..()
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color = get_random_colour(lower = 150)
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obj/item/clothing/suit/apron/overalls/blue
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color = "#3429d1"
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@@ -123,10 +123,9 @@ obj/item/clothing/suit/apron/overalls/blue
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||||
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||||
//Detective
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||||
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||||
/obj/item/clothing/suit/storage/toggle/det_jacket
|
||||
/obj/item/clothing/suit/storage/det_jacket
|
||||
name = "detective's jacket"
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||||
desc = "Stylish yet comfortable professional jacket manufactured by CL corporation for NT detectives. Unique fiber structure will offer moderate protection from various hazards investigators may encounter in the line of duty"
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||||
icon = 'icons/obj/clothing/detective.dmi'
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||||
desc = "Stylish yet comfortable professional jacket manufactured by CL corporation for NT detectives. Unique fiber structure will offer moderate protection from various hazards investigators may encounter in the line of duty."
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||||
icon_state = "det"
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||||
item_state = "det"
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||||
blood_overlay_type = "coat"
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||||
@@ -142,8 +141,6 @@ obj/item/clothing/suit/apron/overalls/blue
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||||
icon_state = "detective"
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||||
item_state = "detective"
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||||
blood_overlay_type = "coat"
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||||
icon_open = "detective_open"
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||||
icon_closed = "detective"
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||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
allowed = list(/obj/item/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/gun/energy,/obj/item/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/handcuffs,/obj/item/storage/box/fancy/cigarettes,/obj/item/flame/lighter,/obj/item/device/taperecorder)
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||||
armor = list(melee = 50, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
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||||
@@ -153,40 +150,6 @@ obj/item/clothing/suit/apron/overalls/blue
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/obj/item/clothing/suit/storage/toggle/det_trench/black
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name = "black trenchcoat"
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||||
icon_state = "detective2"
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||||
icon_open = "detective2_open"
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||||
icon_closed = "detective2"
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||||
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/obj/item/clothing/suit/storage/toggle/det_trench/technicolor
|
||||
name = "black trenchcoat"
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||||
desc = "A 23rd-century multi-purpose trenchcoat. It's fibres are hyper-absorbent."
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||||
icon_state = "suit_detective_black"
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||||
item_state = "suit_detective_black"
|
||||
icon_open = "suit_detective_black_open"
|
||||
icon_closed = "suit_detective_black"
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||||
var/suit_color
|
||||
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||||
/obj/item/clothing/suit/storage/toggle/det_trench/technicolor/Initialize()
|
||||
if(prob(5))
|
||||
var/list/colors = list("yellow"=2,"red"=1,"white"=1,"orange"=1,"purple"=1,"green"=1,"blue"=1 )
|
||||
var/color = pickweight(colors)
|
||||
name = "[color] trenchcoat"
|
||||
icon_state = "suit_detective_[color]"
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||||
item_state = "suit_detective_[color]"
|
||||
icon_open = "suit_detective_[color]_open"
|
||||
icon_closed = "suit_detective_[color]"
|
||||
. = ..()
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||||
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||||
/obj/item/clothing/suit/storage/toggle/det_trench/technicolor/attackby(obj/item/O as obj, mob/user as mob)
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||||
if(istype(O, /obj/item/reagent_containers/glass/paint))
|
||||
var/obj/item/reagent_containers/glass/paint/P = O
|
||||
suit_color = P.paint_type
|
||||
name = "[suit_color] trenchcoat" // Added name change, why was it never here?!
|
||||
user.visible_message("<span class='warning'>[user] soaks \the [src] into [P]!</span>")
|
||||
icon_state = "suit_detective_[suit_color]"
|
||||
item_state = "suit_detective_[suit_color]"
|
||||
icon_open = "suit_detective_[suit_color]_open"
|
||||
icon_closed = "suit_detective_[suit_color]"
|
||||
. = ..()
|
||||
|
||||
//Forensics
|
||||
/obj/item/clothing/suit/storage/forensics
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@@ -213,31 +176,26 @@ obj/item/clothing/suit/apron/overalls/blue
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||||
desc = "A high-visibility vest used in work zones."
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||||
icon_state = "hazard"
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||||
item_state = "hazard"
|
||||
var/icon_open = "hazard_open"
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||||
var/icon_closed = "hazard"
|
||||
blood_overlay_type = "armor"
|
||||
allowed = list (/obj/item/device/analyzer, /obj/item/device/flashlight, /obj/item/device/multitool, /obj/item/device/pipe_painter, /obj/item/device/radio, /obj/item/device/t_scanner, \
|
||||
/obj/item/crowbar, /obj/item/screwdriver, /obj/item/weldingtool, /obj/item/wirecutters, /obj/item/wrench, /obj/item/tank/emergency_oxygen, \
|
||||
/obj/item/clothing/mask/gas, /obj/item/taperoll/engineering)
|
||||
body_parts_covered = UPPER_TORSO
|
||||
var/opened
|
||||
|
||||
/obj/item/clothing/suit/storage/hazardvest/verb/Toggle() //copied from storage toggle
|
||||
set name = "Toggle Hazard Vest"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
if(use_check_and_message(usr))
|
||||
return FALSE
|
||||
if(icon_state == icon_open)
|
||||
item_state = icon_closed
|
||||
icon_state = icon_closed
|
||||
to_chat(usr, SPAN_NOTICE("You zip up the hazard vest."))
|
||||
else if(icon_state == icon_closed)
|
||||
item_state = icon_open
|
||||
icon_state = icon_open
|
||||
to_chat(usr, SPAN_NOTICE("You unzip the hazard vest."))
|
||||
else
|
||||
to_chat(usr, SPAN_NOTICE("You attempt to zip up your [src], before promptly realising how silly you are."))
|
||||
return
|
||||
return 0
|
||||
|
||||
opened = !opened
|
||||
to_chat(usr, SPAN_NOTICE("You [opened ? "unzip" : "zip"] \the [src]."))
|
||||
playsound(src, 'sound/items/zip.ogg', EQUIP_SOUND_VOLUME, TRUE)
|
||||
icon_state = "[initial(icon_state)][opened ? "_open" : ""]"
|
||||
item_state = icon_state
|
||||
update_clothing_icon()
|
||||
|
||||
/obj/item/clothing/suit/storage/hazardvest/blue
|
||||
@@ -245,8 +203,6 @@ obj/item/clothing/suit/apron/overalls/blue
|
||||
desc = "A high-visibility vest used in work zones. This one is blue."
|
||||
icon_state = "hazard_b"
|
||||
item_state = "hazard_b"
|
||||
icon_open = "hazard_b_open"
|
||||
icon_closed = "hazard_b"
|
||||
|
||||
/obj/item/clothing/suit/storage/hazardvest/blue/atmos
|
||||
name = "atmospheric hazard vest"
|
||||
@@ -257,88 +213,76 @@ obj/item/clothing/suit/apron/overalls/blue
|
||||
desc = "A high-visibility vest used in work zones. This one is white."
|
||||
icon_state = "hazard_w"
|
||||
item_state = "hazard_w"
|
||||
icon_open = "hazard_w_open"
|
||||
icon_closed = "hazard_w"
|
||||
|
||||
/obj/item/clothing/suit/storage/hazardvest/green
|
||||
name = "green hazard vest"
|
||||
desc = "A high-visibility vest used in work zones. This one is green."
|
||||
icon_state = "hazard_g"
|
||||
item_state = "hazard_g"
|
||||
icon_open = "hazard_g_open"
|
||||
icon_closed = "hazard_g"
|
||||
|
||||
//Lawyer
|
||||
/obj/item/clothing/suit/storage/toggle/lawyer/bluejacket
|
||||
name = "blue suit Jacket"
|
||||
name = "blue suit jacket"
|
||||
desc = "A snappy dress jacket."
|
||||
icon_state = "suitjacket_blue_open"
|
||||
item_state = "suitjacket_blue_open"
|
||||
icon_open = "suitjacket_blue_open"
|
||||
icon_closed = "suitjacket_blue"
|
||||
icon_state = "suitjacket_blue"
|
||||
item_state = "suitjacket_blue"
|
||||
blood_overlay_type = "coat"
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
opened = TRUE
|
||||
|
||||
/obj/item/clothing/suit/storage/lawyer/purpjacket
|
||||
name = "blue suit Jacket"
|
||||
name = "purple suit jacket"
|
||||
desc = "A snappy dress jacket."
|
||||
icon_state = "suitjacket_purp"
|
||||
item_state = "suitjacket_purp"
|
||||
blood_overlay_type = "coat"
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
|
||||
|
||||
//Internal Affairs
|
||||
/obj/item/clothing/suit/storage/toggle/liaison
|
||||
name = "liaison jacket"
|
||||
desc = "A smooth black jacket."
|
||||
icon_state = "ia_jacket_open"
|
||||
icon_state = "ia_jacket"
|
||||
item_state = "ia_jacket"
|
||||
icon_open = "ia_jacket_open"
|
||||
icon_closed = "ia_jacket"
|
||||
blood_overlay_type = "coat"
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
opened = TRUE
|
||||
|
||||
//Resprited from IAA jacket
|
||||
/obj/item/clothing/suit/storage/toggle/suitjacket
|
||||
name = "suit jacket"
|
||||
desc = "A snappy dress jacket."
|
||||
icon_state = "suitjacket_open"
|
||||
item_state = "suitjacket_open"
|
||||
icon_open = "suitjacket_open"
|
||||
icon_closed = "suitjacket"
|
||||
icon_state = "suitjacket"
|
||||
item_state = "suitjacket"
|
||||
blood_overlay_type = "coat"
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
opened = TRUE
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/suitjacket/blazer
|
||||
name = "blazer"
|
||||
desc = "A charming jacket."
|
||||
desc_fluff = "for when you want to play ball sports like an aristocrat."
|
||||
icon_state = "blazer_open"
|
||||
item_state = "blazer_open"
|
||||
icon_open = "blazer_open"
|
||||
icon_closed = "blazer"
|
||||
icon_state = "blazer"
|
||||
item_state = "blazer"
|
||||
opened = TRUE
|
||||
|
||||
//Medical
|
||||
/obj/item/clothing/suit/storage/toggle/fr_jacket
|
||||
name = "first responder jacket"
|
||||
desc = "A high-visibility jacket worn by medical first responders."
|
||||
icon_state = "fr_jacket_open"
|
||||
icon_state = "fr_jacket"
|
||||
item_state = "fr_jacket"
|
||||
icon_open = "fr_jacket_open"
|
||||
icon_closed = "fr_jacket"
|
||||
blood_overlay_type = "armor"
|
||||
allowed = list(/obj/item/stack/medical, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/hypospray, /obj/item/reagent_containers/syringe, \
|
||||
/obj/item/device/healthanalyzer, /obj/item/device/flashlight, /obj/item/device/radio, /obj/item/tank/emergency_oxygen, /obj/item/device/breath_analyzer, /obj/item/reagent_containers/blood)
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
opened = TRUE
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/fr_jacket/ems
|
||||
name = "\improper EMS jacket"
|
||||
desc = "A dark blue, martian-pattern, EMS jacket. It sports high-visibility reflective stripes and a star of life on the back."
|
||||
icon_state = "ems_jacket_closed"
|
||||
item_state = "ems_jacket_closed"
|
||||
icon_open = "ems_jacket_open"
|
||||
icon_closed = "ems_jacket_closed"
|
||||
icon_state = "ems_jacket"
|
||||
item_state = "ems_jacket"
|
||||
|
||||
/obj/item/clothing/suit/storage/medical_chest_rig
|
||||
name = "medic chest-rig"
|
||||
@@ -374,5 +318,3 @@ obj/item/clothing/suit/apron/overalls/blue
|
||||
contained_sprite = TRUE
|
||||
icon_state = "emtjacket"
|
||||
item_state = "emtjacket"
|
||||
icon_open = "emtjacket-open"
|
||||
icon_closed = "emtjacket"
|
||||
@@ -1,154 +1,83 @@
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat
|
||||
name = "labcoat"
|
||||
desc = "A suit that protects against minor chemical spills."
|
||||
icon_state = "labcoat_open"
|
||||
item_state = "labcoat" //Is this even used for anything?
|
||||
icon_open = "labcoat_open"
|
||||
icon_closed = "labcoat"
|
||||
icon_state = "labcoat"
|
||||
item_state = "labcoat" // used for inhands and onmobs. ESPECIALLY FOR CONTAINED SPRITES
|
||||
blood_overlay_type = "coat"
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/dnainjector,/obj/item/reagent_containers/dropper,/obj/item/reagent_containers/syringe,/obj/item/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen,/obj/item/reagent_containers/glass/bottle,/obj/item/reagent_containers/glass/beaker,/obj/item/reagent_containers/pill,/obj/item/storage/pill_bottle,/obj/item/paper, /obj/item/device/breath_analyzer)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/red
|
||||
name = "red labcoat"
|
||||
desc = "A suit that protects against minor chemical spills. This one is red."
|
||||
icon_state = "red_labcoat_open"
|
||||
item_state = "red_labcoat"
|
||||
icon_open = "red_labcoat_open"
|
||||
icon_closed = "red_labcoat"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/blue
|
||||
name = "blue labcoat"
|
||||
desc = "A suit that protects against minor chemical spills. This one is blue."
|
||||
icon_state = "blue_labcoat_open"
|
||||
item_state = "blue_labcoat"
|
||||
icon_open = "blue_labcoat_open"
|
||||
icon_closed = "blue_labcoat"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/purple
|
||||
name = "purple labcoat"
|
||||
desc = "A suit that protects against minor chemical spills. This one is purple."
|
||||
icon_state = "purple_labcoat_open"
|
||||
item_state = "purple_labcoat"
|
||||
icon_open = "purple_labcoat_open"
|
||||
icon_closed = "purple_labcoat"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/orange
|
||||
name = "orange labcoat"
|
||||
desc = "A suit that protects against minor chemical spills. This one is orange."
|
||||
icon_state = "orange_labcoat_open"
|
||||
item_state = "orange_labcoat"
|
||||
icon_open = "orange_labcoat_open"
|
||||
icon_closed = "orange_labcoat"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/green
|
||||
name = "green labcoat"
|
||||
desc = "A suit that protects against minor chemical spills. This one is green."
|
||||
icon_state = "green_labcoat_open"
|
||||
item_state = "green_labcoat"
|
||||
icon_open = "green_labcoat_open"
|
||||
icon_closed = "green_labcoat"
|
||||
opened = TRUE // spawns opened
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/cmo
|
||||
name = "chief medical officer's labcoat"
|
||||
desc = "Bluer than the standard model."
|
||||
icon_state = "labcoat_cmo_open"
|
||||
icon_state = "labcoat_cmo"
|
||||
item_state = "labcoat_cmo"
|
||||
icon_open = "labcoat_cmo_open"
|
||||
icon_closed = "labcoat_cmo"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/cmoalt
|
||||
name = "chief medical officer labcoat"
|
||||
desc = "A labcoat with command blue highlights."
|
||||
icon_state = "labcoat_cmoalt_open"
|
||||
icon_open = "labcoat_cmoalt_open"
|
||||
icon_closed = "labcoat_cmoalt"
|
||||
icon_state = "labcoat_cmoalt"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/cmoalt2
|
||||
name = "chief medical officer labcoat"
|
||||
desc = "A labcoat with command gold highlights."
|
||||
icon_state = "labcoat_cmoalt2_open"
|
||||
icon_open = "labcoat_cmoalt2_open"
|
||||
icon_closed = "labcoat_cmoalt2"
|
||||
icon_state = "labcoat_cmoalt2"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/mad
|
||||
name = "the mad's labcoat"
|
||||
desc = "It makes you look capable of konking someone on the noggin and shooting them into space."
|
||||
icon_state = "labgreen_open"
|
||||
item_state = "labgreen"
|
||||
icon_open = "labgreen_open"
|
||||
icon_closed = "labgreen"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/genetics
|
||||
name = "geneticist labcoat"
|
||||
desc = "A suit that protects against minor chemical spills. Has a blue stripe on the shoulder."
|
||||
icon_state = "labcoat_gen_open"
|
||||
icon_open = "labcoat_gen_open"
|
||||
icon_closed = "labcoat_gen"
|
||||
icon_state = "labcoat_gen"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/medical
|
||||
name = "medical labcoat"
|
||||
desc = "A suit that protects against minor chemical spills. Offers slightly more protection against biohazards than the standard model. Has a green stripe on the shoulder."
|
||||
icon_state = "labcoat_med_open"
|
||||
icon_open = "labcoat_med_open"
|
||||
icon_closed = "labcoat_med"
|
||||
icon_state = "labcoat_med"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/pharmacist
|
||||
name = "pharmacist labcoat"
|
||||
desc = "A suit that protects against minor chemical spills. Offers slightly more protection against biohazards than the standard model. Has an orange stripe on the shoulder."
|
||||
icon_state = "labcoat_chem_open"
|
||||
icon_open = "labcoat_chem_open"
|
||||
icon_closed = "labcoat_chem"
|
||||
icon_state = "labcoat_chem"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/biochemist
|
||||
name = "protective labcoat"
|
||||
desc = "A suit that protects against minor chemical spills. Offers slightly more protection against biohazards than the standard model. Has a red stripe on the shoulder."
|
||||
icon_state = "labcoat_vir_open"
|
||||
icon_open = "labcoat_vir_open"
|
||||
icon_closed = "labcoat_vir"
|
||||
icon_state = "labcoat_vir"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/psych
|
||||
name = "psychiatrist labcoat"
|
||||
desc = "A suit that protects against minor chemical spills. Offers slightly more protection against biohazards than the standard model. Has a teal stripe on the shoulder."
|
||||
icon_state = "labcoat_psych_open"
|
||||
icon_open = "labcoat_psych_open"
|
||||
icon_closed = "labcoat_psych"
|
||||
icon_state = "labcoat_psych"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/surgeon
|
||||
name = "surgeon labcoat"
|
||||
desc = "A suit that protects against minor chemical spills. Offers slightly more protection against biohazards than the standard model. Has a light blue stripe on the shoulder."
|
||||
icon_state = "labcoat_surgeon_open"
|
||||
icon_open = "labcoat_surgeon_open"
|
||||
icon_closed = "labcoat_surgeon"
|
||||
icon_state = "labcoat_surgeon"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/trauma
|
||||
name = "trauma physician labcoat"
|
||||
desc = "A suit that protects against minor chemical spills. Offers slightly more protection against biohazards than the standard model. Has a black stripe on the shoulder."
|
||||
icon_state = "labcoat_trauma_open"
|
||||
icon_open = "labcoat_trauma_open"
|
||||
icon_closed = "labcoat_trauma"
|
||||
icon_state = "labcoat_trauma"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/science
|
||||
name = "scientist labcoat"
|
||||
desc = "A suit that protects against minor chemical spills. Has a purple stripe on the shoulder."
|
||||
icon_state = "labcoat_tox_open"
|
||||
icon_open = "labcoat_tox_open"
|
||||
icon_closed = "labcoat_tox"
|
||||
icon_state = "labcoat_tox"
|
||||
|
||||
/obj/item/clothing/suit/storage/iacvest
|
||||
desc = "It's a lightweight vest. Made of a dark, navy mesh with highly-reflective white material, designed to be worn by the Interstellar Aid Corps as a high-visibility vest, over any other clothing. The I.A.C. logo is prominently displayed on the back of the vest, between the shoulders."
|
||||
name = "IAC vest"
|
||||
icon_state = "iac_vest_s"
|
||||
icon_state = "iac_vest"
|
||||
item_state = "iac_vest"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 5, rad = 0)
|
||||
@@ -156,23 +85,17 @@
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/zeng
|
||||
name = "zeng-hu labcoat"
|
||||
desc = "A suit that protects against minor chemical spills. Offers slightly more protection against biohazards than the standard model. Comes in Zeng-Hu colours."
|
||||
icon_state = "labcoat_zeng_open"
|
||||
icon_open = "labcoat_zeng_open"
|
||||
icon_closed = "labcoat_zeng"
|
||||
icon_state = "labcoat_zeng"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/zavodskoi
|
||||
name = "Zavodskoi Interstellar labcoat"
|
||||
desc = "A suit that protects against minor chemical spills. Offers slightly more protection against biohazards than the standard model. Comes in Zavodskoi Interstellar colours."
|
||||
icon_state = "labcoat_necro_open"
|
||||
icon_open = "labcoat_necro_open"
|
||||
icon_closed = "labcoat_necro"
|
||||
icon_state = "labcoat_necro"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/heph
|
||||
name = "hephaestus labcoat"
|
||||
desc = "A suit that protects against minor chemical spills. Offers slightly more protection against biohazards than the standard model. Comes in Hephaestus colours."
|
||||
icon_state = "labcoat_heph_open"
|
||||
icon_open = "labcoat_heph_open"
|
||||
icon_closed = "labcoat_heph"
|
||||
icon_state = "labcoat_heph"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 0)
|
||||
|
||||
@@ -99,15 +99,6 @@
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|HANDS|LEGS|FEET
|
||||
|
||||
/obj/item/clothing/suit/hastur
|
||||
name = "hastur's robes"
|
||||
desc = "Robes not meant to be worn by man"
|
||||
icon_state = "hastur"
|
||||
item_state = "hastur"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
|
||||
|
||||
/obj/item/clothing/suit/imperium_monk
|
||||
name = "imperium monk"
|
||||
desc = "Have YOU killed a xenos today?"
|
||||
@@ -213,8 +204,6 @@
|
||||
desc = "A thick, well-worn WW2 leather bomber jacket."
|
||||
icon_state = "bomber"
|
||||
item_state = "bomber"
|
||||
icon_open = "bomber_open"
|
||||
icon_closed = "bomber"
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
cold_protection = UPPER_TORSO|ARMS
|
||||
min_cold_protection_temperature = T0C - 20
|
||||
@@ -225,23 +214,17 @@
|
||||
desc = "A black leather coat."
|
||||
icon_state = "leather_jacket"
|
||||
item_state = "leather_jacket"
|
||||
icon_open = "leather_jacket_open"
|
||||
icon_closed = "leather_jacket"
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/leather_jacket/nanotrasen
|
||||
desc = "A black leather coat. A corporate logo is proudly displayed on the back."
|
||||
icon_state = "leather_jacket_nt"
|
||||
icon_open = "leather_jacket_nt_open"
|
||||
icon_closed = "leather_jacket_nt"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/leather_vest
|
||||
name = "leather vest"
|
||||
desc = "A black leather vest."
|
||||
icon_state = "leather_jacket_sleeveless"
|
||||
item_state = "leather_jacket_sleeveless"
|
||||
icon_open = "leather_jacket_sleeveless_open"
|
||||
icon_closed = "leather_jacket_sleeveless"
|
||||
body_parts_covered = UPPER_TORSO
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/leather_jacket/biker
|
||||
@@ -249,56 +232,40 @@
|
||||
desc = "A thick, black leather jacket with silver zippers and buttons, crafted to evoke the image of rebellious space-biker gangs."
|
||||
icon_state = "biker"
|
||||
item_state = "biker"
|
||||
icon_open = "biker_open"
|
||||
icon_closed = "biker"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/leather_jacket/designer
|
||||
name = "designer leather jacket"
|
||||
desc = "A sophisticated, stylish leather jacket. It doesn't look cheap."
|
||||
icon_state = "designer_jacket"
|
||||
item_state = "designer_jacket"
|
||||
icon_open = "designer_jacket_open"
|
||||
icon_closed = "designer_jacket"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/leather_jacket/designer/black
|
||||
icon_state = "blackdesigner_jacket"
|
||||
item_state = "blackdesigner_jacket"
|
||||
icon_open = "blackdesigner_jacket_open"
|
||||
icon_closed = "blackdesigner_jacket"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/leather_jacket/designer/red
|
||||
icon_state = "reddesigner_jacket"
|
||||
item_state = "reddesigner_jacket"
|
||||
icon_open = "reddesigner_jacket_open"
|
||||
icon_closed = "reddesigner_jacket"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/leather_jacket/flight
|
||||
name = "flight jacket"
|
||||
desc = "A modern pilot's jacket made from a silky, shiny nanonylon material. Not to be confused with the vintage stylings of a bomber jacket."
|
||||
icon_state = "flight"
|
||||
item_state = "flight"
|
||||
icon_open = "flight_open"
|
||||
icon_closed = "flight"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/leather_jacket/flight/green
|
||||
icon_state = "gflight"
|
||||
item_state = "gflight"
|
||||
icon_open = "gflight_open"
|
||||
icon_closed = "gflight"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/leather_jacket/flight/white
|
||||
icon_state = "wflight"
|
||||
item_state = "wflight"
|
||||
icon_open = "wflight_open"
|
||||
icon_closed = "wflight"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/leather_jacket/flight/legion
|
||||
name = "tcfl flight jacket"
|
||||
desc = "A Tau Ceti Foreign Legion pilot's jacket. This is the more common, less durable variety, which typically finds itself percolating amongst all ranks of the TCFL."
|
||||
icon_state = "lflight"
|
||||
item_state = "lflight"
|
||||
icon_open = "lflight_open"
|
||||
icon_closed = "lflight"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
siemens_coefficient = 0.75
|
||||
|
||||
@@ -312,15 +279,11 @@
|
||||
desc = "A military-styled jacket made from thick, distressed canvas. Popular among Martian punks. Patches not included."
|
||||
icon_state = "mgreen"
|
||||
item_state = "mgreen"
|
||||
icon_open = "mgreen_open"
|
||||
icon_closed = "mgreen"
|
||||
allowed = list (/obj/item/pen, /obj/item/paper, /obj/item/device/flashlight, /obj/item/tank/emergency_oxygen, /obj/item/storage/box/fancy/matches, /obj/item/reagent_containers/food/drinks/flask)
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/leather_jacket/military/tan
|
||||
icon_state = "mtan"
|
||||
item_state = "mtan"
|
||||
icon_open = "mtan_open"
|
||||
icon_closed = "mtan"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/leather_jacket/military/old
|
||||
name = "old military jacket"
|
||||
@@ -338,8 +301,6 @@
|
||||
desc = "A brown leather coat."
|
||||
icon_state = "brown_jacket"
|
||||
item_state = "brown_jacket"
|
||||
icon_open = "brown_jacket_open"
|
||||
icon_closed = "brown_jacket"
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/brown_jacket/sleeveless
|
||||
@@ -347,67 +308,49 @@
|
||||
desc = "A brown leather vest."
|
||||
icon_state = "brown_jacket_sleeveless"
|
||||
item_state = "brown_jacket_sleeveless"
|
||||
icon_open = "brown_jacket_sleeveless_open"
|
||||
icon_closed = "brown_jacket_sleeveless"
|
||||
body_parts_covered = UPPER_TORSO
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/brown_jacket/nanotrasen
|
||||
desc = "A brown leather coat. A corporate logo is proudly displayed on the back."
|
||||
icon_state = "brown_jacket_nt"
|
||||
icon_open = "brown_jacket_nt_open"
|
||||
icon_closed = "brown_jacket_nt"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/flannel
|
||||
name = "green flannel shirt"
|
||||
desc = "A flannel shirt, for all your space hipster needs."
|
||||
icon_state = "flannel_green"
|
||||
item_state = "flannel_green"
|
||||
icon_open = "flannel_green_open"
|
||||
icon_closed = "flannel_green"
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/flannel/red
|
||||
name = "red flannel shirt"
|
||||
icon_state = "flannel_red"
|
||||
item_state = "flannel_red"
|
||||
icon_open = "flannel_red_open"
|
||||
icon_closed = "flannel_red"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/flannel/blue
|
||||
name = "blue flannel shirt"
|
||||
icon_state = "flannel_blue"
|
||||
item_state = "flannel_blue"
|
||||
icon_open = "flannel_blue_open"
|
||||
icon_closed = "flannel_blue"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/flannel/gray
|
||||
name = "grey flannel shirt"
|
||||
icon_state = "flannel_gray"
|
||||
item_state = "flannel_gray"
|
||||
icon_open = "flannel_gray_open"
|
||||
icon_closed = "flannel_gray"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/flannel/purple
|
||||
name = "purple flannel shirt"
|
||||
icon_state = "flannel_purple"
|
||||
item_state = "flannel_purple"
|
||||
icon_open = "flannel_purple_open"
|
||||
icon_closed = "flannel_purple"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/flannel/yellow
|
||||
name = "yellow flannel shirt"
|
||||
icon_state = "flannel_yellow"
|
||||
item_state = "flannel_yellow"
|
||||
icon_open = "flannel_yellow_open"
|
||||
icon_closed = "flannel_yellow"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/trench
|
||||
name = "brown trenchcoat"
|
||||
desc = "A rugged canvas trenchcoat."
|
||||
icon_state = "trench"
|
||||
item_state = "trench"
|
||||
icon_open = "trench_open"
|
||||
icon_closed = "trench"
|
||||
blood_overlay_type = "coat"
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
|
||||
@@ -415,8 +358,6 @@
|
||||
name = "grey trenchcoat"
|
||||
icon_state = "trench2"
|
||||
item_state = "trench2"
|
||||
icon_open = "trench2_open"
|
||||
icon_closed = "trench2"
|
||||
blood_overlay_type = "coat"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/trench/alt
|
||||
@@ -424,24 +365,18 @@
|
||||
desc = "A sleek canvas trenchcoat"
|
||||
icon_state = "trenchcoat_brown"
|
||||
item_state = "trenchcoat_brown"
|
||||
icon_open = "trenchcoat_brown_open"
|
||||
icon_closed = "trenchcoat_brown"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/trench/grey_alt
|
||||
name = "grey trenchcoat"
|
||||
desc = "A sleek canvas trenchcoat"
|
||||
icon_state = "trenchcoat_grey"
|
||||
item_state = "trenchcoat_grey"
|
||||
icon_open = "trenchcoat_grey_open"
|
||||
icon_closed = "trenchcoat_grey"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/trench/colorable
|
||||
name = "trenchcoat"
|
||||
desc = "A sleek canvas trenchcoat"
|
||||
icon_state = "trench_colorable"
|
||||
item_state = "trench_colorable"
|
||||
icon_open = "trench_colorable_open"
|
||||
icon_closed = "trench_colorable"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/trench/colorable/random/Initialize()
|
||||
. = ..()
|
||||
@@ -453,91 +388,64 @@
|
||||
icon = 'icons/obj/tracksuit.dmi'
|
||||
icon_state = "trackjacket"
|
||||
item_state = "trackjacket"
|
||||
icon_open = "trackjacket_open"
|
||||
icon_closed = "trackjacket"
|
||||
allowed = list (/obj/item/pen, /obj/item/paper, /obj/item/device/flashlight, /obj/item/tank/emergency_oxygen, /obj/item/storage/box/fancy/cigarettes, /obj/item/storage/box/fancy/matches, /obj/item/reagent_containers/food/drinks/flask)
|
||||
contained_sprite = 1
|
||||
contained_sprite = TRUE
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/track/blue
|
||||
name = "blue track jacket"
|
||||
icon = 'icons/obj/tracksuit.dmi'
|
||||
icon_state = "trackjacketblue"
|
||||
item_state = "trackjacketblue"
|
||||
icon_open = "trackjacketblue_open"
|
||||
icon_closed = "trackjacketblue"
|
||||
contained_sprite = 1
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/track/green
|
||||
name = "green track jacket"
|
||||
icon = 'icons/obj/tracksuit.dmi'
|
||||
icon_state = "trackjacketgreen"
|
||||
item_state = "trackjacketgreen"
|
||||
icon_open = "trackjacketgreen_open"
|
||||
icon_closed = "trackjacketgreen"
|
||||
contained_sprite = 1
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/track/red
|
||||
name = "red track jacket"
|
||||
icon = 'icons/obj/tracksuit.dmi'
|
||||
icon_state = "trackjacketred"
|
||||
item_state = "trackjacketred"
|
||||
icon_open = "trackjacketred_open"
|
||||
icon_closed = "trackjacketred"
|
||||
contained_sprite = 1
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/track/white
|
||||
name = "white track jacket"
|
||||
icon = 'icons/obj/tracksuit.dmi'
|
||||
icon_state = "trackjacketwhite"
|
||||
item_state = "trackjacketwhite"
|
||||
icon_open = "trackjacketwhite_open"
|
||||
icon_closed = "trackjacketwhite"
|
||||
contained_sprite = 1
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/varsity
|
||||
name = "black varsity jacket"
|
||||
desc = "A favorite of jocks everywhere from Sol to the Coalition."
|
||||
icon_state = "varsity"
|
||||
item_state = "varsity"
|
||||
icon_open = "varsity_open"
|
||||
icon_closed = "varsity"
|
||||
allowed = list (/obj/item/pen, /obj/item/paper, /obj/item/device/flashlight, /obj/item/tank/emergency_oxygen, /obj/item/storage/box/fancy/matches, /obj/item/reagent_containers/food/drinks/flask)
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/varsity/red
|
||||
name = "red varsity jacket"
|
||||
icon_state = "varsity_red"
|
||||
item_state = "varsity_red"
|
||||
icon_open = "varsity_red_open"
|
||||
icon_closed = "varsity_red"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/varsity/purple
|
||||
name = "purple varsity jacket"
|
||||
icon_state = "varsity_purple"
|
||||
item_state = "varsity_purple"
|
||||
icon_open = "varsity_purple_open"
|
||||
icon_closed = "varsity_purple"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/varsity/green
|
||||
name = "green varsity jacket"
|
||||
icon_state = "varsity_green"
|
||||
item_state = "varsity_green"
|
||||
icon_open = "varsity_green_open"
|
||||
icon_closed = "varsity_green"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/varsity/blue
|
||||
name = "blue varsity jacket"
|
||||
icon_state = "varsity_blue"
|
||||
item_state = "varsity_blue"
|
||||
icon_open = "varsity_blue_open"
|
||||
icon_closed = "varsity_blue"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/varsity/brown
|
||||
name = "brown varsity jacket"
|
||||
icon_state = "varsity_brown"
|
||||
item_state = "varsity_brown"
|
||||
icon_open = "varsity_brown_open"
|
||||
icon_closed = "varsity_brown"
|
||||
|
||||
/obj/item/clothing/suit/storage/legion
|
||||
name = "tcfl jacket"
|
||||
desc = "A pale blue canvas jacket embossed with the insignia of the Tau Ceti Foreign Legion."
|
||||
@@ -561,8 +469,6 @@
|
||||
desc = "A well-tailored, stylish peacoat."
|
||||
icon_state = "peacoat"
|
||||
item_state = "peacoat"
|
||||
icon_open = "peacoat_open"
|
||||
icon_closed = "peacoat"
|
||||
|
||||
/*
|
||||
* Department Jackets
|
||||
@@ -572,48 +478,36 @@
|
||||
desc = "A cozy jacket in engineering's colors, featuring spacious pockets you won't even use."
|
||||
icon_state = "engi_dep_jacket"
|
||||
item_state = "engi_dep_jacket"
|
||||
icon_open = "engi_dep_jacket_open"
|
||||
icon_closed = "engi_dep_jacket"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/supply_dep_jacket
|
||||
name = "supply department jacket"
|
||||
desc = "A cozy jacket in supply's colors, perfect for folding up and forgetting bounty lists."
|
||||
icon_state = "supply_dep_jacket"
|
||||
item_state = "supply_dep_jacket"
|
||||
icon_open = "supply_dep_jacket_open"
|
||||
icon_closed = "supply_dep_jacket"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/sci_dep_jacket
|
||||
name = "science department jacket"
|
||||
desc = "A cozy jacket in science's colors, offering the latest in a complete lack of protection against chemical spills."
|
||||
icon_state = "sci_dep_jacket"
|
||||
item_state = "sci_dep_jacket"
|
||||
icon_open = "sci_dep_jacket_open"
|
||||
icon_closed = "sci_dep_jacket"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/med_dep_jacket
|
||||
name = "medical department jacket"
|
||||
desc = "A cozy jacket in medical's colors, guaranteed not to leak the latest gossip."
|
||||
icon_state = "med_dep_jacket"
|
||||
item_state = "med_dep_jacket"
|
||||
icon_open = "med_dep_jacket_open"
|
||||
icon_closed = "med_dep_jacket"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/sec_dep_jacket
|
||||
name = "security department jacket"
|
||||
desc = "A cozy jacket in security's colors, luckily able to be easily cleaned of blood stains"
|
||||
icon_state = "sec_dep_jacket"
|
||||
item_state = "sec_dep_jacket"
|
||||
icon_open = "sec_dep_jacket_open"
|
||||
icon_closed = "sec_dep_jacket"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/serv_dep_jacket
|
||||
name = "service department jacket"
|
||||
desc = "A cozy jacket in service's colors, reminding many employees that even service has colors."
|
||||
icon_state = "serv_dep_jacket"
|
||||
item_state = "serv_dep_jacket"
|
||||
icon_open = "serv_dep_jacket_open"
|
||||
icon_closed = "serv_dep_jacket"
|
||||
|
||||
/obj/item/clothing/suit/storage/fib
|
||||
name = "\improper FIB agent jacket"
|
||||
@@ -629,8 +523,6 @@
|
||||
desc_fluff = "Only slightly worse than a blanket."
|
||||
icon_state = "cardigan"
|
||||
item_state = "cardigan"
|
||||
icon_open = "cardigan_open"
|
||||
icon_closed = "cardigan"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/cardigan/sweater
|
||||
name = "sweater cardigan"
|
||||
@@ -638,8 +530,6 @@
|
||||
desc_fluff = "Half as warm as a sweater, and half as fashionable as a cardigan. Not like it matters for coffee-house dwelling beatniks like yourself."
|
||||
icon_state = "cardigansweater"
|
||||
item_state = "cardigansweater"
|
||||
icon_open = "cardigansweater_open"
|
||||
icon_closed = "cardigansweater"
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/cardigan/argyle
|
||||
name = "argyle cardigan"
|
||||
@@ -647,9 +537,6 @@
|
||||
desc_fluff = "You'll never get dumped if you never get in a relationship in the first place. With this, you'll never have to worry again."
|
||||
icon_state = "cardiganargyle"
|
||||
item_state = "cardiganargyle"
|
||||
icon_open = "cardiganargyle_open"
|
||||
icon_closed = "cardiganargyle"
|
||||
|
||||
|
||||
/obj/item/clothing/suit/fake_cultrobes
|
||||
name = "occultist robes"
|
||||
|
||||
@@ -37,29 +37,31 @@
|
||||
|
||||
//Jackets with buttons
|
||||
/obj/item/clothing/suit/storage/toggle
|
||||
var/icon_open
|
||||
var/icon_closed
|
||||
var/opened = FALSE
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/verb/toggle()
|
||||
set name = "Toggle Coat Buttons"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
if(!usr.canmove || usr.stat || usr.restrained())
|
||||
|
||||
if(use_check_and_message(usr))
|
||||
return 0
|
||||
|
||||
if(icon_state == icon_open) //Will check whether icon state is currently set to the "open" or "closed" state and switch it around with a message to the user
|
||||
icon_state = icon_closed
|
||||
item_state = icon_closed
|
||||
to_chat(usr, "You button up \the [src].")
|
||||
else if(icon_state == icon_closed)
|
||||
icon_state = icon_open
|
||||
item_state = icon_open
|
||||
to_chat(usr, "You unbutton \the [src].")
|
||||
else //in case some goofy admin switches icon states around without switching the icon_open or icon_closed
|
||||
to_chat(usr, "You attempt to button-up the velcro on \the [src], before promptly realising how silly you are.")
|
||||
return
|
||||
update_clothing_icon() //so our overlays update
|
||||
toggle_open()
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/proc/toggle_open()
|
||||
opened = !opened
|
||||
to_chat(usr, SPAN_NOTICE("You [opened ? "unbutton" : "button up"] \the [src]."))
|
||||
playsound(src, /decl/sound_category/rustle_sound, EQUIP_SOUND_VOLUME, TRUE)
|
||||
icon_state = "[initial(icon_state)][opened ? "_open" : ""]"
|
||||
item_state = icon_state
|
||||
update_clothing_icon()
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/Initialize()
|
||||
. = ..()
|
||||
if(opened) // for stuff that's supposed to spawn opened, like labcoats.
|
||||
icon_state = "[initial(icon_state)][opened ? "_open" : ""]"
|
||||
item_state = icon_state
|
||||
|
||||
/obj/item/clothing/suit/storage/vest/merc/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -107,8 +107,6 @@
|
||||
desc = "A heavy threaded tweed gray jacket. For a different sort of Gentleman."
|
||||
icon_state = "gentlecoat"
|
||||
item_state = "gentlecoat"
|
||||
icon_open = "gentlecoat_open"
|
||||
icon_closed = "gentlecoat"
|
||||
gas_transfer_coefficient = 0.01 // IT'S MAGICAL OKAY JEEZ +1 TO NOT DIE
|
||||
permeability_coefficient = 0.01
|
||||
armor = list(melee = 30, bullet = 20, laser = 20,energy = 20, bomb = 20, bio = 20, rad = 20)
|
||||
|
||||
@@ -4,8 +4,6 @@
|
||||
icon = 'icons/obj/tajara_items.dmi'
|
||||
icon_state = "medcoat"
|
||||
item_state = "medcoat"
|
||||
icon_open = "medcoat_open"
|
||||
icon_closed = "medcoat"
|
||||
contained_sprite = TRUE
|
||||
desc_fluff = "Today the fashion that dominates Adhomai shares few similarities to the clothing of old Furs, linen, hemp, silk and other such fabrics were traded for \
|
||||
synthetic versions, creating a massive boom in the nylon industry and textile industry in the cities. Jeans, overcoats, army uniforms, parade uniforms, flags, pants, shirts, ties, \
|
||||
@@ -46,8 +44,6 @@
|
||||
icon = 'icons/obj/tajara_items.dmi'
|
||||
icon_state = "navalcoat"
|
||||
item_state = "navalcoat"
|
||||
icon_open = "navalcoat_open"
|
||||
icon_closed = "navalcoat"
|
||||
contained_sprite = TRUE
|
||||
desc_fluff = "Today the fashion that dominates Adhomai shares few similarities to the clothing of old Furs, linen, hemp, silk and other such fabrics were traded for \
|
||||
synthetic versions, creating a massive boom in the nylon industry and textile industry in the cities. Jeans, overcoats, army uniforms, parade uniforms, flags, pants, shirts, ties, \
|
||||
|
||||
@@ -313,8 +313,6 @@ All custom items with worn sprites must follow the contained sprite system: http
|
||||
icon = 'icons/obj/custom_items/ryan_jacket.dmi'
|
||||
icon_state = "ryan_jacket"
|
||||
item_state = "ryan_jacket"
|
||||
icon_open = "ryan_jacket_open"
|
||||
icon_closed = "ryan_jacket"
|
||||
contained_sprite = TRUE
|
||||
|
||||
|
||||
@@ -380,14 +378,12 @@ All custom items with worn sprites must follow the contained sprite system: http
|
||||
item_state = "leo_hat"
|
||||
contained_sprite = TRUE
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/det_trench/fluff/leo_coat //Tagged brown coat - Leo Wyatt - keinto
|
||||
/obj/item/clothing/suit/storage/det_trench/fluff/leo_coat //Tagged brown coat - Leo Wyatt - keinto
|
||||
name = "tagged brown coat"
|
||||
desc = "A worn mid 20th century brown trenchcoat. If you look closely at bottom of the back, you can see an embedded tag from the \"Museum of Terran Culture and Technology\"."
|
||||
icon = 'icons/obj/custom_items/leo_coat.dmi'
|
||||
icon_state = "leo_coat"
|
||||
item_state = "leo_coat"
|
||||
icon_open = "leo_coat"
|
||||
icon_closed = "leo_coat"
|
||||
contained_sprite = TRUE
|
||||
|
||||
|
||||
@@ -782,8 +778,6 @@ All custom items with worn sprites must follow the contained sprite system: http
|
||||
icon = 'icons/obj/custom_items/nelson_jacket.dmi'
|
||||
icon_state = "nelson_jacket"
|
||||
item_state = "nelson_jacket"
|
||||
icon_open = "nelson_jacket_open"
|
||||
icon_closed = "nelson_jacket"
|
||||
contained_sprite = TRUE
|
||||
|
||||
|
||||
@@ -899,8 +893,6 @@ All custom items with worn sprites must follow the contained sprite system: http
|
||||
icon = 'icons/obj/custom_items/volvalaad_items.dmi'
|
||||
icon_state = "volvalaad_jacket"
|
||||
item_state = "volvalaad_jacket"
|
||||
icon_open = "volvalaad_jacket_open"
|
||||
icon_closed = "volvalaad_jacket"
|
||||
contained_sprite = TRUE
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/fluff/volvalaad_coat //Dominian Noble Coat - Richard Volvalaad - t1gws
|
||||
@@ -909,8 +901,6 @@ All custom items with worn sprites must follow the contained sprite system: http
|
||||
icon = 'icons/obj/custom_items/volvalaad_items.dmi'
|
||||
icon_state = "volvalaad_coat"
|
||||
item_state = "volvalaad_coat"
|
||||
icon_open = "volvalaad_coat_open"
|
||||
icon_closed = "volvalaad_coat"
|
||||
contained_sprite = TRUE
|
||||
|
||||
|
||||
@@ -1269,8 +1259,6 @@ All custom items with worn sprites must follow the contained sprite system: http
|
||||
icon = 'icons/obj/custom_items/talon_coat.dmi'
|
||||
icon_state = "talon_coat"
|
||||
item_state = "talon_coat"
|
||||
icon_open = "talon_coat_open"
|
||||
icon_closed = "talon_coat"
|
||||
contained_sprite = TRUE
|
||||
|
||||
|
||||
@@ -1431,8 +1419,6 @@ All custom items with worn sprites must follow the contained sprite system: http
|
||||
icon = 'icons/obj/custom_items/mira_clothing.dmi'
|
||||
icon_state = "mira_robes"
|
||||
item_state = "mira_robes"
|
||||
icon_open = "mira_robes_open"
|
||||
icon_closed = "mira_robes"
|
||||
contained_sprite = TRUE
|
||||
|
||||
/obj/item/clothing/shoes/fluff/mira_boots //Mira Boots - Mira Akhandi - drwago
|
||||
@@ -1775,8 +1761,6 @@ All custom items with worn sprites must follow the contained sprite system: http
|
||||
icon = 'icons/obj/custom_items/likho_labcoat.dmi'
|
||||
icon_state = "likho_labcoat"
|
||||
item_state = "likho_labcoat"
|
||||
icon_open = "likho_labcoat_open"
|
||||
icon_closed = "likho_labcoat"
|
||||
contained_sprite = TRUE
|
||||
|
||||
|
||||
@@ -1786,8 +1770,6 @@ All custom items with worn sprites must follow the contained sprite system: http
|
||||
icon = 'icons/obj/custom_items/ramit_jacket.dmi'
|
||||
icon_state = "ramit_jacket"
|
||||
item_state = "ramit_jacket"
|
||||
icon_open = "ramit_jacket_open"
|
||||
icon_closed = "ramit_jacket"
|
||||
contained_sprite = TRUE
|
||||
|
||||
|
||||
@@ -1806,8 +1788,6 @@ All custom items with worn sprites must follow the contained sprite system: http
|
||||
icon = 'icons/obj/custom_items/takahashi_uniform.dmi'
|
||||
icon_state = "takahashi_coat"
|
||||
item_state = "takahashi_coat"
|
||||
icon_open = "takahashi_coat_open"
|
||||
icon_closed = "takahashi_coat"
|
||||
contained_sprite = TRUE
|
||||
|
||||
|
||||
@@ -2198,8 +2178,6 @@ All custom items with worn sprites must follow the contained sprite system: http
|
||||
icon = 'icons/obj/custom_items/mekesatis_holocoat.dmi'
|
||||
icon_state = "mekesatis_labcoat"
|
||||
item_state = "mekesatis_labcoat"
|
||||
icon_open = "mekesatis_labcoat_open"
|
||||
icon_closed = "mekesatis_labcoat"
|
||||
contained_sprite = TRUE
|
||||
var/changed = FALSE
|
||||
var/changing = FALSE
|
||||
@@ -2221,31 +2199,30 @@ All custom items with worn sprites must follow the contained sprite system: http
|
||||
graduation.</font> - <font face='Times New Roman'>Teremun A. M.</font></i></small>"))
|
||||
return
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/fluff/mekesatis_labcoat/toggle_open()
|
||||
if(!changing)
|
||||
opened = !opened
|
||||
to_chat(usr, SPAN_NOTICE("You [opened ? "unbutton" : "button up"] \the [src]."))
|
||||
playsound(src, /decl/sound_category/rustle_sound, EQUIP_SOUND_VOLUME, TRUE)
|
||||
icon_state = "mekesatis_[changed ? "holocoat" : "labcoat"][opened ? "_open" : ""]"
|
||||
item_state = icon_state
|
||||
update_clothing_icon()
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/fluff/mekesatis_labcoat/verb/activate_holocoat()
|
||||
set name = "Toggle Holocoat"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
if (use_check_and_message(usr))
|
||||
if(use_check_and_message(usr))
|
||||
return
|
||||
|
||||
if(changing)
|
||||
return
|
||||
|
||||
if(!changed)
|
||||
usr.visible_message("<span class='notice'>With a subtle gesture, the labcoat flickers activate!</span>")
|
||||
icon_state = "mekesatis_holocoat_t"
|
||||
item_state = "mekesatis_holocoat_t"
|
||||
icon_open = "mekesatis_holocoat_t_open"
|
||||
icon_closed = "mekesatis_holocoat_t"
|
||||
flick("mekesatis_holocoat_t", src)
|
||||
|
||||
else
|
||||
usr.visible_message("<span class='notice'>With a subtle gesture, the holocoat fades to a normal labcoat.</span>")
|
||||
icon_state = "mekesatis_labcoat_r"
|
||||
item_state = "mekesatis_labcoat_r"
|
||||
icon_open = "mekesatis_labcoat_r_open"
|
||||
icon_closed = "mekesatis_labcoat_r"
|
||||
usr.visible_message("<span class='notice'>With a subtle gesture, [changed ? "the holocoat fades to a normal labcoat." : "the labcoat flickers in activity!"]</span>")
|
||||
icon_state = "mekesatis_[changed ? "labcoat_r" : "holocoat_t"][opened ? "_open" : ""]"
|
||||
item_state = icon_state
|
||||
flick("mekesatis_[changed ? "labcoat_r" : "holocoat_t"][opened ? "_open" : ""]", src)
|
||||
|
||||
update_icon()
|
||||
usr.update_inv_wear_suit()
|
||||
@@ -2253,24 +2230,13 @@ All custom items with worn sprites must follow the contained sprite system: http
|
||||
addtimer(CALLBACK(src, .proc/finish_toggle, usr), 10 SECONDS)
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/fluff/mekesatis_labcoat/proc/finish_toggle(mob/user)
|
||||
if(!changed)
|
||||
icon_state = "mekesatis_holocoat"
|
||||
item_state = "mekesatis_holocoat"
|
||||
icon_open = "mekesatis_holocoat_open"
|
||||
icon_closed = "mekesatis_holocoat"
|
||||
|
||||
else
|
||||
icon_state = "mekesatis_labcoat"
|
||||
item_state = "mekesatis_labcoat"
|
||||
icon_open = "mekesatis_labcoat_open"
|
||||
icon_closed = "mekesatis_labcoat"
|
||||
|
||||
changed = !changed
|
||||
icon_state = "mekesatis_[changed ? "holocoat" : "labcoat"][opened ? "_open" : ""]"
|
||||
item_state = icon_state
|
||||
update_icon()
|
||||
user.update_inv_wear_suit()
|
||||
changed = !changed
|
||||
changing = FALSE
|
||||
|
||||
|
||||
/obj/item/device/megaphone/fluff/akinyi_mic //Resonance Microphone - Akinyi Idowu - kyres1
|
||||
name = "resonance microphone"
|
||||
desc = "A rather costly voice amplifier disguised as a microphone. A button on the side permits the user to dial their vocal volume with ease."
|
||||
|
||||
@@ -75,9 +75,6 @@
|
||||
var/obj/machinery/light/L = O
|
||||
L.brightness_color = color
|
||||
L.update()
|
||||
else if(istype(O, /obj/item/clothing/suit/storage/toggle/det_trench/technicolor) || istype(O, /obj/item/clothing/head/det/technicolor))
|
||||
return
|
||||
|
||||
else if(istype(O))
|
||||
O.color = color
|
||||
|
||||
|
||||
@@ -0,0 +1,47 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
# balance
|
||||
# admin
|
||||
# backend
|
||||
# security
|
||||
# refactor
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Wowzewow (Wezzy)
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- rscadd: "Refactors how button toggling on coats work."
|
||||
- bugfix: "You can now unbutton/button your coats while buckled to a chair."
|
||||
- tweak: "Labcoat open/close item states have been aligned."
|
||||
- rscdel: "Detective technicolor trenchcoat has been removed for being criminally unused and outclassed by other trenchcoats."
|
||||
- rscdel: "Detective technicolor hat has been removed as well for the same reasons."
|
||||
- rscdel: "Hastur hood has been removed."
|
||||
- rscdel: "Paint buckets have been removed for being practically unused."
|
||||
|
Before Width: | Height: | Size: 5.4 KiB After Width: | Height: | Size: 5.4 KiB |
|
Before Width: | Height: | Size: 430 KiB After Width: | Height: | Size: 368 KiB |
|
Before Width: | Height: | Size: 2.0 KiB |
|
Before Width: | Height: | Size: 493 B |
|
Before Width: | Height: | Size: 168 KiB After Width: | Height: | Size: 146 KiB |
|
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.8 KiB |